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[00:20] <grogbot> <trembyle> Impossible
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[00:38] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JfuGC
[00:38] <Scummette> scummvm/master 60de72a criezy: QUEEN: Fix loading savegame from Launcher
[00:42] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JfuGK
[00:42] <Scummette> scummvm/master 34cc592 criezy: NEWS: mention Queen savegame load fix
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[01:43] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jfunh
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[02:03] <Lightkey> https://www.humblebundle.com/games/sierra-the-3rd Ending today.
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[03:09] <Scummette> scummvm/master 7492854 mduggan: ULTIMA8: Remove custom error type
[03:09] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/Jfulh
[03:09] <Scummette> scummvm/master 91013ba SupSuper: ALL: Another clang-format MSVC fix
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[04:25] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JfuRO
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[06:34] <grogbot> <madmoose> https://bigboxcollection.com/
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[08:35] <grogbot> <antoniou79> > https://bigboxcollection.com/ @madmoose nice find!
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[09:07] <Scummette> scummvm/master 58be873 dreammaster: NUVIE: Close options dialog when choosing to save or load game
[09:07] <Scummette> scummvm/master 4bdc999 dreammaster: NUVIE: Fix walking when mouse button is held down
[09:07] <Scummette> scummvm/master e8988e4 dreammaster: NUVIE: Mark Ultima VI English entries for testing
[09:07] <Scummette> [scummvm] rvanlaar closed pull request #2247: DIRECTOR: Test commit for the buildbot: DO NOT MERGE (master...test_buildbot) https://git.io/Jf4y6
[09:18] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/JfuDR
[09:18] <Scummette> scummvm/master 194c370 mduggan: ULTIMA8: Small const improvements
[09:18] <Scummette> scummvm/master ce11c13 mduggan: ULTIMA8: Fix guardian speech
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[10:30] <Scummette> [scummvm] sev- closed pull request #2215: SCI: add support for Hebrew translation of Torin (master...z_torin_hebrew) https://git.io/JfOS5
[10:30] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JfuHv
[10:30] <Scummette> scummvm/master a611975 ZvikaZ: WIN32: Fix `convertEncoding` problem due to String deallcation
[10:30] <Scummette> scummvm/master 1f9d421 ZvikaZ: COMMON: moved `convertBiDiString(..lang)` to unicode-bidi.h
[10:30] <Scummette> scummvm/master b4d40ed ZvikaZ: SCI: add support for Hebrew translation of Torin
[10:34] <Scummette> [scummvm] sev- closed pull request #1807: SAGA: initial support for Japanese PC-98 version of ITE (master...ite_pc98) https://git.io/fj5ST
[10:34] <Scummette> [scummvm] sev- pushed 9 new commits to master: https://git.io/JfuHm
[10:34] <Scummette> scummvm/master 4ebfe85 mistydemeo: SAGA: add PC-98 CD version of Inherit the Earth
[10:34] <Scummette> scummvm/master a87d8ca mistydemeo: SAGA: skip music for PC-98 version of ITE
[10:34] <Scummette> scummvm/master 90e6bd8 mistydemeo: SAGA: add support for PC-98 ITE voices
[10:34] <CommunistWolf> turns out my chaos gate engine also works for at least one other game, again, isometric turn-based strategy. exciting nonetheless
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[12:20] <Scummette> [scummvm] ZvikaZ opened pull request #2264: SCI: Improve vm_hooks ; Support Hebrew SQ3 (master...z_sq3_hebrew) https://git.io/Jfub8
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[12:33] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/JfuN2
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[14:07] <grogbot> <ZvikaZ> Hi. My PR failed in clang, with the error: error: expected expression _parserSuffixes.push_back({ cls, cls, 1, 0, "\xea", "" }); VS and GCC are passing. I want to compile it locally in order to see the error myself, before I fix it. Discovered that in order to enable clang compilation in Linux, I just need to: export CXX=/bin/clang++ And indeed, I get different warnings during compilation. However, it doesn't fail with that error
[14:07] <grogbot> :-( It might be related to clang version (buildbot uses clang 7.0.0, while my CentOS7 uses 3.4.2), but maybe it's also some additional, stricter, configuration, that I need to set?
[14:20] <Scummette> scummvm/master d259913 yuv422: DRAGONS: Fixed castle scene update logic
[14:20] <Scummette> [scummvm] athrxx pushed 5 new commits to master: https://git.io/Jfzfv
[14:22] <grogbot> <rvanlaar> I have a game with an install.exe. Can I extract it's files without running it in windows ?
[14:23] <grogbot> <aryanrawlani28> I'm not sure, but could it be a problem with "" you use at the end? If so, maybe constructing an empty Common::String would help? Something similiar caused problems to me before when I used online platforms for interview problem-solving questions
[14:23] <grogbot> <trembyle> @rvanlaar usually the first thing I try is opening it in 7zip
[14:23] <grogbot> <trembyle> how old is it?
[14:24] <grogbot> <rvanlaar> 1998.
[14:25] <grogbot> <trembyle> 7zip might work
[14:25] <grogbot> <rvanlaar> Extracting archive: sc_eng.exe ERROR: sc_eng.exe Can not open the file as archive
[14:25] <grogbot> <trembyle> others might have ideas, but I can try installing it in an old windows VM if you like
[14:26] <grogbot> <rvanlaar> I got the file already via windows. It's that I'm trying to figure out a way without using windows.
[14:26] <grogbot> <ZvikaZ> > I'm not sure, but could it be a problem with "" you use at the end? If so, maybe constructing an empty Common::String would help? Something similiar caused problems to me before when I used online platforms for interview problem-solving questions @aryanrawlani28 Thanks for the advice. But my question wasn't how to solve the error, but how to get the error. Before I'm applying fixes, I'd prefer first to see the error in my
[14:26] <grogbot> compilation.
[14:26] <grogbot> <rvanlaar> Thanks for the offer though.
[14:35] <Scummette> scummvm/master a933b0a athrxx: SAGA: (ITE/PC98) - fix music fading
[14:35] <Scummette> scummvm/master 9148e88 athrxx: SAGA: (ITE/PC98) - fix voices in second intro part
[14:35] <Scummette> scummvm/master 386aad2 athrxx: SAGA: (ITE/PC98) - fix opening credits
[14:35] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/Jfzfy
[14:35] <Scummette> scummvm/master 43ae5c0 sluicebox: SCI: Fix QFG3 workaround when throwing sword
[14:40] <grogbot> <rvanlaar> And it works with Wine 😄
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[15:02] <grogbot> <criezy> @ZvikaZ That code looks like c++11. I am not surprised that it fails. Have you made sure you don't enable c++11 when you run configure?
[15:02] <Scummette> [scummvm] aryanrawlani28 opened pull request #2265: GUI: Add RTL support (master...gui-rtl) https://git.io/JfzUh
[15:03] <grogbot> <criezy> And actually gcc also complains about it (but only as a warning, not an error): engines/sci/parser/vocabulary.cpp: In member function void Sci::Vocabulary::appendSuffixes(): engines/sci/parser/vocabulary.cpp:267:30: warning: extended initializer lists only available with -std=c++11 or -std=gnu++11 _parserSuffixes.push_back({ cls, cls, 1, 0, "\xea", "" }); // get rid of Kaf Sofit
[15:04] <grogbot> <ZvikaZ> Agree that it shouldn't pass. My question was how to make this fail in my compiler. I don't even get a warning. I'll recheck later my configure.
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[15:59] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JfzIb
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[16:11] <grogbot> <ZvikaZ> @criezy , you were right... Somehow, I inserted enable c+11 to my compilation script, long time ago, and forgot about it 🙃 Thanks for the idea. Indeed, now it fails
[16:21] <grogbot> <ZvikaZ> Now that my code indeed fails, I'd like an advice regarding the fix... The c++11 code was: _parserSuffixes.push_back({ cls, cls, 1, 0, "\xea", "" }); I replaced it with: parserSuffixes.push_back((struct suffix_t){ cls, cls, 1, 0, "\xea", "" });
[16:21] <grogbot> <ZvikaZ> It compiles, with a warning:
[16:22] <grogbot> <ZvikaZ> warning: compound literals are a C99-specific feature [-Wc99-extensions]
[16:22] <grogbot> <ZvikaZ> C99 is OK, right? Is there any other problem with this?
[16:22] <grogbot> <sev> @ZvikaZ is it your C++11 testing PR?
[16:22] <grogbot> <ZvikaZ> No
[16:22] Last message repeated 1 time(s).
[16:22] <grogbot> <ZvikaZ> It's my Hebrew SQ3
[16:22] <grogbot> <sev> then this is not allowed
[16:23] <grogbot> <sev> until we enable c++11
[16:23] <grogbot> <ZvikaZ> parserSuffixes.push_back((struct suffix_t){ cls, cls, 1, 0, "\xea", "" });
[16:23] <grogbot> <ZvikaZ> this not allowed?
[16:23] <grogbot> <ZvikaZ> with the struct suffix_t?
[16:23] <grogbot> <sev> yes, that is c++11 feature
[16:23] <grogbot> <sev> yes, you cannot initialize things like that
[16:23] <grogbot> <sev> you have to use constructor
[16:23] <grogbot> <sev> and maybe define it
[16:23] <grogbot> <ZvikaZ> OK. Boring...
[16:24] <grogbot> <ZvikaZ> No problem, I will fix it
[16:24] <grogbot> <sev> yes, this is why once we understand that we can use it, the code could get simplified in so many places
[16:24] <grogbot> <sev> or new code written in a simpler way
[16:30] <grogbot> <ZvikaZ> @sev , maybe you have a quick example of doing it with a constructor?
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[16:54] <Scummette> scummvm/master c0a8205 moralrecordings: DIRECTOR: Fix undefined sprites when calling kEventStartMovie
[16:54] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/Jfzqw
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[20:07] <grogbot> <SupSuper> @ZvikaZ this should work: cpp suffix_t suffix = { cls, cls, 1, 0, "\xea", "" }; _parserSuffixes.push_back(suffix);
[20:27] <grogbot> <ZvikaZ> > @ZvikaZ this should work: > cpp > suffix_t suffix = { cls, cls, 1, 0, "\xea", "" }; > _parserSuffixes.push_back(suffix); > @SupSuper Yeah. That what I did. Thanks.
[20:29] <grogbot> <SupSuper> you can assume c99/c++11 are the same thing, as technically only c++11 officially supports the c99 subset (even though they came out at very different times)
[20:31] <grogbot> <ZvikaZ> That's surprising...
[20:39] <grogbot> <SupSuper> yeah there's nothing requiring c and c++ to update at the same cadence, since they're technically separate languages, separate committees, etc. so you need a new c++ standard to adopt a new c standard
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[20:52] <grogbot> <rsn8887> Who came up with the idiotic (IMO) versioning by years?
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[20:52] <grogbot> <rsn8887> You would think that the highly academic c++ designers would know better how to do versioning.
[20:54] <grogbot> <rsn8887> I am against switching to more current c++ versions, I think it might cause a lot of pain on toolchains like PSP and VIta, etc.
[20:54] <grogbot> <rsn8887> But I can check for sure which c++ is supported on which platform.
[20:54] <grogbot> <SupSuper> i mean you only got two options for versions, dates and numbers 😛
[20:54] <grogbot> <rsn8887> if you use numbers, then at least use them consistently
[20:54] <grogbot> <rsn8887> c++11 c99? wtf?
[20:55] <grogbot> <rsn8887> 99 is after 11. At least use c1999 and c++2011. Is this decided by marketing people or developers?
[20:55] <grogbot> <rsn8887> It seems like there's some kind of marketing people coming up with this crap.
[20:56] <grogbot> <rsn8887> I can't even think too much about it, drives me up the walls, this modern c++ stuff.
[20:56] <grogbot> <SupSuper> i don't think anyone was planning for c to make it into the 21st century
[20:56] <grogbot> <rsn8887> Well then they should let it die peacefully, instead of abusing the dead corpse.
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[20:58] <grogbot> <rsn8887> Them shoe-horning anonymous functions into the syntax, omg. c++xx must have the most reserved keywords of any language by now.
[20:58] <grogbot> <trembyle> To be fair, when C99 was finalized, they probably knew c would make it to the 21st century 😛
[20:58] <grogbot> <djsrv> maybe they expected y2k to end everything
[20:58] <grogbot> <rsn8887> I have definitely seen c++xx somewhere too, whatever "xx" is supposed to mean, it really is a complete mess.
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[20:59] <grogbot> <DreamMaster> Or the Mayan end of the world 🙂
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[21:00] <grogbot> <SupSuper> c++xx is the latest non-standard standard 😛
[21:00] <grogbot> <rsn8887> I like that the people who hold seminars and lectures at university about how to write good code then come up with such a obviously terrible versioning/labeling scheme for their own language. Those are the same people that taught students for decades that functional programming is bad, and now finally admit they were mostly wrong.
[21:01] <grogbot> <SupSuper> but yes, c has stayed fairly conservative, so you can sum up all the revision changes in one page. meanwhile c++ is... a thing
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[21:02] <grogbot> <SupSuper> as for c++11, i think you only need to check what gcc version you're on. it's something like 5.0 or 4.8
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[21:02] <grogbot> <rsn8887> I guess I could log into buildbot and run the respective toolchains gcc --help or gcc --version or some such?
[21:04] <grogbot> <SupSuper> i guess the question is upgrading even feasible for most toolchains 😛
[21:06] <grogbot> <rsn8887> WHat are our oldest toolchains? I think there are some pretty old ones...
[21:06] <grogbot> <rsn8887> Are we supporting MS-DOS?
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[21:32] <grogbot> <sev> @rsn8887 you don't need to log in, just take a look at the configure output
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[21:33] <grogbot> <Henke37> not seeing ms-dos on the buildbot. https://buildbot.scummvm.org/grid
[21:33] <grogbot> <sev> @Henke37 what made you think that all of the supported platforms are represented by buildbot?
[21:34] <grogbot> <Henke37> i don't. but it being there is a strong signal it is
[21:34] <grogbot> <sev> not quite so
[21:34] <grogbot> <sev> for example, we still have webos there, which is not supported
[21:35] <grogbot> <Henke37> i said strong, not perfect
[21:35] <grogbot> <sev> eventually I am going to remove it, it's on my TODO list. remove as from the code, not just buildbot
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[21:37] <grogbot> <ZvikaZ> > But I can check for sure which c++ is supported on which platform. @rsn8887 This might help you: https://github.com/scummvm/scummvm/pull/2259
[21:40] <grogbot> <ZvikaZ> > Them shoe-horning anonymous functions into the syntax, omg. c++xx must have the most reserved keywords of any language by now. @rsn8887 I still remember when I heard SICP lectures, that I was amazed of the idea that you don't need almost any keywords for a good language.
[21:40] <grogbot> <ZvikaZ> Well, C++ isn't LISP...
[22:47] <Scummette> scummvm/master b96dabb moralrecordings: DIRECTOR: Move Sprite Cast updates into a class method
[22:47] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/Jfz8V
[22:47] <Scummette> scummvm/master e6222af yuv422: DRAGONS: Fixed issue with castle door on first cut scene
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[23:26] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://git.io/Jfz4C
[23:26] <Scummette> scummvm/master b87e0a3 sev-: DIRECTOR: LINGO: Instances may also have clashing names
[23:26] <Scummette> scummvm/master 23270cd sev-: DIRECTOR: LINGO: Compactify code
[23:26] <Scummette> scummvm/master 1ecd174 sev-: JANITORIAL: Tidy up grammar code alignment
[23:31] <-- vliaskov left irc: Remote host closed the connection
[23:34] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jfz4g
[23:34] <Scummette> scummvm/master c623830 sev-: DIRECTOR: LINGO: Correctly count \xC2 as new line in lexer
[00:00] --- Wed May 20 2020