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[10:05] <grogbot> <xesf> I think worst was the ps version of x-files with 4 cds. I found it more annoying to change cds on a console than on pc for some reason 🙂
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[11:37] <Scummette> [scummvm] mduggan pushed 12 new commits to master: https://git.io/Jsl8i
[11:37] <Scummette> scummvm/master 15b265a mduggan: ULTIMA8: Use readSByte to eliminate casts
[11:37] <Scummette> scummvm/master f3eb0a9 mduggan: ULTMA8: JANITORIAL: Remove incorrect commented-out code
[11:37] <Scummette> scummvm/master dce361b mduggan: ULTIMA8: Turn Crusader immediately while moving
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[12:07] <Scummette> [scummvm] wonst719 pushed 1 new commits to master: https://git.io/JslE7
[12:07] <Scummette> scummvm/master 7ac29d2 wonst719: SCUMM: Fix HashMap usage in Korean translation code
[12:14] <grogbot> <jakejakejake1234> Hey there @everyone. I was just wondering, have any of you heard of a game called maniac mansion?
[12:14] <grogbot> <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/843461841137172500/67379-maniac-mansion-amiga-front-cover.jpg
[12:14] <grogbot> <madmoose> It rings a bell.
[12:15] <grogbot> <jakejakejake1234> I'm not surprised if you have not heard of it. It's a very obscure game from the late 80s made by lucasfilm of all people...... lucasfilm makes videos games...... that's odd.... Any way here are some screenshots to give you a feel of what the game is like.
[12:15] <grogbot> <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/843462287116337152/screen-maniac-mansion-orig-entrance.gif
[12:16] <grogbot> <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/843462316791562240/maniac-mansion.gif
[12:18] <grogbot> <jakejakejake1234> The reason that I brought up this game is that I was wondering,dDo you guys think that this game would be compatible with scumm vm? I know it's an old game and all but since it's a point and click there is a chance albiet a little itty bitty one that it would be compatible with scumm?
[12:18] <grogbot> <Khvostik> Do you know what Scumm means, jake?
[12:19] <grogbot> <Khvostik> https://en.wikipedia.org/wiki/SCUMM 🙂
[12:19] <grogbot> <jakejakejake1234> Hm now that I think about it...... maniac mansion...... scumm....... Hmmmm two ms...... could there be connection........ 🤔
[12:21] <grogbot> <jakejakejake1234> Ah you bet me to it @Khvostik. Yes of course I know that the scumm engine was created for maniac mansion...... I was just having a bit of fun that's all. 😁
[12:22] <grogbot> <Khvostik> Oh, sorry. Sarcasm not translates via text 🙂
[12:23] <grogbot> <jakejakejake1234> That's okay, it's impressive that you manged to answer so quickly before I even had a chance to finish. Well done!
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[13:18] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/Jsliy
[13:18] <Scummette> scummvm/master c40477e mduggan: ULTIMA8: Don't pause crusader turn while firing
[13:18] <Scummette> scummvm/master 345537c mduggan: ULTIMA8: Improve test for Crusader slide movements
[15:07] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/Js8v4
[15:07] <Scummette> scummvm/master ada51d0 sev-: SLUDGE: Implement Dissolve transition
[15:07] <Scummette> scummvm/master d359183 sev-: SLUDGE: Implement TV transition
[15:07] <Scummette> scummvm/master d96ac48 sev-: SLUDGE: Implement Blinds transition
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[21:41] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Js4f1
[21:41] <Scummette> scummvm/master 198b37c dreammaster: NUVIE: Added German detection entry
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[23:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Js4Oz
[23:06] <Scummette> scummvm/master cb6a107 bluegr: SCUMM: Limit x-range of selection workaround to Hebrew versions
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[23:53] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/Js4nn
[23:53] <Scummette> scummvm/master 4af2349 sev-: SLUDGE: Implement Snapshotbox transition
[23:53] <Scummette> scummvm/master 7d57888 sev-: SLUDGE: Implement Crossfade transition
[23:53] <Scummette> scummvm/master df762ea sev-: SLUDGE: Cleanup and simplify code
[00:00] --- Mon May 17 2021