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[00:48] <grogbot> <eientei> Wait, by Zero Punctuation Ben "Yahtzee" Croshaw?
[00:49] <grogbot> <SupSuper> yes
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[01:09] <Deledrius> Woohoo, Obsidian! :D That's great news OneEightHundred!
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[01:54] <grogbot> <Thunderforge> Thanks for the help!
[01:55] <grogbot> <Thunderforge> Unfortunately, they use AGS. score version 2.5, which is not supported at all. The games wont even run in ScummVM.
[01:56] <grogbot> <Retrodude> Ah, darn. I thought they were a little newer than that
[02:18] <grogbot> <eientei> For whoever likes CoMI, here's the intro cutscene as found on a 1996 magazine coverdisc
[02:18] <grogbot> <eientei> https://cdn.discordapp.com/attachments/581224061091446795/986817096170209311/MONKEY3.AVI
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[04:14] <grogbot> <rsn8887> I finished Pegasus Prime. I found one weird thing: whenever I re-visit Sydney after having completed it already, and I use the stun gun on anything, I immediately teleport back to the Pegasus, without any cutscene or anything. It feels like a bug, but it doesnt hinder completion and it might do the same thing in the original game.
[04:25] <grogbot> <rsn8887> I started Buried in Time and I noticed one thing: pressing CTRL-F5 to bring up the Scumm Menu also sends an F5 keypress to the game, which disables walking animations. Another press of F5 fixed the problem because it re-enabled the walking animations. However, someone who doesnt know this might not realize to press F5 again.
[04:33] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/bAOdcq
[04:33] <Scummette> scummvm/master 67798f5 lotharsm: I18N: Update GUI translations datafile
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[05:55] <grogbot> <antoniou79> Probably worth reporting both of this on the bug tracker.
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[06:13] <grogbot> <rsn8887> Ok, done
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[07:50] <Scummette> [scummvm] neuromancer pushed 5 new commits to master: https://is.gd/P1rj3a
[07:50] <Scummette> scummvm/master 8360e70 neuromancer: HYPNO: use the correct video when the alarm is activated in boyz
[07:50] <Scummette> scummvm/master 2a6a5f3 neuromancer: HYPNO: fix crash when getting certain territory numbers in boyz
[07:50] <Scummette> scummvm/master c27b3e1 neuromancer: HYPNO: avoid zero division and added some missing videos in boyz
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[09:12] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/onifES
[09:12] <Scummette> scummvm/master aa44656 athrxx: KYRA: (LoK/MR) - fix options menu text colors
[09:13] <Scummette> [scummvm] athrxx pushed 1 new commits to branch-2-6: https://is.gd/zsUizL
[09:13] <Scummette> scummvm/branch-2-6 c34cd88 athrxx: KYRA: (LoK/MR) - fix options menu text colors
[09:22] <Scummette> [scummvm] alxpnv pushed 3 new commits to branch-2-6: https://is.gd/qH8fxo
[09:22] <Scummette> scummvm/branch-2-6 579d1c2 alxpnv: ASYLUM: add a shortcut to open character inventory
[09:22] <Scummette> scummvm/branch-2-6 7e7c464 alxpnv: ASYLUM: implement 'version' command
[09:22] <Scummette> scummvm/branch-2-6 225e527 alxpnv: ASYLUM: remove a shortcut to toggle scrolling debug mode
[09:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/r6tcB8
[09:28] <Scummette> scummvm/master e8e9489 goodoldgeorge: I18N: Update translation (Hungarian)
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[11:59] <Scummette> [scummvm] sev- closed pull request #3988: DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes (master...master) https://is.gd/DpFd9H
[11:59] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/jEdbl4
[11:59] <Scummette> scummvm/master 9c5f306 einstein95: DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes
[11:59] <Scummette> scummvm/master 2583c5e einstein95: DEVTOOLS: Add flags to mac mode
[11:59] <Scummette> scummvm/master 9bd355e einstein95: DEVTOOLS: Simplify data/rsrc padding
[12:01] <Scummette> [scummvm] sev- closed pull request #3994: DIRECTOR: LINGO: Implement setting of kTheRect field in CastMember::setField() (master...castRect) https://is.gd/mys4KW
[12:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/XkAguz
[12:01] <Scummette> scummvm/master a2a73f3 r41k0u: DIRECTOR: LINGO: Implement setting of kTheRect field in CastMember::setField()
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[13:58] <Scummette> [scummvm] StableSteady opened pull request #4007: GLK: SCOTT: Add support for C64 games (master...gsoc-scott) https://is.gd/XYeyWW
[14:05] <grogbot> <Thunderforge> Even if it is in the original, if its a bug we can fix it in ScummVM.
[14:16] <grogbot> <Bluddy> The speedrunners will be mad though
[14:35] <grogbot> <gu3> https://www.speedrun.com/the_journeyman_project_pegasus_prime
[14:38] <grogbot> <Bluddy> it's one person now... just wait until the scene gets into it.
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[16:01] <grogbot> <Thunderforge> If it is an exploit that exists in the original, then they could be mad. Then again, we have sometimes made them optional enhancements. If its ScummVM-only, then nobody will complain.
[16:01] <grogbot> <Thunderforge> Otherwise, they could demand ScummVM just implement a skip straight to the end option for speedrunning 😁
[16:03] <grogbot> <Thunderforge> @rsn8887 The website compatibility page lists Pegasus Prime as Good and Buried in Time as Excellent. Should we downgrade BiT to Good and keep PP where it is?
[16:04] <grogbot> <Thunderforge> > Good: Game may have minor issues that do not impact the experience. Games can be played all the way through. > Excellent: Game has no known issues.
[16:07] <grogbot> <rsn8887> No, mine are very minor issues, and for Pegasus, we don't even know if it happens also in the original game. It doesn't hinder playthrough at all.
[16:08] <grogbot> <Thunderforge> Good to know. So keep BiT where it is at Excellent then? And should we upgrade PP to Excellent but if this is a non-hindering issue?
[16:09] <grogbot> <Thunderforge> (Personally I think the wording of Excellent is rather strong being no known issues, so I would probably classify it as something like no issues the average user would encounter)
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[17:35] <grogbot> <rsn8887> I would leave as is. I only played through PP once and am just starting BiT. I think others here, especially the engine devs, have probably played through the games many more times and the rating is based on all that.
[17:38] <grogbot> <Thunderforge> Good to know. A lot of the ratings haven't changed in forever though, especially if the engine devs have moved on.
[17:38] <grogbot> <Thunderforge> I recently upgraded King's Quest II to "Excellent", up from "Good" where it had been since version 0.7.0, since there are no open bugs and I couldn't find any on my playthrough. Which is why I'm asking for updated ratings.
[17:40] <grogbot> <Thunderforge> Which is why I'm asking for updated ratings. No sense in keeping around nearly 20-year-old ratings if they don't reflect their current rating.
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[19:23] <grogbot> <Quinn (they/them) 🇬🇧> Everything you do to keep classic games playable is awesome
[19:58] <Scummette> [scummvm] sev- closed pull request #3965: MTROPOLIS: mTropolis engine (master...mtropolis-rebase) https://is.gd/NIIQPN
[19:58] <Scummette> [scummvm] sev- pushed 171 new commits to master: https://is.gd/9SwwW7
[19:58] <Scummette> scummvm/master aa337b4 elasota: MTROPOLIS: Some initial work
[19:58] <Scummette> scummvm/master 59aea6e elasota: MTROPOLIS: Add behavior + modifier container loaders
[19:58] <Scummette> scummvm/master 4d4588e elasota: MTROPOLIS: More modifiers
[19:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ouW9tI
[19:58] <Scummette> scummvm/master 644c882 : I18N: Update translations templates
[20:21] <grogbot> <Rocco> I've just embarked in the challenge of extracting the cg's from I Have No Mouth and I don't know in which channel to ask this question so here it goes: Are the Inherit The Earth and I Have No Mouth's file structures exactly the same?
[20:22] <grogbot> <Rocco> If so, I presume ITE.RSC = SCREAM.RES, right?
[20:31] <grogbot> <sev> yes, there are very few differences
[20:31] <grogbot> <sev> it is the same engine, just later generation of it
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[20:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/31HFdN
[20:42] <Scummette> scummvm/master 101e016 Timpii: I18N: Update translation (Finnish)
[20:46] <grogbot> <Rocco> Cool! thanks! I'll be reading the docs on the scummvm wiki
[20:46] <grogbot> <Rocco> Also, if I have further questions, in which channel should I ask them
[20:47] <grogbot> <DreamMaster> Autobots, merge to become the mighty Mtropolis 🙂
[20:49] <Scummette> [scummvm] athrxx opened pull request #4008: SCI: (SCI1+) - improve channel sound flag handling (master...sci-bugfix) https://is.gd/CsECKI
[20:49] <Scummette> [scummvm] criezy pushed 2 new commits to branch-2-6: https://is.gd/IoLETj
[20:49] <Scummette> scummvm/branch-2-6 7950f7d criezy: I18N: Update translations template file
[20:49] <Scummette> scummvm/branch-2-6 560f5fe criezy: I18N: Merge translation changes from master branch
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[20:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/LuMjrt
[20:53] <Scummette> scummvm/branch-2-6 f145c29 criezy: I18N: Update translation (French)
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[21:41] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/fzgWep
[21:41] <Scummette> scummvm/master f92f51b sev-: DIRECTOR: Fix thickness when drawing tiled QD shapes
[21:41] <Scummette> scummvm/master de11c01 sev-: MTROPOLIS: Fix engine module.mk, removed duplicate
[21:47] <Scummette> [scummvm] r41k0u opened pull request #4009: DIRECTOR: LINGO: Implement Number of Castmembers STUB in Lingo::getTheEntity() (master...numOfCastMembers) https://is.gd/1qp5vT
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[21:50] <Scummette> [scummvm] r41k0u opened pull request #4010: DIRECTOR: LINGO: Implement the beepOn property and remove their respective STUBs (master...beepOn) https://is.gd/a9kgHX
[22:03] <Scummette> [scummvm] sev- closed pull request #3998: DIRECTOR: LINGO: Implement copyToClipBoard and pasteClipBoardInto STU& (master...clip) https://is.gd/p1IELx
[22:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/jy0UNd
[22:03] <Scummette> scummvm/master ec3a741 r41k0u: DIRECTOR: LINGO: Implement copyToClipBoard and pasteClipBoardInto STUBs in Lingo Builtins
[22:16] <Scummette> [scummvm] criezy pushed 6 new commits to master: https://is.gd/NHTkC3
[22:16] <Scummette> scummvm/master 5d8c66c criezy: AGS: Implemented debug keys for saving/restoring a game
[22:16] <Scummette> scummvm/master 9789a32 criezy: AGS: In BufferedStream skip buffering if reading large chunk at once
[22:16] <Scummette> scummvm/master 5f29c6b criezy: AGS: Fixed frame delay was skipped each time the game speed changes
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[23:07] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/EQtV71
[23:07] <Scummette> scummvm/master 83f66c6 sev-: GRAPHICS: MACGUI: Fixed pattern origin calculation
[23:07] <Scummette> scummvm/master 38a1cb9 sev-: DIRECTOR: Fix outlined QD sprites with pattern tiles
[23:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/a7C80c
[23:21] <Scummette> scummvm/branch-2-6 24e6f14 sev-: I18N: Update translation (Russian)
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[23:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/3ijyfe
[23:21] <Scummette> scummvm/branch-2-6 c8946d9 sev-: I18N: Update translation (Ukrainian)
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[00:00] --- Fri Jun 17 2022