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[00:02] <grogbot> <Henke37> personally, I'd try for the 3rd dr brain game. the previous two are supported by the sci engine, but this one is different in several ways, including being a custom engine
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[01:48] <grogbot> <moralrecordings> you picked a real hard one; it's more like 11 custom engines with no scripting
[01:52] <grogbot> <moralrecordings> or separation between them
[01:57] <Lightkey> dreammaster: "Cadaver was initially developed as a level building tool on the Atari ST for adventure games, named the Adventure Level Editor, which was used to create Cadaver's levels." So it's somewhat related, at least. ;-)
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[02:23] <dreammaster> Ah, nice. I didn't know that
[02:23] <dreammaster> Given how enjoyable it ended up being, I'm glad they were able to salvage it
[02:25] <grogbot> <trembyle> So ScummVM could have an ale engine?
[02:29] <dreammaster> Hard to say. Cadaver could probably be considered a legitimate RPG
[02:29] <dreammaster> It would be even better an authoring system could be based off of it, allowing for new games to be created. Kind of like how Exult has Exult Studio.
[02:40] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/Jf0PC
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[04:09] <Scummette> scummvm/master 077967f dreammaster: ULTIMA4: Add override destructors to map subclasses
[04:09] <Scummette> scummvm/master 683959e dreammaster: ULTIMA4: Added support for XML-based maps
[04:09] <Scummette> scummvm/master 9cfc17c dreammaster: ULTIMA4: Searching on a map entrance now falls back on enter
[04:09] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jf0XD
[04:09] <Scummette> scummvm/master e07d8bb whiterandrek: PETKA: implemented SetSeq and EndSeq opcodes
[04:09] <Scummette> scummvm/master c475cd8 whiterandrek: PETKA: removed global variable
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[05:57] <Scummette> [scummvm] mduggan closed pull request #2254: ULTIMA8: Even more custom type checking cleanup (master...u8_type_check_cleanup3) https://git.io/JfRbP
[05:57] <Scummette> [scummvm] mduggan pushed 4 new commits to master: https://git.io/Jf0Ms
[05:57] <Scummette> scummvm/master e0d7185 OMGPizzaGuy: ULTIMA8: Replace remaining uses of IsOfType with dynamic_cast
[05:57] <Scummette> scummvm/master 3d6e744 OMGPizzaGuy: ULTIMA8: Consolide DEFINE_RUNTIME_CLASSTYPE_CODE_* macros
[05:57] <Scummette> scummvm/master 06951c4 OMGPizzaGuy: ULTIMA8: Remove RunTimeClassType from classes that no longer need it
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[10:45] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jf0Fr
[10:45] <Scummette> scummvm/master fc4ad23 whiterandrek: PETKA: implemented text rendering on map
[10:45] <Scummette> scummvm/master 15f71d7 whiterandrek: PETKA: more fixes to dialog system
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[11:21] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jf0bs
[11:21] <Scummette> scummvm/master 00d8538 whiterandrek: PETKA: implemented sound balance in dialog
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[12:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf0Ny
[12:25] <Scummette> scummvm/master 4ac21b4 sev-: PETKA: Aligned overridden method prototypes
[12:34] <grogbot> <Henke37> https://pastebin.com/Pn6jaYhc
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[12:59] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/Jf0AK
[12:59] <Scummette> scummvm/master 5228ff8 yuv422: DRAGONS: Fixed bug when removing image overlay
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[15:07] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/Jf0jJ
[15:07] <Scummette> scummvm/master 59c06b5 moralrecordings: DIRECTOR: LINGO: Add more bytecode stubs
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[15:53] <Scummette> [scummvm] ZvikaZ opened pull request #2259: BASE: Added 'test_new_standards.cpp' (master...z_cpp11) https://git.io/JfEeB
[15:59] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JfEe2
[15:59] <Scummette> scummvm/master b5642b8 dreammaster: ULTIMA4: More properly implement drawSubRectOn
[15:59] <Scummette> scummvm/master 89f1f80 dreammaster: ULTIMA4: Fix unrolling map on title screen
[15:59] <Scummette> scummvm/master de83273 dreammaster: ULTIMA4: Mark detection entries as ready for testing
[16:04] <Scummette> [scummvm] npjg opened pull request #2260: DIRECTOR: Begin rework of render pipeline (master...director-render-pipeline-new) https://git.io/JfEeD
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[17:42] <grogbot> <trembyle> Hey @Strangerke just checking in again. Were you able to find anything about that CD-i extract tool?
[17:42] <grogbot> <trembyle> Do you have a list of the files that are used aside from intro.stk? I might be able to find those on the disc image.
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[18:24] <grogbot> <trembyle> I'm wondering if there has been a regression, or something has gone wrong with my system.
[18:24] <grogbot> <trembyle> In the nightly builds for the last few days, the CTRL+F5 menu seems to crash on all engines. This is on Windows.
[18:26] <grogbot> <trembyle> ERROR: Could not load widget position for 'GlobalMenu.ReturnToLauncher'
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[18:28] <grogbot> <trembyle> Is this related to renaming from RTL?
[18:31] <grogbot> <Henke37> i think so
[18:32] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/JfEke
[18:33] <grogbot> <trembyle> Also I'm using OpenGL renderer, if that helps.
[18:33] <grogbot> <Henke37> i don't think that's relevant
[18:44] <Scummette> scummvm/master 40540ad whiterandrek: PETKA: fixed processing messages by objects
[18:44] <Scummette> scummvm/master a070bd9 whiterandrek: PETKA: added new opcodes
[18:44] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/JfEkC
[18:44] <Scummette> scummvm/master 521eff2 whiterandrek: PETKA: fixed toggling map
[18:44] <Scummette> scummvm/master 90ac129 whiterandrek: PETKA: added missing initialization to cursor object
[18:44] <grogbot> <rootfather> I can't replicate this
[18:45] <grogbot> <rootfather> at least the very latest build works, no matter if I choose OpenGL or not
[18:45] <grogbot> <rootfather> sounds like you somehow ended up with outdated theme files
[18:46] <grogbot> <rootfather> @trembyle which language are you using in ScummVM?
[18:48] <grogbot> <trembyle> I was testing Hebrew and changed it. Then changed it back to <default>.
[18:48] <grogbot> <trembyle> It may have been on English before I messed with it - I'm not sure.
[18:49] <grogbot> <rootfather> ah, okay. Let me check on "default"
[18:51] <grogbot> <rootfather> Okay, I tried switching between Hebrew and "default" and vice versa, I was unable to replicate 😦
[18:51] <grogbot> <trembyle> what else can I check?
[18:52] <grogbot> <rootfather> that's a good question.
[18:52] <grogbot> <trembyle> in scummvm.ini gui_use_game_language=false
[18:53] <grogbot> <rootfather> that's what I'm using too
[18:54] <grogbot> <trembyle> is there some debug log I can produce?
[18:54] <grogbot> <rootfather> can you try to download the latest version from https://www.scummvm.org/downloads/#daily right now so we are on the same version?
[18:55] <grogbot> <rootfather> well, basically the error your get is some sort of debugging message, it indicates that the error is related to the theme files/.stx
[18:55] <grogbot> <rootfather> you can try to start scummvm with the -d9 parameter for a very verbose log
[18:56] <grogbot> <trembyle> oh wait my theme path I think it pointing to older theme files, from the latest stable version
[18:56] <grogbot> <trembyle> I probably need to change that
[18:56] <grogbot> <rootfather> yes, you'll need to change that for sure
[18:56] <grogbot> <rootfather> I propose you simply reset it to defaults for now
[18:57] <grogbot> <trembyle> I just changed the theme path and that fixed the issue
[18:57] <grogbot> <rootfather> nice 🙂
[18:59] <grogbot> <trembyle> I don't know if maybe a more specific error message would have helped sooner?
[18:59] <grogbot> <trembyle> Or I guess that's kind of a general message
[19:00] <grogbot> <rootfather> We could extend the error message to show something along the lines of ERROR: There's an issue with your theme files. ScummVM could not load...
[19:03] <grogbot> <trembyle> That would have pointed me in the right direction.
[19:04] <grogbot> <trembyle> By the way thanks @rootfather for your help 🙂
[19:05] <grogbot> <rootfather> no problem 🙂
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[19:53] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JfEL3
[19:53] <Scummette> scummvm/master 89d74b4 lotharsm: GUI: Improve error message regarding errors while loading widget positions
[19:53] <grogbot> <rootfather> fixed, @trembyle 😉 Thanks for the suggestion!
[19:55] <grogbot> <criezy> That should not be happening though since the themes are versioned.
[19:55] <grogbot> <criezy> Somebody probably changed the theme and forgot to increase the version.
[19:59] <grogbot> <rootfather> yes, that was the issue in this case. And since @trembyle pointed out that a slight hint regarding the theme files would have helped...
[20:00] <grogbot> <rootfather> or do you mean that loading/starting ScummVM in this situation should have failed?
[20:00] <grogbot> <criezy> It should have noticed the themes were for an older version and fall back to the build in theme (if I remember properly the behaviour).
[20:02] <grogbot> <criezy> Improving the error message is good. But we should also properly fix the version.
[20:02] <grogbot> <criezy> But first I will check that there were indeed changes to the theme without the version being increased...
[20:04] <grogbot> <criezy> It looks like there is indeed an issue. The version was last increased two months ago but there have been further changes to the themes since.
[20:10] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JfELD
[20:10] <Scummette> scummvm/master 4a3697a criezy: GUI: Bump theme version
[20:10] <grogbot> <criezy> OK, should be fixed now.
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[21:19] <Scummette> [scummvm] sev- closed pull request #2260: DIRECTOR: Begin rework of render pipeline (master...director-render-pipeline-new) https://git.io/JfEeD
[21:19] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JfEqZ
[21:19] <Scummette> scummvm/master 3fa90b4 npjg: DIRECTOR: Move from drawRects to bboxes
[21:19] <Scummette> scummvm/master 9fc6197 npjg: DIRECTOR: Precompute cast types of sprite
[21:19] <Scummette> scummvm/master 5babbb3 npjg: DIRECTOR: Move to channel-based rendering
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[22:29] <Scummette> [scummvm] OMGPizzaGuy opened pull request #2261: ULITIMA8: Improve basic avatar keyboard movement. (master...u8_improve_keyboard_movement) https://git.io/JfEOv
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[00:00] --- Mon May 18 2020