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[00:01] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/lBAwxJ
[00:01] <Scummette> scummvm/master 5e03f7a sluicebox: SCI: Fix LONGBOW Amiga when saving peasant woman
[00:01] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/lqyLEp
[00:01] <Scummette> scummvm/master 97f379a : I18N: Update translation files
[00:04] <grogbot> <Thunderforge> It's kind of weird that the only Humongous Entertainment games that GOG.com has are the Pajama Sam games. You'd think it they would sell them all, just like Steam does.
[00:09] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/FeMfwE
[00:09] <Scummette> scummvm/master 4284ca5 dreammaster: ULTIMA: NUVIE: Fix spelling of view.cpp
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[03:33] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Jhr4JE
[03:33] <Scummette> scummvm/master ca2798c dreammaster: GLK: Added detection entries
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[06:37] <grogbot> <antoniou79> Hello! Based on the discussion on this forum thread https://forums.scummvm.org/viewtopic.php?t=16585&sid=9874a0baaf3522f4bc403fce6b3f9d12 and the subsequent bug ticket https://bugs.scummvm.org/ticket/13483 it looks like the entry in engines/scumm/detection_tables.h should be changed from: { "farm", "farm", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, to { "farm", "The Farm", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0
[06:37] <grogbot> },
[06:39] <grogbot> <antoniou79> According to git blame, the entry was introduced to support a Dutch Mac version of Let's Explore the Farm https://github.com/scummvm/scummvm/commit/2e497bb9f83d0435e88bcd283b636c4e2c9043e3
[06:40] <grogbot> <antoniou79> Does anyone own this version? Are the files in it, use the "farm" pattern or the "The Farm" pattern?
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[09:45] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/5OyLyR
[09:45] <Scummette> scummvm/master 4e63692 antoniou79: BLADERUNNER: For 2x scaled VQA v2 videos fill last row and column
[09:53] <Scummette> [scummvm] raziel- opened pull request #3883: TONY: Remove hack in sound.cpp (AmigaOS4) (master...patch-1) https://is.gd/0R1chm
[10:08] <Scummette> [scummvm] bluegr closed pull request #3883: TONY: Remove hack in sound.cpp (AmigaOS4) (master...patch-1) https://is.gd/0R1chm
[10:08] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/1bgR6t
[10:08] <Scummette> scummvm/master 9ba4d97 raziel-: TONY: Remove hack for AmigaOS4
[10:11] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://is.gd/PvaTct
[10:11] <Scummette> scummvm/master 4034ab2 orgads: SCUMM: Use true/false for bool member
[10:16] <Scummette> [scummvm] bluegr closed pull request #3724: GUI: auto shorten label for Options buttons (master...gui-ButtonWidgetAutoRes) https://is.gd/ypWEsg
[10:16] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/GVHmZm
[10:16] <Scummette> scummvm/master 2296af6 Die4Ever: GUI: Move the lowres string handling logic inside the button widgets
[10:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7TR5KH
[10:16] <Scummette> scummvm/master f78a68e : I18N: Update translations templates
[10:17] <grogbot> <sev> I do have it and it is indeed using FARM.HE0
[10:17] <grogbot> <sev> so, changing that detection entry would break it
[10:18] <grogbot> <sev> thus, instead of changing that line, a new line as shown above has to be added
[10:26] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://is.gd/IbdfU0
[10:26] <Scummette> scummvm/master d53da9b lotharsm: NEWS: Update German NEWS file
[10:26] <Scummette> scummvm/master d4295d8 lotharsm: I18N: Update GUI translations datafile
[10:26] <grogbot> <antoniou79> @sev Should the existing line also be changed to show "Common::NL_NLD" instead of "UNK_LANG" or we don't want to limit that?
[10:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/gS72Cl
[10:27] <Scummette> scummvm/master a6b50af : I18N: Update translation files
[10:31] <grogbot> <sev> Yes, good idea
[10:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/I4x93X
[10:31] <Scummette> scummvm/master 0136d18 lotharsm: I18N: Update translation (German)
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[10:44] <grogbot> <antoniou79> I will prepare a PR in a few minutes, when I am back to my PC
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[11:31] <grogbot> <eriktorbjorn> Does anyone have any further thoughts about https://bugs.scummvm.org/ticket/13425 ? Unless the missing graphics are embedded elsewhere, I'm not sure there's much we can do?
[11:56] <grogbot> <Thunderforge> If they truly are missing, I don't suppose it's possible to embed just the missing graphics in ScummVM?
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[12:03] <grogbot> <Thunderforge> A new feature on the website: when you go into the game info page, it now lists GOG.com and Steam store links, if available. Several dozen games have them already and many more will be added in the coming days.
[12:03] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/975367784047460352/Loom_Availability.png
[12:03] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/975367886048735232/unknown.png
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[12:05] <grogbot> <rootfather> Embedding game datafiles into ScummVM itself is pretty much impossible due to the copyright situation - this would involve distributing game files which is not allowed unless we have permission from the IP holders
[12:06] <grogbot> <Thunderforge> Got it, so no adding the missing animation files for Pajama Sam if they aren't there, even if it's just a few of them.
[12:06] <grogbot> <rootfather> Unfortunately yes
[12:07] <grogbot> <Thunderforge> Are we sure it's actually missing? The bug report at https://bugs.scummvm.org/ticket/13425 says that the working version is HE 99 and the broken version is HE 100. If you run the game files from the broken version of HE 99, does that work?
[12:13] <grogbot> <eriktorbjorn> The HE 99 version works for me in ScummVM.
[12:13] <grogbot> <eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/975370234607312906/scummvm-pajama1-00000.png
[12:13] <grogbot> <rootfather> Maybe it's just a packaging issue?
[12:15] <grogbot> <eriktorbjorn> The HE 100 version does not. But according to one of the comments, it looks like this with the original interpreter as well. (I only have the Steam version of HE 100, which doesn't include the original interpreter.)
[12:15] <grogbot> <eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/975370788909748274/scummvm-pajama-win-00000.png
[12:17] <grogbot> <eriktorbjorn> Apparently it's trying to draw the objects in the HE 100 version, but can't find them in that part of the resources.
[12:21] <grogbot> <athrxx> Would be cool if people would test their things before selling them
[12:26] <grogbot> <Thunderforge> Is it possible to use the HE 100 data files in the HE 99 interpreter? If so, that would indicate that it's not a missing animation, it's a bug in the original interpreter.
[12:27] <grogbot> <Thunderforge> Maybe that doesn't actually work, but I'm just trying to isolate the issue.
[12:34] <grogbot> <eriktorbjorn> I assumed there were differences between the versions.
[12:35] <grogbot> <eriktorbjorn> Which version was the Original interpreter.png screenshot in the bug report from, by the way?
[12:38] <grogbot> <Thunderforge> A YouTube Let's Play 😅
[12:39] <grogbot> <Thunderforge> I didn't have the original, but I knew it was wrong from how I used to play the Mac original interpreter, so I just needed a quick demonstration of how it was supposed to look.
[12:42] <grogbot> <Thunderforge> I didn't realize this would turn into such a big mess.
[12:43] <grogbot> <eriktorbjorn> Ah. I did try the HE 99 version in a Mac emulator just to see if the credits scrolling was correct (it was), and I'm almost certain the graphics worked fine there.
[12:52] <grogbot> <eriktorbjorn> Anyway, I don't know enough about the resource format to say if the graphics are simply missing from the HE 100 version, or if they were included in the wrong place.
[12:52] <Scummette> [scummvm] antoniou79 opened pull request #3884: SCUMM: Add Explore the Farm Mac version to detection (master...addExploreTheFarmMacVersion) https://is.gd/iMXerf
[12:53] <grogbot> <eriktorbjorn> I think someone mentioned that there was an even more recent version, but if so I don't have it.
[13:02] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/7gijdw
[13:02] <Scummette> scummvm/master 315c3bc athrxx: COMMON: (AD) - add more file names to graylist
[13:14] <grogbot> <rzil> I think I can check. which room is it?
[13:15] <grogbot> <eriktorbjorn> According to the last comment, "room 58" in the debug console takes you to the cutscene.
[13:26] <Scummette> [scummvm] bluegr closed pull request #3857: SCUMM: Add Hebrew support for MM (master...patch-3) https://is.gd/4kGSFq
[13:26] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/WN05fq
[13:26] <Scummette> scummvm/master fe64272 ShaharAriel: SCUMM: Add RTL support for MM
[13:26] <Scummette> scummvm/master 404071d ShaharAriel: SCUMM: Add zak and MM Hebrew preposition
[13:26] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Wa2j76
[13:26] <Scummette> scummvm/master c2b2929 : I18N: Update translations templates
[13:57] <Scummette> [scummvm] AndywinXp opened pull request #3885: DIRECTOR: Add detection for Wolfgang the Cyberwolf (Director 4.04) (master...detectionDir) https://is.gd/QNIZXD
[14:26] <grogbot> <eientei> @eriktorbjorn btw the interpreter that comes with v100 gives it's version as he90 according to the properties of the exe. I'm not sure it's against the rules to share interpreter executables so I can upload the one I have for you if you want
[14:51] <grogbot> <rootfather> In any case, sharing files for debugging purposes must be done privately, please no links to any uploads directly in this channel
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[16:20] <grogbot> <rzil> @eriktorbjorn number of resources and size of each resource are the same in both AKOS/AWIZ... but AWIZ have different indices on HE0 file (471-479 in HE99, 469-477 in HE100) (AKOS have same indices in both 1138-1153)
[16:21] <grogbot> <rzil> I will try comparing the script to see if the resource loading part includes this change in indices
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[16:40] <Scummette> [scummvm] AndywinXp closed pull request #3885: DIRECTOR: Add detection for Wolfgang the Cyberwolf (Director 4.04) (master...detectionDir) https://is.gd/QNIZXD
[16:40] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/kUDR6e
[16:40] <Scummette> scummvm/master 99be32e AndywinXp: DIRECTOR: Add detection for Wolfgang the Cyberwolf
[16:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Amalq7
[16:40] <Scummette> scummvm/master 583d3f4 : I18N: Update translation files
[16:50] <Scummette> [scummvm] raziel- opened pull request #3886: [DO NOT MERGE] AMIGAOS: Few additions and changes to AmigaOS target (master...patch-1) https://is.gd/zrnnEd
[16:50] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/wf2OoQ
[16:50] <Scummette> scummvm/master b29b5ac athrxx: COMMON: (MASS ADD) - fix language code comparison for obsolete lang codes
[16:58] <grogbot> <rzil> content is also the same (AWIZ_0469 in HE100 have exacly same bytes as AWIZ_0471 in HE99, etc)
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[17:26] <grogbot> <rzil> script matches the +2 index (compared all 24 calls for wizImageOps.drawWizImage by order)
[17:33] <grogbot> <rzil> script is LECF_0001\LFLF_0058\RMDA_0058\LSC2_2048, and is the only script who draws images between 469-477 in HE99 version
[17:52] <grogbot> <rzil> ahh, the object image is missing in HE100 version
[18:03] <grogbot> <rzil> these are objects 938 and 939 in room 58 in HE99 version, the HE100 version have only the header of both objects, without the image itself
[18:03] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975458485309435964/0058_0939_IM01.png
[18:03] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975458485561073674/0058_0938_IM01.png
[18:04] <grogbot> <rootfather> Hah, so the HE100 version is broken in general?
[18:12] <grogbot> <rzil> There are also other missing images, but they are very neglectable (the objects themselves are very thin/small/transparent)
[18:20] <grogbot> <rzil> (some examples, there are few more)
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462704108154910/0039_0638_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462704363999283/0050_0814_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462704649224203/0050_0824_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462705022521354/0050_0830_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462705278386257/0051_0831_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462705530040380/0054_0871_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462705727160421/0056_0912_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462705920090152/0059_0962_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462706192744549/0059_0960_IM01.png
[18:20] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975462706511482900/0059_0961_IM01.png
[18:24] <grogbot> <antoniou79> Such a shame it's broken. What did the HE100 bring as improvement anyway, is there a changelog over HE99?
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[18:41] <grogbot> <rzil> would be cool if there was, I don't think one there is one (at least not publicly available)
[19:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tDuU4f
[19:10] <Scummette> scummvm/master 058b6aa IlDucci: I18N: Update translation (Spanish)
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[20:19] <grogbot> <Thunderforge> @rzil Thats some fantastic investigative work! Can you please add the info to the bug report so it doesnt get lost forever?
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[20:41] <grogbot> <rzil> added 🙂
[20:53] <grogbot> <Thunderforge> What's the deal with this part here? It isn't in the HE 99 version, it doesn't appear to be a simple reflection of the closet door, and it extends beyond where the light should be.
[20:53] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/975501078537830490/reflection.png
[20:55] <grogbot> <Thunderforge> Also, there's a triangle above where the flashlight should be.
[20:55] <grogbot> <eientei> My guess is that they take the door and flip it
[20:55] <grogbot> <rzil> it is part of the background image for this room
[20:55] <grogbot> <rzil> https://cdn.discordapp.com/attachments/581224061091446795/975501687290732554/0058_dcloset.png
[20:58] <grogbot> <Thunderforge> It doesn't look like a flip to me. The lines don't seem to add up.
[20:58] <grogbot> <Thunderforge> I'm guessing the background image is different for HE 99?
[21:00] <grogbot> <Thunderforge> That does make sense though that the right closet door is in the background, but not the left one, since Sam interacts with the left one.
[21:02] <grogbot> <Thunderforge> It looks like in the correct version is completely black on the bottom half
[21:03] <grogbot> <rzil> slight different in palette, can't be detected with eyes
[21:04] <grogbot> <Thunderforge> So why don't the lines appear on the HE 99 version if it's the same image?
[21:04] <grogbot> <rzil> the object image is not transparent, so the lines are hidden beneath
[21:06] <grogbot> <Thunderforge> Oh I see, the flashlight image has a black rectangle behind it.
[21:06] <grogbot> <Thunderforge> And thus it's visible without the flashlight.
[21:09] <grogbot> <Thunderforge> I was starting to think that maybe we could try taking them from other places in the game, for instance reflecting the right closet door to the left. But now that I see that it's part of a larger image, I guess that's not possible.
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[21:43] <Scummette> [scummvm] dwatteau opened pull request #3887: SCUMM: Fix hanging Maniac Mansion cutscene with the French version (master...fix/maniac-mansion-pad-string-for-french-hanging-cutscene) https://is.gd/hpcS49
[22:10] <grogbot> <rzil> injecting the missing images as is from HE99 version to HE100 version seem to fix the issue, but I'm not sure if it's ok to create such patch (also, the detector defaults to HE80 variant, so md5 need to be updated... or try to add something in fallback detector to find it is HE100 (MAXS size can bring it up to HE99+🤔 ))
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[00:00] --- Mon May 16 2022