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[00:01] <Scummette> [scummvm] fedor4ever opened pull request #3157: SYMBIAN: Simplify access to file server session. (master...symbian_fix_crash) https://git.io/JCNVk
[00:02] <grogbot> <model3113> Is there any plan to adapt the Tex Murphy games?
[00:03] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JCN6P
[00:03] <Scummette> scummvm/master b882ef6 bluegr: TRECISION: Use animation defines in patchAnimTab()
[00:03] <Scummette> scummvm/master 1da70b9 bluegr: TRECISION: Move the code that toggles object states when changing rooms
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[01:07] <grogbot> <DreamMaster> There's some groundwork in the existing Access engine for eventually supporting Martian Memorandum, which shared an engine in common with Amazon: Guardians of Eden that we already support. It's just that I've had other priorities for a while then working on it. As for the later 3D games, it's not impossible, but I'm not aware of anyone actively working on any of them
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[01:22] <ScummBot> Build [#1584](https://buildbot.scummvm.org/#builders/35/builds/1584) of `master-windows-x86` failed.
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[01:51] <ScummBot> Build [#1584](https://buildbot.scummvm.org/#builders/22/builds/1584) of `master-windows-x86-64` failed.
[01:51] <ScummBot> Build [#1415](https://buildbot.scummvm.org/#builders/34/builds/1415) of `fetch-master` failed.
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[04:56] <Scummette> [scummvm] djsrv opened pull request #3158: DIRECTOR: UTF-8 Lingo (master...director-utf8-lingo) https://git.io/JWqRv
[05:20] <Scummette> [scummvm] eriktorbjorn opened pull request #3159: Reinstate difficulty selection for the MI2 Mac that doesn't have it (master...mi2-mac-mode-take-2) https://git.io/JWmWg
[05:53] <ScummBot> Build [#190](https://buildbot.scummvm.org/#builders/45/builds/190) of `nightly-master` failed.
[05:59] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JWYaS
[05:59] <Scummette> scummvm/master 68c88df lotharsm: NEWS: Update German NEWS file
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[07:06] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JW3Vu
[07:06] <Scummette> scummvm/master 1aa1832 lotharsm: TESTS: WIN32: Add missing object file
[07:22] <ScummBot> Build [#1588](https://buildbot.scummvm.org/#builders/35/builds/1588) of `master-windows-x86` completed successfully.
[07:23] <ScummBot> Build [#1588](https://buildbot.scummvm.org/#builders/22/builds/1588) of `master-windows-x86-64` completed successfully.
[07:23] <ScummBot> Build [#1418](https://buildbot.scummvm.org/#builders/34/builds/1418) of `fetch-master` completed successfully.
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[09:53] <grogbot> <lephilousophe> @Kebabounet @markamiga500 I updated PS3 toolchain and I have good hope it will work. Next nightly (so tomorrow) should work on PS3 (at least start)
[09:55] <grogbot> <Kebabounet> Awesome thank you! Ill test my own build today as well
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[10:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWCcn
[10:22] <Scummette> scummvm/master fbdd3ad marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[10:30] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JWC2i
[10:30] <Scummette> scummvm/master e1fb81c digitall: AGI: Correct Detection Entries for Several Fangames including SQX
[10:37] <ScummBot> Build [#1590](https://buildbot.scummvm.org/#builders/46/builds/1590) of `master-ps3` failed.
[10:40] <ScummBot> Build [#1419](https://buildbot.scummvm.org/#builders/34/builds/1419) of `fetch-master` failed.
[10:40] <Scummette> [scummvm] digitall opened pull request #3160: AGI: Modify Volume to use ScummVM GUI as maximum range for Script Volume (master...agi_volume_fixup) https://git.io/JWC91
[10:42] <grogbot> <lephilousophe> ok... that's a fail
[10:43] <grogbot> <lephilousophe> I didn't test with a full build at home and on buildbot it fails
[11:03] <Scummette> [scummvm] a-yyg pushed 3 new commits to master: https://git.io/JWWlC
[11:03] <Scummette> scummvm/master 2625faf a-yyg: SAGA2: Make Timers/Alarms/Threads save size portable
[11:03] <Scummette> scummvm/master 2d20a99 a-yyg: SAGA2: Fix original PlayerActor save/loading
[11:03] <Scummette> scummvm/master e2d7bbe a-yyg: SAGA2: Make ActiveItemStates save size portable
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[11:24] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JWW7o
[11:40] <grogbot> <sev> @Vissery I was metnioning, that the first number in square brackets is address. then opcode follows in parens
[11:47] <grogbot> <Kebabounet> @lephilousophe Here it works (thanks!) but I only enabled the SCUMM and Illusions engines. btw, on some PPC platforms, a full build was still too big. Mac OS X ppc uses -Os -mlongcall for this, and OpenBSD/macppc needed -Wl,--relax in its LDFLAGS, too. For what it's worth
[11:52] <Scummette> scummvm/master 18e1829 sev-: SAGA2: Properly initialize tasks on loading
[11:52] <Scummette> [scummvm] sev- closed pull request #3151: DIRECTOR: Use the executable version info for fallback detection (master...director-detection) https://git.io/JCqlP
[11:52] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/JWl4S
[11:52] <Scummette> scummvm/master 54b8ee6 ccawley2011: DIRECTOR: Recognise files with "PJ01" version tags
[11:52] <Scummette> scummvm/master a7d61eb ccawley2011: COMMON: Allow loading EXE files from an existing stream
[11:52] <Scummette> scummvm/master bf4ae50 ccawley2011: COMMON: Add a helper function for loading version resources
[11:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWl4p
[11:55] <Scummette> scummvm/master 36ab29e : I18N: Update translations templates
[11:55] <Scummette> [scummvm] sev- closed pull request #3159: Reinstate difficulty selection for the MI2 Mac that doesn't have it (master...mi2-mac-mode-take-2) https://git.io/JWmWg
[11:55] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JWlE5
[11:55] <Scummette> scummvm/master 8522ef0 eriktorbjorn: SCUMM: Patch the MI2 Mac boot script
[11:55] <Scummette> scummvm/master d2758e9 eriktorbjorn: SCUMM: Use the MI2 Mac specific boot param to bypass the copy protection
[11:55] <Scummette> scummvm/master 4fe3889 eriktorbjorn: SCUMM: Handle failure to patch MI2 Mac boot script more gracefully
[11:55] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JWlus
[11:55] <Scummette> scummvm/master 643eec6 : I18N: Update translation files
[11:55] <Scummette> scummvm/master 16fd487 : I18N: Update translations templates
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[12:04] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JWlPl
[12:04] <Scummette> scummvm/master 6518db9 a-yyg: SAGA2: Fix original Tasks save/loading
[12:04] <Scummette> scummvm/master d07f2c8 a-yyg: SAGA2: Fix rest of save/loading code
[12:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWlP6
[12:05] <Scummette> scummvm/master b455192 : I18N: Update translation files
[12:14] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JWlFl
[12:17] <grogbot> <lephilousophe> @Kebabounet ok, thanks, but here it's ppc64 so these options don't apply
[12:18] <grogbot> <lephilousophe> but I don't really understand the build error so maybe it's another bug in GNU ld
[12:19] <grogbot> <rootfather> not familiar with the architecture, but as I understand, the binary size is too large
[12:19] <grogbot> <rootfather> didn't we had similar issues with PSP/Vita as well?
[12:19] <grogbot> <lephilousophe> only the TOC 🙂
[12:19] <grogbot> <rootfather> ah, I guess I'm mixing things up again 😄
[12:20] <grogbot> <lephilousophe> maybe we could enable plugins on this architecture, I don't know...
[12:20] <ScummBot> Build [#1593](https://buildbot.scummvm.org/#builders/46/builds/1593) of `master-ps3` completed successfully.
[12:20] <grogbot> <lephilousophe> it seems PS3 backend registers a plugin provider but I won't have time to test this before tomorrow
[12:21] <grogbot> <lephilousophe> and fun stuff, problem was not one using the old GNU ld (so either the old one was completely erroneous either new one is less efficient or emits bogus error messages)
[12:21] <grogbot> <lephilousophe> @Kebabounet do you know if there is some chat to talk with ps3dev people?
[12:22] <grogbot> <Kebabounet> no idea sorry! I've just played with the PS3 binaries for the first a few weeks ago, to confirm that Duckman now works on it
[12:23] <grogbot> <lephilousophe> it seems there are some on EFNet, I will give it a try
[12:24] <grogbot> <Kebabounet> https://buildbot.scummvm.org/#/builders/46/builds/1593 this one passed, no idea why
[12:25] <grogbot> <rootfather> Is it possible that there was (c)cache poisoning?
[12:27] <grogbot> <Kebabounet> https://gcc.gnu.org/legacy-ml/gcc-patches/2010-06/msg00747.html this may help, too
[12:29] <grogbot> <lephilousophe> previous build was full build (20 minutes)
[12:30] <grogbot> <lephilousophe> so I don't know...
[12:30] <grogbot> <lephilousophe> and mcmodel isn't supported on ps3 toolchain I don't know why either
[12:30] <grogbot> <lephilousophe> -mcmodel is not recognized
[12:30] <grogbot> <lephilousophe> although the GCC is modern enough
[12:32] <grogbot> <Kebabounet> ah sorry. It's maybe Linux-only
[12:32] <grogbot> <lephilousophe> I don't know... I tried this yesterday while debugging 😄
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[12:40] <Scummette> scummvm/master 4c34a99 eriktorbjorn: NEWS: Mention MI2 Mac difficulty selection being enabled
[12:40] <Scummette> [scummvm] sev- closed pull request #3160: AGI: Modify Volume to use ScummVM GUI as maximum range for Script Volume (master...agi_volume_fixup) https://git.io/JWC91
[12:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JW8Rd
[12:40] <Scummette> scummvm/master a0326ec digitall: AGI: Modify Volume to use ScummVM GUI as maximum range for Script Volume
[12:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JW80q
[12:40] <Scummette> scummvm/master a5a6794 : I18N: Update translations templates
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[12:55] <ScummBot> Build [#1421](https://buildbot.scummvm.org/#builders/34/builds/1421) of `fetch-master` completed successfully.
[12:57] <grogbot> <ccawley2011> @lephilousophe Does it help if you build with -mminimal-toc instead of -mno-fp-in-toc?
[12:59] <grogbot> <lephilousophe> I have to try
[12:59] <grogbot> <lephilousophe> but to be honest, if plugins work I will use that instead
[13:45] <ScummBot> Build [#1594](https://buildbot.scummvm.org/#builders/46/builds/1594) of `master-ps3` failed.
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[14:31] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JWRtJ
[14:31] <Scummette> scummvm/master 93f24f2 a-yyg: SAGA2: Make more save chunk sizes portable
[14:31] <Scummette> scummvm/master 0b0c3ed a-yyg: SAGA2: Fix Container deletion
[14:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWRtu
[15:06] <Scummette> scummvm/master ef1e742 : I18N: Update translation files
[15:06] <Scummette> [scummvm] a-yyg pushed 4 new commits to master: https://git.io/JW0v1
[15:06] <Scummette> scummvm/master e6365ab a-yyg: SAGA2: Make Sensor chunk size portable
[15:06] <Scummette> scummvm/master d0beb60 a-yyg: SAGA2: Make Mission chunk size portable
[15:06] <Scummette> scummvm/master 668e4bf a-yyg: SAGA2: Make FactionTallies chunk size portable
[15:34] <ScummBot> Build [#1423](https://buildbot.scummvm.org/#builders/34/builds/1423) of `fetch-master` completed successfully.
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[19:21] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JWzmd
[19:21] <Scummette> scummvm/master ffdaaf9 mgerhardy: ULTIMA8: fixed compilation in c++98 mode
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[19:22] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWzYz
[19:22] <Scummette> scummvm/master f249786 a-yyg: SAGA2: Add limited Extended Savegame support
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[20:28] <Scummette> [scummvm] djsrv closed pull request #3158: DIRECTOR: UTF-8 Lingo (master...director-utf8-lingo) https://git.io/JWqRv
[20:28] <Scummette> [scummvm] djsrv pushed 23 new commits to master: https://git.io/JWzup
[21:07] <Scummette> scummvm/master be5a589 djsrv: DIRECTOR: Keep all character mappings
[21:07] <Scummette> scummvm/master bb60a9e djsrv: DIRECTOR: Move InfoEntry::readString definition out of header
[21:07] <Scummette> scummvm/master ed64ec6 djsrv: DIRECTOR: Default movie/cast platform to Mac
[21:07] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/JWzit
[21:08] <Scummette> scummvm/master 17b2c65 a-yyg: ENGINES: METAENGINE: Add method to append extended save header to stream
[21:08] <Scummette> scummvm/master e67b33d a-yyg: SAGA2: Fix Extended Save compatibility with original
[21:08] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWziC
[21:08] <Scummette> scummvm/master 0cd79e1 : I18N: Update translations templates
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[23:06] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/JWgIT
[23:07] <Scummette> scummvm/master e0db30f athrxx: SCUMM: (SCUMM3) - add new walking code vars to save/load function
[23:07] <Scummette> scummvm/master dcf5a40 athrxx: SAGA: fix encodings of save descriptions
[23:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWgIL
[23:07] <Scummette> scummvm/master de6953f : I18N: Update translation files
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[23:15] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JWgt5
[23:15] <Scummette> scummvm/master 0fcb6aa sev-: METAENGINE: Add optional offset parameter for extended saves
[23:15] <Scummette> scummvm/master 71443db sev-: SAGA2: Properly write offset to the extened save header
[23:15] <Scummette> scummvm/master b8c8432 sev-: SAGA2: Use conventional save names
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[23:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWgqV
[23:18] <Scummette> scummvm/master 590023f sev-: I18N: Update translation (Russian)
[23:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWgqo
[23:18] <Scummette> scummvm/master 2fa736c sev-: I18N: Update translation (Ukrainian)
[00:00] --- Fri Jul 16 2021