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[02:42] Nick change: DominusExult -> Dominus
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[04:04] #scummvm: mode change '+v Scummette' by mataniko!~mataniko@cpe-184-153-7-51.nyc.res.rr.com
[04:07] <mataniko> ok Scummette should now handle PRs
[04:08] <Scummette> [scummvm], dreammaster pushed 1 new commits to master: https://git.io/fh59V
[04:08] <Scummette> scummvm/master 8bf993e dreammaster: GLK: FROTZ: Fix transparency for glyphs in buffer area
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[04:14] <Scummette> [scummvm] sluicebox opened pull request #1505: SCI: Fix ECO1CD missing ocean cliffs, bug #10893 (master...ecoquest1cliffsfix) https://git.io/fh57l
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[04:21] <Scummette> [scummvm] Kirben closed pull request #1504: WIN32: Implement rudimentary portable mode (master...portable) https://git.io/fh57E
[04:21] <dreammaster> Wow.. PR support done already? Nice!
[04:21] <mataniko> messed up the url
[04:21] <mataniko> whomp
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[04:22] <dreammaster> Not so nice ;)
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[04:24] <Scummette> [scummvm] Kirben closed pull request #1504: WIN32: Implement rudimentary portable mode (master...portable) https://git.io/fh57u
[04:24] <mataniko> back to nice
[04:25] <dreammaster> That's good: https://www.youtube.com/watch?v=YtmTYTWWhOA
[04:26] <Scummette> [scummvm], dreammaster pushed 2 new commits to master: https://git.io/fh57a
[04:26] <Scummette> scummvm/master 480ca0d dreammaster: GLK: FROTZ: Fix display of Zork Zero title screen
[04:26] <Scummette> scummvm/master ce5b400 dreammaster: GLK: FROTZ: Fix Coverity identified warnings
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[04:37] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fh57r
[04:37] <Scummette> scummvm/master 2b9fb20 dreammaster: GLK: FROTZ: Fix display in Zork Zero after showing title screen
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[04:59] <Lightkey> Dominus: still no reply from Kirben? he seems to be active on GitHub at least ;-)
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[06:18] <Lightkey> https://twitter.com/textfiles/status/1096795044642766854
[07:01] <Dominus> Lightkey: nothing from Kirben, wjp, Fingolfin or Colourless... no use waiting longer on them
[07:02] <Dominus> wjp, replied to a pentagram issue on SF but has not replied to numerous tries to contact him in the last six months
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[09:02] <Strangerke|work> Dominus :(
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[13:59] <stroggoff> hi everyone!
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[14:22] <rootfather> g'day folks
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[14:23] <mataniko> sup lsm
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[21:05] <Strangerke> Dark-Star: too early, he's at work
[21:13] <Dark-Star> yeah, I thought so, he always shows up rather late at night (@ my local time, that is)
[21:13] <Strangerke> which TZ are you living in?
[21:14] <Strangerke> Dreammaster lives in PTZ, that gives you an idea of how ong you have to wait in order to talk to him
[21:16] <Dark-Star> I'm in GMT+1, so while it's 10PM over here, Google tells me it's 1PM in PT
[21:17] <Dark-Star> so I'll probably have to wait another 3 hours or so ;-)
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[21:23] <Strangerke> To be honest, you may have to wait until 2 or 3 am
[21:23] <Strangerke> or go to sleep, wake up early and jump on irc at 6am ;)
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[21:28] Action: dreammaster_work answers the summon
[21:30] <Strangerke> wow :) Hi dreammaster :D
[21:30] <dreammaster_work> Hey. I was browsing the web for a few minutes just after finishing lunch, before getting stuck into work again, and I just happened to peruse the channel logs
[21:31] Action: Dark-Star silently erases the summoning circle
[21:31] <Dark-Star> just wondering if you happen to remember where in the Xeen engine (or in which resource) the "scroll borders" are located
[21:32] <Dark-Star> like those in the top left (and the right) area here: https://user-images.githubusercontent.com/43795/52975118-76b9b780-33c4-11e9-98e7-69c29ce77a0e.png
[21:32] <Dark-Star> also, the border around portrait. I looked through almost all *.ICN files I could find by now, without success
[21:34] <Dark-Star> and I couldn't yet find the exact source file that pops up these dialogs
[21:34] <dreammaster_work> One sec
[21:36] <dreammaster_work> From what I remember, the borders on the screen are done in Interface::assembleBorder.
[21:37] <dreammaster_work> Not sure so much about the party portrait borders.. I think that already comes from the static "game screen" background that's initially displayed
[21:38] <dreammaster_work> There's also ErrorScroll that may be useful for seeing how standard message displays are done, including the ones on the right hand side, from what I recall
[21:38] <Dark-Star> hm, I thought the "assembleborder" does only the main game border, like the grey stuff etc
[21:38] <dreammaster_work> Maybe so. Sorry to run, but I have to get back to work. :P
[21:39] <Dark-Star> no problem. the idea with the errorscroll is good, thanks a lot!
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[21:39] <Strangerke> damn, I didn't have time to ask my question in PM :/
[21:46] <Dark-Star> wait. could it be that those borders are actually in xeen.css? so they were probably extracted from the EXE... Resources::SYMBOLS seems to be what I'm looking for
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[00:00] --- Tue Feb 19 2019