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[00:07] <grogbot> <somaen> And well, if there is no value add, there are trivial market mechanisms to keep the price very low, I mean, if you can sell a FOSS product without adding anything, so can your competitors...
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[03:15] <Scummette> [scummvm] SupSuper opened pull request #2786: AUDIO: Use SeekableSubReadStream instead of reallocating streams (master...audiostream) https://git.io/JtyZI
[05:19] <ScummBot> Port build status changed with d855b6db: Failure: master-amigaos4
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[12:35] <grogbot> <xesf> Welcome @alxpnv 😉
[13:02] <Scummette> [scummvm] orgads opened pull request #2787: SCUMM: Fix bad offset on game loading (master...scumm-load) https://git.io/JtyPC
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[14:11] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JtyyW
[14:11] <Scummette> scummvm/master f5e2d44 sev-: JANITORIAL: Fix code formatting
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[14:25] <grogbot> <sev> @rsn8887 if you like, I have a semi-baked branch with autoscaled GUI
[14:25] <grogbot> <sev> it addresses the font size and general resolution, particularly current hidpi or 4k displays
[14:44] <ScummBot> Port build status changed with f5e2d444: Success: master-amigaos4
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[16:20] <grogbot> <timofonic> Sorry to ask... Scaled as in scaling an image or generated for certain resolution with a concrete ratio and such so look the same in same screen size. I don't remember the word, sorry
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[17:47] <grogbot> <sev> ratio
[17:49] <grogbot> <sev> making a screenshot for you
[17:51] <grogbot> <sev> HiDPI GUI
[17:51] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/812380844101599263/Screenshot_2021-02-19_at_18.50.56.png
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[17:59] <grogbot> <timofonic> Looks beautiful! Thanks a lot!
[18:01] <grogbot> <timofonic> Now, if I were to install ScummVM in my 4K LG WebOS SmartTV...
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[19:04] <grogbot> <lephilousophe> you could by to some developer a 4K LG TV 😉
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[19:19] <grogbot> <Mataniko> @sev remind me - what stopped us from merging the current state?
[19:20] <grogbot> <sev> broken hardcoded layouts
[19:20] <grogbot> <sev> those which do not come from XML, like GMM or Game Engine Options
[19:21] <grogbot> <sev> I've fixed visual artefacts in some of the widgets but not this
[19:21] <grogbot> <sev> Here is the GMM with the current code
[19:21] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/812403574071230484/Screenshot_2021-02-19_at_20.21.31.png
[19:22] <grogbot> <sev> This is the keymapper dialog which is also dynamic
[19:22] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/812403722960371763/Screenshot_2021-02-19_at_20.22.08.png
[19:22] <grogbot> <sev> so, the first one gets 2x-ed 2 times
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[19:22] <grogbot> <sev> and the last one does not get the button sizes adjusted
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[20:29] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JtSTg
[20:53] <grogbot> <timofonic> What about making everything from XML and SVG/"other vector format"?
[20:54] <grogbot> <sev> not possible
[20:54] <grogbot> <sev> different functionality
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[21:05] <grogbot> <SupSuper> i'm guessing the scaling happens in the xml loading?
[21:07] <grogbot> <SupSuper> one way to make it cover both static and dynamic layouts would be to make it a "postprocess" (in reflowLayout or something) instead of a "preprocess" but that would require rethinking everything
[21:18] <Scummette> scummvm/master 7f4198c sluicebox: SCI: Fix Kernel::lookupText out-of-bounds detection
[21:18] <Scummette> scummvm/master a921c08 sluicebox: SCI: Fix SQ4 software clerk's random message
[21:18] <Scummette> [scummvm] bluegr closed pull request #2787: SCUMM: Fix bad offset on game loading (master...scumm-load) https://git.io/JtyPC
[21:18] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JtSIJ
[21:18] <Scummette> scummvm/master c0461b7 orgads: SCUMM: Fix bad offset on game loading
[21:19] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JtSIT
[21:19] <Scummette> scummvm/master bc45372 bluegr: STARTREK: Rewrite more room texts with the new format
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[21:31] <grogbot> <timofonic> Can't the GUI be totally described in some markup language? Why?
[21:31] <grogbot> <sev> you missed the keyword. dynamic
[21:32] <grogbot> <sev> @SupSuper I just need to find a reliable way of marking the coordinates as scaled or not scaled
[21:38] <grogbot> <timofonic> Can't that be described to be dynamic similar to "responsive design" in web design?
[21:39] <grogbot> <timofonic> Excuse me, maybe I'm focused...
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[21:48] <grogbot> <Henke37> can't the size of everything be dynamically transformed at the root and inherited by everything?
[21:56] <grogbot> <timofonic> Why size instead proportional vectors? Full vector, no sizes
[21:58] <grogbot> <Henke37> i say, build trees and have children inherit the transform of the parent.
[21:59] <grogbot> <Henke37> i am quite familiar with this from Flash.
[21:59] <grogbot> <timofonic> Ohh
[22:00] <grogbot> <SupSuper> well go look at the code and figure it out instead of making up problems and solutions
[22:00] <grogbot> <timofonic> Sword25 had flash stuff, I think
[22:01] <grogbot> <timofonic> Who did look at the code besides sev? I'm sure others, I'm curious about the brain muscle behind these GUI design decisions.
[22:08] <grogbot> <SupSuper> you can try it here: https://github.com/sev-/scummvm/tree/gui-scale
[22:09] <grogbot> <SupSuper> we already have a vector gui engine, the problem is you can't just scale everything up and have it all work out. some things need fixed sizes, some things need relative alignments, some things are created in code (instead of xml), etc
[22:12] <grogbot> <sev> @timofonic you misunderstand the context of "dynamic" here
[22:13] <grogbot> <sev> dynamic in this context = it is not known how many widgets will sit on a GUI dialog
[22:13] <grogbot> <sev> thus, there is no way to describe it in the XML
[22:14] <grogbot> <sev> consider KeyMapper: it could have any number of keys to map, engines specify it by their own
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[22:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtStF
[22:24] <Scummette> scummvm/master 26937e4 losernator: I18N: Update translation (Korean)
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[00:00] --- Sat Feb 20 2021