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[00:18] <ScummBot> Port build status changed with eeeaab0e: Success: master-switch, master-ps3, master-mingw-w32
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[01:38] <ScummBot> Port build status changed with e744e47f: Success: master-android_x86_64, master-android_x86, master-android_arm64, master-android_arm_v7aFailure: master-amigaos4, master-psp2full, master-ios, master-openpandora, master-osx_intel, master-psp2, master-caanoo, master-3ds, master-dingux, master-pspfull, master-gp2xwiz, master-osx_x64, master-debian-x86_64,
[01:38] <ScummBot> master-ios7, master-psp, master-swi
[01:38] <ScummBot> tch, master-ps3, master-mingw-w32
[01:38] <Scummette> [scummvm] GeorgeSapkin opened pull request #2530: GUI: Fix #11767 (master...fix-stark-font) https://git.io/JTO2t
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[05:41] <grogbot> <Puunny> latest nightly fixed arm64 crashing but now I get this with trying to launch the longest jw
[05:41] <grogbot> <Puunny> https://cdn.discordapp.com/attachments/581224061091446795/766173955094216714/Screenshot_20201015-014058_ScummVM.jpg
[05:46] <eriktorbjorn> Doesn't that message mean that there are OpenGL features that the engine needs that aren't available?
[05:53] <grogbot> <timofonic> What are those OpenGL capabilities? I wonder if it's specified but the text don't fully show at screen...
[05:57] <eriktorbjorn> I know almost nothing about OpenGL, but in engines/stark/gfx/driver.cpp, the create() function checks if OpenGLContext.shadersSupported is true or not. If it's not, it will print the error message "Your system does not have the required OpenGL capabilities". +
[05:57] <grogbot> <Puunny> and this might be asking a lot since double fine won't update grim fandango on Android and doesn't work anymore for me (android 10)
[05:57] <eriktorbjorn> I guess that flag is set in backends/graphics/opengl/context.cpp
[05:58] <grogbot> <Puunny> will touch screen controls be implemented for grim fandango?
[06:00] <grogbot> <Puunny> I recall at one point residualvm had a smattering of controls on screen, wasn't elegant but it worked ok?
[06:00] <grogbot> <Puunny> regardless thank you guys for all this work keeping my memories accessible 😊
[06:01] <eriktorbjorn> timofonic: Where it says that "GLES2 always has shader support", and otherwise checks for the extensions GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_vertex_shader and GL_ARB_fragment_shader.
[06:02] <grogbot> <aquadran> residualvm android was not ported into scummvm
[06:02] <grogbot> <Puunny> gotcha 👍
[06:04] <eriktorbjorn> I don't know which version of OpenGL that implies.
[06:06] <eriktorbjorn> None of them seem to be listed on https://mesamatrix.net/ so I guess that means they're all pretty old.
[06:11] <grogbot> <SupSuper> shaders were added in opengl 2.0, around 15 years ago
[06:15] <grogbot> <SupSuper> more likely it's just not enabled in the builds yet
[06:16] <eriktorbjorn> Makes sense. When I looked at khronos.org, the highest dependency I found was that one of them was "written against the OpenGL 1.5 Specification".
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[06:30] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOdb
[06:30] <Scummette> scummvm/master 9fb035b aquadran: STARK: Added opengl ifdef gaurds
[06:47] <eriktorbjorn> If I start ScummVM in windowed mode, then press Alt+Enter to switch to fullscreen, then switch back again, ScummVM will still lock the mouse cursor to the window. Apparently because of how SdlWindow::createOrUpdateWindow() works. Is that the intended behaviour?
[06:47] <ScummBot> Port build status changed with 9fb035b1: Success: master-amigaos4
[07:32] <ScummBot> Port build status changed with 9fb035b1: Success: master-psp2full, master-ios, master-openpandora, master-psp2, master-caanoo, master-3ds, master-dingux, master-pspfull, master-osx_x64
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[07:57] <ScummBot> Port build status changed with 9fb035b1: Success: master-debian-x86_64, master-ios7, master-psp, master-switch, master-ps3, master-mingw-w32
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[07:59] <Scummette> [scummvm] aquadran closed pull request #2529: ANDROID3D: Get it working again (master...android3d) https://git.io/JTOYe
[07:59] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JT3vI
[07:59] <Scummette> scummvm/master 3e7948c ccawley2011: ANDROID3D: Get it working again (#2529)
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[10:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT3GB
[10:08] <Scummette> scummvm/master 8a038f1 sev-: STARK: Attempt to fix GP2x compilation
[10:15] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT3ZY
[10:15] <Scummette> scummvm/master 6a306af sev-: STARK: Moved constants to enum from static members, to make OSX compiler happier
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[10:55] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JT3lc
[10:55] <Scummette> scummvm/branch-2-2 6c9a005 ccawley2011: ANDROID: Minor cleanup
[10:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT3lE
[10:57] <Scummette> scummvm/master d89e0a2 sev-: STARK: Help confused compilers with nested classes
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[11:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JT30B
[11:43] <Scummette> scummvm/master 6c9e66e : I18N: Update translation (French)
[11:57] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://git.io/JT3Ep
[11:57] <Scummette> scummvm/master a42188f ccawley2011: SDL: Remove unused variable
[11:57] <Scummette> scummvm/master a24194b ccawley2011: BACKENDS: Add missing function to ModularGraphicsBackend
[12:03] <ScummBot> Port build status changed with d89e0a24: Success: master-osx_intel
[12:09] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT3zd
[12:09] <Scummette> scummvm/master 4f0fa00 sev-: STARK: Mark another set of class vars public
[13:07] <ScummBot> Port build status changed with 4f0fa000: Success: master-gp2xwiz
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[15:26] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JT3hD
[15:39] <Scummette> scummvm/master 4d9ed83 antoniou79: ANDROID: Use a in-app keyboard instead of system
[15:39] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTseX
[15:39] <Scummette> scummvm/branch-2-2 acc8aad antoniou79: ANDROID: Use a in-app keyboard instead of system
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[16:13] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTsT7
[16:13] <Scummette> scummvm/master 4a9b6d1 antoniou79: ANDROID: Use gradle 6.7 and plugin 4.1.0
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[16:16] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTskR
[16:16] <Scummette> scummvm/branch-2-2 7b6c184 antoniou79: ANDROID: Use gradle 6.7 and plugin 4.1.0
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[00:00] --- Fri Oct 16 2020