[01:36] So I have a dumb question: with Blade Runner using Voxels, does this open up the possibility of games with limited 3D becoming supported in ScummVM? [01:38] only software 3D [01:39] blade runner does all its 3D "in-engine" (no hardware apis involved), so far as scummvm is concerned it's a 2D game like any other [01:54] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [01:54] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:56] Makes sense [02:00] ST (~ScottT@2403-5800-5100-e01-94a5-12a6-75bb-9915.ip6.aussiebb.net) joined #scummvm. [02:00] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [02:04] FWIW: Cruise for a Corpse also does software only 3D rendering of the player. Though in it's case it's pretty primitive by today's standards [02:17] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [02:37] DominusExult (~dominus@port-92-196-103-116.dynamic.as20676.net) joined #scummvm. [02:37] DominusExult (~dominus@port-92-196-103-116.dynamic.as20676.net) left irc: Changing host [02:37] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [02:41] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [02:41] Nick change: DominusExult -> Dominus [02:43] Also: is there a plug-in for UHS for ScummVM? Would be a neat feature [03:02] Universal Hint System?? [03:02] Minor query #2: I'm guessing the reason the SVM interface is low-res on devbuilds is to reduce filesize? By all means, correct me if I'm interpreting this wrong. [03:03] yeah, the Universal Hint System. Theres an open source Java based reader system, but its not been updated since 2009 [03:04] i'm just thrilled someone remembers what that is! [03:12] ldevulder_ (~ldevulder@89-86-19-242.abo.bbox.fr) joined #scummvm. [03:14] Also, assuming I were to procure copies of Bud Tucker and Touchι somewhere down the line (and once I have enough money), how does the Tools GUI handle these particular games; do I select the entire game folder, or do I have to just select one V###, OBJ, or WAV file in order for the interface to autodetect these two? [03:15] ldevulder (~ldevulder@176.177.110.185) left irc: Ping timeout: 240 seconds [03:30] [scummvm] dreammaster pushed 7 new commits to master: https://git.io/JvTlm [03:40] i remember uhs. [03:40] heck, i even wrote a guide for them [03:40] and my own reader for the files too. [03:42] uhs has a nice setup. i kinda stole it for my smart guides project. [03:47] travis-ci (~travis-ci@ec2-18-207-190-145.compute-1.amazonaws.com) joined #scummvm. [03:47] scummvm/scummvm#11571 (master - a8d802f : Paul Gilbert): The build was broken. [03:47] Change view : https://github.com/scummvm/scummvm/compare/2ca83c071553...a8d802f17dfd [03:47] Build details : https://travis-ci.org/scummvm/scummvm/builds/638259035 [03:47] travis-ci (travis-ci@ec2-18-207-190-145.compute-1.amazonaws.com) left #scummvm. [03:51] Port build status changed with a8d802f1: Failure: master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-amigaos4, master-mingw-w32, master-openpandora, master-ios, master-3ds, master-dingux, master-ps3, master-gp2xwiz, master-gp2x, master-android_arm64, master-ios7, master-osx_intel, master-android_x86, master-switch, [03:51] master-mingw-w64, master-min [03:51] gw-w64-cplusplus11, master-debian-x86_64, master-psp2, master-webos [04:03] scummvm/master 690b18a dreammaster: TITANIC: Standardized camera mover classes as motion control [04:03] scummvm/master 0280ca2 dreammaster: TITANIC: Clarifying auto movers as flight managers [04:03] scummvm/master da3c742 dreammaster: TITANIC: Better naming for CFlightManagerBase fields [04:03] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvT8k [04:03] scummvm/master 2ce0f34 dreammaster: TITANIC: gcc compilation fix [04:21] travis-ci (~travis-ci@ec2-34-238-164-247.compute-1.amazonaws.com) joined #scummvm. [04:21] scummvm/scummvm#11572 (master - 2ce0f34 : Paul Gilbert): The build was fixed. [04:21] Change view : https://github.com/scummvm/scummvm/compare/a8d802f17dfd...2ce0f347ad34 [04:21] Build details : https://travis-ci.org/scummvm/scummvm/builds/638265476 [04:21] travis-ci (travis-ci@ec2-34-238-164-247.compute-1.amazonaws.com) left #scummvm. [05:08] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 268 seconds [05:13] JohnnyonFlame (~quassel@187.3.224.235) left irc: Read error: Connection reset by peer [05:28] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [05:33] VonGuard (sid17526@gateway/web/irccloud.com/x-impdjjbwbvjblsid) left irc: Read error: Connection reset by peer [05:33] VonGuard (sid17526@gateway/web/irccloud.com/x-bnglbksaercdypzz) joined #scummvm. [05:44] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Ping timeout: 265 seconds [05:45] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [06:08] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [06:29] Port build status changed with 2ce0f347: Success: master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-amigaos4, master-mingw-w32, master-openpandora, master-ios, master-3ds, master-dingux, master-ps3, master-gp2xwiz, master-gp2x, master-android_arm64, master-ios7, master-osx_intel, master-android_x86, master-switch, [06:29] master-mingw-w64, master-min [06:29] gw-w64-cplusplus11, master-debian-x86_64, master-psp2, master-webos. Nice work, all ports built fine now [06:29] eriktorbjorn (~d91tan@213-65-60-100-no2480.tbcn.telia.com) left irc: Quit: Leaving. [06:51] Scummette (~Scummette@roberta.scummvm.net) left irc: Ping timeout: 252 seconds [06:55] Scummette (~Scummette@roberta.scummvm.net) joined #scummvm. 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[08:34] [scummvm] sev- pushed 5 new commits to branch-2-1: https://git.io/JvTut [08:34] scummvm/branch-2-1 f3990e2 ccawley2011: GPH/OPENPANDORA: Remove global variable BUTTON_STATE_L [08:34] scummvm/branch-2-1 d7d0aa8 ccawley2011: GPH/OPENPANDORA: Move ToggleTapMode() into the event manager [08:34] scummvm/branch-2-1 0088241 ccawley2011: GPH/OPENPANDORA: Remove unnecessary stat() calls [09:04] Nick change: ldevulder_ -> ldevulder [09:14] ny00123 (~ny00123@5.102.239.60) left irc: Remote host closed the connection [09:14] ny00123 (~ny00123@5.102.239.60) joined #scummvm. [09:20] Begasus (~begasus@ptr-4qba4ebxeq6cqca22rw.18120a2.ip6.access.telenet.be) left irc: Ping timeout: 252 seconds [09:32] Begasus (~begasus@d54C05BEA.access.telenet.be) joined #scummvm. 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[14:23] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvTKn [14:23] scummvm/master 148e258 BenCastricum: I18N: Update translation (Dutch) [14:55] girafe (~girafe@lfbn-gre-1-225-202.w90-112.abo.wanadoo.fr) joined #scummvm. [15:23] [scummvm] sev- pushed 3 new commits to master: https://git.io/JvT6h [15:23] scummvm/master 8cb378a sev-: DIRECTOR: LINGO: Proper code generation for 'set of menuItem of menu ' [15:23] scummvm/master 1e4ccfb sev-: DIRECTOR: LINGO: Implement putting things into chunk expressions [15:23] scummvm/master 0728d91 sev-: DIRECTOR: LINGO: Added tests for chunk expressions [16:06] JohnnyonFlame (~quassel@187.3.224.235) left irc: Read error: Connection reset by peer [16:27] ajax16384 (~User@109.60.130.33) joined #scummvm. [16:27] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:32] [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/JvTXE [16:32] scummvm/branch-2-1 353e1b5 sev-: NEWS: Update with the latest backports [17:05] JohnnyonFlame (~quassel@187.3.224.235) joined #scummvm. [17:19] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) joined #scummvm. [17:19] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [17:29] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [17:35] ajax16384 (~User@109.60.130.33) joined #scummvm. [17:35] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [17:36] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [17:41] Sorry if it's the wrong place to ask, but how well does Glz/Frotz handle z-machine games at this point? I know it's only in daily builds, but was wondering about the viability of moving from frotz over to it.. especially on iOS. Again, I know iOS is not maintained so ScummVM may not even compile with that engine enabled. [17:42] Pretty well, but only for the non-graphical version 6 games like Arthur, Shogun, etc. I still need to finish version 6 support [17:43] Eh, that's fine for me. Thanks!! [17:43] No problem. [18:05] eriktorbjorn (~d91tan@213-65-60-100-no2480.tbcn.telia.com) joined #scummvm. [18:05] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services. [18:17] Begasus (~begasus@d54C05BEA.access.telenet.be) left irc: Quit: Ex-Chat [18:22] [scummvm] lotharsm pushed 2 new commits to branch-2-1: https://git.io/JvTDF [18:22] scummvm/branch-2-1 6a5c42f lotharsm: NEWS: Fix superfluous list item in MOHAWK [18:22] scummvm/branch-2-1 12ba1c6 lotharsm: NEWS: Update German NEWS file with latest backports from master [18:29] [scummvm] ccawley2011 pushed 1 new commits to branch-2-1: https://git.io/JvTyq [18:29] scummvm/branch-2-1 11d6d2e ccawley2011: NEWS: Add RISC OS-related changes for v2.1.1 [18:52] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [19:01] [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JvTyh [19:01] scummvm/branch-2-1 1b4d748 lotharsm: NEWS: Update German NEWS file [19:12] The 2.1.1 news under Windows currently has "Improvements to Text-to-Speech support.", which is true, but should it be "Added support for Text-to-Speech" since 2.1.0 didn't include it? That's assuming we're including it in this Windows release [19:13] Thanks for the heads up, that's true. [19:13] 2.1.0 didn't include it, I'll add it for 2.1.1 [19:13] but let me do a quick check first [19:13] text-to-speech-voice: HoooOOOoooraaAAy [19:13] πŸ˜‰ [19:21] okay, confirmed. We left it out in 2.1.0 due to problems with the toolchain/building [19:21] but 2.1.1 will have it. [19:21] Let me update the NEWS. [19:23] [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JvTSM [19:23] scummvm/branch-2-1 a030f72 lotharsm: NEWS: Clarify TTS support for Win32 [19:25] done. [19:26] πŸ€– [19:52] okay, time for tagging [19:56] Yeah! [19:57] ship it! [19:59] criezy (~criezy@host86-153-233-9.range86-153.btcentralplus.com) joined #scummvm. [19:59] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [20:02] [scummvm] sev- pushed 2 new commits to branch-2-1-1: https://git.io/JvTHk [20:02] scummvm/branch-2-1-1 3265e3a sev-: RELEASE: This is 2.1.1 [20:02] scummvm/branch-2-1-1 dd1bc99 sev-: DISTS: Generated Code::Blocks and MSVC project files [20:03] [scummvm] sev- pushed 0 new commits to refs/tags/v2.1.1: https://git.io/JvTHt [20:06] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 2.1.1 tagged || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: https://logs.scummvm.org [20:09] YES! \o/ [20:15] SylvainTV (~Sylvain@lfbn-lil-1-491-186.w81-49.abo.wanadoo.fr) joined #scummvm. [20:15] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [20:15] win32 release builds: done πŸ˜› [20:16] someone is proud of their little gentoo box... [20:16] lol [20:16] πŸ˜„ [20:16] haha BUSTED [20:18] you got me [20:35] criezy (~criezy@host86-153-233-9.range86-153.btcentralplus.com) left irc: Quit: criezy [20:40] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Read error: Connection reset by peer [20:40] girafe2 (~girafe@lfbn-gre-1-225-202.w90-112.abo.wanadoo.fr) joined #scummvm. [20:41] girafe (~girafe@lfbn-gre-1-225-202.w90-112.abo.wanadoo.fr) left irc: Ping timeout: 268 seconds [20:42] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [20:46] mail went [20:46] mail came. [20:46] πŸ˜› [20:51] omg [20:51] there were changes to dists/amiga/RM2AG.rexx but not to dists/amiga/RM2AG.rexx.in [20:51] and now they're gone... [20:51] greeeat. [20:51] retag? [20:52] nope [20:52] I'll as Raziel just to replace the file [20:52] this is used only for docs assembly [20:55] ok [20:56] ssh: connect to host www.scummvm.org port 7022: No route to host [20:56] What's wrong? [20:56] I need to access the buildbot to make a psp build. [21:01] [scummvm] sev- pushed 1 new commits to master: https://git.io/JvTQy [21:01] scummvm/master 64a71d4 sev-: AMIGAOS4: Propagated changes from RM2AG.rexx to .in [21:02] I guess I don't need it maybe [21:02] @sev I need access to the FRS to actually upload the binaries - I've lost access ever since we switched away from SF and I've been resorting to self-hosting the binaries and asking you to download them. [21:14] [scummvm] sev- pushed 2 new commits to branch-2-1: https://git.io/JvT7q [21:14] scummvm/branch-2-1 ae36493 sev-: AMIGAOS4: Propagated changes from RM2AG.rexx to .in [21:14] scummvm/branch-2-1 c53afbd sev-: RELEASE: This is 2.1.2pre [21:14] @rsn8887 I pmed you [21:18] [scummvm] tsoliman pushed 1 new commits to branch-2-1-0: https://git.io/JvT70 [21:18] scummvm/branch-2-1-0 62377cb tsoliman: MAEMO: Update debian/changelog [21:18] [scummvm] tsoliman pushed 1 new commits to branch-2-1: https://git.io/JvT7E [21:18] scummvm/branch-2-1 103b1c4 tsoliman: MAEMO: Update debian/changelog [21:19] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [21:30] @rsn, try default port [21:57] Scummette (~Scummette@roberta.scummvm.net) left irc: Ping timeout: 252 seconds [21:59] Scummette (~Scummette@roberta.scummvm.net) joined #scummvm. [22:00] Tried default too. rootfather is taking care of it for me. Also, I think I might not even need buildbot access, but better to be safe. [22:20] spookypeanut (~spookypea@scummvm/undead/spookypeanut) left irc: Ping timeout: 265 seconds [22:44] cd (~cd@unaffiliated/cd) left irc: Quit: cd [23:40] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JvTNo [23:40] scummvm/master 12fd8cd athrxx: KYRA: (LOK) - fix AdLib sound glitch (bug #11303) [23:41] <_athrxx> So, does it still make sense to commit things into 2.1? [00:00] --- Sat Jan 18 2020