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[00:11] <Grogbot> <Vyzigold> I know, there is a barely noticable lag. This is caused by stopping the speech. Even though the call to the SAPI has "ASYNC" flag, it still takes more time, than I would like. My thinking was, that it is just barely noticable for a person with good sight (I don't assume many of these people would use the TTS) and a person with worse sight, that would actualy use it shouldn't notice. But maybe your lag is worse than mine.
[00:12] <Grogbot> <Vyzigold> and I think outside of GUI where there are less stops, it should work quite fine
[00:13] <Grogbot> <SupSuper> i only notice it for the gui, outside of it it's probably fine. maybe the whole thing could be shunted off to its own thread, but i know how much programmers love threads
[00:15] <Grogbot> <Vyzigold> that could probably help.
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[01:00] <Grogbot> <SupSuper> @Henke37 this is what i get when hovering multiple ui elements
[01:00] <Grogbot> <SupSuper> https://cdn.discordapp.com/attachments/581224061091446795/633107112217673747/2019-10-14_01-57-53.mp4
[01:00] <Grogbot> <SupSuper> seems to be from repeatedly interrupting and restarting the tts
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[01:02] <Grogbot> <Henke37> i can't even turn on that option.
[01:02] <Grogbot> <Henke37> https://cdn.discordapp.com/attachments/581224061091446795/633107726091681813/Anteckning_2019-10-14_030349.png
[01:03] <Grogbot> <Vyzigold> @SupSuper that is certainly a lot worse, than what I get
[01:03] <Grogbot> <Vyzigold> @Henke37 it probably cannot find any voice
[01:03] <Grogbot> <SupSuper> @Henke37 you need to have tts installed on windows
[01:04] <Grogbot> <Henke37> the thing is, the testbed tts worked fine
[01:04] <Grogbot> <Vyzigold> maybe try switching language to english
[01:04] <Grogbot> <SupSuper> weird. also @Vyzigold i still get the "no voices" warning even though... it works 😛
[01:04] <Grogbot> <SupSuper> might also be a language thing
[01:05] <Grogbot> <Vyzigold> @SupSuper is it right when you turn on the ScummVM?
[01:05] <Grogbot> <Vyzigold> when compiled with msvc
[01:05] <Grogbot> <Henke37> that did the trick
[01:06] <Grogbot> <SupSuper> yeah
[01:07] <Grogbot> <Vyzigold> I saw that. I also saw it wrote that warning under mingw when going from game to the launcher. I hoped I solved both of the issues.
[01:12] <Grogbot> <Henke37> fun. i found an assert failure.
[01:13] <Grogbot> <Henke37> #line 2161 "gui/options.cpp" guiLang.setChar('\0', 2);
[01:13] <Grogbot> <Henke37> that's the offending line
[01:14] <Grogbot> <Vyzigold> I am just looking at the same line 😄
[01:14] <Grogbot> <SupSuper> @Vyzigold gonna try a release build to see if it performs better, see you tomorrow 😛
[01:14] <Grogbot> <Henke37> it doesn't like switching back to default apparently.
[01:15] <Grogbot> <Vyzigold> I don't know why I needed it there though 🤔
[01:15] <Grogbot> <Vyzigold> @SupSuper see you
[01:16] <Grogbot> <SupSuper> (i'm still here, just release builds take foreeeeeeeeeeeeever)
[01:16] <Grogbot> <Vyzigold> 😄
[01:16] <Grogbot> <SupSuper> and i definitely wouldn't recommend splitting strings with \0, since scummvm strings aren't even c-strings
[01:24] <Grogbot> <SupSuper> nope performance is the same
[01:26] <Grogbot> <SupSuper> i've figured out why i get a single WARNING: No voice is available! though
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[01:28] <Grogbot> <SupSuper> when tts is initialized, conf hasn't been loaded yet, so my language is pt_PT (system language, no voices) then gui is initialized, which resets tts language which is now en (scummvm language, has voices)
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[01:36] <Grogbot> <Vyzigold> @SupSuper this is how it looks on my computer (it works better when not recording :D) until I start to move the mouse really fast, there are only like 2 noticable lags
[01:36] <Grogbot> <Vyzigold> https://cdn.discordapp.com/attachments/581224061091446795/633116107363975188/2019-10-14_03-26-24.mkv
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[01:37] <Grogbot> <SupSuper> weird. i'll run a performance analysis
[01:37] <Grogbot> <SupSuper> as for these char shenanigans, i recommend replacing all your setChar('\0', 2); with erase(2) with a bounds-check, or a more proper split on _. maybe throw it on TransMan as getTtsLanguage so you don't have to repeat it everywhere
[01:39] <Grogbot> <Vyzigold> 🤦 now I know, why I did that 😄 the language has a "_xx" at the end.
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[01:40] Nick change: DominusExult -> Dominus
[01:40] <Grogbot> <Vyzigold> I thought the TransMan or ConfMan would return just "en" or "pt", ... so I was really confused now about what I was doing 😄
[01:41] <dreammaster> timofonic: I double-checked, and you're right that the GLK layer doesn't yet support reverse video. So, yes, that is something that I'll look into eventually
[01:45] <Grogbot> <SupSuper> @Vyzigold yeah you're playing with fire there as not every system follows the xx_yy.zz format 🙂 (if scummvm doesn't normalize them) and you do wanna differentiate between stuff like pt_BR and pt_PT
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[02:17] <Grogbot> <Vyzigold> well, I will split it properly on the _. I don't think it is really necessary to differentiate between the languages (I don't know portugeese, but I assume the difference is mostly in the accent like in english). Not differentiating basicaly just alows more voices to be chosen for the TTS and the user can always chose the voice he likes the most for the GUI TTS, so this might be a good thing. The Linux uses ISO 639-1 (and I want to use
[02:17] <Grogbot> this for the whole TTS), so pt is going to be just pt. As for the warning, I am not sure what to do. I think it is right to initialize the TTS (and thus initialize all the voices) and I think some warning should be given, when the TTS cannot speak. Maybe it might be clearer to specify for which language there isn't a voice: No voice available for language: pt.
[02:19] <Grogbot> <Vyzigold> but that will have to wait, the sun is almost out and I haven't slept yet 😄
[02:19] <Grogbot> <SupSuper> the warning is fine, i was just pointing out there might be a redundant initialization
[02:31] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je8Oy
[02:31] <Scummette> scummvm/master edf310c digitall: GRAPHICS: MACGUI: Fix GCC Signed vs. Unsigned Warnings
[02:39] <Grogbot> <SupSuper> doing some testing, i think the hitches might just be a case of "death by a thousand cuts". individually everything performs fine, but there's lots of locks and waits around everything so they add up everytime speech needs to be interrupted
[02:46] <Grogbot> <SupSuper> for example windows isn't as thread-happy as unix is. everytime speech is played it uses a new thread, and the constant blocking, tearing down and creating new threads is expensive. it would be better to just have a single persistent thread since, as far as i can tell, there's no speech parallelism anyways (every new request requires stopping the old)
[02:56] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je83L
[02:56] <Scummette> scummvm/master 95c0afa digitall: AGI: Fix Missing Default Switch Cases
[03:03] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je83O
[03:03] <Scummette> scummvm/master f1e564c digitall: GUI: Add Missing Switch Default Cases in About Dialog Easter Egg
[03:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je833
[03:03] <Scummette> scummvm/master 9ec7df1 criezy: I18N: Regenerate translations data file
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[06:30] <_Tkachov> rsn8887: well, 5 times a year isn't really all the time + we can even make ScummVM update these itself (so we attach cacert.pem at some point and then it just redownloads the newest version from curl's site, the link is always the same)
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[06:32] <_Tkachov> and I really like the "native certs check" option, meaning we don't pass certificates, yet still get encryption working
[06:45] <timofonic> @DreamMaster Nice! Thanks! Did you read about this? http://curiousdannii.github.io/if/gargoyle.html
[06:47] <LePhilousophe> embedding certs is not really a good option :/
[06:48] <LePhilousophe> that implies burden on packaging to have up to date certificates
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[09:41] <Grogbot> <waltervn> our 'iphone' backend is no longer maintained, is that correct?
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[10:37] <Grogbot> <criezy> Correct. It is superseded by the 'ios7' backend for any device that runs iOS 7 or above.
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[11:10] <Grogbot> <waltervn> I see. I was playing around with an old iPad 2 on iOS 6 and was having an issue
[11:11] <Grogbot> <waltervn> Who's doing the iOS 7 backend?
[11:13] <Grogbot> <waltervn> The ios6 version on buildbot did run but for some reason it can't write the config file or save games for some reason. Maybe I'm doing something wrong but the 1.7.0 .deb does work
[11:14] <Grogbot> <criezy> We don't really have a maintainer for the ios backend either, but I did some work on that one this year to try to keep it up to date.
[11:15] <Grogbot> <waltervn> Maybe I'll have a look at iOS 6 then
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[12:30] <Grogbot> <Mataniko> do we really need to support iOS 6?
[12:30] <Grogbot> <Mataniko> or even 7
[12:30] <Grogbot> <Mataniko> 5% of devices are earlier than iOS 11
[12:51] <Grogbot> <criezy> It looks like both @waltervn and myself are in these 5% 😛 (I still have an old iPod Touch 4G with iOS 6 - I don't use it much though)
[12:54] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Je88U
[12:54] <Scummette> scummvm/master 3a881f0 sev-: PRINCE: I18N: Update translation (English)
[12:54] <Scummette> scummvm/master 5472ec2 sev-: PRINCE: I18N: Update translation (Russian)
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[13:28] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Je88K
[13:28] <Scummette> scummvm/master 9406bae digitall: AGOS: Fix Missing Default Switch Cases
[13:42] <Grogbot> <Coz> @criezy really appreciate your efforts cleaning up the ios7 backend... the ipad is one of my favorite devices to play adventure games on
[14:00] <Grogbot> <criezy> Thank you.
[14:00] <Grogbot> <criezy> I enjoy playing adventure games on my iPad as well, which gives me some motivation to work on this.
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[14:11] <Grogbot> <Coz> Is it intentional that the MT-32 emulation (MUNT) is not active in the ios build?
[14:12] <Grogbot> <Coz> Was curious, when I was manually building scummvm, it seemed to operate ok
[14:24] <Grogbot> <criezy> No, I just followed the instructions we had on the wiki.
[14:24] <Grogbot> <criezy> It used to be disabled as it was too slow, but with recent devices I guess it might works properly, and I updated the wiki yesterday.
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[15:00] <Grogbot> <Coz> I'll take a look and see if I can compile the master branch. I was getting errors in xcode when trying to compile the 2-5-0 branch.
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[15:09] <Grogbot> <criezy> I guess you mean the 2-1-0 branch?
[15:09] <Grogbot> <criezy> I didn't have any issue compiling this with Xcode when I did it on Saturday.
[15:23] <Grogbot> <Coz> Sorry, yes, meant 2-1-0... typo. Hm, I did but will try it again. What version of Xcode?
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[15:26] <Grogbot> <Coz> This was on 11.1 with Catalina. I upgraded from Mojave, so it wasn't a new environment.
[15:26] <Grogbot> <criezy> I did it both on macOS 10.12 and 10.15. I think the Xcode versions are 9.2 and 11.5 respectively.
[15:27] <Grogbot> <criezy> Catalina was also upgraded from Mojave for me, which itself had been upgraded multiple times. So definitely not a clean environment.
[15:28] <Grogbot> <Coz> Ok, pretty similar to me then. Thanks
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[15:38] <Grogbot> <rsn8887> MT32 works fine on Switch so should be fast enough on iPhone for sure
[15:39] <Grogbot> <Henke37> and the switch port doesn't use the dedicated dsp core that it is sure to have
[15:39] <Grogbot> <Henke37> i don't think any port uses hardware acceleration for audio
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[15:49] <Grogbot> <SupSuper> i don't think any system uses hardware audio anymore 😛
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[17:18] <Grogbot> <GeekOB> Hi guys I'm going to test branch-2-1 for the RetroPie (raspberry pi) binary
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[17:22] <Grogbot> <GeekOB> In the meantime I'm looking for a way to save some space for Versailles 1685, does anyone have any experience compressing it?
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[17:53] <Grogbot> <antoniou79> Hello!
[17:55] <Grogbot> <antoniou79> Changing the GUI language from ScummVM Launcher (Options... -> Misc->Gui Language) to Greek or Hebrew (could be other languages too) results in an assertion fault and crash
[17:55] <Grogbot> <antoniou79> I've only tried on the Windows version 2.2.x so far
[17:56] <Grogbot> <antoniou79> failed assertion is for common/str.cpp, line 464, p < _size
[17:56] <Grogbot> <SupSuper> iirc that's a tts bug that @Vyzigold is looking into
[17:57] <Grogbot> <antoniou79> hmm ok
[17:57] <Grogbot> <SupSuper> did someone really start a hebrew translation? that's gonna be fun to render
[17:58] <Grogbot> <Henke37> well, if some of the games are in hebrew, why not the ui?
[17:58] <Grogbot> <antoniou79> I was just messing around. Greek has a translation but does not work either
[17:58] <Grogbot> <antoniou79> due to missing fonts. I intend to get around to that at some point, since I already did some testing and work for it (the greek fonts)
[18:00] <Grogbot> <SupSuper> the games were already written so we don't have to figure out how to render it 😛
[18:00] <Grogbot> <Henke37> now we just need a translation to emoji.
[18:00] <Grogbot> <rootfather> aaaand that escalated quickly.
[18:00] <Grogbot> <rootfather> 😄
[18:02] <Scummette> [scummvm] ccawley2011 opened pull request #1891: ANDROID: Hide the system mouse cursor on Android N (master...android-hide-mouse) https://git.io/Je8u7
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[18:36] <Scummette> [scummvm] lotharsm pushed 2 new commits to branch-2-1: https://git.io/Je8z8
[18:36] <Scummette> scummvm/branch-2-1 e86f556 vyzigold: TTS: Fix "No voice available" warning
[18:36] <Scummette> scummvm/branch-2-1 4f116fc vyzigold: CREATE_PROJECT: Enable TTS on msvc by default
[18:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je8zr
[18:56] <Scummette> scummvm/master 0e9d3d0 sev-: GUI: Fix warnings
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[19:09] <Grogbot> <sev> @antoniou79 that's nasty bug with Greek language. Fix is about to be pushed
[19:11] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Je8gU
[19:11] <Scummette> scummvm/master be95a7a sev-: JANITORIAL: Whitespace fixes
[19:11] <Scummette> scummvm/master e5caf79 sev-: GUI: Fix crash with attempt to switch to Greek or Hebrew
[19:12] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/Je8gL
[19:12] <Scummette> scummvm/branch-2-1 b030f7f sev-: GUI: Fix crash with attempt to switch to Greek or Hebrew
[19:12] <Grogbot> <sev> dine
[19:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je8gt
[19:12] <Scummette> scummvm/master 904a00f criezy: I18N: Update translations templates
[19:13] <Grogbot> <sev> @Vyzigold take a look at that commit, and I added explanation to the commit log message
[19:13] <Grogbot> <antoniou79> I can confirm it's fixed (the switching to Greek bug)
[19:15] <Grogbot> <sev> apparently vyzigold never tested with those languages. Most of our language codes are extended
[19:27] <Scummette> [scummvm] bgK pushed 2 new commits to master: https://git.io/Je8gg
[19:27] <Scummette> scummvm/master f22e078 bgK: 3DS: Embed ScummVM's support files in the package
[19:27] <Scummette> scummvm/master dfc0a51 bgK: 3DS: Fix OSystem::grabOverlay
[19:27] <Scummette> [scummvm] bgK closed pull request #1889: 3DS: Embed ScummVM's support files in the package (master...3ds-packaging) https://git.io/Je8Ly
[19:28] <Grogbot> <Henke37> and we are back to the usual two warnings.
[19:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je8gr
[19:30] <Scummette> scummvm/master 5acaaed sev-: GRAPHICS: MACGUI: Crash-proof window management.
[19:32] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/Je8g6
[19:32] <Scummette> scummvm/master 0f9cdfc bgK: 3DS: Fix creating the scummvm directory on the SD card
[19:47] <Grogbot> <antoniou79> In non-related news, Saints Row 2 is getting a patch for the PC to fix bugs and performance
[19:52] <Grogbot> <SupSuper> @antoniou79 lol what
[19:55] <Grogbot> <antoniou79> They just announced it on Volition's live stream on twitch
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[21:42] <Scummette> [scummvm] peterkohaut opened pull request #1892: ANDROID: Fix scaling on devices with high resolution (master...androidscalingfix) https://git.io/Je8Vu
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[22:18] <Lightkey> Eh, the internet archive added 2500 more titles to their list of DOS games playable in the browser, lotsa classics, from Maniac Mansion to Phantasmagoria.
[22:21] <Scummette> [scummvm] ccawley2011 opened pull request #1893: GUI: Fix crash when clicking and dragging a tab widget (master...gui-drag-tab) https://git.io/Je8ws
[22:27] <Grogbot> <DreamMaster> I saw an article about that on Ars Technica. Colossal Cave got a brief mention: https://arstechnica.com/gaming/2019/10/thousands-of-dos-games-have-been-added-to-the-internet-archive/
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[22:46] <Grogbot> <SupSuper> looks like they collab'ed with some of the big collector groups like exodos which is cool
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[00:00] --- Tue Oct 15 2019