[03:07] JohnnyonF (~quassel@179-107-134-89.zamix.com.br) left irc: Read error: Connection reset by peer [03:11] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [03:11] TMM (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [03:11] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [03:34] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JsZfd [03:34] scummvm/master 21fdb18 dreammaster: AGS: Added detection entries [04:23] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsZqP [04:23] scummvm/master 66bf6bd wonst719: I18N: Update translation (Korean) [04:52] Begasus (~begasus@ptr-4qba4ec8dw61hweiekr.18120a2.ip6.access.telenet.be) joined #scummvm. [06:40] palasso (~palasso@unaffiliated/palasso) joined #scummvm. [06:48] grogbot (~grogbot@roberta.scummvm.net) left irc: Remote host closed the connection [06:49] grogbot (~grogbot@roberta.scummvm.net) joined #scummvm. [07:11] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [07:14] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [07:14] Nick change: DominusExult -> Dominus [08:16] [scummvm] mduggan pushed 6 new commits to master: https://git.io/JsZHP [08:16] scummvm/master edf0797 mduggan: ULTIMA8: Wire up more intrinsics for No Regret [08:16] scummvm/master 4c4b8a6 mduggan: ULTIMA8: Remove a bit of dead code [08:16] scummvm/master f70cb80 mduggan: ULTIMA8: Don't 'land' dead actors in Crusader [08:16] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsZHS [08:16] scummvm/master 0b5f5a2 : I18N: Update translation files [08:53] JohnnyonFlame (~quassel@179-107-134-89.zamix.com.br) joined #scummvm. 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[10:50] [scummvm] lephilousophe pushed 3 new commits to master: https://git.io/JsnZW [10:50] scummvm/master 610fdfa lephilousophe: BASE: Unload plugins when exiting after processing arguments [10:50] scummvm/master 66cf874 lephilousophe: BASE: When replacing a duplicate plugin unload it first [10:50] scummvm/master 034ce16 lephilousophe: AMIGAOS: Fix miniGL link when building with plugins [10:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsnZ8 [10:51] scummvm/master a2e779f : I18N: Update translations templates [11:00] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [11:03] Shine_ (~Shine@dynamic-077-010-120-137.77.10.pool.telefonica.de) joined #scummvm. [11:19] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [11:19] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [11:19] _sev (~sev@scummvm/undead/sev) joined #scummvm. [11:19] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [12:17] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [12:18] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [12:18] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [12:18] _sev (~sev@scummvm/undead/sev) joined #scummvm. [12:18] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [12:39] Lightkey (~Darklock@p200300f697144e7022cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [12:52] Lightkey (~Darklock@p200300f697144e7622cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [13:38] JohnnyonF (~quassel@179-107-134-89.zamix.com.br) joined #scummvm. [13:40] Deledrius (~Deledrius@068-118-138-186.res.spectrum.com) left irc: Quit: App.Exit [13:41] JohnnyonFlame (~quassel@179-107-134-89.zamix.com.br) left irc: Ping timeout: 265 seconds [13:41] Deledrius (~Deledrius@068-118-138-186.res.spectrum.com) joined #scummvm. [14:39] Hey guys, I have a question. I just bought a refurbished i3 laptop specially to play older of titles (specifically the older Sierra titles). I was wondering how good the scummvm my-32 emulation is and if its hard to set it up for those games? Should I rip the games or download them or is there a way to get the GOG versions and still be able to play them with the mt-32 emulation? The gog versions have their own launchers, no? [14:40] Ive thought about dosbox but scummvm seems so much more user friendly [14:41] palasso (~palasso@unaffiliated/palasso) joined #scummvm. [14:45] ScummBot (~ScummBot@al.scummvm.net) left irc: Quit: buildmaster reconfigured: bot disconnecting [14:45] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [14:52] Star Trek 25th is something I really want to rock with the MT-32 emulation as well [14:58] Most GOG games that use engines supported by ScummVM, can be added to ScummVM, and on some occasions GOG ships the games with ScummVM and the launcher is a shortcut to launch ScummVM for the game. [14:59] Afaik MT-32 emulation is something that is implemented separately for an engine. A few ScummVM engines have implemented support for it. [14:59] The documentation has info about what is needed to enable it [14:59] https://docs.scummvm.org/en/latest/advanced_topics/understand_audio.html#what-is-mt-32 [15:00] I am not sure about Star Trek MT-32 support [15:09] JohnnyonFlame (~quassel@179-107-134-89.zamix.com.br) joined #scummvm. [15:10] Hey there @everyone. I'm a friend of one of the devs here who goes by the name of PraetorianWolfie, or at least that's the name he goes by on Gog. Currently he is working on the blade runner game, the scumm version of course. I was just talking to him recently and he seems to be having a little trouble finding the time to add the finishing touches to the project. I was just wondering if any of the devs here have any spare time [15:10] would they be able to contact him and give him a hand? Thanks. [15:12] JohnnyonF (~quassel@179-107-134-89.zamix.com.br) left irc: Ping timeout: 252 seconds [15:12] Oh I see, so it all depends on the game. Is there like a special version/file you have to download for the games that are supported for mt-32 ? [15:12] Thats amAzing that someones working on blade runner [15:15] [scummvm] sev- pushed 2 new commits to master: https://git.io/JscTW [15:15] scummvm/master 524193a sev-: SLUDGE: Rename loadsave.* -> saveload.* for consistency [15:15] scummvm/master 8acff52 sev-: AD: Fix detection for Mac games after the cache was introduced [15:16] hey, @jakejakejake1234 . I'm PraetorianWolfie on GOG. As, I've written on the chat, every ScummVM developer has their own task workload. Anyone is welcome to contribute to outstanding tasks of an engine, but I prefer it if they do it on their own accord and while they think it's fun to do so. [15:18] Four ScummVM developers were mostly involved on the Blade Runner engine. The engine is complete for the original game and in a pretty good state [15:18] Understood, take care man. 😁 [15:18] thank you! [15:23] two friends talking. an interesting feat [15:33] @mark simons other than the copyrighted MT-32 ROM files the documentation mentions, which you need to have, some of the older games may have required a patch to enable MT-32 support for them. [15:33] That you for sending the documentation! Ill give it a look through and see what I can make of it [15:34] Oh I see. So they would need an older patch then [15:34] eg. LOOM EGA needed a patch (it was shipped with the game on a separate floppy disc, and I think LucasArts made these patches available online) [15:35] The space quest games, leisure suit Larry, and kings quest series are the one I mostly was interested in. The colonels bequest and the dagger of Amon ra as well. I find scumm much more user friendly than dosbox [15:39] Hmm, some other developer might know about those games specifically. [15:39] btw, here's the Disney page for the LucasArts game patches: https://appsupport.disney.com/hc/en-us/articles/360000760746-Where-can-I-find-updates-and-patches-for-Lucasfilm-games- [15:40] Oh wow, rhats awesome that disney still puts that stuff up there. It surprised me honestly [15:40] Surprises * [16:14] @mark simons No patches are needed for MT-32 support for Sierra titles. [16:16] Oh thats so good to hear! If I buy them off gog, is it possible to play them with scummvm? I have all the games so would it be easier to rip them onto my pc ? [16:18] Both should work [16:21] Sorry, for all the questions when bought off gog They usually have their own launcher. What would I do in that case? Just drag the .install or .bat file somewhere and look for it while in scummvm (Im sorry, Ive never used it before) [16:22] You have to point ScummVM to the directory where the game is; it will then add it to the game list and you can launch it. See the docs at https://docs.scummvm.org/en/v2.2-docs/ [16:23] Pointing it to the directory where GOG stores the game files should work [16:23] Thank you! [16:23] np; enjoy! 😄 [16:36] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [16:36] TMM (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [16:36] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [16:48] Dominus (~dominus@unaffiliated/dominus) left irc: Quit: Oh no... znc died [16:49] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. 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[19:15] [scummvm] digitall pushed 1 new commits to master: https://git.io/JscFi [19:15] scummvm/master 82b1f36 digitall: ULTIMA8: Fix GCC Shadowing Warning [20:01] [scummvm] bluegr closed pull request #3006: COMMON: Add support for multi-file InstallShield cabinets (master...installshield-multicab) https://git.io/J3hNJ [20:01] [scummvm] bluegr pushed 3 new commits to master: https://git.io/JscjF [20:01] scummvm/master a8103e2 fracturehill: COMMON: Add support for multi-file InstallShield cabinets [20:01] scummvm/master 3f5ea7b fracturehill: COMMON: Add another file version to InstallShield cabinet code [20:01] scummvm/master cba2419 fracturehill: COMMON: Fix InstallShield cabinet version detection [20:01] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jscjb [20:01] scummvm/master ce4301a : I18N: Update translations templates [20:24] Harekiet_ (harekiet@kittens.harekiet.com) left irc: Ping timeout: 250 seconds [20:46] Shine_ (~Shine@dynamic-077-010-120-137.77.10.pool.telefonica.de) left irc: Read error: Connection reset by peer [20:52] speachy (~speachy@209.2.65.77) left irc: Read error: Connection reset by peer [20:52] speachy (~speachy@209.2.65.77) joined #scummvm. [21:01] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [21:34] [scummvm] eriktorbjorn opened pull request #3011: RFC: Better support for Mac version of Loom (master...macloom-font) https://git.io/JsCYh [21:50] It's too bad that the only person I know of who own a copy of Mac Loom is me. I have a feeling I won't see much feedback for that pull request. :-) [21:55] palasso (~palasso@unaffiliated/palasso) left irc: Remote host closed the connection [22:01] Was the port really rare for mac when it came out? I know there werent as many Mac users at the time as there were for pc, but is it a hard to find title? [22:03] mark simons: I don't know. But from what I understand, it's not trivial to read Macintosh floppies on anything else than a Mac. I was lucky enough to find a used copy of https://www.mobygames.com/game/macintosh/lucasarts-mac-cd-game-pack [22:04] And its companion, https://www.mobygames.com/game/macintosh/lucasarts-mac-cd-game-pack-ii [22:11] I loved those Lucas arts compilations. I had a Star Wars one [22:11] Wow, they were just ported straight over with no enhancements [22:12] mark simmon: I don't know if this one came in a box or not. All I have are the CDs in cardboard sleeves. [22:13] Oddly enough, both contain The Secret of Monkey Island but different verisons of it. I don't know if there is any gameplay differences. Only one of them seem to have the copy protection screen, but I could be wrong about that. [22:15] I dunno, it seems like they came with the system cd drives, so if so it probably was just in a cardboard sleeves because of space [22:16] mark simons: Which makes it annoying that Loom insists on a copy protection screen. (Both when running in ScummVM and in an emulator.) [22:16] Really cool to have though! I wish I kept all my early Sierra boxes and stuff [22:16] Space quest and kings quest especially [22:16] You need like a song book or something for the copy protection, no? [22:18] mark simons You have to look up four symbols, yes. [22:19] I think Monkey Island 1 and 2, and Fate of Atlantis (non-talkie) are pretty close to their DOS counterparts, except they use digitized instruments. Whether or not it sounds good is up for debate. [22:20] Loom also uses digitized instruments, and has its own high-resolution font. (Which was the main reason for the pull request. There is at least one graphical glitch that's caused by ScummVM using the same font as the DOS version.) [22:21] Last Crusade also has a high-resolution font, and a high-resolution GUI. I have no interest in that game, so I haven't even looked at what it would take to implement that. [22:31] Last crusades not a bad little game. If you liked fate of atlantis, youd probably like it [22:35] [scummvm] sev- pushed 1 new commits to master: https://git.io/JsCc8 [22:35] scummvm/master c07f28a sev-: SLUDGE: Revert the background transparency fix as that messes with some backgrounds [22:35] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JsCcR [22:35] scummvm/master 745ad41 : I18N: Update translation files [22:37] It would be neat if ScummVM supported the Macintosh music for Legend of Kyrandia, because I think that one sounds pretty good. I don't know if there was a talkie version, but this is what the non-talkie version sounds like for me in a Macintosh emulator: http://www.update.uu.se/~d91tan/kyrandia-mac.ogg [22:39] There was a talkie for legend of kyrandia. I had it back in the day and absolutely loved it. The music was gorgeous [22:40] Definitely check out the talkie version if you get a chance. The music was fantastic [22:41] mark simmons: Different than the non-talkie version? [22:41] Great game too by the way. I loved it when I was younger [22:41] That I wouldnt know. Im on my cell phone and cant check it out. It was on CD though and with sound blaster it was amazing [22:42] Check it out on YouTube, the talkie version and tell me what you think [22:42] Thats the only version of it I know [22:42] I wasn't able to find any recording of the Macintosh music on YouTube. Only the PC version (which also has very nice music). [22:43] The pc one they posted is probably the talkie version [22:45] I can only make some educated guesses about how the Mac music works, though. There are MIDI resources, with names like TEMPLE.SMF, INTRO1.SMF, etc. Hopefully standard MIDI data. Then there are a bunch of INST resources ("pipeorgan", "snaredrum", etc.) but they are very tiny so I don't know what they're about. And a larger bunch of snd resources with similar names, which I assume are digitized instruments and sound effects. [22:46] Especially with MT-32. The music is fantastic with that sound module [22:46] speachy (~speachy@209.2.65.77) left irc: Ping timeout: 260 seconds [22:46] Check out that version and the song outside Brendans home [22:46] speachy (~speachy@209.2.65.77) joined #scummvm. [22:48] mark simons: I've heard it, and I agree it sounds very nice. But it would be nice to also have the Macintosh version play music. [22:50] eriktorbjorn: If that is MIDI, where is the static coming from? [22:52] [scummvm] sev- pushed 1 new commits to master: https://git.io/JsCCF [22:52] scummvm/master f1196d9 sev-: SLUDGE: Fix crash at save [22:52] speachy (~speachy@209.2.65.77) left irc: Read error: Connection reset by peer [22:52] Lightkey: I didn't hear any static, unless you count some distortion which I guess happens when the digitized instruments are resampled to other frequencies. I only listened with a pair of cheap speakers though, not headphones. [22:53] speachy (~speachy@209.2.65.77) joined #scummvm. [22:56] Man, I love the mt-32. Im so happy scummvm natively supports it for some titles now [22:59] I'm guessing the Mac version is made to sound kind of like the MT-32 version, but not as good since it has to do its own software audio mixing. Maybe. [23:04] Harekiet (harekiet@kittens.harekiet.com) left irc: Ping timeout: 245 seconds [23:09] Do they have any Mac emulators for retro Mac games? [23:28] I haven't really tried it but I believe Basilisk II is one of the best [23:31] Depending on the system I want to emulate I use either Mini vMac, Basilisk II, or Sheepshaver. [23:33] (or I just boot my old G3 Mac, but I guess that doesn't count as an emulator 😉) [23:33] Does it count if you run a program in Classic mode? [23:34] Maybe. But since it is dual boot I usually boot directly on MacOS 9 if I want to test a classic app. [23:35] I recently tried PearPC for that PPC OS X era. It worked well enough for me to run an installer and grab files. [23:36] But people are telling me I shouldn't even bother and to just use QEMU. [23:37] I tried PearPC years ago, and it wasn't working so well back then. But I assume it is better now. [23:37] It isn't ... it still doesn't have sound [23:38] QEMU seems to be actively developed though, in terms of PPC Mac support. [23:40] I also have a core duo intel Mac that can run PPC apps (with Rosetta). This is usually what I use when I need to run an OS X PPC app. So I never bothered trying to find an emulator that works well for those. [23:40] Does Rosetta not work on recent Intel Macs? I'm not a Mac guy. [23:41] (I just have like 5 emulators for it 😛 ) [23:41] But I might give QEMU a go to avoid having to boot those old (and slow) macs. [23:42] Rosetta only works on old intel macs with an old MacOS X. [23:42] With OS X 10.6. [23:42] Was it just a feature that Apple dropped? Or is there a technical reason? [23:43] Support for it was indeed dropped by Apple in later versions of the OS. [23:45] Played World Of Xeen via basiliskII, worked nice [23:46] Yes, both Basilisk II and Sheepshaver work well. [23:47] The only issue I have is that swapping CDs doesn't work for me. Which can be an issue when testing multi-CD games. [23:47] You can just mount all the discs you need simultaneously. The game should find them. [23:48] I tried that. But it didn't seem to work. [23:49] I maybe didn't try hard enough though since I have an alternative way to play those games. [23:49] Did you mount them within Mac OS or add them as volumes in SheepShaver / Basilisk? [23:50] I created a disk image from each CDs and added them as volume to Sheepshaver. [23:51] Not sure then. Maybe this is the odd game that doesn't work with this method. [23:52] I only tried with two games I think (Broken Sword and X-Files from what I remember). [23:52] Maybe it indeed depends on the game. [23:53] For X-Files, mounting 8 CDs at a time might be testing the limits a bit! [23:53] Creating those 8 disk images was a bit of a pain as well 😛 [23:58] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [23:59] Also it actually has only 7 CD! 😉 [00:00] --- Sun May 16 2021