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[00:00] <Grogbot> <sev> https://wiki.scummvm.org/index.php?title=Boot_Params#Monkey_Island_2:_LeChuck.27s_Revenge
[00:00] <Grogbot> <sev> wrong game. https://wiki.scummvm.org/index.php?title=Boot_Params#The_Secret_of_Monkey_Island
[00:01] <Grogbot> <sev> looks like it could be 6666 or 6565
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[01:43] <Grogbot> <Mataniko> @sev i'm trying to capture an animation from MI, i managed to turn off the BG by commenting out the call to drawStrip
[01:43] <Grogbot> <Mataniko> but i want to paint a green background instead
[01:45] <Grogbot> <Mataniko> not sure what these functions are expecting
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[02:03] <Grogbot> <Mataniko> hmm looks like my object draws a black rectangle around it too
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[04:27] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JeocK
[04:27] <Scummette> scummvm/master cc2973f dreammaster: GLK: ARCHETYPE: Fix saving games
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[10:14] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jeolb
[10:14] <Scummette> scummvm/master 4b6cb68 digitall: DM: Fix Missing Default Switch Cases
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[11:33] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jeo8A
[11:33] <Scummette> scummvm/master 129988d digitall: ILLUSIONS: Fix Missing Default Switch Cases
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[12:42] <Grogbot> <Mataniko> any ideas? I want to draw objects with a filled background
[12:47] <Grogbot> <antoniou79> I haven't looked on ScummVM's code for SCUMM for SoMI in a while, but there's the hack-y way to do it. I mean for SoMI there are tools to extract the bg images, which you can then edit (like paint in a single color in your case), then re-import. You simply have to know which "room" you want to change. I've used such tools for the Greek translation so they should work for the task.
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[12:53] <Grogbot> <Mataniko> not a bad idea, if only i could find the room, looked over all of the items
[12:55] <Grogbot> <Mataniko> nm got it
[13:00] <Grogbot> <antoniou79> I think I've marked it for pending for editing - should be room 12.
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[14:51] <Scummette> [scummvm] lotharsm opened pull request #1938: BUILD: Disable updates if no Sparkle implementation is available (master...update-fix-configure) https://git.io/Jeo00
[15:05] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/Jeo0Q
[15:05] <Scummette> scummvm/master 3906d71 athrxx: KYRA: (EOB1) - fix monster random item chance
[15:06] <Scummette> [scummvm] athrxx pushed 1 new commits to branch-2-1: https://git.io/Jeo0d
[15:06] <Scummette> scummvm/branch-2-1 c28abbc athrxx: KYRA: (EOB1) - fix monster random item chance
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[17:15] <Grogbot> <Mataniko> extra extra, read all about it - the hanging monkey on the menu has been fixed
[17:15] <Grogbot> <rootfather> yeah! \o/
[17:16] <Grogbot> <Mataniko> infinite swinging, he never gets tired
[17:16] <Grogbot> <Mataniko> crisp pixels
[17:16] <Grogbot> <Mataniko> the works
[17:17] <Grogbot> <Mataniko> Am I the most productive team member? probably
[17:22] <Grogbot> <rootfather> Has somebody ever tried to add translations for the AppStream metadata? (https://github.com/scummvm/scummvm/blob/master/dists/scummvm.appdata.xml)
[17:23] <Grogbot> <Mataniko> you'll prob need to have it in another format like YAML/JSON for weblate, and transform it to XML for appstream
[17:23] <Grogbot> <rootfather> yikes!
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[17:40] <Scummette> [scummvm] ccawley2011 opened pull request #1939: OPENGL: Ensure surfaces created by saveScreenshot are the right way up (master...opengl-screenshot) https://git.io/JeogO
[17:47] <Grogbot> <antoniou79> @Mataniko if I want the news to show up in Greek (the items that I have translated anyway), what should I edit in the web data? Currently by selecting the Greek language the news articles remain in English.
[17:52] <Grogbot> <Mataniko> make a el folder in data/news and put a copy of .gitignore from the other lang folders
[17:53] <Grogbot> <Mataniko> the script to generate the translated news data for rendering fails because that folder doesn't exist
[17:54] <Grogbot> <antoniou79> ah ok. I will try now
[18:03] <Scummette> [scummvm] ccawley2011 opened pull request #1940: GRIFFON: Replace use of abs() with ABS() (master...griffon-abs) https://git.io/JeogQ
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[18:34] <Grogbot> <rootfather> @antoniou79 looking good 🙂
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[19:15] <Scummette> [scummvm] bgK opened pull request #1941: GUI: Add DropdownButtonWidget and use it in the launcher for mass add (master...gui-dropdown-button) https://git.io/JeoaH
[19:17] <Scummette> [scummvm] bgK opened pull request #1942: GUI: Use a dialog theme layout for the unknown game dialog (master...gui-unknown-game-dialog-layout) https://git.io/Jeoad
[19:38] <Scummette> [scummvm] ccawley2011 closed pull request #1726: GUI: Allow opening the Mass Add dialog on platforms without a physical SHIFT key (master...mobilelauncherdialog) https://git.io/fjKnV
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[19:52] <Scummette> [scummvm] lephilousophe pushed 3 new commits to master: https://git.io/JeoV7
[19:52] <Scummette> scummvm/master 8254524 lephilousophe: CRYOMNI3D: Rewrite path handling to be more agnostic to installation
[19:52] <Scummette> scummvm/master 18ee9fb lephilousophe: CRYOMNI3D: Fix loading links with German Windows version
[19:52] <Scummette> scummvm/master b5de329 lephilousophe: CRYOMNI3D: Don't try to load RENVSBG.HLZ if it doesn't exist
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[23:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeoK9
[23:29] <Scummette> scummvm/master 1b4842f sev-: SCUMM HE: MBC: Hid noisy debug output
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[23:34] <Grogbot> <Mataniko> https://cdn.discordapp.com/attachments/581224061091446795/645406443012489246/20191116_183310.jpg
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[00:00] --- Sun Nov 17 2019