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[01:25] Action: grogbot [discord] <TheBigCore> feels dumb for not realizing ScummVM also runs RPGs.
[01:25] <grogbot> [discord] <TheBigCore> /me thought ScummVM only ran adventure games.
[01:26] <grogbot> [discord] <TheBigCore> *thought ScummVM only ran adventure games.* (edited)
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[02:05] <grogbot> [discord] <TheBigCore> Put-Put Goes to ScummVM
[02:11] <grogbot> [discord] <TheBigCore> Per <https://wiki.scummvm.org/index.php/Lands_of_Lore>, what program is needed to extract the files and directories from `GAME.DAT`? Something like 7-Zip?
[03:32] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/HUmGAd
[03:32] <Scummette> scummvm/master 147b794 OMGPizzaGuy: ULTIMA8: Cleanup of FadedBlit and MarkedBlit
[03:45] <grogbot> [discord] <eientei> Yes
[03:46] <grogbot> [discord] <eientei> `GAME.DAT` is just a renamed ISO
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[04:31] <ScummBot> Build [#9004](https://buildbot.scummvm.org/#/builders/43/builds/9004) of `master-debian-i686` completed successfully.
[04:34] <ScummBot> Build [#9002](https://buildbot.scummvm.org/#/builders/60/builds/9002) of `master-debian-x86-64` completed successfully.
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[05:51] <grogbot> [discord] <sev____> Global Options -> Audio. Preferred device: AdLib emulator AdLib emulator: DOSBox emulator
[05:52] <grogbot> [discord] <sev____> however, there still could be differences because we properly implemented Miles Sound System for the HE games
[05:52] <grogbot> [discord] <sev____> e.g. ealier, our music was rendered incorrectly
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[07:11] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/Z3NQxn
[07:11] <Scummette> scummvm/master e6a1f79 neuromancer: FREESCAPE: correctly handle game binary variables
[07:11] <Scummette> scummvm/master d1e522b neuromancer: FREESCAPE: stop the clock when game is paused
[07:35] <grogbot> [discord] <antoniou79> Steam has the Windows version of the Putt Putt game. It kind of always sounds the same to me, regardless of the Adlib emulator option. It sounds different from the music in the video. It also is kind of low volume but not affected by the midi gain setting.
[07:39] <ScummBot> Build [#8051](https://buildbot.scummvm.org/#/builders/34/builds/8051) of `fetch-master` completed successfully.
[07:47] <grogbot> [discord] <bosca_bo> The Windows version has digital audio, what you are hearing is low fidelity a recording of the Adlib version
[07:53] <grogbot> [discord] <antoniou79> I guess the volume issue is related to this old bug? <https://bugs.scummvm.org/ticket/1946> . It sounds more complex than I thought it would be. But I think (have to retest when I go home) the music slider does affect volume of Adlib music now. It's just that even at max it still sounds low
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[08:04] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/bDJJkS
[08:04] <Scummette> scummvm/master 7216251 neuromancer: FREESCAPE: use safer types when comparing bits
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[08:10] <grogbot> [discord] <antoniou79> Yes. Music volume does affect the music level (Windows version, with Adlib) in this case. It doesn't go too loud when maxed, but it's probably acceptable as is
[08:16] <grogbot> [discord] <bosca_bo> Music volume does affect music level, because as I said the Windows version doesn't use MIDI, so the volume value is actually affecting the digital audio output, and not the MIDI volume 🙂
[08:20] <grogbot> [discord] <bosca_bo> The thing with adlib is that we shouldn't even have separate volume controls for music and sfx in the first place
[08:22] <grogbot> [discord] <bosca_bo> The SCUMM layer which is handling Adlib sounds is only sending sound ids to the player, and IIRC it doesn't appear to make distinction between music and sfx after a certain point in the code path
[08:25] <grogbot> [discord] <bosca_bo> my opinion is that we should only have a single volume slider for the adlib engine, when it is active
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[08:48] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/HfJZ5V
[08:48] <Scummette> scummvm/master 06052c7 AndywinXp: SCUMM: Use "compat" param when checking for heap saves in loadState()
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[09:10] <grogbot> [discord] <antoniou79> I see, thank you for the explanation
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[12:13] <grogbot> [discord] <patrickjfurlong> Thanks!
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[13:26] <grogbot> [discord] <patrickjfurlong> Thanks for that - got the game running and the CD audio extracted. But it all plays in the wrong order!
[13:41] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/5bGBb0
[13:41] <Scummette> scummvm/master 9b259a1 marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[13:41] <Scummette> scummvm/master 06f48bd VAN-Gluon: I18N: Update translation (Japanese)
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[14:30] <grogbot> [discord] <patrickjfurlong> Doesn't matter - it's working in the right order now..
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[16:07] <grogbot> [discord] <.eriktorbjorn> I hear you can also use the remastered Putt-Put Goes to the Moon soundtrack as a replacement? I.e. this one: https://thefatmanandteamfat.bandcamp.com/album/putt-putt-goes-to-the-moon-remastered-soundtrack
[16:09] <grogbot> [discord] <.eriktorbjorn> I didn't realize this one's supposed to come out on Steam. I wonder if it'll work in ScummVM: https://www.youtube.com/watch?v=iUWU1v3zvEE
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[21:58] <Scummette> [scummvm] OMGPizzaGuy pushed 2 new commits to master: https://is.gd/YYCzma
[21:58] <Scummette> scummvm/master bd32dc0 OMGPizzaGuy: ULTIMA8: Move paint invisible back to a separate loop to improve speed
[21:58] <Scummette> scummvm/master 20ae3b7 OMGPizzaGuy: ULTIMA8: Clean up fillBlended
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[23:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Fz0VfI
[23:41] <Scummette> scummvm/master da5bf33 xaviu: I18N: Update translation (Catalan)
[00:00] --- Sat Sep 16 2023