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[01:37] <Scummette> [scummvm] sluicebox opened pull request #1539: SCI: Apply SQ4 timing workaround to non-VGA versions (master...sq4egapalettetiming) https://git.io/fjv2N
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[05:44] <Scummette> [scummvm] bluegr closed pull request #1538: SCI: Fix disassembler crash on invalid property (master...scidisasminvalidprop) https://git.io/fjvgG
[05:44] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjvV2
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[08:59] <Strangerke|work> hi guys
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[12:24] <mataniko> hi guy
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[12:56] <rootfather|work> hi folks
[13:06] <sluicebox> hola
[13:06] <rootfather|work> I wonder if there is a way to disable HiDPI scaling on Windows right in the scummvm executable
[13:07] <rootfather|work> so not by disabling it on the "windows side", but tell Windows through a command/function/whatever that scummvm doesn't want to get scaled
[13:07] <rootfather|work> it looks... bad.
[13:26] <rootfather|work> https://docs.microsoft.com/de-de/windows/desktop/api/shellscalingapi/nf-shellscalingapi-setprocessdpiawareness
[13:35] <Unseen2> Wasn't there a manifest or something that is stored next to the EXE file where you can specify DPI awareness and other things?
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[13:35] <rootfather|work> yep, that's true
[13:35] <rootfather|work> I'm just unsure how to "tell" e.g. mingw to use the manifest file
[13:36] <rootfather|work> or is it sufficient to just add the xml manifest to the .rc file so it gets built into the executable?
[13:36] <Unseen2> I'm not sure, I don't code for Windows
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[14:02] <sluicebox> i'm out of the loop on modern windows dpi manifest declarations and rules, but yes, the manifest just has to be embedded as a resource in the exe for windows to pick it up
[14:11] <rootfather|work> thanks sluicebox
[14:11] <rootfather|work> that makes things pretty easy
[14:12] <rootfather|work> then it should be nothing more than https://msdn.microsoft.com/de-de/C9488338-D863-45DF-B5CB-7ED9B869A5E2
[14:12] <rootfather|work> sluicebox, do you agree that by default we should disable the scaling to avoid any blurring?
[14:18] <sluicebox> i think this is one of those things where you first want to collect some screenshots from different setups to make sure everyone's talking about the same thing
[14:19] <sluicebox> like i've lost faith in my ability to coherently talk and reason about that stuff without pix. but, yeah, probably windows attempts to help aren't going to be good for old pixely games
[14:20] <sluicebox> the odds of it helping seem poor!
[14:22] <rootfather|work> yeah, going to create some screenshots when I'm back at work
[14:22] <rootfather|work> the GUI looks quite blurry at least
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[15:08] <waltervn> my vote goes to disabling the DPI scaling
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[15:15] <Scummette> scummvm/master f73584f sluicebox: SCI: Fix disassembler crash on invalid property
[15:15] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjvDc
[15:15] <Scummette> scummvm/master 717705f antoniou79: BLADERUNNER: Fixes and cleanup for Police Maze A
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[17:14] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjv9Y
[17:14] <Scummette> scummvm/master a4f92ce antoniou79: BLADERUNER: Enhanced overlay debugger command
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[00:00] --- Tue Mar 19 2019