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[02:13] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JsEjH
[02:13] <Scummette> scummvm/master 539babf dreammaster: XEEN: Added French detection entries
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[05:19] <grogbot> <timofonic> Excuse me. I was amazed about ScummVM getting six students. Congratulations
[05:19] <grogbot> <timofonic> ScummVM got briefly mentioned here too... https://www.phoronix.com/scan.php?page=news_item&px=GSoC-2021-Accepted-Projects
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[07:46] <grogbot> <sev> interesting, thank you for the kink, @timofonic
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[08:31] <grogbot> <timofonic> You're very welcome 😀
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[10:23] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/JszwG
[10:23] <Scummette> scummvm/master 9b20dc7 goodoldgeorge: I18N: Update translation (Hungarian)
[10:23] <Scummette> scummvm/master 13be8a2 marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[10:23] <Scummette> scummvm/master 28544e9 VAN-Gluon: I18N: Update translation (Japanese)
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[11:11] <Scummette> [scummvm] alexbevi opened pull request #3015: ASYLUM: generate credits (master...asylum-credits) https://git.io/JszDe
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[12:23] <Deledrius> ^_^
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[14:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsgCx
[14:05] <Scummette> scummvm/master 064c4dd jepael: I18N: Update translation (Finnish)
[14:21] <Scummette> [scummvm] SupSuper opened pull request #3016: TRECISION: New engine for Nightlong: Union City Conspiracy (master...trecision) https://git.io/Jsg4J
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[14:49] <grogbot> <timofonic> Nightlong! Huge thanks to everyone involved!
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[16:33] <Deledrius> :O
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[17:22] <grogbot> <antoniou79> hurray!
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[18:01] <grogbot> <djsrv> they added a typo that wasn't in my project description and then put it in quotes :p
[18:02] <Scummette> [scummvm] digitall pushed 543 new commits to pr/3016: https://git.io/Js2ZB
[18:02] <Scummette> scummvm/pr/3016 48c1733 SupSuper: TRECISION: New engine
[18:02] <Scummette> scummvm/pr/3016 af7ae4f madmoose: VIDEO: Fix IDs of Smacker audio tracks
[18:02] <Scummette> scummvm/pr/3016 54efac7 madmoose: VIDEO: Support Smacker video with empty Huffman trees
[18:03] <Scummette> [scummvm] digitall pushed 0 new commits to pr/3016: https://git.io/Js2ZP
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[18:06] <Strangerke> Hi guys :)
[18:12] <Strangerke> Lecheck: Come on! 1.5y? :(
[18:12] <Strangerke> nice typo.
[18:15] <Scummette> [scummvm] bluegr closed pull request #3015: ASYLUM: generate credits (master...asylum-credits) https://git.io/JszDe
[18:15] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/Js2ca
[18:15] <Scummette> scummvm/master 8eeed61 alexbevi: ASYLUM: generate credits
[18:15] <Scummette> scummvm/master 5d10fae alexbevi: ASYLUM: update credits
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[18:28] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Js2lw
[18:28] <Scummette> scummvm/master e80f467 sev-: SAGA: Disable saga2 subengine
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[18:55] <grogbot> <madmoose> Hiya Strangerke 🙂
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[19:57] <ScummBot> Build [#770](https://buildbot.scummvm.org/#builders/95/builds/770) of `master-dreamcast` failed.
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[20:19] <grogbot> <timofonic> I know, typos everywhere. Also, they just mentioned only one of the tasks too.
[20:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js2Pl
[20:23] <Scummette> scummvm/master 8e4369c Timpii: I18N: Update translation (Finnish)
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[21:37] <ScummBot> Build [#913](https://buildbot.scummvm.org/#builders/34/builds/913) of `fetch-master` failed.
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[21:45] <ScummBot> Build [#771](https://buildbot.scummvm.org/#builders/95/builds/771) of `master-dreamcast` completed successfully.
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[21:51] <ScummBot> Build [#914](https://buildbot.scummvm.org/#builders/34/builds/914) of `fetch-master` completed successfully.
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[22:21] <deitarion> What would be the most socially appropriate way to make av_dx aware that it'd be really helpful to have some way for an external game browser to have an API-stable way to look up already-downloaded cover art for the list of configured targets it's extracted?

[22:33] <Lightkey> Are you sure you are in the right channel? Who is av_dx?
[22:33] <_sev> deitarion: could you please elaborate a bit on the API
[22:34] <_sev> Lightkey: that's the GSoC student who is working on picture-based GUI
[22:34] <Lightkey> Ah.
[22:34] <_sev> deitarion: I think, we will not be downloading packs automatically
[22:35] <_sev> deitarion: it will be something like: download the scummvm-icons repository zip from github and unpack it to some directory
[22:36] <deitarion> _sev: I'm not worried about auto-downloading. I just want a reliable, efficient (no `one fork/exec per target`) way to extract what ScummVM already knows so my unified launcher can be zero-configuration with regard to ScummVM.
[22:36] <_sev> --list-targets?
[22:37] <deitarion> _sev: I think that might be what I'm parsing currently. Either that or I considered the header too much of a "not API stable" sign and wrote a parser for ScummVM's configuration file. (It's been a while)
[22:38] <_sev> well, I'd suggest to write some kind of a spec which would make you happy and put that into a feature request on our bugtracker
[22:38] <deitarion> Either way, the point is that I'd just like av_dx to be aware that an external tool might want to do this sort of thing when deciding how to map targets to on-disk image files.
[22:38] <_sev> I'm afraid that specifically av_dx might not have time on implementing that, but the others migh =t do
[22:39] <_sev> we already discussed that: we have a pair engine:gameid
[22:39] <_sev> that will serve as a key.
[22:39] <_sev> in case there is no game-specific icon file present, we use default icon for the engine
[22:39] <deitarion> But `:` isn't valid in Win32 filenames, so it's not *that* simple.
[22:40] <_sev> here is the current set: https://github.com/scummvm/scummvm-icons/tree/master/icons
[22:40] <_sev> of course
[22:40] <_sev> replace it with a dash
[22:40] <_sev> so, you may already see there
[22:41] <_sev> agi-kq1.png and agi-agi.png
[22:41] <_sev> so we're following the expected naming scheme
[22:46] <deitarion> Sorry. Had to go AFK for a moment. What's the recommended way to map `--list-targets` identifiers to those --list-games pairs?
[22:49] <deitarion> ...and I just looked at what I wrote back in 2016. It's an odd hybrid of using --list-targets to identify which ~/.scummvmrc sections correspond to configured games.
[22:51] <deitarion> Unless there's a more official algorithm, I'll probably rewrite that to iterate through the sections of scummvm.ini, keeping the ones that have a `gameid` key.
[22:51] <grogbot> <SupSuper> each target will have a engineid and gameid in the ini. i don't think list-targets will show them, as technically a target id can be anything
[22:52] <deitarion> As for opening a feature request for something less ad-hoc, that'll have to wait until the project has matured enough for me to feel confident that I understand what something like a "list configured games as JSON" option should expose.
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[00:00] --- Wed May 19 2021