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[00:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jvk2Y
[00:40] <Scummette> scummvm/master e081008 sev-: DIRECTOR: LINGO: Implement c_nextRepeat()
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[10:40] <LePhilousophe> rsn8887: maybe there isn't enough changes to go now for a 2.2 branch?
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[12:51] <Scummette> [scummvm] sev- pushed 9 new commits to master: https://git.io/Jvk7h
[12:51] <Scummette> scummvm/master a965196 sev-: DIRECTOR: LINGO: Fixed 'return' preprocessing
[12:51] <Scummette> scummvm/master 9d4d4a0 sev-: DIRECTOR: LINGO: Implemented 'the last of <chunk>' parsing and stub
[12:51] <Scummette> scummvm/master 6a6935e sev-: DIRECTOR: LINGO: Added test for 'the last of' chunk expression
[13:02] <grogbot> <rootfather> > With new GUI I mean the one where "Add Game" becomes a dropdown menu. @rsn8887 Traditionally, the minor releases like 2.1.0->2.1.1 only receive bugfixes and minor changes. IIRC we even changed the (internal) version number of the GUI files alongside the GUI improvements you mentioned, so those changes are clearly too large for a x.x.1 release
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[14:17] <Scummette> [scummvm] bgK pushed 2 new commits to master: https://git.io/JvkFZ
[14:17] <Scummette> scummvm/master c566d02 bgK: GUI: Add override markers where appropriate
[14:17] <Scummette> scummvm/master 6e1abf0 bgK: GUI: Use nullptr instead of 0 or NULL where appropriate
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[14:47] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Jvkbi
[14:47] <Scummette> scummvm/master 207407a sev-: DIRECTOR: LINGO: Gracefully process lexer and parser errors.
[14:47] <Scummette> scummvm/master d004473 sev-: DIRECTOR: Fix script dumping for score scripts
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[16:18] <Scummette> [scummvm] moralrecordings pushed 5 new commits to master: https://git.io/JvkAl
[16:19] <Scummette> scummvm/master c715b96 moralrecordings: DIRECTOR: LINGO: Split out helper methods varFetch and varAssign
[16:19] <Scummette> scummvm/master 8455780 moralrecordings: DIRECTOR: LINGO: Initialise global list in bytecode
[16:19] <Scummette> scummvm/master 27552ed moralrecordings: DIRECTOR: LINGO: Only trigger script on kEventNone for v3 and below
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[17:14] <Scummette> [scummvm] ZvikaZ opened pull request #2001: AGI: Add pirated version of GoldRush! to detection table (master...master) https://git.io/Jvkx2
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[18:52] <grogbot> <ZvikaZ> Hi. Anyone using CLion for Windows? ...and can help with configuring it for ScummVM?
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[19:12] <grogbot> <ZvikaZ> Let me ask it from other direction 😉
[19:12] <grogbot> <ZvikaZ> In the wiki, https://wiki.scummvm.org/index.php/Developer_Central
[19:12] <grogbot> <ZvikaZ> it says:
[19:12] <grogbot> <ZvikaZ> Using an IDE such as Visual Studio, Xcode, Eclipse, QtCreator or CLion can also be a big help. See the create_project tool to generate projects for various IDE.
[19:13] <grogbot> <ZvikaZ> " create_project tool " sounds like a great idea!
[19:13] <grogbot> <ZvikaZ> How can I use it?
[19:13] <grogbot> <ZvikaZ> Downloaded https://www.scummvm.org/frs/scummvm-tools/2.1.0/scummvm-tools-2.1.0-win32.zip
[19:13] <grogbot> <ZvikaZ> Opened 'scummvm-tools.exe' - but nothing like that there
[19:14] <grogbot> <antoniou79> It's not in there. Create project is in the dev tools directory of the main scummvm
[19:14] <grogbot> <ZvikaZ> Ah
[19:14] <grogbot> <ZvikaZ> Quite confusing, having 2 different set of tools, with similar names... Maybe we should consolidate them one time
[19:15] <grogbot> <rootfather> nope since both "toolsets" are completely different things.
[19:15] <grogbot> <rootfather> the scummvm-tools are only meant to deal with game data files.
[19:15] <grogbot> <rootfather> they have nothing to do with scummvm development itself.
[19:15] <grogbot> <ZvikaZ> OK, my mistake
[19:15] <grogbot> <rootfather> no problem 😉
[19:16] <grogbot> <ZvikaZ> (at least, we should consider adding that sentence to the Wiki...)
[19:16] <grogbot> <ZvikaZ> well, regarding devtools - create_project
[19:16] <grogbot> <ZvikaZ> that directory contains source files. I should compile them, right? Is it a special target of the main configure/make flow?
[19:16] <grogbot> <antoniou79> first you make it. yes
[19:17] <grogbot> <antoniou79> make devtools/create_project
[19:17] <grogbot> <ZvikaZ> great. thanks
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[19:40] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://git.io/Jvkhx
[19:40] <Scummette> scummvm/master 07df6cc csnover: SCI: Add built-in resource patcher
[19:40] <Scummette> scummvm/master 3180528 bluegr: SCI: Fix compilation with C90 and older language versions
[19:40] <Scummette> scummvm/master 2185c50 bluegr: SCI32: Adapt the PQ4CD dual patch with our new view. Fixes bug #9690
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[19:59] <ScummBot> Port build status changed with 2185c506: Failure: master-gcw0, master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-dc-serial, master-openpandora, master-debian-x86-clang, master-ios, master-debian-x86-nullbackend, master-dingux, master-ps2, master-gp2xwiz, master-gp2x, master-ds, master-android_arm64, master-dc,
[19:59] <ScummBot> master-motomagx, master-ouya, ma
[19:59] <ScummBot> ster-ios7, master-osx_intel, master-caanoo, master-android_x86, master-motoezx, master-debian-x86_64, master-debian-x86, master-webos
[19:59] <grogbot> <rootfather> it's dead, jim.
[19:59] <grogbot> <md5> meh
[20:10] <grogbot> <md5> trying to fix it locally
[20:11] <grogbot> <rootfather> funny how some platforms seem to survive
[20:15] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jvkj2
[20:15] <Scummette> scummvm/master 17c4d6f bluegr: SCI: Fix compilation with non-C++11 compilers
[20:16] <grogbot> <md5> should be fixed now, hopefully
[20:17] <grogbot> <md5> sigh
[20:17] <grogbot> <rootfather> I take this as "no".
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[20:33] <travis-ci> scummvm/scummvm#11597 (master - 17c4d6f : Filippos Karapetis): The build was fixed.
[20:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/2185c50632b1...17c4d6f191a4
[20:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/639220958
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[20:34] <grogbot> <rootfather> horray!
[20:34] <grogbot> <md5> nah, it's still failing
[20:34] <grogbot> <sluicebox> fix that hippie return statement, young fellar!
[20:34] <grogbot> <md5> variadic macros are not to its liking :/
[20:34] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JvIeU
[20:34] <Scummette> scummvm/master d09090d antoniou79: DEVTOOLS: BLADERUNNER: Use forward slash for link paths in quoteSpreadsheetCreator
[20:34] <grogbot> <sluicebox> aren't those just warnings? isn't it "return { dataSize, deltaSize };" that's the error?
[20:35] <grogbot> <md5> hrm
[20:35] <grogbot> <md5> let's see
[20:40] <ScummBot> Port build status changed with 17c4d6f1: Success: master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-dc-serial, master-debian-x86-clang, master-ios, master-debian-x86-nullbackend, master-dingux, master-android_arm64, master-dc, master-ouya, master-ios7, master-android_x86, master-debian-x86_64, master-debian-x86
[20:41] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvIem
[20:41] <Scummette> scummvm/master 7aa8243 bluegr: SCI: Adapt aggretate initialization for pre-C++11 compilers
[20:42] <grogbot> <md5> ok, that should hopefully fix the remaining issues
[20:42] <grogbot> <md5> crosses fingers
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[20:48] <travis-ci> scummvm/scummvm#11598 (master - d09090d : Thanasis Antoniou): The build was fixed.
[20:48] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/17c4d6f191a4...d09090db629b
[20:48] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/639224340
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[20:55] <grogbot> <sluicebox> closer! but ENABLE_SCI32 has claimed another victom
[20:56] <grogbot> <sluicebox> whyyyy.......
[20:56] <grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/668559583358222353/unknown.png
[20:56] <grogbot> <sluicebox> oh you wanted to WRITE? go to hell!
[20:57] <grogbot> <md5> um... odd indeed
[20:57] <grogbot> <SupSuper> gotta get that exe size down?
[20:59] <grogbot> <md5> yeah, these 4 lines will make a major difference indeed :p
[20:59] <grogbot> <md5> will commit a fix
[21:00] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvIeD
[21:00] <Scummette> scummvm/master d89c355 bluegr: SCI: Fix compilation when SCI32 is disabled
[21:00] <grogbot> <sluicebox> none of which should distract from how cool it is that a generic resource patcher is now in! that qfg1vga stat screen palette might be fixed in our lifetime!
[21:01] <grogbot> <md5> haha 😄 true, true
[21:02] <grogbot> <Henke37> just do a build with plugins enabled if you are that worried about the file size
[21:03] <grogbot> <md5> having said that, if all ports compile with these changes, then we could theoretically bump up to C99
[21:03] <grogbot> <sluicebox> trying to think of other options this opens, i don't know if we've encoutnered this, but if there were a problematic control area in a pic that needed tweaking, that's now on the table
[21:04] <grogbot> <md5> which might be easier to do than with C++11?
[21:04] <grogbot> <md5> https://github.com/scummvm/scummvm/pull/1294
[21:06] <grogbot> <SupSuper> as far as c++ compilers are concerned, c++11 and c99 are the same
[21:06] <grogbot> <md5> oh yes, indeed
[21:06] <grogbot> <md5> sorry
[21:08] <grogbot> <md5> but almost all ports seem to compile... awaiting for the ones with SCI32 disabled now
[21:09] <grogbot> <SupSuper> i think the only major difference is you'd have to bump up to visual studio 2015 😛
[21:10] <grogbot> <md5> who uses anything older than 2017 nowadays?
[21:10] <grogbot> <sluicebox> i know for a fact that at least one developer here (not me!) is using vs2008 for scummvm and i respect them so hard
[21:10] <grogbot> <md5> 😮
[21:11] <grogbot> <sluicebox> i know!! i had to PM them to make sure, haha
[21:11] <grogbot> <SupSuper> yeah my experience with OSS is they only come out when you threaten to upgrade anything 🙂
[21:11] <grogbot> <md5> @SupSuper 😄
[21:11] <grogbot> <md5> hopefully that dev is not using WinXP as well
[21:12] <grogbot> <md5> although VS2015 does run on XP
[21:12] <grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/668563787187617812/unknown.png
[21:13] <grogbot> <sluicebox> don't you judge me
[21:13] <grogbot> <md5> is that... XP? O_o
[21:13] <grogbot> <sluicebox> it's win7, but i do have vs2008 on hand for one project where i just like it, that's all!
[21:13] <grogbot> <sluicebox> it's really fast!!
[21:13] <grogbot> <md5> shudders
[21:14] <grogbot> <sluicebox> and it's doesn't involve c++
[21:14] <ScummBot> Port build status changed with 7aa82437: Success: master-openpandora, master-ps2, master-gp2xwiz, master-gp2x, master-motomagx, master-osx_intel, master-caanoo, master-motoezx, master-webos
[21:14] <grogbot> <md5> that thing is over 12 years old! Kill it with fire!
[21:14] <grogbot> <md5> wee
[21:14] <grogbot> <sluicebox> make the new ones as fast and i might!!
[21:14] <grogbot> <rootfather> at least VS2008 doesn't take up about 20Gigs of disk space 😛
[21:15] <grogbot> <md5> true, true
[21:15] <grogbot> <md5> But you know it needs that 20GB for a reason! Like Win10!
[21:15] <grogbot> <sluicebox> also what exactly is your software criteria where 2008 is a heracy but we're burning our freetime on supporting 1989 games?
[21:15] <grogbot> <md5> and that reason is...
[21:15] <grogbot> <md5> um...
[21:15] <grogbot> <md5> no idea? 😛
[21:16] <grogbot> <sluicebox> 😃
[21:16] <grogbot> <md5> @sluicebox: that's a good point! But developer tools are not the same as nostalgic games from the past!
[21:17] <grogbot> <SupSuper> my criteria is my time should be spent maintaining games, not toolsets 😛
[21:17] <grogbot> <sluicebox> when you respond you only sink to my level!
[21:17] <grogbot> <SupSuper> and visual studio only got good by 2015
[21:17] <grogbot> <sluicebox> hahaaha
[21:18] <grogbot> <md5> see, now you made me want to play a game from the previous century... again
[21:18] <grogbot> <SupSuper> and now you can uninstall all the crap you don't need, 2008 still litters your pc with sql servers and redists you'll never be rid of 😛
[21:18] <grogbot> <sluicebox> i keep all my contacts in that database!
[21:18] <grogbot> <md5> but... but... VS2019 is nice and shiny and free and takes up half of your hard drive!
[21:19] <grogbot> <rootfather> and it takes great care of using all your precious RAM instead of just leaving it cold and empty!
[21:19] <grogbot> <sluicebox> i think Visual Studio 3030 is when it's going to really hit its stride
[21:20] <grogbot> <md5> OK, now look what you made me do... 😛
[21:20] <grogbot> <md5> https://cdn.discordapp.com/attachments/581224061091446795/668565610669670430/9c63c8a3d875f7838febf60a5bae1ccb.png
[21:20] <grogbot> <sluicebox> that's the year they'll disable the F1 hotkey i keep accidentally hitting
[21:20] <grogbot> <SupSuper> i'm actually shopping for a new dev pc right now, i think i need as many cores as there are scummvm engines 🙂
[21:20] <grogbot> <rootfather> @md5 😄
[21:21] <grogbot> <SupSuper> @md5 trigger warning plz
[21:21] <grogbot> <rootfather> @SupSuper good luck finding that 75 core cpu!
[21:21] <grogbot> <sluicebox> @md5 this close to having meme privileges suspended
[21:21] <grogbot> <sluicebox> thin ice!
[21:22] <grogbot> <md5> noooo, not my meme privileges!
[21:22] <grogbot> <md5> What's better than a meme? More memes!
[21:22] <grogbot> <rootfather> we need memes.scummvm.org.
[21:23] <grogbot> <md5> or just 9gag 😛
[21:23] <grogbot> <rootfather> too easy.
[21:24] <grogbot> <sluicebox> you know it's great for making memes too...
[21:24] <grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/668566803156303882/unknown.png
[21:25] <grogbot> <rootfather> plot twist.
[21:26] <grogbot> <SupSuper> it even has a 3d model editor iirc
[21:32] <grogbot> <sluicebox> this is my real IDE
[21:32] <grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/668568771723526147/msmeme.jpg
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[21:33] <travis-ci> scummvm/scummvm#11599 (master - 7aa8243 : Filippos Karapetis): The build has errored.
[21:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/d09090db629b...7aa824372e62
[21:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/639227051
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[21:39] <ScummBot> Port build status changed with d89c355f: Success: master-gcw0, master-ds. Nice work, all ports built fine now
[21:40] <grogbot> <md5> um... what?
[21:41] <grogbot> <SupSuper> just the usual travis flukes
[21:41] <grogbot> <md5> ah, right, yes
[21:41] <grogbot> <md5> especially the Travis OSX build
[21:41] <grogbot> <md5> that is flaky
[21:47] <grogbot> <sluicebox> just tested the phantasmagoria room that the resource patch handles, it still looks good, yay
[21:52] <grogbot> <sluicebox> also, that brings the sci bug count down to 94, eee!
[21:58] <grogbot> <md5> @sluicebox good to know 🙂
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[23:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvITL
[23:51] <Scummette> scummvm/master c6e5993 sev-: DIRECTOR: Initialize class variable
[00:00] --- Mon Jan 20 2020