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[02:53] <scummvm_github> [scummvm] Vhati opened pull request #1395: SCI32: Fix QFG4 talking to absent innkeeper (master...qfg4_absent_innkeeper) https://git.io/fpsOo
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[03:02] <scummvm_github> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/fpsOx
[03:02] <scummvm_github> scummvm/master e5b73b2 Paul Gilbert: GRAPHICS: Add deltax optional parameter to Font drawString U32String version
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[03:25] <scummvm_github> [scummvm] dreammaster opened pull request #1396: ENGINES: Add optional extra configuration entries when creating new targets (master...filename) https://git.io/fps39
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[04:55] <mataniko> dreammaster: i disagree about gaspocket support
[04:55] <mataniko> I don't condone piracy, but the project is also about preservation
[04:55] <mataniko> it's better than having modified versions of the app floating around
[05:04] <dreammaster> I hear what you're saying, but the group's position has historically been to err on the side of caution, to avoid even the appearance of any improprietry.
[05:05] <dreammaster> Given that no-one had chimed in, and the commits in the pull request didn't meet group guidelines anyway, it seemed the best course was to reject the pull request rather than leaving the user hanging with no response
[05:07] <mataniko> I agree on rejecting the PR due to guidelines
[05:08] <mataniko> I'll reply on the PR and maybe the team will chime in
[05:11] <dreammaster> Sounds reasonable
[05:19] <mataniko> tried to be articulate but falling asleep at the keyboard
[05:19] <mataniko> good night
[05:20] <dreammaster> Cya
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[06:31] <scummvm_github> [scummvm] bluegr pushed 1 new commit to master: https://git.io/fps4h
[06:31] <scummvm_github> scummvm/master 0c21b31 Cameron Cawley: CREDITS: Add credits for DM, Prince, Illusions and MutationOfJB (#1394)
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[06:57] <scummvm_github> [scummvm] digitall closed pull request #1392: WIN32: Move the Windows-specific packaging rules into a separate file (master...win32-mk) https://git.io/fpO4L
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[12:38] <mataniko> Strangerke / Strangerke|work you around?
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[13:36] <mataniko> https://www.bitmapbooks.co.uk/collections/all/products/the-art-of-point-click-adventure-games
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[15:52] <Strangerke|work> mataniko: Concerning gaspocket: is it a demo or some kind of alpha full version that appeared on internet recently?
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[16:07] <mataniko> From what I understand, it's a leaked demo of an unreleased HE game
[16:07] <mataniko> meaning it was never meant to be in people hands
[16:12] <Strangerke|work> if it's just a demo it's not a big deal. If it's a shitty alpha, it's another problem
[16:13] <Strangerke|work> You could have a working demo used a couple of times for pre-release advertising
[16:14] <Strangerke|work> For instance, I'm still looking for a demo of the Lilliput engine using far-west graphics, used to advertise about the engine before they decided that far-west is less fun than robin hood...
[16:25] <mataniko> I don't know the exact nature of it
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[19:43] <m_kiewitz> mataniko: I think DJWillis owns that book. I wanted to get it too.
[19:43] <m_kiewitz> I think he said most of the screenshots were made using ScummVM
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[23:19] <scummvm_github> [scummvm] bluegr pushed 1 new commit to master: https://git.io/fpGb6
[23:19] <scummvm_github> scummvm/master 9666043 sluicebox: SCI32: Fix GK1 day 5 snake attack problems (#1374)...
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[00:00] --- Fri Nov 16 2018