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[03:15] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/Js4b6
[03:15] <Scummette> scummvm/master 4713278 sluicebox: SCI32: Add detection for LSL7 Polish "data" directory
[03:15] <Scummette> scummvm/master 718d79c sluicebox: SCI32: Add support for LSL7 Polish InstallShield files
[03:15] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js4bP
[03:15] <Scummette> scummvm/master 7930700 : I18N: Update translations templates
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[09:41] <Scummette> [scummvm] ysj1173886760 opened pull request #3012: BASE: add getDebugChannels in metaEngineDetection (master...debugFlag-feature) https://git.io/JsRJN
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[13:46] <Scummette> [scummvm] sev- pushed 1000 new commits to master: https://git.io/JsRFf
[13:46] <Scummette> scummvm/master ef34899 bluegr: ASYLUM: - Now reading subtitle information from vids.cap
[13:46] <Scummette> scummvm/master 232391f bluegr: ASYLUM: Updated the MSVC project file
[13:46] <Scummette> scummvm/master ffd1d02 bluegr: ASYLUM: Silenced a signed/unsigned mismatch warning
[13:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsRFI
[13:46] <Scummette> scummvm/master a908532 : I18N: Update translation files
[13:57] <Scummette> [scummvm] sev- closed pull request #2982: ENGINES: Sanitarium engine (master...asylum) https://git.io/JOF81
[13:57] <grogbot> <TheUp> OK
[13:58] <grogbot> <xesf> @sev Thanks for sharing Sanitarium news. You should had John Doe to the list, he was a great help at the beginning of the project giving us is amazing IDA pro database 👌. Thanks everyone for the hard work on this engine!!!
[14:00] <grogbot> <sev> done
[14:00] <ScummBot> Build [#1023](https://buildbot.scummvm.org/#builders/58/builds/1023) of `master-amigaos4` failed.
[14:01] <grogbot> <xesf> cheers 👍
[14:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JsRxs
[14:05] <Scummette> scummvm/master df1109a sev-: ASYLUM: Added POTFILES
[14:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsRxZ
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[14:10] <grogbot> <Khvostik> Yay first DreamForge game in ScummVM!
[14:17] <Scummette> scummvm/master 6938b39 : I18N: Update translations templates
[14:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JsRhP
[14:17] <Scummette> scummvm/master 22e9490 sev-: ASYLUM: Comment out unused variables
[14:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsRhM
[14:17] <Scummette> scummvm/master a8d0c03 : I18N: Update translation files
[14:31] <grogbot> <timofonic> They made many RPGs and adventure games. I wonder if they share stuff between them
[14:42] <grogbot> <Khvostik> Ravenloft: Sthrad's Possetion, Menzoberranzan, Ravenloft: Stone Prophet RPGs were made on same engine with not much changes
[14:42] <grogbot> <Khvostik> Dungeon Hack used engine from the Eye of the Beholder 3 and Dreammaster already looked at it and has this for some future plans
[14:44] <grogbot> <Khvostik> Dusk of the Gods, The Summoning and Veil of Darkness, Adventure-action-RPG games are clearly technically evolution of same stuff, tho I not looked at them much, played only the last one, Veil of Darkness - these ones are their early games, when they were known as Event Horizon Software
[14:45] <grogbot> <Khvostik> Don't know if Anvil of Dawn or Chronomaster shares something technically with their other games
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[14:46] <grogbot> <Khvostik> But in all those games since at least Veil of Darkness to Anivl of Dawn and 2nd ravenloft cutscenes were made very similar way, not be surprised to see in their 1992-1996 games very similar file formats etc.
[14:48] <grogbot> <Khvostik> I'd love to see Ravenloft-Menzoberranzan engine because original games render texturemapping on floor and ceiling which turns into garbage after 5 meters is ugh Good games tho
[14:51] <grogbot> <Khvostik> Ross Scott has a funny review on Veil of Darkness And recently seen a bit how Ashens tried to play Anvil of Dawn, but his dosbox config was broken and because of the game's speed all voice acting was destroyed 🙁
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[14:55] <grogbot> <alexbevi> @sev glad to see Sanitarium finally get merged. I was worried it would bitrot into oblivion but thankfully @alxpnv picked it up and carried it over the finish line 🙂
[14:55] <eriktorbjorn> Does Sanitarium need anything besides the "Data" folders from the CDs?
[15:00] <Deledrius> ^_^
[15:01] <Deledrius> Yeah, I've been trying to at least keep it alive for myself or someone else to pick back up. I'm glad it was useful!
[15:01] <Deledrius> It's exciting to see it nearly done!
[15:01] <eriktorbjorn> I'm asking because I had only copied / merged the Data folders, and then I essentially pointed ScummVM to that folder. But ScummVM expected videos to be in "data/vids", not plain "vids" so it wouldn't start. A quick bit of rearranging fixes that, of course. I just wanted to make sure I wasn't missing anything important.
[15:03] <Deledrius> TBH it feels a bit sad to be left off of the list after being in the original group working on it back in 2009, but I'm really happy to see all that work merged. Excellent work, alxpnv!
[15:10] <grogbot> <alexbevi> @sev Deletrius should be added to the Sanitarium News as well as his contribution can be seen at https://github.com/scummvm/scummvm/commits?author=Deledrius
[15:18] <Deledrius> Thanks, alexbevi :) I have fond memories working on it with you all. Ah, the days of Google Code... ;)
[15:26] <Deledrius> eriktorbjorn, both the GoG version and my original budget CD copy have them in nested subdirs as specified https://github.com/scummvm/scummvm/commit/9195e58c337188c2a8025f3adbc32d558c3ce5cc
[15:27] <Deledrius> Was yours all in a single flat data dir?
[15:31] <Deledrius> I still have my script decompiler and a somewhat-working resource viewer code around here somewhere... the scripts for this game were fun to play with. :p
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[15:55] <grogbot> <xesf> Same here, I made some tools years ago (not finished) for translating the game and editing the scenes.
[15:55] <grogbot> <xesf> I should add those to github
[16:09] <ScummBot> Build [#900](https://buildbot.scummvm.org/#builders/34/builds/900) of `fetch-master` failed.
[16:09] <grogbot> <sev> @alexbevi I was not adding people with less than 50 commits
[16:10] <grogbot> <sev> Deledrius: nothing against you personally, just explaining whom I put to the list
[16:10] <grogbot> <sev> @alexbevi all the significant contributors, including Deledrius, need to be added to the credits
[16:10] <grogbot> <sev> add a section to devtools/credits.pl
[16:10] <grogbot> <sev> and then make credits, commit and push
[16:15] <Lightkey> Deledrius: 14 commits to go, chop chop!
[16:15] <eriktorbjorn> Deledrius: The first CD has a Data folder, and a couple of other files that I assumed were mostly installation files and DirectX drivers that I don't need. The other two CDs have only Data folders on them. So I copied the files from all three Data folders into one folder, and named it "sanitarium". I was wondering if I need any of the other files from the first CD.
[16:16] <eriktorbjorn> Deledrius: If not, I'll just create a "data" folder in my sanitarium folder, and move all the files there.
[16:21] <grogbot> <xesf> You will need the entire data folder from all CDs, there are some duplicated ones, if not mistaken the music files
[16:21] <eriktorbjorn> xesf: Yes, I copied those. I was wondering if I needed anything outside of the Data folder from the first CD.
[16:23] <grogbot> <chrisis123> I've never played Sanitarium but always kind of intrigued by it - I saw it's available from GOG - before I purchase it (and test it), I assume it works with the GOG version?
[16:24] <grogbot> <xesf> Nop, you don't
[16:30] <eriktorbjorn> xesf: Ok, I'll just make sure that my sanitarium folder contains a data folder, and nothing else. Seems a bit convoluted, but it seems to work...
[16:42] <Scummette> [scummvm] sev- closed pull request #3011: RFC: Better support for Mac version of Loom (master...macloom-font) https://git.io/JsCYh
[16:42] <Scummette> [scummvm] sev- pushed 16 new commits to master: https://git.io/Js0rt
[16:42] <Scummette> scummvm/master 819cfb8 eriktorbjorn: SCUMM: Initial work on Mac Loom font renderer
[16:42] <Scummette> scummvm/master 70a36d6 eriktorbjorn: SCUMM: Use high-resolution cursor for Mac Loom
[16:42] <Scummette> scummvm/master fbefa65 eriktorbjorn: SCUMM: Mark screen as dirty in the Mac font renderer
[16:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js0rY
[16:42] <Scummette> scummvm/master b786b56 : I18N: Update translations templates
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[16:49] <eriktorbjorn> Now someone just needs to fix ScummVM support for the Mac version of Indiana Jones and the Last Crusade. But unlike Loom, I'm not aware of any actual bugs caused by the missing support for the hi-res font. :-)
[16:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Js0oo
[16:50] <Scummette> scummvm/master 43f5b0d sev-: NEWS: Mention recent Loom improvements
[16:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js0oP
[16:50] <Scummette> scummvm/master c2b212c : I18N: Update translation files
[16:52] <eriktorbjorn> Actually, what we really need is for someone to give Brian Moriarty a dump truck full of money and tell him to get cracking on the Loom remaster and redesigned he envisioned in https://www.arcadeattack.co.uk/brian-moriarty/
[16:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js06P
[16:59] <Scummette> scummvm/master c7f19a3 lotharsm: I18N: Update translation (German)
[17:16] <grogbot> <xesf> Yep, should do!!
[17:22] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Js019
[17:22] <Scummette> scummvm/master 67fc6a6 sev-: I18N: Update translation (Russian)
[17:22] <Scummette> scummvm/master 6ec7405 sev-: I18N: Update translation (Ukrainian)
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[17:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js0yP
[17:32] <Scummette> scummvm/master 78fb535 lotharsm: I18N: Update translation (German)
[17:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js0y1
[17:32] <Scummette> scummvm/master 96e3f04 sev-: I18N: Update translation (Polish)
[17:58] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/Js07D
[17:58] <Scummette> scummvm/master 82959d4 lotharsm: NEWS: Update German NEWS file
[18:00] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/Js05T
[18:00] <Scummette> scummvm/master fb8f108 athrxx: SCUMM: (FM-Towns) - improve smooth scroling
[18:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js05k
[18:00] <Scummette> scummvm/master 05ea3ce : I18N: Update translations templates
[18:03] <grogbot> <rootfather> Yes, I just tried with the GOG version and it works. The steam version seems to be unsupported though
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[18:13] <grogbot> <xesf> DotEmu version on Steam is the reimplementation, so it may have some different file formats baked in the resource files. I believe the music where ogg files instead of wav
[18:15] <grogbot> <Mataniko> @alexbevi maybe one day we'll get to DGDS 🙂
[18:16] <grogbot> <xesf> there is some work done for castaway that could be a start
[18:16] <grogbot> <alexbevi> Need a :rimshot: for that one 😛
[18:16] <grogbot> <alexbevi> I had a resource manager once, but I think it was based on someone else's work that also didn't get too far with it
[18:17] <grogbot> <Mataniko> i recall it extracts everything nicely
[18:17] <grogbot> <Mataniko> alternatively the segacd versions are unpacked files
[18:18] <grogbot> <Mataniko> the first hurdle is figuring out the BMP format they use
[18:18] <grogbot> <xesf> https://github.com/xesf/castaway
[18:18] <grogbot> <Mataniko> it looks like some custom lzh(or whatever) compression
[18:18] <grogbot> <Mataniko> and then custom bitmap format
[18:18] <grogbot> <alexbevi> https://github.com/xesf/castaway/blob/master/src/dgds/resources/bmp.mjs
[18:18] <grogbot> <Mataniko> mac Heart of China is not compressed tho
[18:19] <grogbot> <xesf> https://github.com/xesf/dgds-viewer
[18:19] <grogbot> <Mataniko> i think i looked at this repo in the past
[18:19] <grogbot> <alexbevi> I think @xesf is volunteering ....
[18:19] <grogbot> <xesf> lol
[18:20] <grogbot> <xesf> my problem is C++
[18:20] <grogbot> <alexbevi> same
[18:20] <grogbot> <xesf> I don't enjoy it so much anymore
[18:20] <grogbot> <alexbevi> that's why the asylum efforts sorta fell off the map
[18:21] <grogbot> <xesf> anyway, if someone wants to port DGDS for castaway, there is a pretty good version here, has a better scripting than mine
[18:21] <grogbot> <xesf> https://github.com/jno6809/jc_reborn
[18:21] <grogbot> <xesf> I believe for those that know scummvm and c++ well can do that quick
[18:23] <grogbot> <xesf> I did not went to far myself
[18:23] <grogbot> <xesf> https://github.com/xesf/scummvm/tree/dgds-castaway/engines/dgds
[18:27] <grogbot> <sev> @xesf in order to avoid the URL embedding, put it in <>
[18:27] <grogbot> <sev> unless, of course, you explicitely want to show that screenshot
[18:31] <Deledrius> Lightkey, if the amount of time and effort I spent on it back in 2009 -- as well as one of my fellow team members from that time vouching for my contributions -- aren't enough to hit an arbitrary number, there's no point in me making up work to hit it now.
[18:33] <grogbot> <chrisis123> Ah thank you, didn't even notice it's on Steam but then I'll get the GOG version, worst case I assume I can play it as packed by GOG...
[18:34] <grogbot> <xesf> Was doing it on my phone, but good to know I can do that 👍
[18:34] <grogbot> <rootfather> The datafiles from the GOG version work just fine 🙂
[18:35] <Deledrius> alexbevi, for me it wasn't so much the C++, alas... my grandfather passed at the time, and I had to spend some time out of state with no internet access, and the repo was using SVN still back then. Made it very difficult to get work done. I wish I had known about git then ;)
[18:35] <Deledrius> 2009 was a crazy year
[18:37] <Deledrius> It's a shame all the history gets flattened in the merge, but I suppose that's for the best in the long run.
[18:38] <Deledrius> (that is to say, the original commit dates)
[18:38] <Deledrius> Things already got mangled a bit in the conversion from the Google Code SVN many years ago
[18:41] <Lightkey> Deledrius: Obviously I was making fun of the arbitrariness. Though in all seriousness, I am unsure if I should add you or John_doe to the wiki engine page if it's been that long ago, as the primary purpose of that is to know who to contact for questions.
[18:42] <Deledrius> I'm guessing that falls mostly on alxpnv given they're most familiar with it in its current state.
[18:45] <Deledrius> Is there an issue(s) on the tracker for what's still left for completion?
[18:45] <grogbot> <xesf> didn't change much, the structure has been the same for a long time, but alxpnv for sure is the goto point now 🙂
[18:51] <grogbot> <sev> Deledrius: the original dates are all there
[18:52] <grogbot> <sev> commit a03561aab347187d4d5345a2344a72f75260e182 Author: Alex Bevilacqua alexbevi@gmail.com Date: Mon Jun 1 18:05:46 2009 +0000
[18:53] <Deledrius> Ah, excellent. I guess Github's just hiding them now, I wasn't looking locally just at the web interface
[18:53] <Deledrius> It's only showing "five hours ago" there ;)
[18:53] <Deledrius> Can't see the authorship time, just the commit time
[18:54] <Scummette> [scummvm] orgads opened pull request #3013: SCUMM: Fix unclickable centered verbs (master...rtl-centered) https://git.io/Js0jV
[18:54] <grogbot> <sev> exactly
[18:54] <grogbot> <sev> because I was rebasing those
[18:54] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/Js0jK
[18:54] <Scummette> scummvm/master 57dc4a0 ccawley2011: ASYLUM: Fix compilation on AmigaOS 4
[18:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Js0jX
[18:54] <Scummette> scummvm/master 08441dc : I18N: Update translation files
[18:54] <Deledrius> Yeah, I know ;)
[18:56] <grogbot> <sev> interestingly, there seems to be no direct way to see the dates in the Web interface, unless you add '.patch' to the URL
[18:57] <Deledrius> Yeah, looks good in actual git ^__^
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[18:57] <Deledrius> Shame that github makes it a pain to find that at all
[18:58] <Deledrius> I'm fairly certain I recall it being visible before...
[19:14] <Scummette> [scummvm] bluegr closed pull request #3013: SCUMM: Fix unclickable centered verbs (master...rtl-centered) https://git.io/Js0jV
[19:14] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JsEfo
[19:14] <Scummette> scummvm/master 8047607 orgads: SCUMM: Fix unclickable centered verbs
[19:20] <ScummBot> Build [#1027](https://buildbot.scummvm.org/#builders/58/builds/1027) of `master-amigaos4` completed successfully.
[19:25] <Deledrius> xesf, it's too bad the old gcode wiki documenting things was probably lost.
[19:27] <grogbot> <alexbevi> https://code.google.com/archive/p/asylumengine/wikis
[19:29] <grogbot> <alexbevi> ActionList was all you 😉
[19:29] <grogbot> <alexbevi> https://web.archive.org/web/20151120023925/http://code.google.com/p/asylumengine/
[19:29] <Deledrius> oh cool, I didn't realize it was preserved too
[19:30] <Deledrius> Thanks for the links :)
[19:31] <grogbot> <sev> oh, guys, perhaps it would be great if you copy that over to our Wiki
[19:32] <Deledrius> Thankfully the formatting is still there in the archive version https://web.archive.org/web/20151223103050/https://code.google.com/p/asylumengine/wiki/ActionList
[19:32] <grogbot> <alexbevi> https://www.gamasutra.com/view/feature/3299/postmortem_dreamforges_sanitarium.php is a fun read too
[19:33] <Deledrius> Yeah
[19:34] <grogbot> <alexbevi> Copy the links or the contents?
[19:34] <grogbot> <sev> contents
[19:44] <grogbot> <alexbevi> https://wiki.scummvm.org/index.php?title=Sanitarium:ActionList
[19:45] <Deledrius> Nice. I suspect we can fill that out further now.
[19:46] Action: Deledrius looks for his old notes
[19:46] <grogbot> <alexbevi> https://wiki.scummvm.org/index.php?title=Sanitarium:GameFlags
[19:46] <grogbot> <alexbevi> that one is pretty sparse 😛
[19:47] <grogbot> <sev> thanks!
[19:47] <Deledrius> hehe quite sparse!
[19:47] <Deledrius> Thanks for migrating them, alexbevi :)
[20:05] <grogbot> <alexbevi> Figure it's the least I could do after ghosting the project for half a decade 😛
[20:08] <ScummBot> Build [#904](https://buildbot.scummvm.org/#builders/34/builds/904) of `fetch-master` completed successfully.
[20:08] <Deledrius> You mean, in addition to getting the ball rolling in the first place? :p
[20:09] <grogbot> <alexbevi> I still remember getting in touch with one of the original developers via his myspace page trying to get info 😛
[20:11] <Deledrius> Yeah
[20:12] <Scummette> [scummvm] orgads opened pull request #3014: SCUMM: Workaround missing subtitle in The Dig (master...dig-missing) https://git.io/JsEYH
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[21:01] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsECm
[21:01] <Scummette> scummvm/master b807271 tag2015: I18N: Update translation (Italian)
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[21:43] <Scummette> [scummvm] fracturehill pushed 8 new commits to master: https://git.io/JsEBy
[21:43] <Scummette> scummvm/master 515000e fracturehill: NANCY: Silence uninitialized variable warning
[21:43] <Scummette> scummvm/master 0bab0e8 fracturehill: NANCY: Clean up sound code
[21:43] <Scummette> scummvm/master a060032 fracturehill: NANCY: Fix some sounds not playing when changing scene
[21:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsERg
[21:50] <Scummette> scummvm/master 33bbcd2 IlDucci: I18N: Update translation (Spanish)
[21:55] <grogbot> <sev> @timofonic did you want to ask something?
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[22:16] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JsEzY
[22:16] <Scummette> scummvm/master df9ce51 digitall: SLUDGE: Fix Signed vs. Unsigned GCC Compiler Warnings
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[00:00] --- Tue May 18 2021