[00:29] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [00:33] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 268 seconds [00:33] Nick change: DominusExult -> Dominus [01:06] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [03:10] gsi_ (~gsi@user/gsi) joined #scummvm. [03:13] gsi (~gsi@user/gsi) left irc: Ping timeout: 240 seconds [04:01] _marc` (~marc@2001:9e8:196b:6c00:9973:92c4:3c81:d480) left irc: Ping timeout: 268 seconds [04:14] _marc` (~marc@2001:9e8:197c:1300:e9e8:6156:8da0:ba09) joined #scummvm. [06:06] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 268 seconds [06:10] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [06:55] [discord] Hi. [06:55] [discord] I'm curious about a catalogue of adventure games from my childhood. They were developed by an Israeli studio names Scopes. [06:55] [discord] It seems to me that all of their games use a runtime file called ADVENT.EXE that loads data from advent.000, advent.001 and so on. In later games there is just a small advent.000, presumably as an init to use other files. [06:55] [discord] Is there a good way to check if it's their own in-house engine or preexisting one? [06:56] [discord] Hi. [06:56] [discord] I'm curious about a catalogue of adventure games from my childhood. They were developed during 1993-1997 by an Israeli studio names Scopes. [06:56] [discord] It seems to me that all of their games use a runtime file called ADVENT.EXE that loads data from advent.000, advent.001 and so on. In later games there is just a small advent.000, presumably as an init to use other files. [06:56] [discord] Is there a good way to check if it's their own in-house engine or preexisting one? (edited) [07:02] borosky (~borosky@213.134.185.68) joined #scummvm. [07:10] [discord] It is not great though. I wtill have plans to improve this but... where is my free time? 😦 [07:22] AtleoS (~AtleoS@user/AtleoS) joined #scummvm. [07:59] [discord] Look for strings in `advent.000` and the .exe file [08:00] [discord] Were they graphical adventures or text adventures? [08:03] James|GlideM (~root@90.241.51.36) joined #scummvm. [08:04] [discord] They are graphical point and click. [08:05] James|GlideM (~root@90.241.51.36) left irc: Read error: Connection reset by peer [08:09] _sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [08:09] _sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [08:09] _sev (~sev@scummvm/sev) joined #scummvm. [08:09] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [08:12] [discord] I already did a bit of looking for strings. advent.### have names of game objects in the beginning of each file. [08:15] [discord] advent.exe have mostly generic error massages. copyright for the watcom c compiler. the name of the DOS4GW.EXE extension that it comes with [08:15] [discord] advent.exe have mostly generic error massages. copyright for the watcom c compiler. the name of the DOS4GW.EXE extender that it comes with (edited) [08:15] [discord] I already did a bit of looking for strings. advent.### have names of game objects (edited) [08:25] [discord] There is no reference that I could find to Scopes or the Makhsevet (The parent company). Not in ascii, and I yet to find any Hebrew string. [08:25] [discord] I did a bit of Google. Did you mean "SCOPS" instead of Scopes? [08:26] [discord] https://www.mobygames.com/company/5383/scops-software/games/ [08:26] [discord] Yes. Sorry. this is their logo [08:26] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1230071926903541813/Scoopsoftware.png?ex=6631fcc1&is=661f87c1&hm=9df32c0755177a83eef6818539cd3077acf307764cc27cb0325e282c52f48709& [08:27] [discord] I didn't even remember at first how it was pronounced. [08:28] [discord] Also from what I seems there's no complete consistency on the English names of their games. [08:30] [discord] The Parent company Makhsevet was a major importer of PC games during the 90s and 2000. The games are often credited to them instead of SCOPs [08:31] [discord] The Parent company Makhsevet was a major importer of PC games during the 90s and 2000. The games are often credited to them instead of SCOPS. (edited) [08:31] [discord] it's pretty hard to find info on Makh-Shevet games, even the developers aren't consistently spelled [08:32] [discord] yep. [08:33] [discord] Makh-Shevet created an advengure named "Master of Dimensions". On one screenshot an engine called "MAD Engine" is named [08:33] [discord] Makh-Shevet created an adventure named "Master of Dimensions". On one screenshot an engine called "MAD Engine" is named (edited) [08:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1230073721599950919/image0.jpg?ex=6631fe6c&is=661f896c&hm=f6e9661c6522a0056a4a7f1f1aae6ad3a5c618b8789d3f1311d0628da5ab5a08& [08:34] [discord] But I don't know if that's the name of an engine or company 😁 [08:34] [discord] MAD Engine is mentioned in Master of Dimensions and Armed and Delirious. but indeed, the logos, companies, names, keep changing [08:34] [discord] you're probably better off just digging through the files [08:36] [discord] i did get in touch with some of the programmers a while back but they didn't have anything saved [08:36] [discord] Yes. I see it's was one of their (Makhsevet's) only original games to be sold outside of Israel, and it's has English voice acting. It wasn't developed by scopes though [08:37] [discord] Yes. I see it's was one of their (Makhsevet's) only original games to be sold outside of Israel, and it's has English voice acting. It wasn't developed by scopes. (edited) [08:37] [discord] Yes. I see it's was one of their (Makhsevet's) only original games to be sold outside of Israel, and it's has English voice acting. It wasn't developed by scopes I don't think. (edited) [08:37] [discord] Yes. I see it's was one of their (Makhsevet's) only original games to be sold outside of Israel, and it's has English voice acting. It wasn't developed by scopes. (edited) [08:38] [discord] they all have the same programmers so there's likely some link there: https://www.mobygames.com/person/91211/amit-zohar/ [08:39] [discord] but the DOS and Windows games look completely different, so i would assume different engines [08:40] [discord] and probably in-house [08:41] [discord] It's credited for either M.A.D Engine or Oren Obstblum [08:41] [discord] https://web.archive.org/web/20030213094143/http://www.avcom.co.il/mod/ [08:41] [discord] An exe called "Advent.exe" sounds to me like a generic interpreter [08:50] [discord] Ok. That's intresting. [08:53] [discord] It does have advent.000 but no advent.exe. instead it has wadadvent.exe [08:56] [discord] Windows Version 🙂 [08:58] [discord] Yes! I just figured 😅 It has a "this is a Windows 95 executable" warning in the header. [09:15] [discord] Never mind, there's lot of strings in the executables that I missed. (Because I only used ghidra, and am not very adapt with it) I'll have to look into them. [10:00] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [11:25] _sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [11:25] _sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [11:25] _sev (~sev@scummvm/sev) joined #scummvm. [11:25] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:46] Stevko (~Stevko@2a03:3b40:fe:405::1) joined #scummvm. [12:55] Hello. I installed scummvm on Android (ARMv8a package from scummvm.org website). In options I changed theme to builtin. Now when I click Global Options or Game Options, scummvm closes (disappears). I can still run games. When in game, when I open menu and click options, I get a console with ERROR: Unable to load widget position for 'GlobalConfig_Backend_Container.Container'. Please check [12:55] your theme files for theme 'builtin'!. Is there a way to change the theme back to a working one? This is Android without root, I do not think I can edit any config files directly. [13:02] I do not have any valuable save files, so I just cleaned app data, but it looks like a bug to me. [13:14] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) joined #scummvm. [13:14] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [13:18] [discord] <_lman_> Thats probably a bug introduced by me. I get the same crash in iOS. But when I restart the app the default theme is loaded again. [13:19] [discord] <_lman_> The bug exists on android and iOS [13:20] [discord] <_lman_> So the built-in theme doesnt work currently for those ports [13:24] [scummvm] spleen1981 pushed 1 new commits to master: https://is.gd/tb1PCy [13:24] scummvm/master 42dc7b3 spleen1981: LIBRETRO: add OpenGL support [13:38] [discord] Actually, MAD engine is the label, (as is Scops, bith are subdivisions of Makh-shevet).. the engine is called CRUX and was developed by a company called Giant Steps [13:38] [discord] Actually, MAD engine is the label, (as is Scops, both are subdivisions of Makh-shevet).. the engine is called CRUX and was developed by a company called Giant Steps (edited) [13:42] [discord] most of the DOS games are using another engine called GOS, but Strawberry Magic is DOS veraion of CRUX [13:57] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [13:57] borosky (~borosky@213.134.185.68) joined #scummvm. [14:00] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [14:01] broosky (~borosky@213.134.185.68) joined #scummvm. [14:03] [discord] most of their DOS games are using another engine called GOS, but Strawberry Magic is DOS veraion of CRUX (edited) [14:03] [discord] most of their DOS games are using another engine called GOS, but Strawberry Magic is DOS version of CRUX (edited) [14:44] [discord] Is that bug report public? Because I'm sorry, I didn't understand what you're saying. I'll probably play the game soon, then I know what to look out for. [15:30] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:34] _sev (~sev@scummvm/sev) joined #scummvm. [15:34] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [15:36] _sev (~sev@scummvm/sev) left irc: Client Quit [15:39] _sev (~sev@2a02-a457-5d44-1-d0f8-4fe0-97ce-d571.fixed6.kpn.net) joined #scummvm. [15:39] _sev (~sev@2a02-a457-5d44-1-d0f8-4fe0-97ce-d571.fixed6.kpn.net) left irc: Changing host [15:39] _sev (~sev@scummvm/sev) joined #scummvm. [15:39] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [16:47] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:52] _sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [16:52] _sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [16:52] _sev (~sev@scummvm/sev) joined #scummvm. [16:52] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [17:42] broosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [17:43] borosky (~borosky@213.134.185.68) joined #scummvm. [17:43] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [17:43] borosky (~borosky@213.134.185.68) joined #scummvm. [17:44] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [17:44] broosky (~borosky@213.134.185.68) joined #scummvm. [17:50] [discord] I was hoping to one day work on Strawberry Magic [17:52] [discord] I am also working on it, although my progress is extremely slow🙈😅 [17:53] [discord] I am also working on it, although my progress is very slow🙈😅 (edited) [17:54] broosky (~borosky@213.134.185.68) left irc: Ping timeout: 268 seconds [17:54] zenek (~zenek@213.134.185.68) left irc: Ping timeout: 256 seconds [17:58] borosky (~borosky@213.134.185.68) joined #scummvm. [18:13] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [18:13] broosky (~borosky@213.134.185.68) joined #scummvm. [18:24] zenek (~zenek@213.134.185.68) joined #scummvm. [18:28] [discord] That is a bug in DREAMM when running EFMI, not ScummVM: https://aarongiles.com/dreamm/ [18:28] [discord] i.e. not on our bug tracker. Talk to Aaron 🙂 [18:34] AtleoS (~AtleoS@user/AtleoS) left irc: Ping timeout: 272 seconds [19:03] [discord] <.eriktorbjorn> The DREAMM bugs are on the DREAMM Discord. The problem I had was that Murray and Guybrush were supposed to exchange a couple of lines of dialogue, but one line in the middle wasn't played for whatever reason. [19:03] [discord] I wonder how you figured out the name of the engine? I was not able to find anything [19:04] [discord] (btw is this rather #offtopic ?) [19:06] [discord] (I think it might be appropriate here, as it is targeted for development) there are strings in the executable + splash screens in some of the games [19:07] Strengths (~Strengths@2001:4479:e300:d900:a6a6:9d7b:5681:ea1b) left irc: Remote host closed the connection [19:08] Strengths (~Strengths@2001:4479:e300:d900:36bb:a1bf:f07d:163d) joined #scummvm. [19:17] [discord] Am I overlooking the Discord link on his website? I can't find it [19:18] [discord] <.eriktorbjorn> I'm trying to remember where I found it... [19:21] [discord] The documentation says to e-mail him bug reports 😐 [19:22] [discord] Hm would it maybe an idea to pay attention first on the Windows Version of Master of Dimensions, assuming that it shares some of its code and because it is supposedly easier to reverse engineer? [19:22] [discord] and then just adjust the differences to make it compatible with Strawberry Magic and possibly other titles? [19:24] [discord] The Windows version uses WATCOM as well [19:27] [discord] <.eriktorbjorn> This is where I saw it: https://idlethumbs.social/@aaronsgiles@corteximplant.com/111708134284481606 [19:27] [discord] <.eriktorbjorn> (I can't be bothered to figure out the link to the corteximplant.com site.) [19:35] [scummvm] scemino pushed 1 new commits to master: https://is.gd/sswXcR [19:35] scummvm/master 96b7854 scemino: TWP: Fix cutscene override (bug #15069) [19:47] [scummvm] scemino pushed 1 new commits to master: https://is.gd/ngl51n [19:47] scummvm/master f495f6f scemino: TWP: Fix actor keeping mouth open (bug #15075) [19:56] [discord] Exactly 😉 That's why I was asking if there's a public bug tracker that I just haven't found yet [19:56] [discord] Discord invite link is invalid. Nevermind though, it's okay, I guess he didn't put it on his website for a reason [20:27] ny00123 (~ny00123@2a0d:6fc2:5ac1:800:1de3:9942:b31c:265a) left irc: Quit: Leaving [20:34] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [20:34] Smedles (~quassel@smedley.org) joined #scummvm. [20:37] Smedles (~quassel@smedley.org) left irc: Client Quit [20:38] Smedles (~quassel@smedley.org) joined #scummvm. 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[20:47] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/Irgr3K [20:47] scummvm/master 901aec7 athrxx: KYRA: (LOL) - fix bug no. 15074 [20:47] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/K2Qq1F [20:47] scummvm/master da50b24 : I18N: Update translations templates [20:48] [discord] I was able to generate one, but discord / the server blocked me from sending it here [20:55] [scummvm] scemino pushed 1 new commits to master: https://is.gd/m9ZQAI [20:55] scummvm/master 2c997d2 scemino: TWP: Try to add Switch version (bug #15073) [20:55] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/GkFEJ9 [20:55] scummvm/master 4bc4412 : I18N: Update translation files [21:23] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [21:56] CATS (apic@brezn3.muc.ccc.de) left irc: Ping timeout: 264 seconds [22:08] CATS (apic@brezn3.muc.ccc.de) joined #scummvm. [22:18] broosky (~borosky@213.134.185.68) left irc: Ping timeout: 268 seconds [23:35] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [23:39] AtleoS (~AtleoS@user/AtleoS) joined #scummvm. [00:00] --- Thu Apr 18 2024