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[00:04] <Scummette> [scummvm] dreammaster pushed 7 new commits to master: https://git.io/JW5YP
[00:04] <Scummette> scummvm/master e543a32 dreammaster: AGS: In progress converting plugin classes to be instance based
[00:04] <Scummette> scummvm/master aa6df18 dreammaster: AGS: Enabling registration of exposed plugin exports
[00:04] <Scummette> scummvm/master 8caed23 dreammaster: AGS: Refactoring the plugins for new instance scheme
[00:18] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JW53W
[00:18] <Scummette> scummvm/master cb61c9c a-yyg: SAGA2: Fix global constructor warnings in speech.cpp
[00:32] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JW5Z8
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[01:22] <Scummette> scummvm/master f705885 sluicebox: SCI: Fix KQ6 bugs when clicking Features too quickly
[01:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JW5R5
[01:22] <Scummette> scummvm/master 8ce3819 marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[01:40] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JW5zF
[01:40] <Scummette> scummvm/master d716cfa dreammaster: AGS: Beginnings of AGSWaves implementation
[01:40] <Scummette> scummvm/master 2b8b991 dreammaster: AGS: Implement ScriptMethodParams format method
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[02:11] <grogbot> <timofonic> Maybe I misunderstood @sev , but I understood the channel may not be available to everyone. Anyway, there's probably reasons for it. I can see the ice cube if pastef here or even write it 🧊 Sorry to write too much about it
[02:12] <grogbot> <djsrv> it is available to new accounts with no special permissions though
[02:13] <ScummBot> Build [#1640](https://buildbot.scummvm.org/#builders/58/builds/1640) of `master-amigaos4` failed.
[02:29] <ScummBot> Build [#1494](https://buildbot.scummvm.org/#builders/87/builds/1494) of `master-nds` failed.
[02:50] <Scummette> [scummvm] ysj1173886760 pushed 14 new commits to master: https://git.io/JW59B
[02:50] <Scummette> scummvm/master d1abdb9 ysj1173886760: DIRECTOR: implement playFPlaySound in Director sound
[02:50] <Scummette> scummvm/master 0fd0588 ysj1173886760: DIRECTOR: amend fplay in fplayxobj
[02:50] <Scummette> scummvm/master 876f998 ysj1173886760: DIRECTOR: check and play queued fplay sound in score. Amend the implementation of playFPlaySound
[03:05] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JW5dW
[03:05] <Scummette> scummvm/master 1fd8d05 a-yyg: SAGA2: Fix some global constructor warnings
[03:05] <Scummette> scummvm/master ef86048 a-yyg: SAGA2: Fix more global constructor warning in path.cpp
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[03:21] <ScummBot> Build [#1454](https://buildbot.scummvm.org/#builders/34/builds/1454) of `fetch-master` failed.
[04:16] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JWdOz
[04:23] <Scummette> scummvm/master b38d1c3 dreammaster: AGS: Fix crash when starting games with multiple plugins
[04:23] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWdsG
[04:23] <Scummette> scummvm/master 6336897 a-yyg: SAGA2: Fix pointer arithmetic in tile.cpp
[04:45] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JWdW4
[04:45] <Scummette> scummvm/master ae18145 dreammaster: AGS: Implement PluginMethod class as proxy for calling script methods
[05:01] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JWdBf
[05:01] <Scummette> scummvm/master c60627f digitall: AGS: Fix GCC Warnings
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[05:56] <Scummette> [scummvm] eriktorbjorn opened pull request #3169: SCUMM: Add support for Mac Loom low quality music (master...mac-loom-lowfi-music) https://git.io/JWdrS
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[06:45] <ScummBot> Build [#194](https://buildbot.scummvm.org/#builders/45/builds/194) of `nightly-master` failed.
[06:52] <Scummette> [scummvm] digitall closed pull request #3167: SYMBIAN: Minor fixes for comments and code. (master...master) https://git.io/JW9DE
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[07:05] <Scummette> [scummvm] digitall opened pull request #3170: SYMBIAN: Minor fixes for comments and code (master...pr3167_fixup) https://git.io/JWddS
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[07:38] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JWFvd
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[09:05] <Scummette> scummvm/master 09620c3 sev-: DEVTOOLS: Initial version of dumper companion
[09:05] <Scummette> scummvm/master 14414d0 sev-: SAGA2: Eliminate non-portable va_arg method
[09:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWFzx
[09:25] <Scummette> scummvm/master b146f20 tag2015: I18N: Update translation (Italian)
[09:25] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JWFrm
[09:25] <Scummette> scummvm/master 46673c7 a-yyg: SAGA2: Fix Sensor deletion on remove
[09:25] <Scummette> scummvm/master 68b08bf a-yyg: SAGA2: Fix pointer arithmetics in objects.cpp
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[09:50] <Scummette> [scummvm] digitall closed pull request #3170: SYMBIAN: Minor fixes for comments and code (master...pr3167_fixup) https://git.io/JWddS
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[09:56] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWFMQ
[09:56] <Scummette> scummvm/master 1fd0887 a-yyg: SAGA2: Add Debug Console
[10:15] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JWF9C
[10:15] <Scummette> scummvm/master 0d3ca5f sev-: DEVTOOLS: Implement conversion to UTF8 for dumper-companion script
[10:23] <Scummette> [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/JWFHi
[10:23] <Scummette> scummvm/master 01ce979 ysj1173886760: DIRECTOR: implement sub-looping sounds for snd resources
[10:23] <Scummette> scummvm/master 682d2db ysj1173886760: DIRECTOR: modify the interface and amend the implementation of sound decoder.
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[10:32] <Scummette> [scummvm] fedor4ever opened pull request #3171: SYMBIAN: Remove unused files. (master...remove_unused_file) https://git.io/JWFQd
[10:34] <Scummette> [scummvm] fedor4ever opened pull request #3172: SYMBIAN: Update help/ScummVM.rtf (master...update_help_file) https://git.io/JWF73
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[10:48] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JWFF0
[10:48] <Scummette> scummvm/master 780d107 lephilousophe: AGS: Fix int32/int types and don't use int pointers as size may change
[10:54] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JWFNI
[10:54] <Scummette> scummvm/master ec34429 sev-: DEVTOOLS: Implement macbinary encoding for dumper-companion
[10:54] <Scummette> scummvm/master 3f9bc93 sev-: JANITORIAL: Fix identation
[10:54] <Scummette> scummvm/master 55da451 sev-: DEVTOOLS: Improve help message for dumper-companion
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[11:27] <grogbot> <LiamD> Hi, quite new to actually trying out ScummVM and not sure where I am going wrong. Trying to get Crusader going and copied the folders it asks but it says it can't find an ultima.dat file?
[11:27] <grogbot> <LiamD> I assume then there's another step I missed somewhere
[11:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JWbfF
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[11:32] <grogbot> <LiamD> After some googling came across this https://forums.scummvm.org/viewtopic.php?t=16235, seems it needed an external file
[11:33] <grogbot> <LiamD> I would suggest adding this to the instructions https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse
[11:38] <ScummBot> Build [#1648](https://buildbot.scummvm.org/#builders/58/builds/1648) of `master-amigaos4` completed successfully.
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[11:54] <grogbot> <mduggan> Hmm. Ultima.dat should be included in the latest nightlies, unless you have configured some custom paths or something
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[12:08] <ScummBot> Build [#1502](https://buildbot.scummvm.org/#builders/87/builds/1502) of `master-nds` completed successfully.
[12:35] <ScummBot> Build [#1461](https://buildbot.scummvm.org/#builders/34/builds/1461) of `fetch-master` completed successfully.
[12:40] <grogbot> <timofonic> Excuse me. What genre(s) are Crusader games? Action isometric? Action isometric RPG? A bit similar to Chip's Challenge but a lot more action? I consider "action game" a very broad description for me.
[12:43] <grogbot> <mduggan> hmm.. Action isometric sounds like a reasonable description. To be honest there's not a whole lot of RPG in there 🙂
[12:49] <Scummette> scummvm/master bcf4213 sev-: DEVTOOLS: Implement punycode encoding in dumper-companion
[12:49] <Scummette> [scummvm] a-yyg pushed 4 new commits to master: https://git.io/JWblq
[12:49] <Scummette> scummvm/master 016d69e a-yyg: SAGA2: Fix null target access in task.cpp
[12:49] <Scummette> scummvm/master d3c4bdb a-yyg: SAGA2: Add debug commands
[12:49] <Scummette> scummvm/master 6f14ea7 a-yyg: SAGA2: Implement show position debug command
[13:14] <grogbot> <LiamD> Ah, I compiled from Git because I couldn't work the nightly Debian build on Arch
[13:15] <grogbot> <LiamD> Maybe the compile instructions need adjusting for such things then?
[13:17] <grogbot> <mduggan> ah that might explain it yeah. probably an update to the compile instructions would help then, as quite a few games need one of those dat files.
[13:17] <grogbot> <mduggan> thanks for testing Crusader by the way!
[13:19] <grogbot> <lephilousophe> @LiamD did you install the result of compilation? If no, you have to adjust the extra path in configuration to point to <your-git-repo>/dists/engine-data
[13:20] <grogbot> <LiamD> Nah ran it from the folder. I think either way the compile instructions could make it clearer on it 🙂
[13:20] <grogbot> <LiamD> Happy to, game from my childhood 😄
[13:34] <grogbot> <WienerWuerstel> @LiamD Hi there 👋 Just wanted to say that there is an Arch user repository called "archlinuxcn" which contains the scummvm-git package so you don't have to compile it every time, if you want to try out some new changes. "chaotic-aur" also includes the scummvm-git package but isn't as up-to-date btw.
[13:35] <grogbot> <WienerWuerstel> Just some (hopefully helpful) advice from one Arch user to another 😛
[13:36] <grogbot> <LiamD> Ahhh that would have saved me some fussing, cheers
[13:36] <grogbot> <LiamD> tried searching but that's not exactly a great name 😄
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[13:43] <grogbot> <WienerWuerstel> @LiamD https://wiki.archlinux.org/title/Unofficial_user_repositories#archlinuxcn
[13:46] <grogbot> <LiamD> Guess I still have plenty to learn about Arch
[14:35] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JWb5q
[14:35] <Scummette> scummvm/master 7ceb9b1 rvanlaar: DIRECTOR: set correct version number on builtin
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[15:21] <Scummette> [scummvm] Ardash closed pull request #3150: XEEN RU Localization (master...XEEN_RU) https://git.io/JCtxV
[15:28] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JWNU2
[15:28] <Scummette> scummvm/master 15de817 rvanlaar: DIRECTOR: set correct version number on builtin
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[16:04] <Scummette> [scummvm] Ardash opened pull request #3173: XEEN Russian version (master...XEEN_RU) https://git.io/JWNO7
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[17:24] <grogbot> <markamiga500> Guys , i just want to understand...its not a guy named BGK of BKG that work on PS3 version of Scummvm isnt ? Did the last Nightly Build was working properly on PS3 and with this release do it play game like : Private Eye ?
[17:37] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JWNw1
[17:37] <Scummette> scummvm/master 38ca206 djsrv: DIRECTOR: Handle D4 differences in sound looping behavior
[17:53] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JWN6J
[17:53] <Scummette> scummvm/master 33abbca djsrv: DIRECTOR: Use cast file version in looping check
[18:04] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JWNPO
[18:04] <Scummette> scummvm/master 9509db0 djsrv: DIRECTOR: Remove FileVersion type name
[19:19] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JWNbJ
[19:28] <Scummette> scummvm/master e2277af mgerhardy: TWINE: replaced magic numbers for holomap flags
[19:28] <Scummette> scummvm/master f0b35f0 mgerhardy: TWINE: minor cleanup
[19:28] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JWNNi
[19:28] <Scummette> scummvm/master b3751f5 mgerhardy: TWINE: replaced magic number
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[20:18] <Lightkey> Oh, it's Liam D awesome from GamingOnLinux.
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[22:09] <Lightkey> https://www.gamingonlinux.com/2021/07/the-classic-crusader-no-remorse-is-ready-for-testing-in-scummvm Oh, here is the news.
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[00:00] --- Tue Jul 20 2021