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[00:10] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/J1TgY
[00:10] <Scummette> scummvm/master 68c4627 lotharsm: NEWS: Mention latest KYRA changes in German NEWS file
[00:11] <ScummBot> Build [#2838](https://buildbot.scummvm.org/#builders/17/builds/2838) of `master-riscos-vfp-2` failed.
[00:35] <ScummBot> Build [#2838](https://buildbot.scummvm.org/#builders/38/builds/2838) of `master-riscos-2` failed.
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[01:03] <ScummBot> Build [#2554](https://buildbot.scummvm.org/#builders/34/builds/2554) of `fetch-master` failed.
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[01:15] <Scummette> [scummvm] mistydemeo opened pull request #3539: DIRECTOR: add more games (master...director_more_games) https://git.io/J1TM8
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[01:26] <Scummette> [scummvm] mistydemeo opened pull request #3540: DIRECTOR: allocate more than 2 audio channels for earlier Director versions (master...director_3_more_than_two_channels) https://git.io/J1Tye
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[01:35] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/J1TSB
[01:35] <Scummette> scummvm/master 5ea371f lotharsm: NEWS: Fix typo in German NEWS file
[01:40] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/J1T9G
[01:40] <Scummette> scummvm/master 5eacbbb athrxx: KYRA: (MR/Chinese) - fix audio menu text glitch
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[01:51] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/J1TQG
[01:51] <Scummette> scummvm/master 5e2032e athrxx: KYRA: (LoK/Japanese/Chinese) - fix font glitch when pressing Esc during logo sequence
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[08:26] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/J1I8i
[08:26] <Scummette> scummvm/master 8fe33fd eriktorbjorn: GUI: Fix memory leak
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[08:40] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/J1Iu5
[08:40] <Scummette> scummvm/master c420983 eriktorbjorn: GUI: Don't leak tray dialogs
[08:43] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/J1IgR
[08:43] <Scummette> scummvm/master c7f4d96 eriktorbjorn: GUI: Fix memory leak
[08:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1IgV
[08:44] <Scummette> scummvm/master 5a6bd5a : I18N: Update translations templates
[08:54] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/J1IKu
[08:54] <Scummette> scummvm/master 1402a78 eriktorbjorn: Revert "GUI: Fix memory leak"
[08:54] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/J1IKw
[08:54] <Scummette> scummvm/master ccae548 : I18N: Update translation files
[08:54] <Scummette> scummvm/master 394af08 : I18N: Update translations templates
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[10:43] <grogbot> <antoniou79> Today I tried adding "Ultima VI" (gog version) to ScummVM (current master 2.6.0git, Windows 10 x64). ScummVM detected the game (standard and enhanced DOS version) but also matched it to a possible Director engine title (?). I got this message on the console: The game in 'Ultima 6\' seems to be an unknown game variant. Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you
[10:43] <grogbot> tried to add and its version, language, etc.: Matched game IDs for the director engine: ypl2-win-tw {"END.EXE", 0, "7d9aade6b4593312f425197536597861", 40112},
[10:44] <grogbot> <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/909757316633624658/scummvm-00009.png
[10:45] <grogbot> <antoniou79> I think one would ignore this, but the gui entry appears to be bugged and it probably is not intentional. The "2 " part of the title.
[11:14] <grogbot> <Henke37> i think i've seen some strangeness with the game detection myself lately. an empty title and then it not finding an engine to run the game. in a build without plugins and with all engines enabled.
[11:21] <grogbot> <antoniou79> So it's likely a charset/font issue.
[11:49] <grogbot> <Henke37> The game I had problems with didn't have any extended characters.
[11:52] <Scummette> [scummvm] alxpnv pushed 1 new commits to master: https://git.io/J1q2o
[11:52] <Scummette> scummvm/master 17b2d03 alxpnv: ASYLUM: fix re-assigning actor mask when using 'scene' command
[11:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1q2H
[11:53] <Scummette> scummvm/master 326387a : I18N: Update translation files
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[12:21] <grogbot> <sev> @antoniou79 first of all, that entry has to have another file, not just "end.exe". The reason is that the filename is way too generic
[12:24] <grogbot> <criezy> Would it not be possible for the fallback detector in the director engine to easily check that the file is actually a director file (as we do in the AGS engine)?
[12:25] <grogbot> <eientei> That entry is from @mstea
[12:26] <grogbot> <eientei> The entry itself is cpp // Only the cutscenes are in Director. // Also, only the original Chinese version uses Director; the // English version doesn't. WINGAME1_l("ypl2", "Cutscene 1", "PASS1.EXE", "dbde91e9fbe6dad229a76a7020a993e9", 1046143, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Cutscene 2", "PASS2.EXE", "46c84f9fc725cc7e89e0c52e5aea552b", 1254663, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Cutscene 3", "PASS3.EXE",
[12:26] <grogbot> "0ee12b196f0ac38705c8cde769136273", 1253461, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Cutscene 4", "PASS4.EXE", "e69b54557917d38fbdb36e927f3fcfcb", 1101831, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Cutscene 5", "PASS5.EXE", "27a4a7c4cf35d79614025fd8988e0df6", 989331, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Cutscene 6", "PASS6.EXE", "eb49dec55e182667a0020eaf6537d4b3", 2258049, Common::ZH_TWN, 403), WINGAME1_l("ypl2", "Ending", "END.EXE",
[12:26] <grogbot> "3e4f99800e0b401d31295726d71f601c", 4772023, Common::ZH_TWN, 403),
[14:20] <grogbot> <sev> @eientei so, then somebody could just combine the two
[14:20] <grogbot> <sev> e.g
[14:21] <grogbot> <sev> C++ WINGAME2_l("ypl2", "Ending", "END.EXE", "3e4f99800e0b401d31295726d71f601c", 4772023, "PASS6.EXE", "eb49dec55e182667a0020eaf6537d4b3", 2258049, Common::ZH_TWN, 403),
[14:21] <grogbot> <sev> @trembyle ?
[15:33] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/J1YRW
[15:33] <Scummette> scummvm/master 9e92ffe athrxx: GUI: make parsing of GUI options more precise
[15:33] <Scummette> scummvm/master 3668453 athrxx: KYRA: fix RiscOS build
[15:43] <ScummBot> Build [#2845](https://buildbot.scummvm.org/#builders/17/builds/2845) of `master-riscos-vfp-2` completed successfully.
[16:03] <ScummBot> Build [#2845](https://buildbot.scummvm.org/#builders/38/builds/2845) of `master-riscos-2` completed successfully.
[16:28] <grogbot> <mstea> Each of those is a standalone file unfortunately.
[16:28] <ScummBot> Build [#2560](https://buildbot.scummvm.org/#builders/34/builds/2560) of `fetch-master` completed successfully.
[16:31] <grogbot> <trembyle> Maybe just detect one of them and the others can be launched with start-movie?
[16:31] <grogbot> <mstea> Yeah thats not a bad idea.
[16:31] <grogbot> <trembyle> Or alternatively, you could detect all of them.
[16:32] <grogbot> <trembyle> That would eliminate conflicts with other engines.
[16:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1Y97
[16:39] <Scummette> scummvm/master b0001ef sev-: BACKENDS: MACOSX: Display OSD messages on the Touchbar
[16:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1Y9b
[16:39] <Scummette> scummvm/master 63a7c2e : I18N: Update translations templates
[16:46] <grogbot> <eientei> Would need a specific entry not done via macro tho
[16:56] <grogbot> <sev> @mstea that changes nothing
[16:56] <grogbot> <sev> we use first file in the entry as the start movies
[16:57] <grogbot> <sev> but I assumed that all of those are present on the same CD. Thus, you're using both files for detection in order to decrease chance of collisions but it will still run
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[17:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1YAn
[17:05] <Scummette> scummvm/master 8658693 sev-: NEWS: Mention recent additions
[17:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1YA8
[17:06] <Scummette> scummvm/master 0444da6 : I18N: Update translation files
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[18:08] <grogbot> <mstea> Theyre on the same directory, yeah. That said, ScummVM uses the entry point to decide what to launch, right? Each of those is a separate standalone movie. But like trembyle suggests there might be another way to pick what to launch.
[18:20] <grogbot> <edo999> For the viz geeks out there, here's the MM NES rom with highlighted data type: * Grey = non SCUMM data (logic, title screen...) * Blue = SCUMM rooms * Yellow = SCUMM roomgfx * Orange = SCUMM sounds * Red = SCUMM scripts * Dark grey = SCUMM sprdata * Green = other SCUMM data * White = 0xff padding
[18:20] <grogbot> <edo999> https://cdn.discordapp.com/attachments/581224061091446795/909872115023491072/rom.png
[18:33] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/J1OZo
[18:33] <Scummette> scummvm/master 8b61030 lotharsm: NEWS: Update German NEWS file
[18:35] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://git.io/J1OnI
[18:35] <Scummette> scummvm/master ed0efdd neuromancer: HYPNO: refactored how difficutly is handled in wet and spider and starte to add levels in spider
[18:35] <Scummette> scummvm/master 44474e8 neuromancer: HYPNO: fixed uninitialized values in ox and oy
[18:36] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/J1OnG
[18:36] <Scummette> scummvm/master 67bbf44 neuromancer: HYPNO: fixed uninitialized values in ox and oy
[18:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1OcU
[18:40] <Scummette> scummvm/master e4a1f6a sev-: Revert "DEVTOOLS: add Mac fonts to gitignore"
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[18:56] <Scummette> [scummvm] orgads opened pull request #3541: GOB: Detect Hebrew fan translation of Gobliins 2 (master...gob2-heb) https://git.io/J1O8L
[18:59] <Scummette> [scummvm] orgads opened pull request #3542: GOB: Fix potential stack overflow (master...gob2-stack-overflow) https://git.io/J1O8P
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[20:46] <Scummette> [scummvm] orgads closed pull request #3541: GOB: Detect Hebrew fan translation of Gobliins 2 (master...gob2-heb) https://git.io/J1O8L
[20:46] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://git.io/J1OXh
[20:46] <Scummette> scummvm/master 4b7126b orgads: GOB: Detect Hebrew fan translation of Gobliins 2
[21:00] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/J1ODn
[21:00] <Scummette> scummvm/master d70d9f3 athrxx: KYRA: (LoK/Traditional Chinese) - add final credits
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[21:40] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/J1O5n
[21:40] <Scummette> scummvm/master 1b64bf8 athrxx: GUI: fix for 9e92ffe (missing code line)
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[22:59] <Scummette> [scummvm] aquadran closed pull request #3368: SCUMM: DiMUSE: New Digital iMUSE Engine (master...DiMUSEv2) https://git.io/Judqh
[22:59] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J13Jw
[22:59] <Scummette> scummvm/master f731cfd AndywinXp: SCUMM: DiMUSE: New Digital iMUSE Engine (#3368)
[22:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J13Jo
[22:59] <Scummette> scummvm/master b9f251e : I18N: Update translations templates
[23:01] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J13Jj
[23:01] <Scummette> scummvm/master 5e4c593 aquadran: NEWS: Mention new digital imuse engine
[23:01] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J13Uv
[23:01] <Scummette> scummvm/master a964b89 : I18N: Update translation files
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[23:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J13kb
[23:19] <Scummette> scummvm/master 1c733b8 IlDucci: I18N: Update translation (Spanish)
[23:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J13kN
[23:19] <Scummette> scummvm/master c96324e VAN-Gluon: I18N: Update translation (Japanese)
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[00:00] --- Tue Nov 16 2021