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[02:15] <mataniko> rsn8887: are you still stuck?

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[05:24] <rsn8887> Well I got back to where I used to be: I can build working PSP builds using csnovers old docker container with up-to-date psp-toolchain, and cherry-picking his commit https://github.com/csnover/scummvm/commit/be8bcad4226f3263c9da51e8e722289b39bc3e95. If I enable all unstable engines (but not glk), the build works fine in ppsspps emulator, but crashes after add game on real PSP. If I disable unstable engines, I thin
[05:24] <rsn8887> k it will work. I am about to test.
[05:26] <rsn8887> The crash on real PSP after add game dialog is, and has been always strange: It show memory stick activity like it is scanning through all plugins, then the memory stick access light stays on continously (it usually blinks during any kind of access). And then after a minute or so it just hard resets the device.
[05:27] <rsn8887> My suspicion is that it either a) runs out of memory while scanning the plugins trying to find compatible ones, or b) it hits a broken plugin among the unstable engines that causes this crash only on real hw, but not on the emulator.
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[05:43] <rsn8887> Yup this combination is the only one that doesn't crash either on startup or after add game dialog for me:
[05:43] <rsn8887> - cherry pick https://github.com/csnover/scummvm/commit/be8bcad4226f3263c9da51e8e722289b39bc3e95
[05:44] <rsn8887> - use csnovers updated docker based PSP toolchain and configure without unstable-engines and without glk engine
[05:45] <rsn8887> enabling unstable engines works on emulator, but crashes real psp after add game
[05:45] <rsn8887> using the current buildbot toolchain crashes both emulator and real psp after add game
[05:46] <rsn8887> using current buildbot toolchain with the cherry picked commit crashes on startup
[05:47] <rsn8887> So I am back to kind of were I always was: I need to use docker PSP toolchain, csnover commit, and disable unstable engines to get anything working on real psp hw.
[05:47] <rsn8887> FWIW, here's an up-to-date release: https://github.com/rsn8887/scummvm/releases/latest
[05:48] <rsn8887> BTW: It would be nice to merge Cpasjuste's Switch PR eventually. It is a pain to keep separate builds up-to-date, keeping commits working with rebase etc.
[05:51] <rsn8887> The differences in Switch and Vita code are large enough to warrant some code duplication IMO, to keep the two maintainable somewhat independent from each other.
[05:52] <rsn8887> Otherwise any change to Vita code will also affect Switch and vice versa, the platforms have different button layouts, different SDL versions etc.
[05:52] <rsn8887> different screen res...
[05:53] <rsn8887> I am pretty sure cpasjuste will not ever go in and improve his Switch PR, he already said it is the best he could do in the comment given his limited time etc.
[05:54] <rsn8887> Of course I might be wrong and he might be persuaded.
[05:56] <rsn8887> It is quite impressive that current PSP code (compiled with docker psp toolchain) manages to hard crash the Vita into a hard reset. I have never seen any other app or homebrew achieve that.
[05:57] <rsn8887> Using non-docker based older PSP toolchain, it even hard crashes (!) the psp emulator into a segfault lol
[05:58] <rsn8887> Luckily I can circumvent the problem for now by disabling unstable engines....
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[06:43] <nipung> _sev: Does the lua code for HDB make extensive use of tagmethods? That was one of the main breaking changes from 4
[06:43] <nipung> changes from 4.1 to 5.1
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[06:45] <nipung> Or does it use the 2002 work version of Lua 4.1, which has support for metables and metamethods?
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[08:52] <Strangerke|work> nipung: I can't answer right now, I don't have the sources at work (or I don't find them). If _sev don't answer before, I'll tell you this evening (in 10h or so)
[08:54] <nipung> Alright, thanks.
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[08:56] <Strangerke|work> For whoever is using it: BinDiff ***FINALLY*** supports IDA 7.x \o/
[08:56] <Strangerke|work> "Ported BinDiff and BinExport plugins to IDA 7, Built on IDA SDK 7.2"
[08:57] <Strangerke|work> Finally I can upgrade my IDAv6.95, oh joy! :)
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[08:57] <Strangerke|work> download page of v5 is there: https://www.zynamics.com/software.html
[08:58] <Strangerke|work> And thanks Google for maintaining it! :)
[09:10] <LePhilousophe> Strangerke|work: did you try diaphora?
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[11:59] <mataniko> rsn8887: that's unfortunate. When you say physical PSP, is it an actual PSP or Adrenaline?
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[20:38] <timofonic> Hi
[20:40] <timofonic> dreammaster: Aby way to know about the other IF systems/engines that Gargoyle doesn't have engines for other than Twine and HTML/Javascript?
[20:50] <timofonic> What about a Softporn engine for ScummGlk
[20:50] <timofonic> ?
[20:54] <timofonic> https://github.com/videogamepreservation/softporn ???
[21:05] <timofonic> Source code: https://www.ifarchive.org/indexes/if-archiveXgamesXsource.html
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[21:52] <krux02> does anybody here know how change the language in Riven?
[21:53] <krux02> I bought the 25th anniversary edition on GOG and started it with scummvm, but I was not able to select any different language at all, only English.
[21:54] <krux02> Does anybody know if it is even possible to select a different language? Because the different language files are there.
[21:56] <SupSuper> anything in the gog settings?
[21:56] <krux02> no
[21:56] <krux02> on gog I can only select a different language for the mac osx version
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[22:02] <SupSuper> krux02: this is all i found: "When you click the Play button a menu pops up. The default language is English and you also have the choice of Seven other languages as well."
[22:03] <SupSuper> dunno if it applies to scummvm version
[22:03] <krux02> which play button are you talking about?
[22:04] <krux02> If you talk about GOG launcher, I am on Linux, there is no GOG launcher
[22:05] <krux02> in scummvm there is no language select at all
[22:05] <krux02> it just starts into english
[22:06] <krux02> the download is also horribly confusing
[22:06] <krux02> 3 parts and an update
[22:06] <SupSuper> hmm usually you pick the language you want when downloading, if it's not multilingual
[22:10] <SupSuper> like so: https://i.imgur.com/vThEh6s.png
[22:11] <SupSuper> but i own the steam version, not gog, i assumed they were similar
[22:13] <krux02> SupSuper, no I can't select the language there, only english is available there
[22:13] <krux02> all other languages are grayed out
[22:14] <krux02> The combination German and Windows isn't available
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[22:25] <SupSuper> hmm all i can find is this: https://www.gog.com/forum/myst_series/changelog/post6
[22:25] <SupSuper> might have to ask gog support if it's not available in linux version
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[23:17] <criezy> I wonder why GoG lets you select a language for the Riven Mac download when in the end it seems to install a version that contains all languages anyway...
[23:19] <SupSuper> well they make a "config utility" for windows games but dunno if that's on other platforms
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[23:21] <SupSuper> so maybe all it does is write the setting but kinda silly to make you redownload just for that
[23:21] <criezy> That might indeed be the reason. Possibly the only difference between each download is the config that is setup for a specific language.
[23:22] <criezy> I don't really want to download another 5Gb just to check though :-P
[23:23] <criezy> And I can't even use directly the version they provide, because apparently my OS is too old for their scummvm binary.
[23:23] <criezy> So instead I have to add it to another ScummVM version I have, and it asks me which language I want to add.
[23:24] <SupSuper> how does scummvm handle multilingual games anyways? i figured it'd just leave it to the game since normally the setting is built-in
[23:25] <criezy> In this case when you add the game to the launcher it asks you which language you want to add. So you can actually add it multiple times if you want the possibility to play in different languages, and they will each have their own entry in the launcher.
[23:26] <criezy> For some other games, you have a language selection in the game settings in the ScummVM launcher.
[23:26] <criezy> And I guess some game might indeed have this in game.
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[00:00] --- Sat Mar 16 2019