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[00:12] <ScummBot> Build [#9018](https://buildbot.scummvm.org/#/builders/24/builds/9018) of `master-android-x86-64` failed.
[00:53] <ScummBot> Build [#9029](https://buildbot.scummvm.org/#/builders/54/builds/9029) of `master-android-arm` failed.
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[01:37] <ScummBot> Build [#9021](https://buildbot.scummvm.org/#/builders/80/builds/9021) of `master-android-x86` failed.
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[03:07] <ScummBot> Build [#8755](https://buildbot.scummvm.org/#/builders/95/builds/8755) of `master-dreamcast` failed.
[03:07] <ScummBot> Build [#8755](https://buildbot.scummvm.org/#/builders/94/builds/8755) of `master-dreamcast-debug` failed.
[05:00] <ScummBot> Build [#8873](https://buildbot.scummvm.org/#/builders/87/builds/8873) of `master-nds` failed.
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[07:59] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/1XK3MD
[07:59] <Scummette> scummvm/master 5d84563 neuromancer: FREESCAPE: fix dark demo crash when reading indicators
[07:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/PvBgPq
[07:59] <Scummette> scummvm/master 1ef6ae7 : I18N: Update translation files
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[08:33] <ScummBot> Build [#8069](https://buildbot.scummvm.org/#/builders/34/builds/8069) of `fetch-master` failed.
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[09:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vioNPE
[09:02] <Scummette> scummvm/master 40645a1 lotharsm: I18N: Update translation (German)
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[09:29] <ScummBot> Build [#718](https://buildbot.scummvm.org/#/builders/159/builds/718) of `daily-master` failed.
[09:49] <grogbot> [discord] <ilducci> I think Weblate just got bonkers
[09:50] <grogbot> [discord] <ilducci> It slowed down to a crawl
[09:50] <grogbot> [discord] <ilducci> Welp, now it came back, sorry
[09:51] <grogbot> [discord] <rootfather> The postgres server for Weblate does some background stuff right now
[10:13] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/E3lQLV
[10:13] <Scummette> scummvm/master cc96640 IlDucci: I18N: Update translation (Spanish)
[10:13] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/LZh2tL
[10:13] <Scummette> scummvm/master ecc72dc VAN-Gluon: I18N: Update translation (Japanese)
[10:15] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/BwMa3X
[10:15] <Scummette> scummvm/master b3c72e0 AndywinXp: SWORD1: Implement George's idle animation
[10:15] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/PMDMTH
[10:15] <Scummette> scummvm/master d0b5787 : I18N: Update translation files
[10:15] <Scummette> scummvm/master 9d908e9 : I18N: Update translations templates
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[11:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/bea6Kf
[11:44] <Scummette> scummvm/master 2df56f1 sev-: GRAPHICS: MACGUI: Wrap more relevant code into #ifdef USE_PNG
[11:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kwT0S5
[11:44] <Scummette> scummvm/master 61b71e2 : I18N: Update translation files
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[12:25] <ScummBot> Build [#8877](https://buildbot.scummvm.org/#/builders/87/builds/8877) of `master-nds` completed successfully.
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[12:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/b6TjLk
[12:40] <Scummette> scummvm/master 3cfcdd5 sev-: ANDROID: Add missing include
[12:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/I1xVRy
[12:40] <Scummette> scummvm/master ecbe613 : I18N: Update translations templates
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[13:03] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/nACQXm
[13:03] <Scummette> scummvm/master 238b352 : NANCY: Add Nancy 7 detection entry
[13:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ieqzhD
[13:04] <Scummette> scummvm/master 6495251 : I18N: Update translation files
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[13:24] <ScummBot> Build [#8759](https://buildbot.scummvm.org/#/builders/95/builds/8759) of `master-dreamcast` completed successfully.
[13:24] <ScummBot> Build [#8759](https://buildbot.scummvm.org/#/builders/94/builds/8759) of `master-dreamcast-debug` completed successfully.
[13:27] <ScummBot> Build [#9036](https://buildbot.scummvm.org/#/builders/23/builds/9036) of `master-android-arm64` completed successfully.
[13:29] <ScummBot> Build [#9023](https://buildbot.scummvm.org/#/builders/24/builds/9023) of `master-android-x86-64` completed successfully.
[13:32] <ScummBot> Build [#9034](https://buildbot.scummvm.org/#/builders/54/builds/9034) of `master-android-arm` completed successfully.
[13:35] <ScummBot> Build [#9026](https://buildbot.scummvm.org/#/builders/80/builds/9026) of `master-android-x86` completed successfully.
[13:46] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/7NF8Yz
[13:46] <Scummette> scummvm/master a3706e0 digitall: BACKENDS: SDL: Fix Undefined Preprocessor Symbol GCC Compiler Warning
[13:46] <ScummBot> Build [#8073](https://buildbot.scummvm.org/#/builders/34/builds/8073) of `fetch-master` completed successfully.
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[16:47] <grogbot> [discord] <sev____> greetings, @jpxex
[16:47] <grogbot> [discord] <jpxex> Hi
[16:50] <grogbot> [discord] <jpxex> Is there a better channel to ask support questions or do I just ask here? I don't have a shader button in ScummVM and from what I can tell it should be there by default
[16:50] <grogbot> [discord] <sev____> here is okay
[16:51] <grogbot> [discord] <sev____> regarding shader. Which OS do you use for ScummVM and which version of ScummVM?
[16:51] <grogbot> [discord] <jpxex> Linux and 2.7.1578
[16:53] <grogbot> [discord] <sev____> looks that you built it by yourself. Okay, then if you go to Global Options -> Graphics, what do you see in the "Graphics mode" dropdown?
[16:54] <grogbot> [discord] <jpxex> SDL Surcface and OpenGL. I just tried changing it and that fixed the issue and the shader button apperead
[16:54] <grogbot> [discord] <jpxex> SDL Surface and OpenGL. I just tried changing it and that fixed the issue and the shader button apperead (edited)
[16:55] <grogbot> [discord] <sev____> correct. because Surface SDL does not have shader support
[16:57] <grogbot> [discord] <jpxex> I see. Isn't the button supposed to be there regardless?
[16:58] <grogbot> [discord] <jpxex> Now when I change back to SDL it's still there but greyed out
[16:59] <grogbot> [discord] <sev____> oh, that's a good tip
[16:59] <grogbot> [discord] <sev____> I'll see how to change it
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[17:17] <Scummette> [scummvm] sev- closed pull request #5309: COMMON: Refactor ArchiveMember directory support (master...archive-member-directory) https://is.gd/Fm7m9o
[17:17] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/yIrzWW
[17:17] <Scummette> scummvm/master 79e06f8 elasota: COMMON: Fix String::matchString matching excluded characters with trailing asterisk wildcards
[17:17] <Scummette> scummvm/master 1155eb7 elasota: COMMON: Add isPathDirectory to Archive, and isDirectory and listChildren to ArchiveMember
[17:17] <Scummette> scummvm/master b93d803 elasota: COMMON: Add isDirectory and listChildren to FSNode and FSDirectoryFile
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[17:54] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/DZR1CI
[17:54] <Scummette> scummvm/master c3c9f43 lephilousophe: AGS: Fix build when SIZE_MAX is 64-bit sized
[17:56] <Scummette> [scummvm] lephilousophe closed pull request #5316: AGS: Shared: Debugging: Fix outside the range of underlying type 'uint32' on out.h (master...fix_kDbgGroup_Max) https://is.gd/lxip4l
[18:38] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/pfCeBW
[18:38] <Scummette> scummvm/master 4875573 sev-: GUI: Disable shader controls instead of hiding them. Prvides better UX
[18:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/FiD5jw
[18:38] <Scummette> scummvm/master 4ca6dc4 : I18N: Update translations templates
[18:39] <grogbot> [discord] <sev____> @jpxex thank you for your suggestion, I improved the UX.
[18:39] <grogbot> [discord] <sev____> now I disable the controls instead of hiding them
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[18:57] <grogbot> [discord] <jpxex> That should be easier to understand, thank you
[19:12] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/8cApnz
[19:12] <Scummette> scummvm/master 6632467 sev-: COMMON: Add missing override keywords
[19:12] <Scummette> scummvm/master 220f230 sev-: GRAPHICS: MACGUI: Fix out of bounds access when clicking outside of help text
[19:13] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/JpDGVe
[19:13] <Scummette> scummvm/master b2b7389 : I18N: Update translation files
[19:33] <grogbot> [discord] <ccawley2011> Would it still be possible to hide the shader controls if OpenGL support isnt compiled in, so that it doesnt take up extra space on devices with small screens?
[19:51] <grogbot> [discord] <sev____> no, that is unfortunately not possible, e.g. I can hide an widget but then there will be an empty span on its place
[19:51] <grogbot> [discord] <sev____> no, that is unfortunately not possible, e.g. I can hide a widget but then there will be an empty span on its place (edited)
[19:51] <grogbot> [discord] <sev____> it is a limitation of our current GUI layout engine
[19:54] <grogbot> [discord] <ticokh> Is anybody tried to implement Bard's Tale engine into SCUMMVM based by btbuilder ever?
[19:59] <grogbot> [discord] <dreammaster> Interesting. I wasn't aware of btbuilder. In a sense it's a pity that it's only "almost" complete. Unless it's a 1 to 1 reimplemention of the original binary, it could prove difficult to try and figure out whatever's remaining
[20:07] <grogbot> [discord] <ticokh> I just collecting childhood memories what dungeon crawler would be great to support. I liked Bard's Tale - Dragon Wars. Wizardry (ok it's true the 6 and 7 so 1 - 5 is a bit of new territory ), Gold Box games, and maybe I played most the Ishar series. Oh and Black Crypt and Ambermoon but that last was a hell slow on my base Amiga 1200 then.
[20:09] <grogbot> [discord] <dreammaster> Likewise, I only ever played W6,7,8. I also fondly remember Yendorian Tales 2, though never got around to try 1 or 3
[20:10] <grogbot> [discord] <ticokh> I just collecting childhood memories what dungeon crawler would be great to support. I liked Bard's Tale - Dragon Wars. Wizardry (ok it's true the 6 and 7 so 1 - 5 is a bit of new territory ), Gold Box games, and maybe I played most the Ishar series. Oh Black Crypt and Ambermoon but that last was a hell slow on my base Amiga 1200 then. (edited)
[20:23] <grogbot> [discord] <andrewt6918> This might be interesting for you. https://www.zimlab.com/wizardry/proving-grounds-v3/
[20:36] <grogbot> [discord] <andrewt6918> So just tried the latest daily build and got an error.
[20:36] <grogbot> [discord] <andrewt6918> Using game controller: PS1 Controller
[20:36] <grogbot> [discord] <andrewt6918> Unable to load widget position for 'LauncherGrid.HelpButton'. Please check your
[20:36] <grogbot> [discord] <andrewt6918> theme files for theme 'RESIDUALVM'!
[20:37] <grogbot> [discord] <andrewt6918> Should I go into config file. I'm not sure what to do
[20:38] <grogbot> [discord] <sev____> you have a stray themes
[20:39] <grogbot> [discord] <sev____> the theme files were updated
[20:40] <grogbot> [discord] <sev____> set the themepath to `gui/themes` in your scummvm directory
[20:56] <grogbot> [discord] <ticokh> I have previous version, It is nice to have a pascal source, but AppleII versions of Wizardry 1-5 based on early version of game engine. I trying to reverse to later version what used in IBM PC, PC-98 and other Japanese computer ports, and a C64 version but I can't get trough on C64 version disk format. Its used from different track alignment and I can't rip of the Pascal volume.
[20:57] <grogbot> [discord] <ticokh> I have previous version, It is nice to have a pascal source, but AppleII versions of Wizardry 1-5 based on early version of game engine. I trying to reverse to later version what used in IBM PC, PC-98 and other Japanese computer ports, and a C64 version but I can't get trough on C64 version disk format. Its used different track alignment and I can't rip of the Pascal volume. (edited)
[20:59] <grogbot> [discord] <andrewt6918> I created a gui/themes directory and got this error
[20:59] <grogbot> [discord] <andrewt6918> Using game controller: PS1 Controller
[20:59] <grogbot> [discord] <andrewt6918> WARNING: Theme 'gui/themes' contains no 'THEMERC' file.!
[20:59] <grogbot> [discord] <andrewt6918> WARNING: Failed to load theme 'gui/themes'!
[20:59] <grogbot> [discord] <andrewt6918> Using game controller: PS1 Controller
[20:59] <grogbot> [discord] <andrewt6918> Previously my theme path was set to none
[21:00] <grogbot> [discord] <andrewt6918> so I'm not sure where my themes are
[21:00] <Scummette> [scummvm] deckarep opened pull request #5333: SCI: adds support for debugging/executing kernel calls (master...sci-debug-kernel-call-support) https://is.gd/P5XIWV
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[21:13] <grogbot> [discord] <andrewt6918> Okay forget the above: I've set in my scummvm.ini
[21:13] <grogbot> [discord] <andrewt6918> themepath=H:\Games\ScummVM\gui\themes\
[21:13] <grogbot> [discord] <andrewt6918> gui_theme=SCUMMREMASTERED
[21:13] <grogbot> [discord] <andrewt6918> But there are no theme files present so where do I get them?
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[21:38] <grogbot> [discord] <andrewt6918> I tried downloading the regenerated theme files from https://github.com/scummvm/scummvm/tree/master/gui/themes but when trying to open the zips the OS complains that it cannot open as archive.
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[21:58] <grogbot> [discord] <andrewt6918> I set the themepath to gui/themes in my scummvm.ini file but anytime I select anything except the built-in theme it crashes with error message like above.
[21:59] <grogbot> [discord] <sev____> that means that something in your OS damages the files
[22:07] <grogbot> [discord] <andrewt6918> Never mind. Turns out I was downloading from the wrong place rather than the raw code area.
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[22:07] <grogbot> [discord] <andrewt6918> The theme still doesn't work through
[22:09] <grogbot> [discord] <sev____> Are you on Windows?
[22:09] <grogbot> [discord] <andrewt6918> yeah windows 7 64 bit
[22:09] <grogbot> [discord] <sev____> then pick the nightly build tomorrow
[22:09] <grogbot> [discord] <sev____> the theme will be in there
[22:09] <grogbot> [discord] <andrewt6918> Okay. Thanks for your help.
[22:10] <grogbot> [discord] <sev____> and make sure you do not have a stray `residualvm.zip` file somewhere
[22:12] <grogbot> [discord] <andrewt6918> I don't appear to. I've deleted the residualvm.zip from my theme directory now.
[22:13] <grogbot> [discord] <andrewt6918> at least I got scummvm to see the file when it was there, even if it didn't work.
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[22:35] <Scummette> [scummvm] sluicebox pushed 4 new commits to master: https://is.gd/SOGxh1
[22:35] <Scummette> scummvm/master 49da510 sluicebox: SCI32: Fix PHANT1 dragon passage lockup
[22:35] <Scummette> scummvm/master c8425b6 sluicebox: SCI32: Add HOYLE5 Solitaire Mac detection
[22:35] <Scummette> scummvm/master 0de0beb sluicebox: SCI32: Update kDoSoundMac32 for HOYLE5 Solitaire
[22:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/bX5pbg
[22:35] <Scummette> scummvm/master 65a9082 : I18N: Update translations templates
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[00:00] --- Mon Sep 18 2023