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[00:51] <grogbot> <marc110> I tried a few of the nighly builds for ps vita all of them just crash psp2core error
[00:51] <grogbot> <marc110> Buildbot builds
[00:59] <grogbot> <SupSuper> @rsn8887 might be interested in that
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[01:20] <grogbot> <rsn8887> Yes that is expected because the executable became too large again. I will fix it.
[01:20] <grogbot> <rsn8887> For now you can use 2.2.0 official release
[01:20] <grogbot> <rsn8887> But you wont have 3d engines
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[01:44] <grogbot> <marc110> > Yes that is expected because the executable became too large again. I will fix it. @rsn8887 ok thanks. Yes the official one works.
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[03:48] <grogbot> <rsn8887> I think I fixed it, but need to wait for next nightly build in a few hours (max 24 hours I guess)
[06:13] <grogbot> <rsn8887> Can Longest Journey ever work with Tiny GL Software Rendering
[06:14] <grogbot> <aquadran> there is no support currently, but it's planned
[06:14] <grogbot> <rsn8887> Ok thanks.
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[07:21] <grogbot> <salva> hope someone develop a Little big adventure engine for scummVM down the road. the game didn't age well.
[07:21] <grogbot> <salva> there is a remake made on javascript on developement.. but.. javascript, puajj
[07:25] <grogbot> <SupSuper> one was just added
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[07:27] <Scummette> [scummvm] eriktorbjorn opened pull request #2630: STARTREK: Additional detection entries (master...st-detection) https://git.io/JkBt2
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[09:26] <grogbot> <timofonic> > Yes that is expected because the executable became too large again. I will fix it. @rsn8887 What about using plugins? Is it possible in PS Vita?
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[10:34] <grogbot> <Mataniko> no
[10:58] <grogbot> <Henke37> Or rather, nobody has implemented it yet.
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[11:49] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JkRLr
[11:49] <Scummette> scummvm/master 45ec2a7 antoniou79: BLADERUNNER: DEBUGGER: Add music command
[12:30] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JkROx
[12:30] <Scummette> scummvm/master 9b00952 antoniou79: BLADERUNNER: DEBUGGER: More correct track name
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[12:50] <grogbot> <marc110> > I think I fixed it, but need to wait for next nightly build in a few hours (max 24 hours I guess) @rsn8887 ok will give it a test
[14:06] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JkRuN
[14:06] <Scummette> scummvm/master ffd9fe9 antoniou79: BLADERUNNER: DEBUGGER: Minor tweaks for music command
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[14:53] <grogbot> <Coz> Hello everyone, Im fairly ignorant on the specifics required to build scummvm for Apples M1 ARM based chips. Im assuming the best/only way to run scummvm on them currently is either with Rosetta2 or the iOS IPA?
[15:19] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JkRXq
[15:19] <Scummette> scummvm/master a8b7c95 antoniou79: BLADERUNNER: RESTOREDCONTENT: Fix Rachael travelling in Act4
[15:30] <grogbot> <aquadran> you try compile yourself from sources
[15:30] <grogbot> <Mataniko> If you're building on a mac I assume the standard build process should work just fine
[15:30] <grogbot> <Mataniko> We won't be able to produce an arm build for Macs until a toolchain is released
[15:31] <grogbot> <Mataniko> (which may already have, but we haven't looked)
[15:31] <grogbot> <Mataniko> eitherway, Rosetta2 should do a good enough job with probably any game we support
[15:32] <grogbot> <Mataniko> I would not recommend the iOS IPA over the x86 build
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[15:34] <grogbot> <thoth> Is there any reason an M1 build wouldn't work (once the toolchain drops)? Does Scumm have asm with no C fallback?
[15:35] <grogbot> <Mataniko> no immediate reason
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[15:48] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JkRyP
[15:48] <Scummette> scummvm/master 9b20f12 antoniou79: BLADERUNNER: RESTOREDCONTENT: Tweak Rachael conversation
[16:15] <grogbot> <Coz> Dont have one to test with yet but may have access to one shortly and was curious. Thank you!
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[17:22] <grogbot> <Kebabounet> I think I head that the ARM version of macOS enforces app signing a bit more than the x86 version. And AFAIK ScummVM isn't signed at all, so official ARM builds could give an error message by default (it can be worked around but it's not terribly user-friendly). But if you do your own local build for the moment, I guess it should work& I'll have my M1 board next month so I'll try seeing what happens too 🙂
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[18:50] <grogbot> <antoniou79> A bit of Blade Runner love today.
[18:51] <grogbot> <IlDucci> Android love then
[18:57] <grogbot> <antoniou79> heh heh heh
[19:15] <grogbot> <timofonic> Collabora did some efforts about porting LibreOffice to M1 Mac. It may be relevant in the future about porting to ARM Macos https://www.collaboraoffice.com/desktop/update-on-libreoffice-support-for-arm-based-macs/
[19:30] <Scummette> [scummvm] mgerhardy pushed 7 new commits to master: https://git.io/Jk0q7
[19:30] <Scummette> scummvm/master becdd25 mgerhardy: TWINE: allow to leave a menu with esc
[19:30] <Scummette> scummvm/master bf407a0 mgerhardy: TWINE: added mouse cursor hovering helper function to input code
[19:30] <Scummette> scummvm/master d2277d0 mgerhardy: TWINE: prepare for mouse ui support
[19:40] <Scummette> [scummvm] AndywinXp opened pull request #2631: SCUMM: COMI: prevent SFX and VOICE from using fade-in (master...AndywinXp-fadeFix) https://git.io/Jk0mN
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[20:24] <grogbot> <thoth> I'm getting a hardlock trying to open a read-only samba share in the Wii version of ScummVM to add games.
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[20:42] <grogbot> <thoth> Yeah, it seems to lock if I try to select a samba share for any reason.
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[21:17] <Strangerke> hi guys
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[22:06] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/Jk083
[22:06] <Scummette> scummvm/master 3d02a63 sluicebox: SCI32: Ignore more GK2 broken audio maps
[22:06] <Scummette> scummvm/master e5b10e5 sluicebox: SCI: Load volume resource files in consistent order
[22:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jk08G
[22:07] <Scummette> scummvm/master f883d0e criezy: I18N: Update translations templates
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[23:58] <grogbot> <sluicebox> @thoth sorry you're having trouble, and i don't have any advice on this one, but just from that sentence i like your style!
[00:00] --- Thu Nov 19 2020