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[01:36] <grogbot> <PurpleMoustache> So I have a dumb question: with Blade Runner using Voxels, does this open up the possibility of games with limited 3D becoming supported in ScummVM?
[01:38] <grogbot> <SupSuper> only software 3D
[01:39] <grogbot> <SupSuper> blade runner does all its 3D "in-engine" (no hardware apis involved), so far as scummvm is concerned it's a 2D game like any other
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[01:56] <grogbot> <PurpleMoustache> Makes sense
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[02:04] <dreammaster> FWIW: Cruise for a Corpse also does software only 3D rendering of the player. Though in it's case it's pretty primitive by today's standards
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[02:43] <grogbot> <PurpleMoustache> Also: is there a plug-in for UHS for ScummVM? Would be a neat feature
[03:02] <grogbot> <sluicebox> Universal Hint System??
[03:02] <grogbot> <Shockwave_S08> Minor query #2: I'm guessing the reason the SVM interface is low-res on devbuilds is to reduce filesize? By all means, correct me if I'm interpreting this wrong.
[03:03] <grogbot> <PurpleMoustache> yeah, the Universal Hint System. Theres an open source Java based reader system, but its not been updated since 2009
[03:04] <grogbot> <sluicebox> i'm just thrilled someone remembers what that is!
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[03:30] <Scummette> [scummvm] dreammaster pushed 7 new commits to master: https://git.io/JvTlm
[03:40] <grogbot> <Henke37> i remember uhs.
[03:40] <grogbot> <Henke37> heck, i even wrote a guide for them
[03:40] <grogbot> <Henke37> and my own reader for the files too.
[03:42] <grogbot> <Henke37> uhs has a nice setup. i kinda stole it for my smart guides project.
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[03:47] <travis-ci> scummvm/scummvm#11571 (master - a8d802f : Paul Gilbert): The build was broken.
[03:47] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/2ca83c071553...a8d802f17dfd
[03:47] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/638259035
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[03:51] <ScummBot> Port build status changed with a8d802f1: Failure: master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-amigaos4, master-mingw-w32, master-openpandora, master-ios, master-3ds, master-dingux, master-ps3, master-gp2xwiz, master-gp2x, master-android_arm64, master-ios7, master-osx_intel, master-android_x86, master-switch,
[03:51] <ScummBot> master-mingw-w64, master-min
[03:51] <ScummBot> gw-w64-cplusplus11, master-debian-x86_64, master-psp2, master-webos
[04:03] <Scummette> scummvm/master 690b18a dreammaster: TITANIC: Standardized camera mover classes as motion control
[04:03] <Scummette> scummvm/master 0280ca2 dreammaster: TITANIC: Clarifying auto movers as flight managers
[04:03] <Scummette> scummvm/master da3c742 dreammaster: TITANIC: Better naming for CFlightManagerBase fields
[04:03] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvT8k
[04:03] <Scummette> scummvm/master 2ce0f34 dreammaster: TITANIC: gcc compilation fix
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[04:21] <travis-ci> scummvm/scummvm#11572 (master - 2ce0f34 : Paul Gilbert): The build was fixed.
[04:21] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/a8d802f17dfd...2ce0f347ad34
[04:21] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/638265476
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[06:29] <ScummBot> Port build status changed with 2ce0f347: Success: master-wii, master-psp, master-pspfull, master-gamecube, master-android_arm, master-osx_x64, master-amigaos4, master-mingw-w32, master-openpandora, master-ios, master-3ds, master-dingux, master-ps3, master-gp2xwiz, master-gp2x, master-android_arm64, master-ios7, master-osx_intel, master-android_x86, master-switch,
[06:29] <ScummBot> master-mingw-w64, master-min
[06:29] <ScummBot> gw-w64-cplusplus11, master-debian-x86_64, master-psp2, master-webos. Nice work, all ports built fine now
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[08:34] <Scummette> [scummvm] sev- pushed 5 new commits to branch-2-1: https://git.io/JvTut
[08:34] <Scummette> scummvm/branch-2-1 f3990e2 ccawley2011: GPH/OPENPANDORA: Remove global variable BUTTON_STATE_L
[08:34] <Scummette> scummvm/branch-2-1 d7d0aa8 ccawley2011: GPH/OPENPANDORA: Move ToggleTapMode() into the event manager
[08:34] <Scummette> scummvm/branch-2-1 0088241 ccawley2011: GPH/OPENPANDORA: Remove unnecessary stat() calls
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[14:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvTKn
[14:23] <Scummette> scummvm/master 148e258 BenCastricum: I18N: Update translation (Dutch)
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[15:23] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JvT6h
[15:23] <Scummette> scummvm/master 8cb378a sev-: DIRECTOR: LINGO: Proper code generation for 'set <x> of menuItem <y> of menu <z>'
[15:23] <Scummette> scummvm/master 1e4ccfb sev-: DIRECTOR: LINGO: Implement putting things into chunk expressions
[15:23] <Scummette> scummvm/master 0728d91 sev-: DIRECTOR: LINGO: Added tests for chunk expressions
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[16:32] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/JvTXE
[16:32] <Scummette> scummvm/branch-2-1 353e1b5 sev-: NEWS: Update with the latest backports
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[17:41] <grogbot> <Coz> Sorry if it's the wrong place to ask, but how well does Glz/Frotz handle z-machine games at this point? I know it's only in daily builds, but was wondering about the viability of moving from frotz over to it.. especially on iOS. Again, I know iOS is not maintained so ScummVM may not even compile with that engine enabled.
[17:42] <grogbot> <DreamMaster> Pretty well, but only for the non-graphical version 6 games like Arthur, Shogun, etc. I still need to finish version 6 support
[17:43] <grogbot> <Coz> Eh, that's fine for me. Thanks!!
[17:43] <grogbot> <DreamMaster> No problem.
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[18:22] <Scummette> [scummvm] lotharsm pushed 2 new commits to branch-2-1: https://git.io/JvTDF
[18:22] <Scummette> scummvm/branch-2-1 6a5c42f lotharsm: NEWS: Fix superfluous list item in MOHAWK
[18:22] <Scummette> scummvm/branch-2-1 12ba1c6 lotharsm: NEWS: Update German NEWS file with latest backports from master
[18:29] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to branch-2-1: https://git.io/JvTyq
[18:29] <Scummette> scummvm/branch-2-1 11d6d2e ccawley2011: NEWS: Add RISC OS-related changes for v2.1.1
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[19:01] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JvTyh
[19:01] <Scummette> scummvm/branch-2-1 1b4d748 lotharsm: NEWS: Update German NEWS file
[19:12] <grogbot> <sluicebox> The 2.1.1 news under Windows currently has "Improvements to Text-to-Speech support.", which is true, but should it be "Added support for Text-to-Speech" since 2.1.0 didn't include it? That's assuming we're including it in this Windows release
[19:13] <grogbot> <rootfather> Thanks for the heads up, that's true.
[19:13] <grogbot> <rootfather> 2.1.0 didn't include it, I'll add it for 2.1.1
[19:13] <grogbot> <rootfather> but let me do a quick check first
[19:13] <grogbot> <sluicebox> text-to-speech-voice: HoooOOOoooraaAAy
[19:13] <grogbot> <rootfather> 😉
[19:21] <grogbot> <rootfather> okay, confirmed. We left it out in 2.1.0 due to problems with the toolchain/building
[19:21] <grogbot> <rootfather> but 2.1.1 will have it.
[19:21] <grogbot> <rootfather> Let me update the NEWS.
[19:23] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JvTSM
[19:23] <Scummette> scummvm/branch-2-1 a030f72 lotharsm: NEWS: Clarify TTS support for Win32
[19:25] <grogbot> <rootfather> done.
[19:26] <grogbot> <sluicebox> 🤖
[19:52] <grogbot> <sev> okay, time for tagging
[19:56] <grogbot> <rootfather> Yeah!
[19:57] <grogbot> <sluicebox> ship it!
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[20:02] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-1-1: https://git.io/JvTHk
[20:02] <Scummette> scummvm/branch-2-1-1 3265e3a sev-: RELEASE: This is 2.1.1
[20:02] <Scummette> scummvm/branch-2-1-1 dd1bc99 sev-: DISTS: Generated Code::Blocks and MSVC project files
[20:03] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/v2.1.1: https://git.io/JvTHt
[20:06] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 2.1.1 tagged || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: https://logs.scummvm.org
[20:09] <grogbot> <rootfather> YES! \o/
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[20:15] <grogbot> <rootfather> win32 release builds: done 😛
[20:16] <grogbot> <sluicebox> someone is proud of their little gentoo box...
[20:16] <grogbot> <rootfather> lol
[20:16] <grogbot> <rootfather> 😄
[20:16] <grogbot> <sluicebox> haha BUSTED
[20:18] <grogbot> <rootfather> you got me
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[20:46] <grogbot> <sev> mail went
[20:46] <grogbot> <rootfather> mail came.
[20:46] <grogbot> <rootfather> 😛
[20:51] <grogbot> <sev> omg
[20:51] <grogbot> <sev> there were changes to dists/amiga/RM2AG.rexx but not to dists/amiga/RM2AG.rexx.in
[20:51] <grogbot> <sev> and now they're gone...
[20:51] <grogbot> <rootfather> greeeat.
[20:51] <grogbot> <rootfather> retag?
[20:52] <grogbot> <sev> nope
[20:52] <grogbot> <sev> I'll as Raziel just to replace the file
[20:52] <grogbot> <sev> this is used only for docs assembly
[20:55] <grogbot> <rootfather> ok
[20:56] <grogbot> <rsn8887> ssh: connect to host www.scummvm.org port 7022: No route to host
[20:56] <grogbot> <rsn8887> What's wrong?
[20:56] <grogbot> <rsn8887> I need to access the buildbot to make a psp build.
[21:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvTQy
[21:01] <Scummette> scummvm/master 64a71d4 sev-: AMIGAOS4: Propagated changes from RM2AG.rexx to .in
[21:02] <grogbot> <rsn8887> I guess I don't need it maybe
[21:02] <grogbot> <tsoliman> @sev I need access to the FRS to actually upload the binaries - I've lost access ever since we switched away from SF and I've been resorting to self-hosting the binaries and asking you to download them.
[21:14] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-1: https://git.io/JvT7q
[21:14] <Scummette> scummvm/branch-2-1 ae36493 sev-: AMIGAOS4: Propagated changes from RM2AG.rexx to .in
[21:14] <Scummette> scummvm/branch-2-1 c53afbd sev-: RELEASE: This is 2.1.2pre
[21:14] <grogbot> <rootfather> @rsn8887 I pmed you
[21:18] <Scummette> [scummvm] tsoliman pushed 1 new commits to branch-2-1-0: https://git.io/JvT70
[21:18] <Scummette> scummvm/branch-2-1-0 62377cb tsoliman: MAEMO: Update debian/changelog
[21:18] <Scummette> [scummvm] tsoliman pushed 1 new commits to branch-2-1: https://git.io/JvT7E
[21:18] <Scummette> scummvm/branch-2-1 103b1c4 tsoliman: MAEMO: Update debian/changelog
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[21:30] <grogbot> <sev> @rsn, try default port
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[22:00] <grogbot> <rsn8887> Tried default too. rootfather is taking care of it for me. Also, I think I might not even need buildbot access, but better to be safe.
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[23:40] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JvTNo
[23:40] <Scummette> scummvm/master 12fd8cd athrxx: KYRA: (LOK) - fix AdLib sound glitch (bug #11303)
[23:41] <grogbot> <_athrxx> So, does it still make sense to commit things into 2.1?
[00:00] --- Sat Jan 18 2020