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[01:40] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/JUBBr
[01:40] <Scummette> scummvm/master 924466e Timpii: I18N: Update translation (Finnish)
[01:40] <Scummette> scummvm/master 11e0c78 SupSuper: I18N: Update translation (Portuguese (Portugal))
[01:40] <Scummette> scummvm/master 8e6abc8 antoniou79: I18N: Update translation (Greek)
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[03:44] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JUBEE
[03:44] <Scummette> scummvm/master 41f4e6e dreammaster: XEEN: Fix occasional border corruption during fights
[04:53] <eriktorbjorn> SupSuper: Sorry, I have no idea about the Steam release of Phantasmagoria 2.
[04:53] <eriktorbjorn> Oh, antoniou79 already answered that.
[04:58] <eriktorbjorn> Contacting Activision support about it is... tricky. I could either chat with an "ambassador", who isn't even an Activision employee, or I could contact their support in which case I need to specify which game I need help with. For some reason, Phantasmagoria 2 isn't listed so I guess I should pick Ghostbusters instead? ;-)
[05:02] <eriktorbjorn> And it seems I already tried asking them by Facebook long ago: "Unfortunately I don't have additional information. Sorry about that. ^DL"
[05:08] <grogbot> <SupSuper> yeah it's kinda impossible to get this stuff fixed unless you have an inside contact, tech support isn't equipped to deal with it
[05:15] Action: eriktorbjorn sends a "general question" to GOG, because he feels like being a pest about this.
[05:18] <eriktorbjorn> Even though I don't particularly like the game.
[06:12] <grogbot> <antoniou79> Would a solution for this be to compile our own resources file in the way the publisher did but without the issue of the mangled resources, and then release a binary patch on the ScummVM site for it? Or have the tools and process open sourced in the scummvm tools repository?
[06:13] <grogbot> <antoniou79> eriktorbjorn: ^^^
[06:13] <grogbot> <antoniou79> I mean, it's definitely not ScummVM's responsibility to do this, but it would solve the issue once and for all
[06:18] <grogbot> <sluicebox> to me the only question is: has gog ever updated its releases with newer scummvm versions? you can extrapolate from there.
[06:19] <grogbot> <SupSuper> we have version detection right? why not flag those versions as having bad data
[06:20] <eriktorbjorn> sluicebox: I don't know. I think they've updated from DOSBox to ScummVM for some games, but after that...? No idea.
[06:23] <grogbot> <sluicebox> i deeply respect all of you, but i don't know how to square the brilliance that's led to reverse engineering these ancient with "i dunno what gog is serving up"
[06:25] <grogbot> <sluicebox> it's been my experience in SCI-land that you need to obtain what GOG is serving up, diff it against known releases, and figure the score from there
[06:28] <grogbot> <sluicebox> [ that said it's possible i've deeply misunderstood the conversation, and i apologize if so ]
[06:29] <grogbot> <sluicebox> [ hell, i apologize either way ]
[06:39] <grogbot> <antoniou79> I do know that at one point they updated ScummVM version for some titles (eg. LOOM) to 2.0.0
[06:39] <grogbot> <antoniou79> But it seems to be a case by case basis
[06:40] <grogbot> <antoniou79> I know the above because I remember having an issue with a changed path for my old saves and had created a forum thread on our forums asking about it.
[06:42] <grogbot> <antoniou79> But since the problem is in the resource files that GOG (and Steam) (so really the publisher) is serving, then the options we have is to flag the data as SupSuper wrote and/or issue a binary patch or a way to get a proper data archive from people's original CDs
[06:43] <grogbot> <antoniou79> The patch thing is really something I came up with today, offering to discussion as an option.
[06:52] <grogbot> <antoniou79> From the LOOM changelog (via my GOG library)
[06:52] <grogbot> <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/755683329394606120/unknown.png
[06:53] <grogbot> <antoniou79> There is a long running forum thread over at GOG for cataloguing "What was updated" but it is not a comprehensive list, and searching for ScummVM in it, did not produce the expected results (I found no mention of ScummVM being updated albeit it did as shown in my screenshot above)
[06:55] <grogbot> <antoniou79> In the case for Phantasmagoria 2 specifically, the GOG changelog mentions the change from DosBox to ScummVM 2.0 around the time they did the update to LOOM
[06:55] <grogbot> <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/755684175704752209/unknown.png
[06:58] <grogbot> <antoniou79> Some forum sections for specific games also have a sticky about updates / changelog. This is not the case for all games forums unfortunately. This is the sticky thread for Larry Series: https://www.gog.com/forum/leisure_suit_larry_series/changelog
[06:59] <grogbot> <antoniou79> ^^^ which also mentions an update from ScummVM 1.8.0 to 2.0.0 on April 2018
[06:59] <grogbot> <antoniou79> @sluicebox sorry, I'm not sure if that answers your question. Maybe it helps?
[07:05] <grogbot> <antoniou79> They really should have the changelog available publicly in each game's store page -- that would ease the process of keeping track of the current ScummVM build they are using per case.
[07:06] <grogbot> <antoniou79> I see many (and old) community wishlist items (up for voting from GOG members) for this feature, but none of them have really gathered a lot of votes as of now.
[07:20] Nick change: ldevulder_ -> ldevulder
[07:26] <grogbot> <SupSuper> probably doesn't help how often LSL has changed hands 😛
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[08:47] <grogbot> <ZvikaZ> > Would a solution for this be to compile our own archived resources file from the game's CDs, in the way the publisher did but without the issue of the mangled resources, and then release a binary patch on the ScummVM site for it? Or have the tools and process open sourced in the scummvm tools repository? (without of course distributing the whole resources file) @antoniou79 Or maybe, compile that archive - and hand it over to some
[08:47] <grogbot> contact in GOG (maybe someone that cooperated on Blader Runner), and request him to just update the zip file. I know, it might not work. But it might work as well, maybe it's worth trying...
[08:49] <grogbot> <antoniou79> Yeah, we could give it a shot.
[08:49] <grogbot> <antoniou79> I do think the binary patch would be nice to offer as an alternative because it would cover the Steam release too.
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[08:51] <grogbot> <antoniou79> I think binary patches are not grey zone stuff, legally, but I don't really know. (For the translation patches I've worked on, I always distributed a binary patch to avoid potential legal issues)
[08:53] <grogbot> <antoniou79> If anyone gives the resource compilation a go, just let us know here and I (or someone else from the Blade Runner team) could try pinging GOG about it via email.
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[09:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JUBiD
[09:40] <Scummette> scummvm/master 9aa2504 goodoldgeorge: I18N: Update translation (Hungarian)
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[12:35] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JUBHW
[12:35] <Scummette> scummvm/master e751b30 antoniou79: ANDROID: Upgrade to 2.3 version re-using any old configuration file
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[15:06] <Scummette> [scummvm] ccawley2011 opened pull request #2468: GUI: Use RGB cursors on supported platforms (master...rgb-cursors) https://git.io/JUBND
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[16:43] <fedor4ever> Hi! I'm Symbian porter. I need to know is any changes in seeking scummvm's data like fonts, themes etc
[16:44] <fedor4ever> I ask that because my build want start
[16:44] <fedor4ever> Here from error log:
[16:47] <fedor4ever> WARNING: Could not find theme 'scummmodern' falling back to builtin! WARNING: Failed to load localized font 'helvb12-iso-8859-5.bdf'! File <Memory Stream>, line 1: <font id='text_default' file='helvb12.bdf' /><font resolution='y<400' id='text_default' file='clR6x12.bdf' /> Parser error: Error loading Font in theme engine. WARNING: Failed to load theme 'builtin'!
[16:49] <fedor4ever> Scummvm 1.8.1 find and use modern theme
[16:50] <fedor4ever> Problem with 2.2.0 prerelease
[16:50] <grogbot> <rootfather> the name of the current theme is "scummremastered", "scummodern" is still there for nostalgic purposes, but won't include all the features (and it seems that it's broken looking at the error you get)
[16:53] <fedor4ever> And why I got error "failed to load builting theme?"
[16:58] <grogbot> <sev> that is weird
[16:58] <grogbot> <sev> tries branch-2-2
[17:00] <grogbot> <ccawley2011> I can replicate the issue with the builtin theme with the 2.2.0 release build for Windows when the selected language uses an encoding other than ISO-8859-1. Try changing the language in the config file to English.
[17:01] <grogbot> <sev> oh. interestng
[17:02] <grogbot> <sev> yes, I can replicate it too... :/
[17:02] <grogbot> <sev> WARNING: Failed to load localized font 'helvb12-iso-8859-5.bdf'!
[17:02] <grogbot> <sev> that's the real issue
[17:03] <grogbot> <sev> fedor4ever: do you have that warning before the one you showed?
[17:03] <grogbot> <sev> also, most probably, you forgot to copy scummmodern.zip theme file
[17:06] <fedor4ever> A saw that warning with 1.8.1
[17:07] <grogbot> <criezy> The issue with the builtin theme only supporting GUI languages that use iso8859-1 charset is nothing new. I think it has always been the case.
[17:07] <fedor4ever> But all works
[17:08] <fedor4ever> What change in config?
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[17:21] <fedor4ever> Change to English - error log empty
[17:21] <fedor4ever> Nothing
[17:22] <fedor4ever> My ide debugger want see remote agent
[17:23] <fedor4ever> Ide is eclipse modded by Nokia
[17:24] <fedor4ever> Debugger use tcf protocol
[17:27] <fedor4ever> Do has anybody idea how to debug from fresh eclipse? Debug plugin installed?
[17:27] <fedor4ever> .
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[17:32] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JURe6
[17:32] <Scummette> scummvm/master 6906bba antoniou79: ANDROID: Revert chnage for long press AC_BACK handler
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[19:05] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JURUs
[19:05] <Scummette> scummvm/master 168b7ac ccawley2011: DEVTOOLS: Fix crash in convbdf
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[23:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUROY
[23:57] <Scummette> scummvm/master 65e3868 sev-: GUI: Added XML theme setting for overriding the fonts depending on the selected language.
[23:58] <grogbot> <sev> @mduggan now you can add Japanese localization
[00:00] --- Thu Sep 17 2020