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[01:49] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JudaM
[01:49] <Scummette> scummvm/master 6dea8fd dreammaster: AGS: Fix crash in Time Gentelmen Please
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[01:56] <Scummette> [scummvm] dreammaster closed pull request #3361: AGS: Only load ttf font as outline for ttf font (master...agsFixLoadingWrongFontForTTFFontOutline) https://git.io/JuKOy
[01:56] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JudVS
[01:56] <Scummette> scummvm/master d561d86 antoniou79: AGS: Only load ttf font as outline for ttf font
[05:26] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JuFnh
[05:26] <Scummette> scummvm/master 36f5fe9 dreammaster: AGS: Revert load ttf font as outline for ttf font
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[06:25] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JuFgx
[06:25] <Scummette> scummvm/master dc3919b neuromancer: PRIVATE: optimized palette composition for PS3
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[08:49] <grogbot> <eientei> Do we support AGI resource patching? The broken PICTURE.16 in that one SQ2 Amiga is only "broken" by missing a total of 6 bytes at the beginning and end (start: insert F1 F3, end: replace last FF with F7 83 5E 00 FF
[10:29] <grogbot> <sev> @eientei there are no facilities for it like in SCI, but it is completely fine to patch those on loading
[10:31] <grogbot> <sev> for that you would need to insert your patch in the loadResource() in the relevant loader class
[10:32] <grogbot> <sev> or even loadVolRes()
[13:40] <grogbot> <Henke37> is there still a need for cached plugin managers?
[13:49] <grogbot> <Henke37> that is, a version that loads all plugins at start and never unloads them
[13:49] <grogbot> <Henke37> as opposed to what you'd expect on platform that need plugins where they are only loaded when a game needs it.
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[14:49] <Scummette> [scummvm] antoniou79 opened pull request #3369: COMMON: Add error for unsupported manual save slot (master...addBadSaveslotErrorMsg) https://git.io/JuNwt
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[15:58] <Scummette> [scummvm] mgerhardy pushed 9 new commits to master: https://git.io/JuNd5
[15:58] <Scummette> scummvm/master fa259c8 mgerhardy: TWINE: fixed movie info loading for lba2
[15:58] <Scummette> scummvm/master cde4a27 mgerhardy: TWINE: support TwineResource in Parser class
[15:58] <Scummette> scummvm/master 1587e87 mgerhardy: TWINE: prepare holomap code to work with other surfaces and images
[15:58] <Scummette> [scummvm] mgerhardy opened pull request #3370: BASE: added --list-records command line option (master...pr/eventrecorder-list-records) https://git.io/JuNFT
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[16:09] <Scummette> [scummvm] bluegr closed pull request #3315: Groovie2: WIP for 11th Hour and TLC Support (master...groovie2) https://git.io/JEu8n
[16:09] <Scummette> [scummvm] bluegr pushed 52 new commits to master: https://git.io/JuNNC
[16:09] <Scummette> scummvm/master b5e62ff Alphard-o: GROOVIE: Update game detection. Add TLC-DE and engine can differ between each game
[16:09] <Scummette> scummvm/master 46ebbe8 Alphard-o: GROOVIE: Support of TLC ROQ video files
[16:09] <Scummette> scummvm/master 1e2c395 Alphard-o: GROOVIE: Add printfunction opcode for V2 engine
[16:18] <Scummette> [scummvm] mgerhardy opened pull request #3371: EVENTRECORDER: don't show the splash screen if event recorder is active (master...pr/eventrecorder-splashscreen) https://git.io/JuNpY
[16:24] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JuNhc
[16:24] <Scummette> scummvm/master 8baac0f bluegr: GROOVIE: Allow loading using the ScummVM load screen in T7G
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[17:26] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JuAmF
[17:26] <Scummette> scummvm/master 858d9cd digitall: PRIVATE: Fix GCC Compiler Warning
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[17:47] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JuA3x
[17:47] <Scummette> scummvm/master 0c9f922 neuromancer: PRIVATE: refactored palette composition for PS3
[17:57] <eriktorbjorn> Henke37: Belated, but in the Hitchhiker's Guide to the Galaxy bable fish puzzle, there are four actions you need to take, and five fish in the dispenser, so it's only a little unfair. (There is a fifth action you can try, but it won't do you any good and the game will tell you "nice try, though". Perhaps that's what you were thinking of?)
[17:58] <grogbot> <Henke37> maybe it's just that i'm missinformed.
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[19:06] <Scummette> [scummvm] rvanlaar pushed 2 new commits to master: https://git.io/JuA2d
[19:06] <Scummette> scummvm/master 898dfcd rvanlaar: DEVTOOLS: COMPANION: Fix masking lower flag bits
[19:06] <Scummette> scummvm/master 45aa7e1 rvanlaar: DEVTOOLS: COMPANION: Remove old comments
[19:07] <Scummette> [scummvm] rvanlaar closed pull request #3311: DEVTOOLS: COMPANION: Fix masking lower bits of flag (master...patch-3) https://git.io/JERon
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[19:55] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JuAX6
[19:55] <Scummette> scummvm/master cbc0d61 bluegr: GROOVIE: Use the ScummVM save/load dialogs for the in-game menu
[19:55] <Scummette> scummvm/master c97f524 bluegr: GROOVIE: Silence bogus warning when using digital music tracks
[19:58] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JuA1U
[20:15] <Scummette> scummvm/master 8f1f61e bluegr: GROOVIE: Fix comments
[20:15] <Scummette> [scummvm] Die4Ever opened pull request #3372: COMMON: logging hashes when starting a game (master...logging-game-start) https://git.io/JuADj
[21:03] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JuAFd
[21:03] <Scummette> scummvm/master 8f3d07b bluegr: GROOVIE: Initial work on UHP. 7/13 mini-tames are currently functional
[21:03] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JuAFx
[21:03] <Scummette> scummvm/master 4770908 digitall: PRIVATE: Fix Another GCC Compiler Warning
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[22:27] <grogbot> <Thunderforge> According to the manual for Buried in Time, key commands are Control + Letter on Windows and Command + Letter on Mac. http://www.thejourneymanproject.com/presto/journeyman2/bit_manual.html
[22:27] <grogbot> <Thunderforge> If you're running the Windows version of the game on the macOS version of ScummVM, which version do we expect to work?
[22:27] <grogbot> <Thunderforge> I'm sure this isn't the first game we've run into this for.
[22:31] <grogbot> <Thunderforge> Right now, the Windows key commands are the only ones that work on macOS, and I'm not sure if that's a bug or expected behavior.
[23:02] <grogbot> <Thunderforge> Well, I just ran a few DOS SCUMM games in macOS ScummVM and that seems to use macOS hotkeys of Command + S. So I guess that's what's supposed to happen.
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