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[00:01] <grogbot> <Smash and Crash> Hello, heard about ResidualVM joining ScummVM, so I wanted to try out the new development build on android to see how it runs, when I run Escape Monkey Island, I get an error saying "Could not open shader emi_background.vertex!!"
[00:02] <grogbot> <Smash and Crash> and for the EMI version, I'm using the one I bought off steam
[00:13] <grogbot> <mduggan> I believe that integrating the 3D stuff on android is still pretty much work-in-progress
[00:14] <grogbot> <mduggan> it's one of the harder platforms
[00:15] <grogbot> <Smash and Crash> I see. It's probably going to be a while then
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[03:40] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JTGIC
[03:40] <Scummette> scummvm/master 0da4dcd dreammaster: GLK: COMPREHEND: Split opcode implementation into their own classes
[03:40] <Scummette> scummvm/master 6640aa2 dreammaster: GLK: COMPREHEND: Starting to properly add v2 opcodes
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[07:29] <eriktorbjorn> Hmm... "OpenGL with shaders" seems a bit broken for Grim Fandango. Learn something new every day...
[07:31] <eriktorbjorn> With it, all subtitles are positioned in the upper left corner.
[07:31] <eriktorbjorn> (Except for cutscene subtitles, but I guess those are handled completely separately.)
[07:34] <grogbot> <antoniou79> @Smash and Crash The android port of ResidualVM is currently a separate build-target, named android3d, than the plain ScummVM android port. Since the merge there has been some recent work on it by ccawley2011. I did not have the time to look into it, or test though, so I cannot speak for its state. I suppose at one point we might merge it with the plain port -- if it makes sense (it probably does), but this will not happen for a
[07:34] <grogbot> while. The upcoming ScummVM Android version on the Play Store, within the month if all goes well, will be a version that is before the merger.
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[08:33] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTGKQ
[08:33] <Scummette> scummvm/master 034ff75 sev-: GRIM: Added Brasilian Portuguese GRIM MD5s
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[12:19] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/JTZTd
[12:19] <Scummette> scummvm/master 43b1359 mduggan: ULTIMA8: Add more Crusader animation values to enum
[12:19] <Scummette> scummvm/master 9452852 mduggan: ULTIMA8: Correct Remorse menu music id
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[13:17] <grogbot> <Smash and Crash> I understand. Thanks for the details.
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[14:16] <eriktorbjorn> Ha. Looks like GOG may have fixed that long-standing Phantasmagoria 2 sound bug in their version, when I filed another bug report about not finding any upstreams contact for games and used this issue as an example. (At least the first missing sound clip - the only one I remember off-hand - is there now.)
[14:23] <grogbot> <antoniou79> hurray!
[14:33] <eriktorbjorn> By the way, I just saw a post on the GOG Zork forum saying that Zork: Grand Inquisitor crashes if you try to use the hi-res videos with the 64-bit version. I assume he means the Windows version of ScummVM. Anyone knows if that's true?
[14:35] <grogbot> <sev> eriktorbjorn: that is awesome, about Phantasmagoris 1
[14:36] <eriktorbjorn> I'm writing a passive-aggressive mail back to them, thanking them for fixing this but that I was only using it as an example since they've pointedly ignored that bug for over two years now. :-)
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[15:01] <grogbot> <thoth> The more I've actually interacted with GOG the less happy I am with their approach to keeping games up to date, and general user experience. Especially their "Linux Support".
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[15:06] <Scummette> [scummvm] sev- closed pull request #2511: Symbian: sync with 2.2.0 release. (master...master) https://git.io/JTTDh
[15:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTZuT
[15:06] <Scummette> scummvm/master 6a7340f fedor4ever: SYMBIAN: sync with 2.2.0 release.
[15:06] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-2: https://git.io/JTZum
[15:06] <Scummette> scummvm/branch-2-2 336aa5b fedor4ever: SYMBIAN: sync with 2.2.0 release.
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[15:40] <Scummette> [scummvm] BeWorld2018 opened pull request #2531: MOEPHOS : add (master...master) https://git.io/JTZwY
[15:43] <Scummette> [scummvm] mgerhardy opened pull request #2532: WIP: TWINE: new engine for Little Big Adventure 1 (master...pr/twine) https://git.io/JTZww
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[16:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTZK1
[16:01] <Scummette> scummvm/master 92fcda3 sev-: STARK: Added detection for Hungarian fan-translation.
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[16:46] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JTZyt
[16:46] <Scummette> scummvm/master 70aebac ccawley2011: WII: Add override and final keywords
[17:06] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JTZ9R
[17:06] <Scummette> scummvm/master bfddffd sev-: GRIM: Always detect all games.
[17:06] <Scummette> scummvm/master e0e3e3a sev-: GRIM: Added checksums for Russian EMI
[17:06] <Scummette> scummvm/master 8d9eb6a sev-: GRIM: Add fix for Russian version
[17:11] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTZHk
[17:11] <Scummette> scummvm/master 940b870 antoniou79: ANDROID: Merge ontouch from EditSurfaceView into ScummVMEventsBase
[17:12] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTZHs
[17:12] <Scummette> scummvm/branch-2-2 b3f454c antoniou79: ANDROID: Merge ontouch from EditSurfaceView into ScummVMEventsBase
[17:29] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTZQj
[17:29] <Scummette> scummvm/master 48d6ff8 antoniou79: ANDROID: Set flag to leep screen on
[17:30] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTZ7e
[17:30] <Scummette> scummvm/branch-2-2 fc5e0c8 antoniou79: ANDROID: Set flag to leep screen on
[17:32] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JTZ78
[17:32] <Scummette> scummvm/master 5c255b3 ccawley2011: WIN32: Add override and final keywords
[17:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTZFq
[17:51] <Scummette> scummvm/master 83937af sev-: STARK: Adde detection for another Russian localization. THe game requires more work
[17:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTZFV
[17:54] <Scummette> scummvm/master 1178c55 sev-: STARK: Mark Russian TLJ release as unstable
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[18:17] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTZA7
[18:17] <Scummette> scummvm/master bb38829 aquadran: BACKENDS: drop setDefaultFeatureState() usage, it's not needed
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[18:26] <grogbot> <Mataniko> GPLv3 code is not compatible with GPLv2 correct?
[18:28] <grogbot> <thoth> It kinda is? GPLv2 code has an upgrade clause. So you can combine a v2 and v3 codebase and license the whole thing under v3.
[18:29] <grogbot> <Mataniko> GPL2 is compatible with GPL3 - yes
[18:32] <grogbot> <aquadran> if it has "and later"
[18:46] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTZj0
[18:46] <Scummette> scummvm/master 3f3ad0b antoniou79: ANDROID: Remove keyUp and keyDown overrides from EditSurfaceView
[18:47] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTZja
[18:47] <Scummette> scummvm/branch-2-2 a8fd0dc antoniou79: ANDROID: Remove keyUp and keyDown overrides from EditSurfaceView
[18:53] <grogbot> <sev> @Mataniko why?
[18:56] <grogbot> <Mataniko> curiosity
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[19:23] <grogbot> <sev> I am thinking more and more about switching to GPLv3
[19:23] <grogbot> <sev> but I need a reason for that
[19:23] <grogbot> <sev> e.g. piece of software which code we would need
[19:25] <grogbot> <aquadran> we have some apache 2.0 headers in android port now
[19:25] <grogbot> <madmoose> https://www.eventbrite.com/e/the-secrets-of-monkey-island-30th-anniversary-livestream-tickets-124486302883
[19:26] <Scummette> [scummvm] aquadran closed pull request #2531: MORPHOS : fix somes Warning and glGetString (master...master) https://git.io/JTZwY
[19:26] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTnJz
[19:26] <Scummette> scummvm/master cdc0ad8 BeWorld2018: MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString (#2531)
[19:36] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JTnUS
[19:36] <Scummette> scummvm/master bd52fc3 sev-: GOB: Fix for Russian Woodruff subtitles
[19:36] <Scummette> scummvm/master 49100d1 sev-: NEWS: Mention Gob engine changes
[19:36] <Scummette> scummvm/master 9853351 sev-: NEWS: Mention new engines and their improvements
[19:47] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTnkv
[19:47] <Scummette> scummvm/master e2cd2e6 aquadran: COMMON: Rename Common::Debug to Common::StreamDebug
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[20:48] <Scummette> [scummvm] NMIError opened pull request #2533: MIDI: Add MT-32/GM MidiDriver (master...mididriver-mt32gm) https://git.io/JTnYk
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[21:27] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTnGU
[21:27] <Scummette> scummvm/master eef527e aquadran: STARK: Not dot use ellipsis in text for game.
[21:28] <Scummette> [scummvm] aquadran closed pull request #2530: GUI: Fix #11767 - STARK: The Longest Journey - random text replaced with ... (master...fix-stark-font) https://git.io/JTO2t
[21:44] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTnZX
[21:44] <Scummette> scummvm/master d26f718 aquadran: MYST3: Do dot use ellipsis in text for game.
[21:59] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTncG
[21:59] <Scummette> scummvm/master 87beb98 sev-: GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield
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[22:43] <Scummette> [scummvm] GunnarBirke opened pull request #2534: WINTERMUTE: Add detection entry for german Sunrise version (master...sunrise-detection-entry) https://git.io/JTn8O
[23:23] <Scummette> [scummvm] b-gent opened pull request #2535: DOXYGEN: Further doc updates in high priority files (master...improve_doxygen_in_high_priority_headers) https://git.io/JTnBQ
[23:41] <Scummette> [scummvm] aquadran closed pull request #2534: WINTERMUTE: Add detection entry for german Sunrise version (master...sunrise-detection-entry) https://git.io/JTn8O
[23:41] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTn0q
[23:41] <Scummette> scummvm/master 70d4bbd : WINTERMUTE: Add detection entry for german Sunrise version
[00:00] --- Sat Oct 17 2020