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[01:49] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/fjdHC
[01:49] <Scummette> scummvm/master 5c5814d dreammaster: GLK: FROTZ: Only call Glk move cursor for Glk text grid windows
[01:49] <Scummette> scummvm/master 45de582 dreammaster: GLK: FROTZ: Proper pixel precision for V5+
[01:49] <Scummette> scummvm/master a6c5caf dreammaster: GLK: FROTZ: Properly implement os_char_width
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[02:01] <Grogbot> <static> Hello! Does anyone know how to get pixel perfect setting working? No matter what I do I can't quite get the ratio correct. Gabriel knight text for example, never looks even. I tried nightly build with the new "pixel perfect" setting, but it doesn't seem to do it for me.. wondering if maybe I'm missing something.
[02:20] <Grogbot> <sluicebox> i don't know anything about the pixel perfect settings or how that works, but the text in gabriel knight is a sad case, it always looks bad, because it looked bad in the original
[02:21] <Grogbot> <static> Oh I see.. it looks okay in my dosbox, but that might be due to direct3d
[02:21] <Grogbot> <sluicebox> that's because...
[02:21] <Grogbot> <sluicebox> haha and i know this because long ago i reported this as a bug before i knew this...
[02:21] <Grogbot> <static> and wow, I forgot there was a 20th anniversary edition of the game
[02:21] <Grogbot> <sluicebox> the low-resolution mode looked good, which is what happens in dos
[02:22] <Grogbot> <sluicebox> that is, the text was fine, but the rest is low resolution
[02:22] <Grogbot> <static> Hey you're right!
[02:22] <Grogbot> <sluicebox> by default we run it in the high resolution mode that you'd get in windows, so you get better versions of a number of graphics, at the cost of the text being how it was in windows, which was ugly
[02:23] <Grogbot> <sluicebox> i personally think it's worth it to run it in lo-res! i hate that text! :0
[02:23] <Grogbot> <sluicebox> so pick your posion! 🙂
[02:24] <Grogbot> <static> You're absolutely right... thanks @sluicebox !
[02:24] <Grogbot> <sluicebox> i live to serve!
[02:24] <Grogbot> <static> The poor text is not worth it lol
[02:25] <Grogbot> <SupSuper> personally i prefer the lo-res version of most sierra games, when the hi-res was just resized graphics with some fancy portraits and ui ducktaped on top 😛
[02:26] <Grogbot> <static> Agreed.. I see that in KQ6 too
[02:27] <Grogbot> <sluicebox> i was reared on kq6 floppy so i'm partial to lo res there too, but it's pretty cool that you can see the high-res portraits on the cd version in scummvm
[02:27] <Grogbot> <static> Same with me.. kq6 floppy
[02:27] <Grogbot> <sluicebox> 9 Disks 4 Life
[02:27] <Grogbot> <SupSuper> i guess they didn't care about the text since they expected most people to use the fancy new voices
[02:28] <Grogbot> <static> I love scummvm's kq6 because you can do voice+subtitles at the same time. Couldn't in original
[02:28] <Grogbot> <static> or kq5
[02:28] <Grogbot> <sluicebox> yes, that is the best, and entirely the heroic work of m_kiewitz
[02:29] <Grogbot> <static> props!
[02:29] <Grogbot> <static> y'all rock though
[02:30] <Grogbot> <sluicebox> thanks! good luck gk'n! @SupSuper hold all my calls for the rest of the night, i'm going to koreatown
[02:31] <Grogbot> <SupSuper> ye gads
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[04:05] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/fjdQq
[04:05] <Scummette> scummvm/master d78459f digitall: GUI: Fix GCC Compiler Warnings in GUI Theme Parser Code
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[05:08] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjdQz
[05:08] <Scummette> scummvm/master c9811e2 dreammaster: GLK: FROTZ: Erase correct area when switching rooms in Arthur
[05:17] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjdQw
[05:17] <Scummette> scummvm/master fe62841 dreammaster: GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk
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[07:41] <_Tkachov> Q.E.D.: all this time I was building ScummVM with that default libcurl I wanted to get rid of
[07:41] <_Tkachov> now I'm going to find out why when I specify --with-libcurl-prefix it still uses the default one
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[09:21] <_Tkachov> somehow I thought that I was building cacert.pem file into the library, and thus building it from source and replacing the default one with it will solve the problem
[09:21] <_Tkachov> turns out you can only specify hardcoded path to directory/file via libcurl's configure
[09:22] <_Tkachov> which is not really better than passing the same path via corresponding parameter through code
[09:24] <Grogbot> <rootfather> yeah, that's why I switched to libcurl with winssl/schannel for my windows builds
[09:24] <Grogbot> <rootfather> since otherwise providing a crt file is a pita
[09:26] <_Tkachov> I guess we don't have this luxury on android =(
[09:27] <_Tkachov> and openssl doesn't seem to find default certs on the device (I dunno how else it couldn't verify let's encrypt)
[09:27] <Grogbot> <rootfather> yeah sounds to me too that openssl can't find the devices default certstore
[09:49] <Grogbot> <Praetorian> @_Tkachov are you working on maintaining the Android SDL port or the common Android port (or something else)?
[09:50] <_Tkachov> I'm not really working on maintaining, just wanted to build apk with cloud for myself
[09:50] <_Tkachov> but it's common Android port
[09:50] <Grogbot> <Praetorian> Uh, ok then 🙂
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[11:49] <Scummette> [scummvm] ccawley2011 opened pull request #1810: GUI: Check if fullscreen is available at runtime (master...gui-only-fullscreen) https://git.io/fjdNo
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[15:19] <_Tkachov> I've been told that certificates could be built into openssl
[15:20] <_Tkachov> so that's what I'll try soon, may be it'll work
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[16:54] <Grogbot> <Kebabounet> https://www.ebay.fr/itm/INDIANA-JONES-3-Last-Crusade-CDTV-Commodore-Amiga-OVP-boxed-deutsch/264278842700?hash=item3d883f1d4c:g:uOUAAOSwv0tVJD2V heh, wasn't aware of these (there's a Loom CDTV as well)
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[17:36] <Lightkey> You can find all the releases on https://lucasarts.vintagegaming.org/ with covers.
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[18:57] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://git.io/fjFIa
[18:57] <Scummette> scummvm/master 1641bd3 bluegr: STARTREK: Allow lowercase for mission names in console commands
[18:57] <Scummette> scummvm/master d74060e bluegr: STARTREK: Load all kinds of messages, and remove redundant variables
[18:57] <Scummette> scummvm/master 62d1dba bluegr: STARTREK: More explicit definition of text types
[18:59] <Scummette> [scummvm] antoniou79 pushed 4 new commits to master: https://git.io/fjFIw
[18:59] <Scummette> scummvm/master ac40449 antoniou79: BLADERUNNER: Restored - Dino gets clues properly
[18:59] <Scummette> scummvm/master 0aa82a0 antoniou79: BLADERUNNER: Merge code for clues in PS07 original/cut versions
[18:59] <Scummette> scummvm/master 7bcd8af antoniou79: BLADERUNNER: Complete Klein's annoyed behavior
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[19:20] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fjFIA
[19:20] <Scummette> scummvm/master 4d16d31 antoniou79: BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07
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[21:32] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/fjFqe
[21:32] <Scummette> scummvm/master ef00f1d digitall: STARTREK: Fix introduced bug in mission chain loading code
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[00:00] --- Sun Aug 18 2019