[00:32] gsi (~gsi@dynamic-077-179-159-229.77.179.pool.telefonica.de) joined #scummvm. [00:36] gsi_ (~gsi@dynamic-077-180-139-154.77.180.pool.telefonica.de) left irc: Ping timeout: 260 seconds [00:57] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [01:08] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [01:55] Maybe fixing that could be an enhancement option? [02:03] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [02:11] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [02:41] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/aHmL3v [02:41] scummvm/master 0590cd8 dreammaster: GLK: AGT: Added detections. Thanks to eientei [02:42] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [02:44] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [02:50] [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/otLBIp [02:50] scummvm/branch-2-6 dcba5e7 dreammaster: GLK: AGT: Added detections. Thanks to eientei [02:57] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [02:57] dos (~dos@dosowisko.net) left irc: Ping timeout: 252 seconds [03:01] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [03:08] dos (~dos@dosowisko.net) joined #scummvm. [03:10] [scummvm] r41k0u opened pull request #3991: DIRECTOR: Refactor dumping of RIFX chunks to dump all archive chunks (master...dump) https://is.gd/OFcGiR [03:10] Build [#4812](https://buildbot.scummvm.org/#builders/43/builds/4812) of `master-debian-i686` failed. [03:18] [scummvm] r41k0u opened pull request #3992: DIRECTOR: LINGO: Implement kTheModified field in CastMember::getField() (master...GetModified) https://is.gd/sTE9VK [03:21] Build [#4810](https://buildbot.scummvm.org/#builders/60/builds/4810) of `master-debian-x86-64` failed. [03:46] [scummvm] r41k0u opened pull request #3993: DIRECTOR: LINGO: Implement setting of ForeColor and BackColor propert& (master...setColors) https://is.gd/fNw5ks [03:59] Moving my DOS games to documents then symlinking them to the original install location is working perfectly [04:00] And all without having to mess around with Flatpak permissions [04:01] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Remote host closed the connection [04:06] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [04:15] [scummvm] r41k0u opened pull request #3994: DIRECTOR: LINGO: Implement setting of kTheRect field in CastMember::setField() (master...castRect) https://is.gd/mys4KW [04:25] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [04:25] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) joined #scummvm. [04:26] eriktorbjorn (~eriktorbj@scummvm/eriktorbjorn) joined #scummvm. [04:26] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [04:37] [scummvm] r41k0u opened pull request #3995: DIRECTOR: LINGO: Implement kTheDepth property of BitmapCastMember (master...bitmapDepth) https://is.gd/An7gLW [04:40] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [05:04] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [05:13] [scummvm] r41k0u opened pull request #3996: DIRECTOR: LINGO: Implement kTheRegPoint STUBs om BitmapCastMember::getField() and setField() (master...bitmapPoint) https://is.gd/cmMwEI [05:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [05:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [05:37] [scummvm] eriktorbjorn opened pull request #3997: SCUMM: Make Loom intro fire animation run at constant speed (master...scumm-loom-slow-intro-animation) https://is.gd/MQvMcQ [05:40] eriktorbjorn (~eriktorbj@scummvm/eriktorbjorn) left irc: Quit: Leaving. [05:55] [scummvm] bluegr closed pull request #3930: SCUMM: Fix the Nazis' uniforms in the corridors of Castle Brunwald (FM-TOWNS) (master...fix/indy3-uniform-color-brunwald-corridors-fmtowns) https://is.gd/5xjHFA [05:55] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/iWtkS0 [05:55] scummvm/master 74d4cb8 dwatteau: SCUMM: Fix the Nazis' uniforms in the corridors of Castle Brunwald (FM-TOWNS) [06:29] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [06:36] Krusher__ (~Krusher@106.red-88-23-157.staticip.rima-tde.net) left irc: Ping timeout: 246 seconds [06:37] Krusher (~Krusher@127.red-88-23-19.staticip.rima-tde.net) joined #scummvm. [06:46] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [06:49] [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/b6s8FF [06:49] scummvm/master 8cb54c0 neuromancer: HYPNO: show correct video during death sequence in boyz [06:49] scummvm/master 271f2ae neuromancer: HYPNO: show correct video during death sequences in boyz [07:04] palasso (~palasso@user/palasso) joined #scummvm. [07:16] _sev (~sev@f196234.upc-f.chello.nl) joined #scummvm. [07:16] _sev (~sev@f196234.upc-f.chello.nl) left irc: Changing host [07:16] _sev (~sev@scummvm/sev) joined #scummvm. [07:16] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:18] Krusher (~Krusher@127.red-88-23-19.staticip.rima-tde.net) left irc: Ping timeout: 246 seconds [07:48] [scummvm] sev- closed pull request #3995: DIRECTOR: LINGO: Implement kTheDepth property of BitmapCastMember (master...bitmapDepth) https://is.gd/An7gLW [07:48] [scummvm] sev- pushed 1 new commits to master: https://is.gd/OcSFw3 [07:48] scummvm/master a57e049 r41k0u: DIRECTOR: LINGO: Implement kTheDepth property of BitmapCastMember [07:51] [scummvm] sev- pushed 1 new commits to master: https://is.gd/4DG6IV [07:51] scummvm/master 059a45b sev-: DIRECTOR: Catch writing to read-only properties with buildbot [08:09] that would be a cool feature for the agi engine: but according to the twitter posts its handmade with a voxel editor: https://www.youtube.com/watch?v=IfJmOQcLgB8 [08:14] also not for forget: https://www.youtube.com/watch?v=f2I7LDDDbb8 [08:15] I like the top one. If there would be an automated way to produce such result -- and then support it with an engine in ScummVM it would be cool. [08:16] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [08:21] nearly no way - no depth/height information - is more or less 1.5D, the missing 1.5D can't be extrapolated 🙂 [08:26] Indeed. Someone would probably have to put that info for each scene in a custom way (maybe it could be assisted by some sort of calculation based on the perspective of the drawing of the scene, if that's even something feasible). Too much work though. It would require a really dedicated fan with lots of time in their hands [08:30] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Remote host closed the connection [08:35] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [09:05] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Bj07nC [09:05] scummvm/master 412b155 IlDucci: I18N: Update translation (Spanish) [09:25] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [09:25] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [09:33] Potentially someone could just assign depth to each priority color: https://wiki.scummvm.org/index.php?title=AGIWiki/Picedit_Tutorial_2#Applying_priorities_to_an_actual_game [09:33] https://cdn.discordapp.com/attachments/581224061091446795/986201706121560124/Screenshot_2022-06-14_at_11.33.25.png [09:35] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [09:35] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [09:42] Build [#395](https://buildbot.scummvm.org/#builders/40/builds/395) of `stable-android-arm` failed. 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[10:52] [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/7PJD0v [10:52] scummvm/master d393aff neuromancer: HYPNO: fixed several corner cases in video sequences and improved debugging in boyz [10:52] scummvm/master 554f923 neuromancer: HYPNO: removed useless _civiliansShoot state variable in boyz [11:14] ccawley2011 (~ccawley20@146.66.56.57) left irc: Read error: Connection reset by peer [11:20] Build [#78](https://buildbot.scummvm.org/#builders/161/builds/78) of `daily-stable` failed. [11:31] Build [#4812](https://buildbot.scummvm.org/#builders/60/builds/4812) of `master-debian-x86-64` completed successfully. [11:31] Build [#4814](https://buildbot.scummvm.org/#builders/43/builds/4814) of `master-debian-i686` completed successfully. [12:09] [scummvm] alxpnv pushed 1 new commits to branch-2-6: https://is.gd/Gvacfh [12:09] scummvm/branch-2-6 35408b9 alxpnv: ASYLUM: fix distorted ambient sounds caused by balance being out of range [12:32] [scummvm] alxpnv pushed 1 new commits to master: https://is.gd/yHhjpw [12:32] scummvm/master 2934d8f alxpnv: ASYLUM: fix distorted ambient sounds caused by balance being out of range [12:52] [scummvm] NMIError pushed 2 new commits to branch-2-6: https://is.gd/tg8q6b [12:52] scummvm/branch-2-6 e57f63c NMIError: AUDIO: Make subclassing Module and ProtrackerStream easier [12:52] scummvm/branch-2-6 fccca40 NMIError: AUDIO: Make module dtor virtual [12:56] I had a look at this& Actually, the fire's state randomly changes between 1 and 5 as long as you stay in this room after Jefferson builds the fire. So the "Fire bad." line could appear but very randomly. Script 106 is started with startScript(1,106,[91,5]) and here's its content [0000] (43) localvar4 = VAR_ROOM [0006] (5D) if (!localvar1) { # 5 [000D] (43) localvar1 = 3 [0013] (**) } [0013] (43) var132 = (localvar1 - 1) [001D] (43) [12:56] localvar3 = (getRandomNumber(var132) + 1) [0028] (5D) unless ((localvar3 != localvar2)) jump 13 [0032] (61) drawObject(localvar0,localvar3) [0039] (43) localvar2 = localvar3 [003F] (6C) breakHere() [0040] (5D) unless ((VAR_ROOM != localvar4)) jump 13 [004A] (66) stopObjectCodeB() END I have no idea what they were trying to do with this. Once you leave the room after the cutscene, the fire remains in its last, random state. [12:57] are you sure? i think that's just used to randomly animate the fire [12:58] because i managed to fix it by just setting the fire object to active in the scummvm debug console [12:58] I'm not sure, no. But if you do object 91 state after the cutscene, you see it quickly changes. Leave and come back to the room again after the cutscene, and it doesn't change anymore (while the fire still animates) [12:58] oh that's interesting [12:59] by the way, you work on tcrf is extraordinary, thanks for that. I have a PR which restores the missing Dr. Fred line you've found https://github.com/scummvm/scummvm/pull/3990 [12:59] oh dude whaaat [12:59] thanks! that's awesome! [13:03] https://cdn.discordapp.com/attachments/581224061091446795/986254679572885514/unknown.png [13:04] this one is caused by the exact same thing [13:04] but im not sure the dialogue would end up natural if he says "i got something funny to show ya. excuse me" lol [13:09] Yeah, maybe we could just replace the "excuse me" line with the other dedicated line in this particular case, but I don't know if it's easy to do. I'll give it a look Also I always wonder if I'm restoring something which was part of the "original intent", and not something that they cut for a good reason (I've found a bit of cut content in Monkey2 as well, but I'm sure Ron cut that for a purpose) The missing waitForMessage for Dr. Fred lines [13:09] is quite obvious though, so I have no problem in restoring it when you check the "Enable game-specific enhancement" option 🙂 [13:11] The "This would clog it up." line from Laverne can be triggered in the game, though. You just need to use the Chron-O-John with the flag, in that order [13:13] oh really? [13:13] im surprised i didnt notice that, i'll kill it from the article after testing it meself [13:15] another thing i'd be interested to eventually get up and running is the removed "invisible ink" dialogue on, iirc, the sleeping conventioner on the floor and the kennel guard tentacle [13:15] https://cdn.discordapp.com/attachments/581224061091446795/986257599429246976/unknown.png [13:15] well i guess there's just a few in general that just seem oddly absent by mistake [13:16] btw if you want to test any of these things out for whatever reason i have save games of all characters with all inventory items if you want [13:21] and yeah I had that in mind too, but for the conventioner I'm not 100% sure this line was meant for the invisible ink (seems likely, though). Also the SCUMM engine was not really built for workarounds or content restoration, there's always a bit of a "cost" when adding that in the middle of the code in my opinion, so I try to focus on the most likely interactions [13:23] thanks! Well I have so many DOTT saves that the 99 default limit is not enough for me 😄 And yeah yesterday I think I've tried to reproduce almost any case you've reported on Tcrf 😄 Wonderful stuff, and I see that you've found some interesting stuff in Sam&Max too [13:25] that's just so awesome, really glad to hear someone else in the world was as interested in this as me [13:27] one day i'd love to fully document hit the road too yeah, but it was literally 2 weeks of opening up "monster.sou" for several hours a day and listening to every line, transcribing ones that i wasn't 100% sure i'd heard, opening up scripts at random in scummEX near the offset from monster.sou and then trying to debug why the line wasn't being reached [13:27] it was "easy" for dott because i had a hyper obsession when i was really young lol [13:27] but for sam and max it'd be so much more triple checking, plus the dialogue system is way less intuitive [13:28] PLUS scummex doesnt handle the scripts very well [13:28] but i would love to some day for sure [13:29] sorry, for the flag with Laverne, it's just that you need to do the action with the real USA flag. Once it becomes a tentacle costume you can't trigger this line with it anymore [13:30] still, it is used [13:30] with scummtr you can dump the full text content of the game though. if you use the -h flag you'll have the header with the name of the resource containing it [13:34] For example, with a particular interaction with the Monkey Head under the sea in Monkey2, Guybrush will say "Stupid Bug!". And yeah, it has even been dubbed for the remaster [13:34] Build [#398](https://buildbot.scummvm.org/#builders/64/builds/398) of `stable-amigaos4` completed successfully. [13:36] Build [#398](https://buildbot.scummvm.org/#builders/40/builds/398) of `stable-android-arm` completed successfully. [13:46] Build [#398](https://buildbot.scummvm.org/#builders/6/builds/398) of `stable-3ds` completed successfully. [13:47] Build [#398](https://buildbot.scummvm.org/#builders/7/builds/398) of `stable-caanoo` completed successfully. 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[14:10] Build [#397](https://buildbot.scummvm.org/#builders/14/builds/397) of `stable-gamecube` completed successfully. [14:11] oh that's cool! [14:12] Build [#388](https://buildbot.scummvm.org/#builders/109/builds/388) of `stable-ios7-arm64` completed successfully. [14:12] wouldn't account for the few audio files with nothing pointing to them at all but still would have been very useufl [14:12] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [14:12] Build [#37](https://buildbot.scummvm.org/#builders/165/builds/37) of `stable-opendingux-beta-rg99` completed successfully. [14:13] Build [#397](https://buildbot.scummvm.org/#builders/86/builds/397) of `stable-nds` completed successfully. [14:14] Build [#397](https://buildbot.scummvm.org/#builders/26/builds/397) of `stable-macosx-i386` completed successfully. [14:14] Build [#397](https://buildbot.scummvm.org/#builders/92/builds/397) of `stable-macosx-arm64` completed successfully. [14:16] Build [#395](https://buildbot.scummvm.org/#builders/101/builds/395) of `stable-opendingux` completed successfully. [14:18] Build [#397](https://buildbot.scummvm.org/#builders/52/builds/397) of `stable-psp` completed successfully. [14:18] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [14:20] Build [#397](https://buildbot.scummvm.org/#builders/30/builds/397) of `stable-openpandora` completed successfully. [14:22] Build [#37](https://buildbot.scummvm.org/#builders/167/builds/37) of `stable-opendingux-beta-gcw0` completed successfully. [14:23] Build [#398](https://buildbot.scummvm.org/#builders/10/builds/398) of `stable-riscos-1` completed successfully. [14:24] Build [#397](https://buildbot.scummvm.org/#builders/37/builds/397) of `stable-ps3` completed successfully. [14:25] Build [#397](https://buildbot.scummvm.org/#builders/31/builds/397) of `stable-riscos-vfp-1` completed successfully. [14:25] Build [#37](https://buildbot.scummvm.org/#builders/166/builds/37) of `stable-opendingux-beta-lepus` completed successfully. [14:32] Build [#397](https://buildbot.scummvm.org/#builders/55/builds/397) of `stable-raspberrypi` completed successfully. [14:35] Build [#397](https://buildbot.scummvm.org/#builders/74/builds/397) of `stable-switch` completed successfully. [14:42] Build [#388](https://buildbot.scummvm.org/#builders/157/builds/388) of `stable-win9x` completed successfully. [14:42] Build [#397](https://buildbot.scummvm.org/#builders/77/builds/397) of `stable-wii` completed successfully. [14:50] Build [#397](https://buildbot.scummvm.org/#builders/44/builds/397) of `stable-windows-x86` completed successfully. [14:51] Build [#398](https://buildbot.scummvm.org/#builders/70/builds/398) of `stable-windows-x86-64` completed successfully. [14:55] Build [#397](https://buildbot.scummvm.org/#builders/9/builds/397) of `stable-vita` completed successfully. [15:01] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [15:02] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [15:04] Build [#397](https://buildbot.scummvm.org/#builders/42/builds/397) of `stable-vitafull` completed successfully. [15:04] Build [#291](https://buildbot.scummvm.org/#builders/51/builds/291) of `fetch-stable` completed successfully. [15:04] Which files for Broken Sword do I need to move to documents? [15:06] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:07] Valve's naming doesn't seem to match the ScummVM shortname [15:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [15:20] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [15:24] _sev (~sev@scummvm/sev) joined #scummvm. [15:24] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [15:29] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [15:35] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [15:39] ccawley2011 (~ccawley20@146.66.56.57) joined #scummvm. [15:39] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [15:39] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [15:50] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [15:51] The safest is to move everything [15:52] also, go to the compatibility list on our website, open the game details and that has link to our Wiki, where often (but not always) it shows files required to run a game [15:53] I looked there, still can't figure it out [15:53] need more details. looked where exactly? [15:54] Here: https://www.scummvm.org/compatibility/ [15:56] Broken Sword original version, the one that ScummVM supports is in a separate DLC on Steam [15:56] (it is free if you own the Directors' Cut. The Director's Cut is not supported [15:56] Let me check [15:57] There, you search on the page for "Broken Sword", then click on the game and you will see the links [15:58] I don't think I have the ScummVM compatible version [15:58] I did [15:58] did that lead you to our Wiki? [15:59] @antoniou79 this is what I need to download: https://store.steampowered.com/app/580430/Broken_Sword_1_Original_Version/? [16:00] Yes. And I don't have the correct version [16:00] Yes [16:01] Perfect :thumbsup: [16:01] Now the filenames match! [16:02] Appreciate your help @sev @antoniou79 :angelWZwhiteheart: [16:03] @antoniou79 perhaps we need to be explicit on the Wiki that we do not support Director's Cuts [16:03] I will add a note in a bit [16:03] Maybe it should also be added in the compatibility page? [16:04] That'd be awesome! [16:04] It is the same for Broken Sword 2 [16:04] I think some of the games say which version is supported [16:07] Grim Fandango has such a note. Full Throttle does not. [16:07] Day of the Tentacle falls into the same bucket [16:07] MI1 & MI2 [16:07] e.g. all kinds of those remasters which do not use SCUMM [16:08] iirc Day of the Tentacle and MI2 MI2 have some note or instructions about extracting the original files. [16:11] Sorry for being annoying! [16:14] @Quinn (they/them) 🇬🇧 frankly speaking, your presence and your questions just led us to improving our documentation [16:15] so, no need to apologise. Keep them comin'! [16:20] Mostly, everything is straightforward. Until you get recommendations to use compatibility layers which aren't strictly necessary or you don't have the version of a game that's ScummVM compatible [16:20] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [16:20] Thankfully, I still have most of my DOS games so I've been dumping the files myself [16:21] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [16:22] eriktorbjorn (~eriktorbj@scummvm/eriktorbjorn) joined #scummvm. [16:22] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [16:24] Ah it is possible to extract the original from Full Throttle remastered, so maybe that's why no note there [16:24] Added info on the wiki pages of Broken Sword and Broken Sword 2 (under "Installation" -> "Versions" https://wiki.scummvm.org/index.php?title=Broken_Sword_1#Installation https://wiki.scummvm.org/index.php?title=Broken_Sword_2#Installation [16:26] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [16:28] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [16:33] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:33] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) joined #scummvm. [16:36] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [16:47] Hi. I'm a little bit confused regarding MI1 music/sound options. If I understand correctly, the original game had either MIDI (which is best heard as 'MT32' in ScummVM?) or CD, which need the tracks dumped. The CD is supposed to sound better. Am I right so far? Anyway, I have the MI1 SE from GOG. The new SE is (unsurprisingly) awful. I run the "Ultimate Talkie" script, and ScummVM now recognize the files inside as SE as The Secret of Monkey [16:47] Island (Unofficial SE Talkie v1.02/DOS/English). Now, what sound option should make it sound best? I'm currently at MT32. I do get the warning regarding CD audio tracks at the beginning. Some places have background music; some places are silent. Can it get any better? [16:48] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:fe42:4ec6:f4b1:412) joined #scummvm. [16:51] I use the CD music (flac) with it. IIrc you just point ScummVM's extra path for the game entry, to that folder and it should work. [16:52] @dwa Could you add descriptions of the latest SCUMM enhancements to the wiki page? [16:53] There's also the Special Edition music (SE music folder) That also sounds good. [16:59] MI1 only has music in select locations. As far as I know, the CD version removed all the MIDI music and replaced it with CD audio tracks (and some background sounds), but the unofficial talkie puts it back again (along with an unofficial General MIDI version)? [17:12] Yes. They patch it in during the building process. [17:12] So I guess the CD music warning does not make sense for this special case [17:20] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/Jcn0NU [17:20] scummvm/master 81bfcbc lotharsm: NEWS: Fix indentation in latest SCUMM news [17:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [17:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [17:25] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/cf6qzJ [17:25] scummvm/master 9503fdb lotharsm: NEWS: Update German NEWS file [17:25] Did you end up creating the bug report ticket? [17:39] Just arrived at home... you know Deutsche Bahn.... 😫 Later or tomorrow morning [17:50] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Yu0Uv2 [17:50] scummvm/master 45d0c81 lotharsm: I18N: Update translation (German) [17:50] [scummvm] ScummVM-Translations pushed 5 new commits to master: https://is.gd/VFWAHd [17:50] scummvm/master de7f8ee Timpii: I18N: Update translation (Finnish) [17:50] scummvm/master f569956 dwatteau: I18N: Update translation (French) [17:50] scummvm/master 79de9bd : I18N: Update translation (French) [17:52] I'd be happy to update this list on the wiki when one of my SCUMM enhancements is merged, but I don't have an account on the wiki [17:54] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [17:54] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [17:57] Is this descriptive enough? https://bugs.scummvm.org/ticket/13577 [17:59] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/inF8vi [17:59] scummvm/master 32006d1 antoniou79: I18N: Update translation (Greek) [18:00] Please mention the ScummVM version you've tested with and your platform. The rest I can modify (tags, title formatting etc). Otherwise it seems fine to me. [18:02] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [18:02] added scummvm version [18:04] Thank you [18:06] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [18:12] risca (~quassel@h-155-4-62-42.A980.priv.bahnhof.se) joined #scummvm. [18:16] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZJNIRg [18:16] scummvm/master b221772 tag2015: I18N: Update translation (Italian) [18:18] palasso (~palasso@user/palasso) got netsplit. [18:18] speachy (~speachy@rockbox/developer/speachy) got netsplit. [18:18] risca_ (~quassel@h-155-4-62-42.A980.priv.bahnhof.se) got netsplit. [18:18] JamminUnit (~JU@gentoofan.org) got netsplit. [18:18] niska (~niska@static.38.6.217.95.clients.your-server.de) got netsplit. [18:18] k0t00n (~borosky@213.134.185.182) got netsplit. [18:20] k0t00n (~borosky@213.134.185.182) returned to #scummvm. [18:21] 038AATUOK (~borosky@213.134.185.182) joined #scummvm. [18:21] palasso (~palasso@user/palasso) returned to #scummvm. [18:21] speachy (~speachy@rockbox/developer/speachy) returned to #scummvm. [18:21] Jamminniit (~JU@gentoofan.org) joined #scummvm. [18:21] niska (~niska@static.38.6.217.95.clients.your-server.de) returned to #scummvm. [18:22] 038AATUOK (~borosky@213.134.185.182) left irc: Ping timeout: 246 seconds [18:29] JamminUnit (~JU@gentoofan.org) got lost in the net-split. [18:29] risca_ (~quassel@h-155-4-62-42.A980.priv.bahnhof.se) got lost in the net-split. [18:32] I just wanted to double check that I can use Luxtorpeda-dev for non-adventure DOS games? Seeing as the documentation doesn't mention supporting them [18:33] [scummvm] mgerhardy pushed 7 new commits to master: https://is.gd/nW4Zry [18:33] scummvm/master 47e8583 mgerhardy: TWINE: extract to local variable [18:33] scummvm/master 6fbf032 mgerhardy: TWINE: fixed regression introduced in 3d5d5317a8 [18:33] scummvm/master a90fef3 mgerhardy: TWINE: more collision fixes from original source code [18:33] They run fine-ish without a compatibly layer, though any improvements to performance is appreciated [18:34] [scummvm] mgerhardy pushed 1 new commits to branch-2-6: https://is.gd/SE4N1D [18:34] scummvm/branch-2-6 a548523 mgerhardy: TWINE: Black and white palette [18:36] It depends on the engine, they are listed here: https://luxtorpeda-dev.github.io/ [18:37] check the "Engine is still in progress so not all features may be implemented. " labels [18:38] With Boxtron being unmaintained, and Steam Deck not pulling in the required dependencies, is it worthwhile setting that as the compatibility layer for the games it supports? [18:40] It's a little bit overwhelming, trying to figure out what does what [18:40] I think there is an option that emulates what Boxtron was doing but I'm not 100% sure. [18:41] I have no idea how to access the options [18:41] You should open an issue in their github tracker to note that the documentation is not clear, the developer responds very quickly. [18:41] Will do! [18:42] I think Luxtorpeda will open a menu with options if the game is not supported from the list, asking the user to select the proper engine (or dosbox or whatever). [18:42] I'll give it a whirl! [18:44] btw, to ask non-scummvm related question, let's use #offtopic 😅 [18:45] Okie dokie 😅 [18:51] Playing Kyrandia the way it was meant to be played: At 16 color PC-9801 [18:51] https://cdn.discordapp.com/attachments/581224061091446795/986342084220964934/unknown.png [18:54] [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/60L5J4 [18:54] scummvm/master 2a707b3 mgerhardy: TWINE: synced lerp methods with the original source [18:58] Also TIL dosbox-x doesn't support PC-9821 256 color for Kyra1 [19:06] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [19:09] but MCGA and VGA existed and were in popular use when Kyrandia was released, were they not? [19:15] Deledrius_ (~Deledrius@user/deledrius) joined #scummvm. [19:15] ccawley2011_ (~ccawley20@146.66.56.57) joined #scummvm. [19:15] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [19:15] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [19:16] TAS-2012v (~2012@c83-250-6-202.bredband.tele2.se) joined #scummvm. [19:16] tsoliman_ (~tsoliman@user/tsoliman) joined #scummvm. [19:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [19:22] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [19:22] PC-98 could apparently only do 16 colors [19:24] ccawley2011 (~ccawley20@146.66.56.57) got netsplit. [19:24] tsoliman (~tsoliman@user/tsoliman) got netsplit. [19:24] TAS_2012v (~2012@c83-250-6-202.bredband.tele2.se) got netsplit. [19:24] Deledrius (~Deledrius@user/deledrius) got netsplit. [19:24] dgriffi (~dave@hermes.661.org) got netsplit. [19:24] Nick change: tsoliman_ -> tsoliman [19:24] Possible future nick collision: tsoliman [19:24] Nick change: TAS-2012v -> TAS_2012v [19:24] Possible future nick collision: TAS_2012v [19:24] dgriffi (~dave@hermes.661.org) returned to #scummvm. [19:35] Deledrius (~Deledrius@user/deledrius) got lost in the net-split. [19:35] ccawley2011 (~ccawley20@146.66.56.57) got lost in the net-split. [19:44] The PC-9801 didn't have VGA hardware (unlike the later PC-9821). The 9801 has two weirdo graphics chips (uPD7220A ) , one for the text mode, one for the 16 colors graphics... [19:45] I like the 16 colors mode for Kyra, too. It creates a darker atmosphere. [19:46] Oh, I thought the recent Indy 3 (uniform colour) and MI2 (captain Dread) ones were yours? [19:46] And for Lands of Lore, the made completely new graphics for PC-9801. It isn't just dithering, there... [19:48] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/t6ByUU [19:48] scummvm/master d25138b lotharsm: NEWS: Fix wording in latest MI2 improvement announcement [20:01] Yes, I wrote the PRs but the wiki requires an allowed account and I don't have one [20:08] Do we have (or does anyone have) a collection of videos of old classic games supported by ScummVM ran on their original target platforms, especially obscure ones? Since we can't own all game versions or the original hardware, such playthroughs could help, albeit not thorough, to show how the game is supposed to run, behave etc. An example I'm thinking of is this (seems to be Loom FM-towns running on FM-towns original hardware): [20:08] https://www.youtube.com/watch?v=XbTBy9lDjrs [20:15] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Remote host closed the connection [20:17] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:fe42:4ec6:f4b1:412) left irc: Quit: Leaving [20:18] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:45cd:dd5d:a87c:8b69) joined #scummvm. [20:18] You can probably ask @sev or @rootfather about that. [20:20] @sev can you handle this? My wiki account has issue with privileges and I didnt have time to fix it :/ [20:25] [scummvm] somaen pushed 1 new commits to master: https://is.gd/g70VLV [20:25] scummvm/master 48049d2 somaen: AGS: Add detection for Old Skies Demo (Windows version) [20:25] balrog (balrog@user/balrog) left irc: Quit: Bye [20:25] yes [20:27] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [20:29] balrog (balrog@user/balrog) joined #scummvm. [20:31] done, thank you [20:45] I had a hell of a time finding a video of Zak FM Towns actually running on even an FM Towns emulator after GoG released the ScummVM based release [20:46] Maybe that's something that could get a little help from other enthusiast community. I'm thinking people from Retro Man Cave or Tech Tangents [20:46] [scummvm] somaen pushed 1 new commits to master: https://is.gd/dK1zm1 [20:46] scummvm/master 2a9e6ba somaen: STARK: Add detection for the Russian Triada version [20:47] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/KmXnGz [20:47] scummvm/master 0dddd6f : I18N: Update translations templates [20:51] Also if you've got a MisterFPGA, that could alleviate the need for original hardware [20:52] Not particularly as MisterFPGA is just an emulator by another name [20:52] Im still waiting to find a an RPI a+ or so to use the pi-hat for the mt32 emulation [20:52] connected to mister, of course 🙂 [20:54] At least it synthesize a logic equivalent of the real hardware with all the internal parallelism you can't have on a software emulator. The pure analog parts are still emulated though. [21:00] Ehhh [21:02] Ok I asked around, not sure if that will do anything but we'll see [21:10] [scummvm] r41k0u opened pull request #3998: DIRECTOR: LINGO: Implement copyToClipBoard and pasteClipBoardInto STU& (master...clip) https://is.gd/p1IELx [21:11] Also if anyone has a twitter account, asking Foone for help or to spread the message should be a good idea [21:12] [scummvm] sev- closed pull request #3991: DIRECTOR: Refactor dumping of RIFX chunks to dump all archive chunks (master...dump) https://is.gd/OFcGiR [21:12] [scummvm] sev- pushed 1 new commits to master: https://is.gd/2cjuNn [21:12] scummvm/master ecd6f21 r41k0u: DIRECTOR: Refactor dumping of RIFX chunks to dump all archive chunks [21:12] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZmeWy9 [21:12] scummvm/master 4d4d12f : I18N: Update translation files [21:23] [scummvm] somaen opened pull request #3999: DIRECTOR: Stub/Implement the XObjects used in Gahan Wilson's Haunted House. (master...gahan) https://is.gd/uAYevw [21:25] [scummvm] criezy pushed 1 new commits to master: https://is.gd/8JNCls [21:25] scummvm/master 553f733 criezy: AGS: Add detection for Old Skies Demo (macOS version) [21:26] [scummvm] criezy pushed 2 new commits to branch-2-6: https://is.gd/LnZwP1 [21:26] scummvm/branch-2-6 2070b11 somaen: AGS: Add detection for Old Skies Demo (Windows version) [21:26] scummvm/branch-2-6 19a1a44 criezy: AGS: Add detection for Old Skies Demo (macOS version) [21:27] I have most of my original DOS games and all of my original Amiga ones that ScummVM supports [21:27] [scummvm] sev- closed pull request #3993: DIRECTOR: LINGO: Implement setting of ForeColor and BackColor propert& (master...setColors) https://is.gd/fNw5ks [21:27] [scummvm] sev- pushed 1 new commits to master: https://is.gd/taXxiG [21:27] scummvm/master a2a3760 r41k0u: DIRECTOR: LINGO: Implement setting of ForeColor and BackColor properties of CastMember [21:28] I'd need more days in the week to start play through everything 😅 [21:29] Also, is limiting my GPU to 400Mhz sufficient for running my DOS games on Deck? [21:29] Via ScummVM [21:30] Also, ES-DS has suggested supporting ScummVM, though I don't have the details (I'm in their server) [21:31] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:45cd:dd5d:a87c:8b69) left irc: Quit: Leaving [21:45] palasso (~palasso@user/palasso) left irc: Remote host closed the connection [23:01] [scummvm] sev- pushed 2 new commits to master: https://is.gd/nXyBWe [23:01] scummvm/master b7735a6 sev-: DIRECTOR: Encapsulated tile access and implement override by VWTL [23:01] scummvm/master c5b8d31 sev-: DIRECTOR: Implement tile pattern drawing. Not yet referenced. [23:05] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [23:07] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 276 seconds [23:07] Nick change: DominusExult -> Dominus [23:12] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [23:17] [scummvm] dwatteau opened pull request #4000: DOCS: Describe SCUMM game-specific enhancement setting (master...docs/scumm-enhancements) https://is.gd/5wMpmS [23:19] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [23:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [23:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [23:26] Hold it! It's not strictly emulation, it's hardware replication! 🤣:eggyWAT: [23:26] ScummVM retro handheld when? [23:29] :freddi: [23:36] ccawley2011_ (~ccawley20@146.66.56.57) left irc: Read error: Connection reset by peer [23:55] Is there any thought towards adding a recommended age rating for games? The Humongous Entertainment games have these age ratings and I gather parents would be interested in which games they should try that are age appropriate. [00:00] --- Wed Jun 15 2022