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[00:07] <grogbot> <CyberAxe> are there no filter options anymore in scummvm? the only thing i get now is "filter graphics" which does horrid bilinear filtering
[00:10] <grogbot> <Henke37> they were lost with the whole residualvm merge i think
[00:10] <grogbot> <Henke37> or some other infrastructure change.
[00:11] <grogbot> <Henke37> it's a known issue.
[00:12] <grogbot> <CyberAxe> ah
[00:33] <Scummette> [scummvm] AndywinXp opened pull request #2622: SCUMM: COMI (Demo): properly handle demo music and transitions (master...master) https://git.io/JksrF
[00:38] <grogbot> <PurpleMoustache> Similarly I believe the 4x scaling option has been dropped for a few main versions now. It definitely used to be there but 3x is the highest option at the moment
[00:39] <Scummette> [scummvm] sluicebox closed pull request #2619: CONFIGURE: Fix TTS detection with Mingw (master...fix-mingw64) https://git.io/Jk3N6
[00:39] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JksoY
[00:39] <Scummette> scummvm/master 3ab12b1 lephilousophe: CONFIGURE: Fix TTS detection with Mingw
[00:39] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/Jksos
[00:39] <Scummette> scummvm/master 20ea229 IlDucci: I18N: Update translation (Spanish)
[00:39] <Scummette> scummvm/master d0af518 Timpii: I18N: Update translation (Finnish)
[00:39] <Scummette> scummvm/master 822cf82 : I18N: Update translation (Portuguese (Brazil))
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[00:49] <grogbot> <criezy> There was never a 4x scaling as far as I remember. Although there were unofficial patches to add it. (for example in https://forums.scummvm.org/viewtopic.php?f=8&t=8340&p=55692 and https://forums.scummvm.org/viewtopic.php?f=1&t=14060).
[00:50] <grogbot> <criezy> Also I have no idea what @Henke37 is speaking about. I am not aware of any graphics options that disappeared with the residualvm merge.
[00:51] <grogbot> <Henke37> yeah, i don't think that's when it was lost
[00:51] <grogbot> <criezy> But what was lost?
[00:52] <grogbot> <CyberAxe> What was lost was there used to be options like kai, sai advmame and so forth from what i remember and normal2 x3 and such
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[00:53] <grogbot> <criezy> There are still all there.
[00:53] <grogbot> <criezy> That's my up to date build:
[00:53] <grogbot> <criezy> https://cdn.discordapp.com/attachments/581224061091446795/777335592542666762/unknown.png
[00:54] <grogbot> <CyberAxe> heh, was looking at the wrong drop downs
[00:56] <grogbot> <criezy> 😁
[00:56] <grogbot> <criezy> That happens to me sometimes.
[00:56] <grogbot> <criezy> Mostly with the audio/MIDI settings.
[00:57] <grogbot> <Khvostik> There are a bunch of confusing for idiot like me sometimes things in scummvm gui too, yea.
[00:58] <grogbot> <SupSuper> there are various unofficial patches with various other scalers and options, which probably muddies things
[00:59] <grogbot> <CyberAxe> I'd checked render and stretch and for some reason i remembered the options being at the bottom (it was like a decade ago i last really used ScummVM) under the other drop downs so didn't think to check graphics mode as i had it on OpenGL Good to know where they are, though I've moved over to using the ScummVM core for RetroArch so i can use my CRT shader with it.
[01:00] <grogbot> <criezy> Yes, shaders would be a great thing to have in ScummVM for the OpenGL graphics mode!
[01:01] <grogbot> <Khvostik> What version of opengl in scummvm?
[01:04] <grogbot> <SupSuper> i think residualvm only requires the minimum to support 3d and glsl. scummvm might be even lower
[01:05] <grogbot> <criezy> I don't really know. I never looked in details at the OpenGL code in ScummVM. Last time I worked with OpenGL was 20 years ago for my work, so my knowledge is stuck at OpenGL 1.2, and I certainly hope that ScummVM is using something more recent.
[01:06] <grogbot> <Khvostik> Okay. Interesting that in some ports of older games there is choise to use like OpenGL 1.2 and 3.2 or something among this lines.
[01:07] <grogbot> <SupSuper> i think there were some hardware shader proposals before, but i think the goal is to make them modular first, since currently they're all hardcoded into the backends, so you'll end up with a mess of "graphics modes"
[01:07] <grogbot> <CyberAxe> 1.2 still supports shaders though, as thats the same version mame uses
[01:08] <grogbot> <CyberAxe> or supports as a minimum at least
[01:10] <grogbot> <Khvostik> Vulkan still will be hard to implemet? 🤔
[01:12] <grogbot> <SupSuper> it would basically be a whole new backend
[01:12] <grogbot> <SupSuper> multiplied by all the 3d games
[01:13] <grogbot> <SupSuper> i think there are conversion libraries out there though, dunno how good they are
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[01:42] <grogbot> <rdeman> hi all. Bit of a n00b question... can I change the audio settings during a game?
[01:42] <grogbot> <rdeman> or do I need to abort the emulator and start all over with different settings
[01:43] <grogbot> <Henke37> you can
[01:43] <grogbot> <SupSuper> depends on the game. some settings can only be changed from the launcher, others can be changed in-game. but you don't have to restart scummvm
[01:45] <grogbot> <rdeman> just ctrl-f5?
[01:50] <grogbot> <criezy> Yes, but save your game before your return to the launcher if you don't want to start all over again.
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[06:44] <Scummette> [scummvm] wonst719 closed pull request #2620: SCUMM: Implement language bundle for Korean fan translation (master...scummvm-kor-feature-scumm-externalstring-2) https://git.io/JksmR
[06:44] <Scummette> [scummvm] wonst719 pushed 1 new commits to master: https://git.io/JkGqq
[06:45] <Scummette> scummvm/master 4f31022 wonst719: SCUMM: Implement language bundle for Korean fan translation (#2620)
[06:45] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JkGqG
[06:45] <Scummette> scummvm/master 184179b goodoldgeorge: I18N: Update translation (Hungarian)
[06:45] <Scummette> scummvm/master 85f2e54 criezy: I18N: Update translations templates
[07:16] <Scummette> [scummvm] BenCastricum opened pull request #2623: SCUMM: Add MD5 for Zak FM-TOWNS Japanese (master...detection_fixes) https://git.io/JkGOV
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[08:33] <Scummette> [scummvm] wonst719 pushed 1 new commits to master: https://git.io/JkGWm
[08:33] <Scummette> scummvm/master 7cfd3fe wonst719: SCUMM: Fix OOB access in CharsetRendererPC::drawBits1Kor()
[08:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkGWn
[08:34] <Scummette> scummvm/master 916b3ea criezy: Update translation files
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[10:25] <Scummette> [scummvm] wonst719 pushed 1 new commits to master: https://git.io/JkG2t
[10:25] <Scummette> scummvm/master 837b94e wonst719: SCUMM: Fix cursor with Korean fan translated Loom
[10:30] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkG2D
[10:30] <Scummette> scummvm/master 0e2195d lotharsm: I18N: Update translation (German)
[11:09] <grogbot> <CyberAxe> anyone know of any utilities to edit scummvm graphics? want to edit the spiffy scene in the "unnofficial talkie version" use the original spiffy image from the box art I've tried scumm editor but it doesn't seem to work with the monkey file
[11:17] <grogbot> <antoniou79> @CyberAxe doesn't the (unofficial) talkie version already add that Spiffy close-up?
[11:18] <grogbot> <antoniou79> http://gratissaugen.de/ultimatetalkies/monkey1.html
[11:18] <grogbot> <CyberAxe> no it added a redrawn brand new version drawn specifically for the SE, plus even if i was to use that version i'd rather decrease the colours to match the rest of the art style
[11:22] <grogbot> <antoniou79> So it's not this one? https://forums.mixnmojo.com/topic/200339-the-secrets-of-monkey-island-30th-anniversary-livestream-with-ron-gilbert/?do=findComment&comment=2788102
[11:25] <grogbot> <CyberAxe> thats the one i was to insert, when i used the utility to make the ut version i ended up with the se verison https://monkeyisland.fandom.com/wiki/Spiffy
[11:27] <grogbot> <antoniou79> In this post it says that you can toggle it (or you could): https://forums.scummvm.org/memberlist.php?mode=viewprofile&u=7976
[11:27] <grogbot> <CyberAxe> i think thats the wrong link, that just sends me to a user profile
[11:28] <grogbot> <antoniou79> fixed
[11:28] <grogbot> <antoniou79> try again
[11:29] <grogbot> <antoniou79> This information is also in the readme of the zip file that LogicDeluxe offers from the site
[11:29] <grogbot> <antoniou79> 3.3 Preferences =============== - CTRL-a toggles narrator mode. - CTRL-p toggles Spiffy mode between "SE based VGA", "EGA scan" and "no closeup". - CTRL-q toggles subtitle mode between "keep original text" and "match voice acting". - Preferences are stored in monkey.cfg, which is loaded automatically whenever a new game is started. - Music volume is saved whenever one of those toggles are used. - Savegames contain their own settings
[11:29] <grogbot> overiding monkey.cfg when loaded, except for music volume.
[11:36] <grogbot> <CyberAxe> ok thanks, will see if i can edit the "EGA Scan" then run the tool again to remake. as the versions i've seen of it that have reconstructed the scene are lacking, though will test their version of it first used the tool quite some time ago so didn't think to look at it again.
[11:38] <grogbot> <antoniou79> LogicDeluxe may be able to help you with more technical details or support. He is active on the mixnmojo forums as far as I know, and also I think I've seen him recently-ish on the ScummVM forums too (probably in the threads about the Ultimate Talkie Editions)
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[12:12] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JkG14
[12:12] <Scummette> scummvm/master 852e9b5 sev-: CONFIGURE: Make MacOS version check more robust
[12:12] <Scummette> scummvm/master 93fcfde sev-: CONFIGURE: Better compatibility with some bash versions
[12:18] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JkGMT
[12:18] <Scummette> scummvm/master 8290ad5 sev-: NEWS: Mention merging in scummkor patches
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[12:20] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JkGMZ
[12:20] <Scummette> scummvm/master 4b43356 sev-: I18N: Update translation (Russian)
[12:20] <Scummette> scummvm/master d45fded sev-: I18N: Update translation (Ukrainian)
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[14:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JkZJ1
[14:50] <Scummette> scummvm/master 281b187 sev-: CONFIGURE: Make Mac version check cross-compilation-friendly
[14:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkZJ9
[14:50] <Scummette> scummvm/master 228806a criezy: Update translation files
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[15:20] <Scummette> [scummvm] phcoder closed pull request #2586: COMMON: Rewrite Encoder and drop dependency on iconv (master...strsquash) https://git.io/JT7KF
[15:20] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://git.io/JkZtz
[15:20] <Scummette> scummvm/master 68a9136 phcoder: COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
[15:20] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkZtV
[15:20] <Scummette> scummvm/master 81be53f criezy: I18N: Update translations templates
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[15:46] <ScummBot> Port build status changed with 281b187d: Failure: master-osx_x64
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[16:10] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JkZsp
[16:10] <Scummette> scummvm/master 023b6fd lephilousophe: CONFIGURE: Don't use bashism in pure shell script
[16:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkZGf
[16:10] <Scummette> scummvm/master 161576b criezy: I18N: Update translation files
[16:36] <ScummBot> Port build status changed with 281b187d: Failure: master-osx_intel
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[17:19] <grogbot> <rzil> @CyberAxe I have created a tool for that, but is not user friendly... (i have used it to insert translated graphics to the ultimate talkie edition so it should work for you)
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[17:36] <ScummBot> Port build status changed with 161576b5: Failure: master-wii
[17:40] <grogbot> <CyberAxe> @rzil i'm fine with non user friendly
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[17:50] <grogbot> <rzil> 👍
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[18:15] <grogbot> <rzil> you'll need to have python 3 installed
[18:21] <grogbot> <CyberAxe> no problem
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[18:28] <grogbot> <rzil> (collecting the steps)
[18:33] <grogbot> <CyberAxe> ok, thanks
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[18:45] <grogbot> <rzil> the tool is available here https://github.com/BLooperZ/nutcracker clone or download the repository and navigate to the same folder put the game files in this folder install dependencies: pip install numpy parse pillow install the tool: pip install -e . extract the images: python -m nutcracker.sputm.pproom MONKEY MONKEY is actually the path, which should include the filename, but without the 000 extension (game file is MONKEY.000, so
[18:45] <grogbot> the path should be just MONKEY) edit MONKEY/IMAGES/LECF_LFLF_0024_ROOM_RMIM_IM00.png (the close up you want to edit) as you wish, you can find the box scan in LECF_LFLF_0013_ROOM_RMIM_IM00.png encode SMAP file from the edited image: python -m nutcracker.sputm.encode_image .\MONKEY\IMAGES\LECF_LFLF_0024_ROOM_RMIM_IM00.png copy the created SMAP file to MONKEY/LECF/LFLF_0024/ROOM/RMIM/IM00/SMAP (you'll nedd to create the folder) in
[18:45] <grogbot> src/nutcracker/sputm/build.py comment the block under "Configuration for HE games" and uncomment the block under "Configuration for SCUMM v5-v6 games" inject the image in the game resource: python -m nutcracker.sputm.build MONKEY --ref MONKEY please let me know if there any problems, and I'll try to assist
[18:45] <Scummette> [scummvm] ccawley2011 opened pull request #2624: ALL: Remove use of "" in Common::U32String constructors (master...u32-empty-strings) https://git.io/JkZ2j
[18:46] <ScummBot> Port build status changed with 161576b5: Failure: master-psp, master-ps3, master-n64
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[19:21] <ScummBot> Port build status changed with 161576b5: Failure: master-gamecube, master-pspfull
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[20:03] <ScummBot> Port build status changed with 161576b5: Success: master-osx_x64Failure: master-dc-serial, master-amigaos4
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[20:30] <ScummBot> Port build status changed with 161576b5: Failure: master-psp2full
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[20:48] <ScummBot> Port build status changed with 161576b5: Failure: master-mingw-w64
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[21:28] <ScummBot> Port build status changed with 161576b5: Success: master-osx_intelFailure: master-mingw-w64-cplusplus11, master-debian-x86_64, master-dc
[21:28] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JkZ16
[21:28] <Scummette> scummvm/master 3dd369e ccawley2011: TEST: Fix compiling with MinGW
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[21:52] <Scummette> [scummvm] SupSuper pushed 2 new commits to master: https://git.io/JkZDL
[21:52] <Scummette> scummvm/master 2af0fdd SupSuper: MSVC: Parallelize building of .asm files
[21:52] <Scummette> scummvm/master 3f1086e SupSuper: MSVC: Parallelize building across projects, speeding up multi-engine builds
[21:55] <ScummBot> Port build status changed with 161576b5: Failure: master-mingw-w32
[22:12] <ScummBot> Port build status changed with 3f1086e0: Success: master-mingw-w64, master-mingw-w64-cplusplus11, master-mingw-w32
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[22:13] <Strangerke> hi guys
[22:13] <clort> sup
[22:26] <grogbot> <rdeman> Hey all. Space Quest II... what is the best version for SummVM?
[22:26] <grogbot> <rdeman> I know Space Quest II has a fan remake... runs on Windows. ('AGS'?)
[22:28] <grogbot> <SupSuper> you can only run the original on ScummVM. the fan remake will not work since it is indeed made in AGS, a separate engine
[22:29] <grogbot> <rdeman> Right. And there is no VGA Remake?
[22:29] <grogbot> <rdeman> (I just finished the VGA Remake of SQ1)
[22:30] <grogbot> <SupSuper> afaik only SQ1, LSL1, PQ1 and KQ1 got VGA remakes
[22:31] <grogbot> <rdeman> OK so this is Infamous Adventures version is the non-official VGA remake since Sierra never actually did a VGA remake
[22:31] <grogbot> <rdeman> got it thanks
[22:31] <grogbot> <SupSuper> oh and QFQ1
[22:32] <grogbot> <SupSuper> yes, sierra only remade the first of every series, so fans tried to cover the gaps
[22:32] <grogbot> <rdeman> cool. haha covid-19 fun.. playing all these games I never managed to finish as a kid
[22:33] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JkZSM
[22:33] <Scummette> scummvm/master ec62b54 ccawley2011: NULL: Always implement OSystem::addSysArchivesToSearchSet()
[22:42] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JkZ9O
[22:42] <Scummette> scummvm/master 421e36a ccawley2011: NULL: Implement getMillis() and delayMillis() on Windows
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[22:58] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://git.io/JkZH3
[22:58] <Scummette> scummvm/master a9fe1d7 phcoder: TEST: Skip CJK tests outside of POSIX
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[23:10] <ScummBot> Port build status changed with a9fe1d7a: Failure: master-mingw-w64, master-mingw-w64-cplusplus11, master-mingw-w32
[23:20] <grogbot> <Mataniko> and KQ1 was a SCI remake, but not VGA
[23:52] <Scummette> [scummvm] phcoder pushed 1 new commits to master: https://git.io/JkZ7M
[23:52] <Scummette> scummvm/master e3ace27 phcoder: TEST: Second attempt at fixing tests
[00:00] --- Mon Nov 16 2020