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[04:20] <zokum> I'm having problem with ScummVM not recognizing my Fate of Atlantis from Discord/Nitrox - any ideas what might be wrong?
[04:42] <grogbot> <SupSuper> zokum: you'd have to be more specific. have you checked https://wiki.scummvm.org/index.php?title=Datafiles#Indiana_Jones_and_the_Fate_of_Atlantis
[04:43] <zokum> yes, i have tried pointing it to that folder and other folders like the parent folder
[04:44] <zokum> my version seems to "match" the pc cd, but i am guessing there are some minor changes that make checksums not work
[04:46] <zokum> both manual and auto detection fails
[04:46] <grogbot> <SupSuper> if it was just a checksum difference you'd get an "unrecognized variant" message. what scummvm version are you using?
[04:48] <zokum> i am using 2.2.0, from the main site
[04:53] <zokum> the ATLANTIS dir has all the classic files you'd expect, monster.sou, atlantis.exe, helpme.exe, atlantis.001, a windows icon file etc
[04:59] <zokum> no matter where i point the "add game" browser, it says there is no game in that folder
[05:04] <grogbot> <SupSuper> both atlantis.000 and atlantis.001, correct?
[05:08] <zokum> hmm, no
[05:09] <grogbot> <SupSuper> that might be the issue. i'd check if discord installed the game correctly, it's kinda unusual for it to be provided without scummvm packed in
[05:09] <zokum> the game runs fine
[05:10] <grogbot> <SupSuper> how does it run? dosbox? natively?
[05:11] <zokum> natively, windows executable dated 23.05.2020 version 1.0.0.2
[05:15] <grogbot> <SupSuper> hmm this is apparently the steam version. sadly i only have the gog version to test, which is different
[05:16] <zokum> yeah, i found some references about how you can rip the data from the exe to make it play - it's odd that this isn't done by scummvm already
[05:17] <grogbot> <SupSuper> it should, open a bug about it on https://bugs.scummvm.org/ so it gets checked out
[05:18] <grogbot> <SupSuper> i can't debug it myself and i don't think anyone's online right now
[05:18] <grogbot> <SupSuper> it's sleepy time in europe 😛
[05:19] <ScummBot> Port build status changed with b9a28b64: Failure: master-amigaos4
[05:20] <grogbot> <SupSuper> and include details of your version, filesizes etc, in case it's different from our detection tables
[05:22] <grogbot> <SupSuper> though i doubt it since they're usually just repackaged steam/gog versions
[05:29] <zokum> it's odd as it "looks" like a steam version, like you said
[05:29] <zokum> https://bugs.scummvm.org/ticket/12073#ticket do they match yours?
[05:30] <grogbot> <SupSuper> i have the gog version, which has atlantis.000 so it's different
[06:47] <grogbot> <rzil> 🤔I guess the exe (or the index embedded within) is the file used for detection, and steam's exe uses steam drm (linked with steam_api.dll), the discord version probably not using steam's drm, so the executable might be different in that case. (the index file embedded within might begin at different offset as well) (atlantis.001 might be the same, hopefully).
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[09:22] <grogbot> <timofonic> Nitro Discord version of Fate of Atlantis? 😮
[09:32] <grogbot> <timofonic> It seems Discord gave it as free in their Nitro stuff, I didn't know it...
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[12:33] <grogbot> <Henke37> most people forget that they even do games these days
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[13:00] <fedor4ever> Hi! I asked in dev list at last week to help migrate to keymapper.
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[13:21] <grogbot> <timofonic> Give free or also distribute as in GOG?
[13:22] <grogbot> <Henke37> discord distributing games
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[14:20] <grogbot> <Mataniko> I have the version from humble bundle, just checked and that's also not detected
[14:21] <grogbot> <Mataniko> i'm guessing it's the same version
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[14:38] <zokum> yeah, the game was free, so I got another copy of the game, better than the old CD i got somewhere :)
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[14:50] <grogbot> <timofonic> @DreamMaster Does Larry Vales games work with your engine? I was a fan of those crazy games in my weird teenage days 😁
[14:51] <grogbot> <timofonic> I didn't know it! I suppose they use Discord itself to distribute the games...
[14:52] <grogbot> <Mataniko> no
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[14:54] <grogbot> <timofonic> Oh
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[15:14] <grogbot> <Mataniko> zokum: can you update the ticket with the md5 hash for atlantis.001
[15:14] <zokum> I'll see what I can do
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[15:17] <zokum> grogbot: Mataniko: Done
[15:25] <grogbot> <Mataniko> same md5 as the humble distro, perfect
[15:25] <grogbot> <Mataniko> thanks
[15:36] <zokum> hopefully they are the same, and support can be added for both then
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[17:11] <grogbot> <DreamMaster> The first two games are unlikely.. they were released around 2000, and I think the minimum supported AGS version for the interpreter, 2.5, was released a few years later. Larry Vales III, though, was released in 2007 according to the AGS games database. So it will likely be supported
[17:13] <grogbot> <DreamMaster> A rule of thumb may be if the AGS game is packaged with a DOS vs Windows executable. When I was trying the standalone AGS interpreter on several random AGS games I'd downloaded over the years, the only one that didn't work was Quest for Glory 4 1/2, and it had a DOS executable.
[17:28] <grogbot> <Bluddy> I'd love to have the Ben and Dan games on ScummVM. So funny.
[17:28] <grogbot> <Bluddy> And some of those Sierra fan remakes are great.
[17:29] <grogbot> <Bluddy> Wow even Unavowed is made with AGS
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[17:42] <grogbot> <DreamMaster> When the engine is merged into master, and I've had some more time to polish things up, then you might want to consider volunteering to test it if it's within the supported range. 🙂
[17:42] <grogbot> <trembyle> Is there perhaps a conversion tool to upgrade games to v2.5 interpreter?
[17:44] <grogbot> <DreamMaster> Not that I'm aware of. Though if you had the original game sources, you might be able to open them up in the 2.5 version of the editor and upgrade them that way. Unfortunately, it seems very authors released source code.
[17:46] <grogbot> <DreamMaster> On a tangent, I can't remember if earlier versions source code was ever released. If so, there's always a possibility of extending the range of supported versions in the future. Even if not, eventually I may look into reverse engineering an older AGS game. Though if so, it likely wouldn't be for years, since my preference would be to work on the Legend Entertainment games if I'm reverse engineering something from scratch
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[20:42] <Strangerke> hi guys
[21:01] <grogbot> <Mataniko> zokum: if you're still around, can you give me the md5 for the exe
[21:01] <grogbot> <Mataniko> Indiana Jones and the Fate of Atlantis.exe
[21:01] <zokum> ok
[21:01] <grogbot> <Mataniko> not atlantis.exe
[21:02] <zokum> yeah i know, 986691371756f3be570bd8c10df82990 for the windows executable, i will go update the ticket
[21:03] <grogbot> <Mataniko> Looks like it's different from the Humble exe, and my patch wouldn't work
[21:03] <zokum> different size as well?
[21:04] <zokum> I'll update about the version info as well
[21:04] <grogbot> <Mataniko> the steam/humble/discord exes embed the ATLANTIS.000 file in them
[21:04] <grogbot> <Mataniko> we need to know the md5 of the file and what offset atlantis.000 is in
[21:04] <grogbot> <Henke37> that's the truncated md5, right? not the md5 for the whole file?
[21:05] <grogbot> <Henke37> because scummvm only hashes the first megabyte or so
[21:05] <grogbot> <Mataniko> the exe should be under 1mb
[21:06] <zokum> It's 284k so the size shouldn't be a problem
[21:07] <grogbot> <Mataniko> i need to look at the exe
[21:08] <zokum> and sending that to you, would probably violate the non-warez clauses of scummvm
[21:09] <grogbot> <Mataniko> or if you're comfortable with a hex editor you can look for what offset 3B 27 28 24 is
[21:11] <zokum> are you sure about that offset?
[21:11] <grogbot> <Mataniko> that's the data
[21:11] <grogbot> <Mataniko> not the offset
[21:11] <grogbot> <Mataniko> what offset has this data
[21:11] <zokum> ahh
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[21:12] <zokum> not found
[21:13] <zokum> nvm, lemme see if i am not doing anything wrong here, not used to this editor
[21:13] <grogbot> <Mataniko> make sure you're searching down, not up
[21:13] <grogbot> <Mataniko> if your editor doesn't wrap
[21:13] <grogbot> <Mataniko> or check offset 224336
[21:13] <grogbot> <Mataniko> (dec)
[21:13] <zokum> it didn't wrap: 0x36C50/0x47000 is the address
[21:14] <grogbot> <Mataniko> perfect
[21:14] <grogbot> <Mataniko> last question, what is the exe file size
[21:15] <zokum> Indiana Jones Fate of Atlantis.exe (290 816 bytes)
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[21:19] <Scummette> [scummvm] Mataniko pushed 1 new commits to master: https://git.io/Jtqfa
[21:19] <Scummette> scummvm/master 7a67e16 Mataniko: SCUMM: Add detection entries for indy4 Discord and Humble versions
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[21:20] <grogbot> <Mataniko> thanks, next build from buildbot should work
[21:26] <zokum> cheers!
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[21:55] <ScummBot> Port build status changed with 7a67e164: Success: master-amigaos4
[22:23] <grogbot> <SupSuper> sneak peek at a new scummvm engine: https://i.imgur.com/PcDRV8P.gif
[22:46] <Strangerke> :)
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[00:00] --- Wed Jan 20 2021