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[10:21] <grogbot> [discord] <eientei> Ahh, interesting. I started thinking there was a correlation between `_height` and the result, but whatever I came up with always bugged out on 172, giving `{430, 241.875}`
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[14:38] <grogbot> [discord] <smodry.> good day people
[14:39] <grogbot> [discord] <smodry.> I've been looking for some time for tools to rip the Grim Fandango models , I found the 3doobj but the problem is the textures .
[14:41] <grogbot> [discord] <smodry.> all the links I found are down (well they are more than a decade old) and well, I don't know if I could find the developer of Grim Fandango Deluxe here because I don't know how long it took to register in the forum (and if he is still active there).
[14:42] <grogbot> [discord] <smodry.> at least i rip some models like Siverian Manny and Meche
[14:42] <grogbot> [discord] <smodry.> https://cdn.discordapp.com/attachments/581224061091446795/1229441812280770671/image.png?ex=662fb1e9&is=661d3ce9&hm=329a93514594282f9064027575863f390d91c87122edd2a778877c8448eb39b7&
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[16:06] <grogbot> [discord] <somaen> The models are fairly simple, I remember writ in some cos2obj tooling 10+ years ago
[16:07] <grogbot> [discord] <somaen> The textures are also fairly straight forward.
[16:08] <grogbot> [discord] <somaen> There is code for reading all the formats in ScummVM, the challenge in your case is that we dont have logic to dump them as some other format.
[16:09] <grogbot> [discord] <somaen> Actually, we do have mat2ppm in ScummVM-tools
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[17:15] <grogbot> [discord] <smodry.> can you say it as if you were explaining it to a 5 year old please ?
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[17:58] <grogbot> [discord] <somaen> The texture format is .mat
[17:58] <grogbot> [discord] <somaen> We have a tool to convert that to .ppm
[17:58] <grogbot> [discord] <somaen> .ppm should be fairly commonly supported in ie gimp/photoshop
[17:58] <grogbot> [discord] <somaen> Or worst case ImageMagick
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[18:39] <grogbot> [discord] <somaen> The tools for that live in scummvm-tools
[18:39] <grogbot> [discord] <somaen> https://www.scummvm.org/downloads/#scummvm-tools
[20:51] <grogbot> [discord] <djottt> I'm sorry, I'm getting mixed signals from the website compatibility list, the wiki and previous comments here on Discord: Is Escape from Monkey Island playable? Or should I rather try to get it working "natively" with Wine?
[20:57] <grogbot> [discord] <Digitall> djott: It is playable. It should be completable... but it is not officially supported since it has a number of significant bugs / graphical issues.
[20:59] <grogbot> [discord] <Digitall> There are some indications that it may have had some breakage / regression i.e. https://forums.scummvm.org/viewtopic.php?t=17087 ...
[20:59] <grogbot> [discord] <bosca_bo> Try using DREAMM, it runs natively on Linux and offers a more accurate Windows emulation layer tailored at the game
[21:00] <grogbot> [discord] <Digitall> https://wiki.scummvm.org/index.php?title=Escape_from_Monkey_Island#Current_status_in_ScummVM
[21:00] <grogbot> [discord] <Digitall> https://wiki.scummvm.org/index.php?title=GrimE/Research_on_EFMI
[21:01] <grogbot> [discord] <Digitall> Up to you if you use original interpreter, DREAMM or ScummVM ... but if you are capable of C/C++ and Lua, patches are welcome to improve the GrimE engine
[21:06] <grogbot> [discord] <djottt> Thanks for all the tips and hints 👍 I'll give it a try
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[00:00] --- Tue Apr 16 2024