[00:32] gsi (~gsi@dynamic-077-190-158-102.77.190.pool.telefonica.de) left irc: Ping timeout: 246 seconds [00:33] gsi (~gsi@77.185.11.191) joined #scummvm. [00:48] Wait, by Zero Punctuation Ben "Yahtzee" Croshaw? [00:49] yes [00:50] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [01:01] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [01:01] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) joined #scummvm. [01:09] Woohoo, Obsidian! :D That's great news OneEightHundred! [01:09] Scummette (~Scummette@al.scummvm.net) left irc: Ping timeout: 248 seconds [01:11] Scummette (~Scummette@al.scummvm.net) joined #scummvm. [01:12] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [01:17] borosky (~borosky@213.134.185.182) left irc: [01:54] Thanks for the help! [01:55] Unfortunately, they use AGS. score version 2.5, which is not supported at all. The games wont even run in ScummVM. [01:56] Ah, darn. I thought they were a little newer than that [02:18] For whoever likes CoMI, here's the intro cutscene as found on a 1996 magazine coverdisc [02:18] https://cdn.discordapp.com/attachments/581224061091446795/986817096170209311/MONKEY3.AVI [03:15] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [03:42] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [03:55] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [04:06] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [04:06] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [04:14] I finished Pegasus Prime. I found one weird thing: whenever I re-visit Sydney after having completed it already, and I use the stun gun on anything, I immediately teleport back to the Pegasus, without any cutscene or anything. It feels like a bug, but it doesnt hinder completion and it might do the same thing in the original game. [04:25] I started Buried in Time and I noticed one thing: pressing CTRL-F5 to bring up the Scumm Menu also sends an F5 keypress to the game, which disables walking animations. Another press of F5 fixed the problem because it re-enabled the walking animations. However, someone who doesnt know this might not realize to press F5 again. [04:33] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/bAOdcq [04:33] scummvm/master 67798f5 lotharsm: I18N: Update GUI translations datafile [05:29] TAS_2012v (~2012@c83-250-6-202.bredband.tele2.se) left irc: Ping timeout: 276 seconds [05:34] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [05:34] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [05:55] Probably worth reporting both of this on the bug tracker. [06:09] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [06:09] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [06:13] Ok, done [06:17] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [06:18] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. 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[09:12] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/onifES [09:12] scummvm/master aa44656 athrxx: KYRA: (LoK/MR) - fix options menu text colors [09:13] [scummvm] athrxx pushed 1 new commits to branch-2-6: https://is.gd/zsUizL [09:13] scummvm/branch-2-6 c34cd88 athrxx: KYRA: (LoK/MR) - fix options menu text colors [09:22] [scummvm] alxpnv pushed 3 new commits to branch-2-6: https://is.gd/qH8fxo [09:22] scummvm/branch-2-6 579d1c2 alxpnv: ASYLUM: add a shortcut to open character inventory [09:22] scummvm/branch-2-6 7e7c464 alxpnv: ASYLUM: implement 'version' command [09:22] scummvm/branch-2-6 225e527 alxpnv: ASYLUM: remove a shortcut to toggle scrolling debug mode [09:28] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/r6tcB8 [09:28] scummvm/master e8e9489 goodoldgeorge: I18N: Update translation (Hungarian) [09:30] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:32] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [09:32] _sev (~sev@scummvm/sev) joined #scummvm. 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[11:48] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:59] [scummvm] sev- closed pull request #3988: DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes (master...master) https://is.gd/DpFd9H [11:59] [scummvm] sev- pushed 4 new commits to master: https://is.gd/jEdbl4 [11:59] scummvm/master 9c5f306 einstein95: DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes [11:59] scummvm/master 2583c5e einstein95: DEVTOOLS: Add flags to mac mode [11:59] scummvm/master 9bd355e einstein95: DEVTOOLS: Simplify data/rsrc padding [12:01] [scummvm] sev- closed pull request #3994: DIRECTOR: LINGO: Implement setting of kTheRect field in CastMember::setField() (master...castRect) https://is.gd/mys4KW [12:01] [scummvm] sev- pushed 1 new commits to master: https://is.gd/XkAguz [12:01] scummvm/master a2a73f3 r41k0u: DIRECTOR: LINGO: Implement setting of kTheRect field in CastMember::setField() [12:23] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:28] _sev (~sev@f196234.upc-f.chello.nl) joined #scummvm. [12:28] _sev (~sev@f196234.upc-f.chello.nl) left irc: Changing host [12:28] _sev (~sev@scummvm/sev) joined #scummvm. [12:28] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [13:24] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [13:33] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [13:58] [scummvm] StableSteady opened pull request #4007: GLK: SCOTT: Add support for C64 games (master...gsoc-scott) https://is.gd/XYeyWW [14:05] Even if it is in the original, if its a bug we can fix it in ScummVM. [14:16] The speedrunners will be mad though [14:35] https://www.speedrun.com/the_journeyman_project_pegasus_prime [14:38] it's one person now... just wait until the scene gets into it. [15:23] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [15:42] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:ed19:fe0:b53f:43f8) joined #scummvm. [15:42] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:46] _sev (~sev@80.56.196.234) joined #scummvm. [15:46] _sev (~sev@80.56.196.234) left irc: Changing host [15:46] _sev (~sev@scummvm/sev) joined #scummvm. [15:46] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [15:57] speachy (~speachy@rockbox/developer/speachy) left irc: Quit: WeeChat 3.5 [16:01] If it is an exploit that exists in the original, then they could be mad. Then again, we have sometimes made them optional enhancements. If its ScummVM-only, then nobody will complain. [16:01] Otherwise, they could demand ScummVM just implement a skip straight to the end option for speedrunning 😁 [16:03] @rsn8887 The website compatibility page lists Pegasus Prime as Good and Buried in Time as Excellent. Should we downgrade BiT to Good and keep PP where it is? [16:04] > Good: Game may have minor issues that do not impact the experience. Games can be played all the way through. > Excellent: Game has no known issues. [16:07] No, mine are very minor issues, and for Pegasus, we don't even know if it happens also in the original game. It doesn't hinder playthrough at all. [16:08] Good to know. So keep BiT where it is at Excellent then? And should we upgrade PP to Excellent but if this is a non-hindering issue? [16:09] (Personally I think the wording of Excellent is rather strong being no known issues, so I would probably classify it as something like no issues the average user would encounter) [16:32] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [16:33] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:34] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) joined #scummvm. [17:33] ccawley2011 (~ccawley20@146.66.56.57) left irc: Ping timeout: 256 seconds [17:33] ccawley2011 (~ccawley20@146.66.56.57) joined #scummvm. [17:33] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:35] I would leave as is. I only played through PP once and am just starting BiT. I think others here, especially the engine devs, have probably played through the games many more times and the rating is based on all that. [17:38] Good to know. A lot of the ratings haven't changed in forever though, especially if the engine devs have moved on. [17:38] I recently upgraded King's Quest II to "Excellent", up from "Good" where it had been since version 0.7.0, since there are no open bugs and I couldn't find any on my playthrough. Which is why I'm asking for updated ratings. [17:40] Which is why I'm asking for updated ratings. No sense in keeping around nearly 20-year-old ratings if they don't reflect their current rating. [17:41] natewrench (~Soce1964@cpe-72-228-153-194.buffalo.res.rr.com) joined #scummvm. 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[19:23] Everything you do to keep classic games playable is awesome [19:58] [scummvm] sev- closed pull request #3965: MTROPOLIS: mTropolis engine (master...mtropolis-rebase) https://is.gd/NIIQPN [19:58] [scummvm] sev- pushed 171 new commits to master: https://is.gd/9SwwW7 [19:58] scummvm/master aa337b4 elasota: MTROPOLIS: Some initial work [19:58] scummvm/master 59aea6e elasota: MTROPOLIS: Add behavior + modifier container loaders [19:58] scummvm/master 4d4588e elasota: MTROPOLIS: More modifiers [19:58] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ouW9tI [19:58] scummvm/master 644c882 : I18N: Update translations templates [20:21] I've just embarked in the challenge of extracting the cg's from I Have No Mouth and I don't know in which channel to ask this question so here it goes: Are the Inherit The Earth and I Have No Mouth's file structures exactly the same? [20:22] If so, I presume ITE.RSC = SCREAM.RES, right? [20:31] yes, there are very few differences [20:31] it is the same engine, just later generation of it [20:32] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [20:33] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [20:38] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [20:40] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [20:42] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/31HFdN [20:42] scummvm/master 101e016 Timpii: I18N: Update translation (Finnish) [20:46] Cool! thanks! I'll be reading the docs on the scummvm wiki [20:46] Also, if I have further questions, in which channel should I ask them [20:47] Autobots, merge to become the mighty Mtropolis 🙂 [20:49] [scummvm] athrxx opened pull request #4008: SCI: (SCI1+) - improve channel sound flag handling (master...sci-bugfix) https://is.gd/CsECKI [20:49] [scummvm] criezy pushed 2 new commits to branch-2-6: https://is.gd/IoLETj [20:49] scummvm/branch-2-6 7950f7d criezy: I18N: Update translations template file [20:49] scummvm/branch-2-6 560f5fe criezy: I18N: Merge translation changes from master branch [20:52] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [20:53] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/LuMjrt [20:53] scummvm/branch-2-6 f145c29 criezy: I18N: Update translation (French) [21:00] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. 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[21:31] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:ed19:fe0:b53f:43f8) left irc: Quit: Leaving [21:33] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [21:41] [scummvm] sev- pushed 2 new commits to master: https://is.gd/fzgWep [21:41] scummvm/master f92f51b sev-: DIRECTOR: Fix thickness when drawing tiled QD shapes [21:41] scummvm/master de11c01 sev-: MTROPOLIS: Fix engine module.mk, removed duplicate [21:47] [scummvm] r41k0u opened pull request #4009: DIRECTOR: LINGO: Implement Number of Castmembers STUB in Lingo::getTheEntity() (master...numOfCastMembers) https://is.gd/1qp5vT [21:50] palasso (~palasso@user/palasso) left irc: Read error: Connection reset by peer [21:50] [scummvm] r41k0u opened pull request #4010: DIRECTOR: LINGO: Implement the beepOn property and remove their respective STUBs (master...beepOn) https://is.gd/a9kgHX [22:03] [scummvm] sev- closed pull request #3998: DIRECTOR: LINGO: Implement copyToClipBoard and pasteClipBoardInto STU& (master...clip) https://is.gd/p1IELx [22:03] [scummvm] sev- pushed 1 new commits to master: https://is.gd/jy0UNd [22:03] scummvm/master ec3a741 r41k0u: DIRECTOR: LINGO: Implement copyToClipBoard and pasteClipBoardInto STUBs in Lingo Builtins [22:16] [scummvm] criezy pushed 6 new commits to master: https://is.gd/NHTkC3 [22:16] scummvm/master 5d8c66c criezy: AGS: Implemented debug keys for saving/restoring a game [22:16] scummvm/master 9789a32 criezy: AGS: In BufferedStream skip buffering if reading large chunk at once [22:16] scummvm/master 5f29c6b criezy: AGS: Fixed frame delay was skipped each time the game speed changes [22:20] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. 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[23:07] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 244 seconds [23:07] Nick change: DominusExult -> Dominus [23:07] [scummvm] sev- pushed 2 new commits to master: https://is.gd/EQtV71 [23:07] scummvm/master 83f66c6 sev-: GRAPHICS: MACGUI: Fixed pattern origin calculation [23:07] scummvm/master 38a1cb9 sev-: DIRECTOR: Fix outlined QD sprites with pattern tiles [23:21] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/a7C80c [23:21] scummvm/branch-2-6 24e6f14 sev-: I18N: Update translation (Russian) [23:21] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [23:21] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/3ijyfe [23:21] scummvm/branch-2-6 c8946d9 sev-: I18N: Update translation (Ukrainian) [23:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. 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