[00:53] Scummette (~Scummette@roberta.scummvm.net) left irc: Ping timeout: 246 seconds [00:53] Scummette (~Scummette@roberta.scummvm.net) joined #scummvm. [01:24] vliaskov (~vliaskov@x4e373207.dyn.telefonica.de) left irc: Remote host closed the connection [01:42] lb_ii (b00e6505@176.14.101.5) left irc: Ping timeout: 260 seconds [01:53] pa[m]1 (~pamatrixs@104-178-203-177.lightspeed.tukrga.sbcglobal.net) left irc: Ping timeout: 260 seconds [01:56] SylvainTV (~Sylvain@lfbn-lil-1-811-58.w92-148.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [01:58] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [01:58] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:58] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jv4pV [01:58] scummvm/master 79608f4 dreammaster: ULTIMA8: Switch fall-through messages [01:59] pa[m] (~pamatrixs@104-178-203-177.lightspeed.tukrga.sbcglobal.net) joined #scummvm. 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[04:02] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 240 seconds [04:14] ldevulder (~ldevulder@176.177.116.4) left irc: Ping timeout: 248 seconds [05:10] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvBeb [05:10] scummvm/master a840f12 dreammaster: ULTIMA8: Removing redundant code [05:13] ldevulder (~ldevulder@poa78-h01-176-184-71-26.dsl.sta.abo.bbox.fr) joined #scummvm. [05:29] travis-ci (~travis-ci@ec2-54-80-166-169.compute-1.amazonaws.com) joined #scummvm. [05:29] scummvm/scummvm#12111 (master - a840f12 : Paul Gilbert): The build was broken. [05:29] Change view : https://github.com/scummvm/scummvm/compare/79608f497a73...a840f128a16f [05:29] Build details : https://travis-ci.org/scummvm/scummvm/builds/652319057 [05:29] travis-ci (travis-ci@ec2-54-80-166-169.compute-1.amazonaws.com) left #scummvm. [05:29] Port build status changed with a840f128: Failure: master-ios, master-ps3, master-amigaos4, master-mingw-w32, master-openpandora, master-debian-x86-clang, master-dingux, master-pspfull, master-gp2xwiz, master-3ds, master-android_arm64, master-ios7, master-osx_intel, master-caanoo, master-android_x86, master-switch, master-android_arm, master-debian-x86, master- [05:29] mingw-w64, master-psp2, master-w [05:29] ebos, master-debian-x86_64, master-mingw-w64-cplusplus11 [05:37] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvBvw [05:37] scummvm/master 39d9d15 dreammaster: ULTIMA8: Move stream objects from being global objects to Console class [05:43] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvBvi [05:43] scummvm/master 1ec969c dreammaster: ULTIMA8: Compilation fix [05:57] travis-ci (~travis-ci@ec2-3-93-76-69.compute-1.amazonaws.com) joined #scummvm. [05:57] scummvm/scummvm#12112 (master - 39d9d15 : Paul Gilbert): The build is still failing. [05:57] Change view : https://github.com/scummvm/scummvm/compare/a840f128a16f...39d9d152cb19 [05:57] Build details : https://travis-ci.org/scummvm/scummvm/builds/652325853 [05:57] travis-ci (travis-ci@ec2-3-93-76-69.compute-1.amazonaws.com) left #scummvm. [06:03] [scummvm] bluegr closed pull request #2051: WINTERMUTE: Add keymappings (master...wme_mapping) https://git.io/Jvnph [06:03] [scummvm] bluegr pushed 5 new commits to master: https://git.io/JvBfe [06:04] travis-ci (~travis-ci@ec2-54-174-150-233.compute-1.amazonaws.com) joined #scummvm. [06:04] scummvm/scummvm#12113 (master - 1ec969c : Paul Gilbert): The build was fixed. [06:04] Change view : https://github.com/scummvm/scummvm/compare/39d9d152cb19...1ec969c00f19 [06:04] Build details : https://travis-ci.org/scummvm/scummvm/builds/652327113 [06:04] travis-ci (travis-ci@ec2-54-174-150-233.compute-1.amazonaws.com) left #scummvm. [06:07] scummvm/master 7edaf3f lolbot-iichan: KEYMAPPER: Enable remapping of the mouse wheel [06:07] scummvm/master a686b85 lolbot-iichan: WINTERMUTE: Handle Ctrl&Shift at BaseKeyboardState [06:07] scummvm/master f4cd447 lolbot-iichan: WINTERMUTE: Add minimal keymapping [06:07] [scummvm] bluegr closed pull request #2074: SCI: using only channels 1-8 on GM devices (master...z_midi_less_channels) https://git.io/Jv8Kj [06:07] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvBff [06:07] scummvm/master 5ab4185 ZvikaZ: SCI: using only channels 1-8 on GM devices [06:07] [scummvm] bluegr closed pull request #2070: SCI: fix MasterVolume to modify music volume, fixing #11012 for KQ6 (master...z_midi_master_volume) https://git.io/Jv8sN [06:08] [scummvm] bluegr closed pull request #2073: SCI: fix bug #9735 by avoiding remap to percussion channel (master...z_midi_gk_jingle) https://git.io/Jv82T [06:08] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [06:13] Port build status changed with 1ec969c0: Success: master-ios, master-ps3, master-amigaos4, master-mingw-w32, master-openpandora, master-debian-x86-clang, master-dingux, master-pspfull, master-gp2xwiz, master-3ds, master-android_arm64, master-ios7, master-osx_intel, master-caanoo, master-android_x86, master-switch, master-android_arm, master-debian-x86, master- [06:13] mingw-w64, master-psp2, master-w [06:13] ebos, master-debian-x86_64, master-mingw-w64-cplusplus11. Nice work, all ports built fine now [06:17] travis-ci (~travis-ci@ec2-34-230-57-54.compute-1.amazonaws.com) joined #scummvm. [06:17] scummvm/scummvm#12114 (master - 887db8a : lolbot-iichan): The build is still failing. [06:17] Change view : https://github.com/scummvm/scummvm/compare/1ec969c00f19...887db8a82183 [06:17] Build details : https://travis-ci.org/scummvm/scummvm/builds/652331577 [06:17] travis-ci (travis-ci@ec2-34-230-57-54.compute-1.amazonaws.com) left #scummvm. [06:38] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Read error: Connection reset by peer [06:49] _sev_ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [06:49] _sev_ (~sev@scummvm/undead/sev) joined #scummvm. [06:49] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services. [07:06] Hi. I've a PR opened for more than 2 weeks, with no response. Can someone take a look? https://github.com/scummvm/scummvm/pull/2038 It's a documentation change for './configure' script. [07:11] _sev_ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [08:09] girafe (~girafe@lfbn-gre-1-220-42.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [08:12] @ZvikaZ depends on our free time, and what is requested in each pull request. We got pull requests which are still open for much more than 2 weeks [08:13] NULUSIOS (nls@mail2.termoil.com) left #scummvm. [08:19] Just wanted to make sure that it's not forgotten. Thanks [08:21] antlarr (~quassel@212.red-83-32-80.dynamicip.rima-tde.net) left irc: Quit: bye! [08:22] antlarr (~quassel@212.red-83-32-80.dynamicip.rima-tde.net) joined #scummvm. [11:03] vliaskov (~vliaskov@x590eecf7.dyn.telefonica.de) joined #scummvm. [11:09] Cheeseness (~cheesenes@ppp118-208-241-220.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [11:27] Cheeseness (~cheesenes@ppp118-208-241-220.bras1.hba2.internode.on.net) joined #scummvm. [11:57] Begasus (~begasus@ptr-4qba4ecafomfygsne5a.18120a2.ip6.access.telenet.be) joined #scummvm. [11:59] ello [12:00] good morning [12:00] trying to debug some scripts that scummex/scummrev 5 put out, do you think anyone here could help me understand them? [12:01] im a bit of a simpleton and dont seem to quite understand what the dup[x] command is doing [12:33] Hi. What's a recommended Hex viewer/editor for Windows? [12:38] I don't know if it's recommended but I use Frhed, it's open source [12:39] HxD is freeware but closed source [12:41] thanks [12:56] Lightkey (~Darklock@p200300F693C0482622CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [12:58] anyone know how i can play the prince and the coward in english? i found around many translations like an en.po file and some other but i cant find any instruction on how to use them [12:59] _sev (~sev@185.160.60.35) joined #scummvm. 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[14:33] @nava"🇨🇦< I don't think we documented it, but I believe scummvm-tools has what you need to generate the prince-translation.dat file [14:34] and that looks like it should be in the all folder [14:36] vliaskov (~vliaskov@x590eecf7.dyn.telefonica.de) left irc: Read error: Connection reset by peer [14:46] @NeoDement dup generally duplicates the top items on the stack in assembly. [14:51] @Mataniko tnx sir, will defo take a look into that [14:58] Yeah, I just dont really know what that means in terms of this script [15:00] 0000] (43) var158 = 0 [0006] (68) beginCutscene([]) [000A] (0C) dup[7] = localvar0 [000E] (5D) if (dup[7] == 1) { [0015] (BA) talkActor(🔉"Wow. Doesn't even blink.",3) [0044] (6C) break() [0045] (5D) unless (var157) jump 44 [004B] (A9) wait.waitForMessage() [004D] (5D) if (bitvar31) { [0053] (BA) talkActor(🔉"Please do not perturb my model.",6) [0089] (73) } else { [0087] (BA) talkActor(🔉"Please do not [15:00] perturb my model.",5) [00BE] () } [00BE] (A9) wait.waitForMessage() [00C0] (5D) } else if (dup[7] == 2) { [00CB] (5F) startScript(140,[]) [00D3] (6C) break() [00D4] (5D) unless (var157) jump d3 [00DA] (A9) wait.waitForMessage() [00DC] (5D) if (bitvar31) { [00E2] (BA) talkActor(🔉"Did Father send you with that boring science text?":wait:"Please inform him that we have chosen to pursue the^":wait:"^finer pleasures of creating Art [15:00] over the empty life of mad science.",6) [01A7] (73) } else { [01A5] (BA) talkActor(🔉"Did Father send you with that boring science text?":wait:"Please inform him that we have chosen to pursue the^":wait:"^finer pleasures of creating Art over the empty life of mad science.",5) [026B] () } [026B] (A9) wait.waitForMessage() [026D] (5F) startScript(141,[]) [0274] (5D) } else if (dup[7] == 3) { [027F] (BA) talkActor(🔉"You some kind of [15:00] artist?",3) [02AD] (43) var158 = 0 [02B3] (6C) break() [02B4] (5D) unless (var157) jump 2b3 [02BA] (A9) wait.waitForMessage() [02BC] (5D) if (bitvar31) { [02C2] (BA) talkActor(🔉"What does it look like, nitwit?":wait:"Oh, sorry about that^":wait:"I'm trying to cultivate my artistic temperament.",6) [0341] (73) } else { [033F] (BA) talkActor(🔉"Only time will tell^",5) [036B] () } [036B] (A9) wait.waitForMessage() [036D] [15:00] (43) var158 = 1 [0373] (73) /* jump 377; */ [0376] () } [0376] (67) endCutscene() [15:01] [0000] (43) var158 = 0 [0006] (68) beginCutscene([]) [000A] (0C) dup[7] = localvar0 [000E] (5D) if (dup[7] == 1) { [0015] (BA) talkActor(🔉"Wow. Doesn't even blink.",3) [15:01] Basically I dont know what part of This script could possibly be translating 1 to the correct actor number [15:02] And my thought was does a stack store a list of numbers that can be translated into 1 2 3 etc, or is that way off the mark [15:03] Localvar0 seems to be object number here [15:23] @nava"🇨🇦< if that helped and you got it working, it would help us if you could document it so we can add it for the next person stuck [15:27] borosky (~borosky@095160157148.dynamic-2-waw-k-4-1-0.vectranet.pl) left irc: Ping timeout: 240 seconds [15:28] borosky (~borosky@095160157148.dynamic-2-waw-k-4-1-0.vectranet.pl) joined #scummvm. [15:32] _sev (~sev@scummvm/undead/sev) joined #scummvm. [15:32] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [15:33] JohnnyonFlame (~quassel@187.3.224.235) joined #scummvm. 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[18:35] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:48] crns (~crns@unaffiliated/crns) left irc: Quit: bye [19:07] Hi guys, is this a good place to ask a ScummVM MIDI sound related question? [19:14] ldevulder (~ldevulder@poa78-h01-176-184-71-26.dsl.sta.abo.bbox.fr) left irc: Remote host closed the connection [19:14] ldevulder (~ldevulder@poa78-h01-176-184-71-26.dsl.sta.abo.bbox.fr) joined #scummvm. [19:14] Sure, here or the forums. In both cases, you'll hopefully get an answer if you're patient [19:16] I'm chatting with the FatBoy soundfont developer on the forums and I'm on a quest to get a clean soundtrack [19:17] Is there a set of tools that allow extracting the midi soundtrack with a specific soundfont? [19:18] as in... can I extract the in-game music as it's rendered and save it in a lossy or loss-less format? [19:18] probably way too far fetched, but I figured there's no harm in asking [19:19] As in an automated way to save all of the tracks in WAV format? [19:19] well, maybe not fully automated [19:19] Because software like Audacity can record whatever is played by your audio device and save it in a range of file formats. [19:21] right, I would have to play the game without any sound effects or speech and just record the audio output, is that correct? [19:21] [scummvm] bgK opened pull request #2078: ENGINES: Show the keymaps tab in the in-game options dialog (master...keymapper-gmm) https://git.io/JvBBb [19:21] right [19:22] I am unsure if there's a debug command to trigger playing a specific midi track in the SCI engine. There could be [19:22] simple solution, and it forces me to visit every single location of the game to record its music... I like it 🙂 [19:23] I never thought of keeping just the music enabled [19:24] I listened to the GK1 remake soundtrack, and I know it's not supposed to be exactly the same... but I like the original better, with the appropriate soundfont of course [19:25] I still haven't played the remake, but I agree that what I've heard of it (promotional material) did not sound quite right. I also prefer the original, at least for the tracks I've listened to [19:28] I haven't gotten myself to play it either, but I listened the whole soundtrack through Google Play Music [20:00] Deledrius_ (~Deledrius@68.118.138.186) joined #scummvm. [20:04] Deledrius (~Deledrius@68.118.138.186) left irc: Ping timeout: 265 seconds [20:04] Funny. I've written today some code to record a game's midi commands as it plays, and create a MIDI file... [20:04] It's working well, but not ready yet for PR [20:05] I've done it mainly to ease debugging, but it can also help such requests [20:06] @ZvikaZ I used to have fun doing that with FreeSCI back in the days... 🙂 [20:16] I believe there is a command in the debug console to play specific sound resources. That would be easier than visiting every room. [20:16] _sev (~sev@scummvm/undead/sev) joined #scummvm. [20:16] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [20:17] Type help to get a list of commands for SCI. Usually the sound resource corresponds to the room number. [20:18] ajax16384 (~User@109.60.130.33) joined #scummvm. [20:18] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [20:21] wow... first of all... @ZvikaZ... [20:21] https://cdn.discordapp.com/attachments/581224061091446795/679784991688753175/unknown.gif [20:22] thanks for the tip @Trembyle, I will definitely will try that [20:23] I found a very nice GK1 soundtrack at the Sierra Music Central website, but the FatBoy soundfont makes it sound even better through ScummVM! [20:27] Also, track 225 is not used in the game as far as I can tell. [20:28] I'm able to trigger it at the start of day 7 by setting flag 279. I don't know what that flag is supposed to represent though. [20:28] Begasus (~begasus@ptr-4qba4ecafomfygsne5a.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [20:30] ldevulder (~ldevulder@poa78-h01-176-184-71-26.dsl.sta.abo.bbox.fr) left irc: Remote host closed the connection [20:30] ldevulder (~ldevulder@poa78-h01-176-184-71-26.dsl.sta.abo.bbox.fr) joined #scummvm. [20:37] I'm trying audio_dump "resource id" but I get Not found [20:41] I don't have access to ScummVM right now. I was suggesting you just play the music from the console and record the output in something like Audacity. [20:41] Which is easier than visiting every room [21:08] true, thanks for the tip @Trembyle [21:08] is there a way to find a list of all the rooms? [21:14] [scummvm] sev- closed pull request #2038: CONFIGURE: fix documentation for '--with-sdl-prefix' and indent subengines (master...configure) https://git.io/Jvs75 [21:14] [scummvm] sev- pushed 2 new commits to master: https://git.io/JvBu8 [21:14] scummvm/master 755a26a ZvikaZ: CONFIGURE: fixed documentation for '--with-sdl-prefix=' flag [21:14] scummvm/master e4473c0 ZvikaZ: CONFIGURE: --help: indent subengines [21:16] spookypeanut (~spookypea@88.97.46.77) joined #scummvm. [21:17] spookypeanut (~spookypea@88.97.46.77) left irc: Client Quit [21:17] lb_ii (b00e6505@176.14.101.5) joined #scummvm. [21:21] girafe (~girafe@lfbn-gre-1-220-42.w90-112.abo.wanadoo.fr) joined #scummvm. [21:21] lb_ii: Just heard about the release of Carol Reed 15, do you know if the listed titles 4-9 on the wiki are the only ones using Wintermute? [21:22] 10-14 are using Wintermute as well [21:23] Wintermute/Games page is quite outdated [21:23] Noyce. [21:23] @GeekOB personally I would use something like SCI Resource Viewer or SCI Companion, which are external tools, not part of ScummVM. [21:25] @GeekOB: You can export game music to MIDI using SCI Resource Viewer [21:25] crns (~crns@unaffiliated/crns) joined #scummvm. [21:26] And you can get a list of all rooms by viewing all of the game pictures [21:26] usually, each room has its own picture [21:27] We didn't need to add fuctionality for MIDI output for the SCI engine, since external tools do that just fine [21:45] Thanks for the great tips @Trembyle & @md5 ! [21:53] ldevulder_ (~ldevulder@176.164.206.187) joined #scummvm. 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[23:27] Hello [23:42] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Ping timeout: 258 seconds [23:43] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [23:53] ldevulder__ (~ldevulder@176.164.193.72) joined #scummvm. [23:56] ldevulder_ (~ldevulder@176.164.201.143) left irc: Ping timeout: 240 seconds [23:59] ldevulder__ (~ldevulder@176.164.193.72) left irc: Remote host closed the connection [23:59] ldevulder__ (~ldevulder@176.164.193.72) joined #scummvm. [00:00] --- Thu Feb 20 2020