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[00:16] <ScummBot> Port build status changed with 12806cfd: Success: master-android_x86
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[00:48] <ScummBot> Port build status changed with 12806cfd: Success: master-android_arm64
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[01:05] <ScummBot> Port build status changed with 12806cfd: Success: master-android_arm_v7aFailure: master-switch, master-ps3
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[03:50] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTm4U
[03:50] <Scummette> scummvm/master 110893c dreammaster: GLK: Add detection for IF Comp 2020 games
[03:53] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-2: https://git.io/JTm48
[03:53] <Scummette> scummvm/branch-2-2 eb5eb43 dreammaster: GLK: Add detection for IF Comp 2020 games
[04:06] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTmBY
[04:06] <Scummette> scummvm/master 48b9c8a dreammaster: GLK: GLULX: Enable sub-engine
[04:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTm0N
[05:06] <Scummette> scummvm/master 24e1c80 : I18N: Update translation (French)
[05:06] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmuS
[05:06] <Scummette> scummvm/master e3cd0da aquadran: BACKENDS: Attempt to fix buildbot targets
[05:45] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTma4
[05:45] <Scummette> scummvm/master 9abb3f5 aquadran: BACKENDS: Another attempt to fix opengl flags
[05:49] <Scummette> [scummvm] aquadran closed pull request #2523: ENGINES: Remove code for toggling fullscreen mode (master...fullscreen-3d) https://git.io/JTme0
[05:49] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmaQ
[05:49] <Scummette> scummvm/master 03e8f0e ccawley2011: ENGINES: Remove code for toggling fullscreen mode (#2523)
[05:50] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmah
[05:50] <Scummette> scummvm/master 664d95a aquadran: GRIM: Remove leftover fullscreen comment
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[06:03] <Scummette> [scummvm] aquadran closed pull request #2522: SDL: Refactor grabbing and locking the mouse (master...grabMouse) https://git.io/JTqAo
[06:03] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmVd
[06:03] <Scummette> scummvm/master d968d22 ccawley2011: SDL: Refactor grabbing and locking the mouse (#2522)
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[06:29] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmo2
[06:29] <Scummette> scummvm/master d113c5d aquadran: GRIM: Silence compiler warning
[06:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmo1
[06:31] <Scummette> scummvm/master 9bdba8b aquadran: GRIM: Fixed param for gl call
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[06:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTmi1
[06:57] <Scummette> scummvm/master 51d2563 aquadran: GRAPHICS: Missed one opengl ifdef
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[09:40] <eriktorbjorn> Is there any way to set the 3D renderer in Grim Fandango to OpenGL, and run it in fullscreen without stretching it to fill the entire screen? (With the TinyGL renderer, I can set the stretch mode to "Fit to window", but the OpenGL renderer seems to ignore that?)
[09:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTmxc
[09:44] <Scummette> scummvm/master 118d2bb sev-: I18N: Update translation (Russian)
[09:44] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JTmxW
[09:44] <Scummette> scummvm/master aa1cbbf sev-: I18N: Update translation (Ukrainian)
[09:44] <Scummette> scummvm/master f1592ed antoniou79: I18N: Update translation (Greek)
[09:46] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTmxi
[09:46] <Scummette> scummvm/master de201f0 sev-: GRIM: Redirect users to ScummVM wiki
[09:46] <Scummette> scummvm/master 116021a sev-: I18N: Regenerate pot and po files
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[09:50] <travis-ci> scummvm/scummvm#16062 (master - 116021a : Eugene Sandulenko): The build passed.
[09:50] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f1592ed4927a...116021a82e82
[09:50] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735670911
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[10:11] <Scummette> [scummvm-tools] aquadran pushed 166 new commits to master: https://git.io/JTmjc
[10:11] <Scummette> scummvm-tools/master f7aee03 aquadran: import tools
[10:11] <Scummette> scummvm-tools/master be39ac1 aquadran: fix compilation
[10:11] <Scummette> scummvm-tools/master 858ee08 aquadran: fix incldue paths
[11:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTYT7
[11:14] <Scummette> scummvm/master 02dacd4 sev-: I18N: Update translation (Russian)
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[12:18] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTYOJ
[12:18] <Scummette> scummvm/master 390cbc6 sev-: COMMON: Fix compilation
[12:51] <ScummBot> Port build status changed with 390cbc6b: Success: master-amigaos4
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[14:22] <ScummBot> Port build status changed with 390cbc6b: Success: master-psp2full, master-debian-x86, master-openpandora, master-osx_intel, master-psp2, master-caanooFailure: master-android_x86_64
[14:26] <grogbot> <Henke37> i hate mucking with the internals of create_project
[14:32] <Scummette> [scummvm] ccawley2011 opened pull request #2524: ICB: Add detection entries for the demo versions (master...icb-demo) https://git.io/JTYEj
[14:33] <grogbot> <somaen> eriktorbjorn: I dont think so, currently, but that aspect issue should perhaps be filed as a bug?
[14:39] <Scummette> [scummvm] mgerhardy opened pull request #2525: CREATE_PROJECT: export compile_commands.json via cmake (master...pr/cmake-compile-commands) https://git.io/JTYzT
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[14:46] <ScummBot> Port build status changed with 390cbc6b: Success: master-dingux, master-debian-x86-clang
[14:54] <Scummette> [scummvm] henke37 opened pull request #2526: CREATE_PROJECT: Put detection in a separate project (master...detectProject) https://git.io/JTYgd
[14:59] <Scummette> [scummvm] mgerhardy opened pull request #2527: ALL: add .clang-tidy (master...pr/clang-tidy) https://git.io/JTY2D
[15:02] <Scummette> [scummvm] ccawley2011 opened pull request #2528: CONFIGURE: Allow building with TinyGL disabled (master...disable-tinygl) https://git.io/JTYaI
[15:11] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTYVY
[15:11] <Scummette> scummvm/master d100894 sev-: CONFIGURE: Fix linking of OpenGL engine dynamic plugins
[15:12] <ScummBot> Port build status changed with 390cbc6b: Success: master-gcw0, master-gp2xwiz
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[15:30] <ScummBot> Port build status changed with 390cbc6b: Failure: master-android_x86
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[15:42] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JTYK8
[15:42] <Scummette> scummvm/master 1ea8c9e ccawley2011: DEVTOOLS: Fix compiling with MinGW
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[16:04] <ScummBot> Port build status changed with 390cbc6b: Failure: master-android_arm64
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[16:37] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTYyz
[16:37] <Scummette> scummvm/master a371738 aquadran: CONFIGURE: More work on opengl flags
[16:48] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://git.io/JTY9v
[16:48] <Scummette> scummvm/master b6a8fc5 ccawley2011: ANDROID: Minor cleanup
[16:48] <Scummette> scummvm/master 8c90d4e ccawley2011: ANDROID: Add override keywords
[17:06] <ScummBot> Port build status changed with 390cbc6b: Success: master-switch, master-ps3Failure: master-android_arm_v7a
[17:25] <Scummette> [scummvm] aquadran closed pull request #2524: ICB: Add detection entries for the demo versions (master...icb-demo) https://git.io/JTYEj
[17:25] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTY5s
[17:25] <Scummette> scummvm/master 690f2c2 ccawley2011: ICB: Add detection entries for the demo versions (#2524)
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[17:40] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTYd9
[17:40] <Scummette> scummvm/master 366a5f4 sev-: DRAGONS: Added override keyword
[17:40] <Scummette> scummvm/master 658b2c3 sev-: PETKA: Fix warning
[17:43] <Scummette> [scummvm] ScummVM-Translations pushed 8 new commits to master: https://git.io/JTYF0
[17:43] <Scummette> scummvm/master 1805218 sev-: I18N: Update translation (German)
[17:43] <Scummette> scummvm/master b823c03 sev-: I18N: Update translation (Spanish)
[17:43] <Scummette> scummvm/master b104f39 sev-: I18N: Update translation (Finnish)
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[18:31] <Scummette> [scummvm] aquadran closed pull request #2528: CONFIGURE: Allow building with TinyGL disabled (master...disable-tinygl) https://git.io/JTYaI
[18:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTYpW
[18:31] <Scummette> scummvm/master 1bf1fb4 ccawley2011: CONFIGURE: Allow building with TinyGL disabled (#2528)
[19:05] <grogbot> <gu3> Is this version supported by scummvm? https://store.steampowered.com/app/977300/Fenimore_Fillmore_3_Skulls_of_the_Toltecs/
[19:07] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOvk
[19:07] <Scummette> scummvm/master 78001c3 aquadran: WINTERMUTE: Disable GLES2 for now
[19:08] <grogbot> <Henke37> any opinion on my PR to make a separate detection project?
[19:09] <grogbot> <sev> @gu3 could be
[19:09] <grogbot> <sev> @gu3 if not, then it is a matter of adding
[19:11] <grogbot> <sev> ah, wait
[19:11] <grogbot> <sev> it is remastered
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-amigaos4, master-psp2full
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-ios
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-wii
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-debian-x86, master-openpandora
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-n64
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-dc, master-osx_intel, master-psp2
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-caanoo
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-debian-x86-nullbackend
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-3ds
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-dingux
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-debian-x86-clang
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-gamecube
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-pspfull
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-gcw0
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-gp2xwiz
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-osx_x64
[19:11] <ScummBot> Port build status changed with 78001c3d: Failure: master-dc-serial
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-mingw-w64, master-debian-x86_64
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-mingw-w64-cplusplus11
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-ios7
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-psp
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-switch
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-ps3
[19:12] <ScummBot> Port build status changed with 78001c3d: Failure: master-mingw-w32
[19:12] <grogbot> <rootfather> oops.
[19:12] <grogbot> <aquadran> end of world....
[19:12] <grogbot> <rootfather> https://www.youtube.com/watch?v=Ri2WYwpdHoc
[19:13] <grogbot> <aquadran> ops
[19:14] <grogbot> <rootfather> what happened to Roberta?
[19:14] <grogbot> <aquadran> configure lost executable flag
[19:15] <grogbot> <aquadran> somehow
[19:16] <grogbot> <rootfather> mode change 100755 => 100644 configure
[19:16] <grogbot> <sev> 1bf1fb40fc57090df92c783084db86ec1bb0605b
[19:16] <grogbot> <rootfather> indeed
[19:16] <grogbot> <rootfather> fix incoming
[19:16] <grogbot> <rootfather> (unless someone of you is already at it)
[19:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTOfT
[19:17] <Scummette> scummvm/master eeeaab0 sev-: CONFIGURE: Restore executable flag
[19:18] <grogbot> <sev> I did, with commit eeeaa...
[19:18] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/766017188527079444/Screenshot_2020-10-14_at_21.16.56.png
[19:18] <grogbot> <sev> it was there, in the PR
[19:19] <grogbot> <ccawley2011> It looks like it was the result of rebasing the PR on Windows. Sorry for the disruption.
[19:19] <grogbot> <sev> @ccawley2011 do not worry, happens to everyone. That's why we have the buildbot
[19:20] <grogbot> <Henke37> just wish that the buildbot could aggregate the failures
[19:23] <grogbot> <sev> @gu3 no, that is a completely new engine
[19:35] <grogbot> <gu3> Too bad they don't offer the original files.
[19:36] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOJg
[19:36] <Scummette> scummvm/master 9a58796 aquadran: THEME: Fixed logo in residualvm theme
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[19:37] <travis-ci> scummvm/scummvm#16081 (master - eeeaab0 : Eugene Sandulenko): The build was fixed.
[19:37] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/78001c3d6ee4...eeeaab0e4e99
[19:37] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735826662
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[19:37] <grogbot> <sev> I see that they based the engine on the original
[19:37] <grogbot> <sev> so, there could be a theoretical possibility to support the newer resources, if they truly left the internals intac
[19:38] <grogbot> <sev> but not easily
[19:38] <ScummBot> Port build status changed with eeeaab0e: Success: master-amigaos4
[19:44] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOUG
[19:44] <Scummette> scummvm/master 9258056 aquadran: THEMES: Reorder gui options
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[19:48] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOUi
[19:48] <Scummette> scummvm/master 8f6bc62 aquadran: ENGINES: Added "16bit highres" feature depends for 3d games
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[20:07] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOk3
[20:07] <Scummette> scummvm/master b3108e2 aquadran: STARK: Do not depend on opengl shaders
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[20:23] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOIo
[20:23] <Scummette> scummvm/master 0aef08a aquadran: CONFIGURE: Attempt to fix Android linking stage
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[20:26] <travis-ci> scummvm/scummvm#16086 (master - 0aef08a : PaweB KoBodziejski): The build is still failing.
[20:26] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/b3108e2e3f8b...0aef08a2f340
[20:26] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735843892
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[20:29] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOLt
[20:29] <Scummette> scummvm/master 38f5a2a aquadran: GIT: Ignore malformed sed output for README
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[20:32] <travis-ci> scummvm/scummvm#16087 (master - 38f5a2a : PaweB KoBodziejski): The build is still failing.
[20:32] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/0aef08a2f340...38f5a2a75777
[20:32] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735845218
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[20:35] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTOL9
[20:35] <Scummette> scummvm/master 16c7a3a aquadran: GIT: Ignore products from devtools
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[20:39] <travis-ci> scummvm/scummvm#16088 (master - 16c7a3a : PaweB KoBodziejski): The build is still failing.
[20:39] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/38f5a2a75777...16c7a3ac7eb5
[20:39] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735846784
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[21:04] <Scummette> [scummvm] ccawley2011 opened pull request #2529: ANDROID3D: Get it working again (master...android3d) https://git.io/JTOYe
[21:34] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JTO3o
[21:34] <Scummette> scummvm/master e744e47 ccawley2011: TRAVIS: Install glew
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[21:40] <travis-ci> scummvm/scummvm#16090 (master - e744e47 : Cameron Cawley): The build was fixed.
[21:40] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/16c7a3ac7eb5...e744e47fea5f
[21:40] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735860520
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[21:51] <grogbot> <gu3> > but not easily @sev I can confirm that the original files are not easy to access in that release.
[21:51] <grogbot> <sev> they're inside of that .lzma archive
[21:51] <grogbot> <gu3> These are the files 3 Skulls of the Toltecs.exe commonappdata Galaxy.dll _gamehub goggame-1290147220.hashdb goggame-1290147220.ico goggame-1290147220.info RData.Audio RData.lzma __redist webcache.zip
[21:52] <grogbot> <gu3> yes, but the lzma cannot be decompressed with lzma or other tools
[21:52] <grogbot> <gu3> (at least, I don't know how)
[21:52] <grogbot> <sev> it is just their extension. the format is custom
[21:52] <grogbot> <sev> I looked into the executable
[21:53] <grogbot> <gu3> (I got the GOG version, I assume that the Steam version is the same)
[21:55] <grogbot> <gu3> It's funny that most of the strings inside are hardcoded in spanish, for some reason.
[22:31] <ScummBot> Port build status changed with eeeaab0e: Success: master-psp2full, master-ios, master-wii, master-debian-x86, master-openpandora, master-n64, master-dc, master-osx_intel, master-psp2, master-caanoo, master-debian-x86-nullbackend, master-3ds, master-dingux, master-debian-x86-clang, master-gamecube, master-pspfull, master-gcw0, master-gp2xwiz, master-osx_x64,
[22:31] <ScummBot> master-dc-serial
[23:01] <ScummBot> Port build status changed with eeeaab0e: Success: master-mingw-w64, master-debian-x86_64
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[23:38] <ScummBot> Port build status changed with eeeaab0e: Success: master-mingw-w64-cplusplus11, master-ios7, master-psp
[23:44] <grogbot> <Gantonio865> And Also (sorry if it's too late or early) happy birthday SCUMMVM
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[00:00] --- Thu Oct 15 2020