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[00:07] <grogbot> <Mataniko> Lightkey: the spam accounts are blocked
[00:14] <Lightkey> Mataniko: If you say so.
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[02:22] <Scummette> [scummvm] dreammaster pushed 6 new commits to master: https://git.io/JfQEA
[02:22] <Scummette> scummvm/master e522661 dreammaster: GLK: COMPREHEND: Fix monster randomness
[02:22] <Scummette> scummvm/master ea862e0 dreammaster: GLK: COMPREHEND: Added endgame screen display
[02:22] <Scummette> scummvm/master 8152652 dreammaster: GLK: COMPREHEND: Don't allow saving during TR intro
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[06:34] <grogbot> <markamiga500> Hello guys
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[06:39] <grogbot> <markamiga500> someone could take 1min to explain HOW to Properly/Correctly Create ScummVM Folder for multi disc ? because i have one game i would like to set properly and after some issues that i dont remember correctly (last week). Game is gabriel knight the beast within with 6 disc. I ripped the iso on my laptop and i want to know : when i extract iso content 6 disc at the same time...when asked if i want to keep or erase same file with
[06:39] <grogbot> other , should i select "yes to all" or "no to all" ?
[06:40] <grogbot> <markamiga500> dont laught please 🙂 Im old and dont expert in informatic things at all
[06:47] <grogbot> <markamiga500> or someone have a tutorial of what files i need and how to modify files (if necessary) for this game : Gabriel Knight the Beat Within ?
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[07:14] <grogbot> <antoniou79> @markamiga500 I think the general instructions on the wiki for SCI32 games that were in mutliple discs should apply to your case: https://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games
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[08:43] <grogbot> <markamiga500> thanks antoniou79...while waiting for answer i finally found it , thanks anyway my friend
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[11:34] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfQPi
[11:34] <Scummette> scummvm/master 2aa64b9 sev-: DIRECTOR: LINGO: Defined asString() for POINT
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[12:53] <Scummette> [scummvm] Mataniko closed pull request #2234: JANITORIAL: clang-format video/ (master...clang-format-video) https://git.io/JfCWe
[14:10] <Scummette> [scummvm] npjg pushed 2 new commits to master: https://git.io/JfQSf
[14:10] <Scummette> scummvm/master 9e69ea2 npjg: GRAPHICS: MACGUI: Fix text border computation
[14:10] <Scummette> scummvm/master 874526c npjg: GRAPHICS: MACGUI: Fix button alignment
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[14:48] <grogbot> <rootfather> I wonder - is it correct that loading a savegame from the launcher in FOTAQ doesn't seem to work and just starts a new game instead?
[14:48] <grogbot> <rootfather> is that intended or a bug? 🙂
[14:49] <grogbot> <Henke37> it's how the original game worked
[15:34] <grogbot> <rootfather> ah, thanks 🙂
[16:02] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JfQ7K
[16:02] <Scummette> scummvm/master b3962f9 moralrecordings: DIRECTOR: Fix bitmap compression detection
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[16:13] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JfQ7j
[16:13] <Scummette> scummvm/master c94208c moralrecordings: DIRECTOR: Fix typo in compression size calculation
[16:51] <Scummette> [scummvm] FrostyHitoshura opened pull request #2325: XEEN: Display actual Warzone Wins instead of a hardcoded value (master...xeen-warzone-wins) https://git.io/JfQde
[16:53] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/JfQdf
[16:53] <Scummette> scummvm/master 54c5180 dreammaster: GLK: COMPREHEND: Slightly decrease werewolf appearance
[16:53] <Scummette> scummvm/master e968975 dreammaster: GLK: Properly initialize bool window fields with false
[16:53] <Scummette> scummvm/master 11bc7b4 dreammaster: GLK: COMPREHEND: Fix corrupted string
[17:04] <grogbot> <DreamMaster> Well, it was rare for original games to support specifying savegames directly from the command line, so you had to be in-game to begin with. We actually have an engine flag that specifies whether a given game had had support added for loading savegames directly from the ScummVM launcher. If it's allowing it, but not actually doing the load, then that's a bug and should be reported
[17:08] <grogbot> <WhiteRakogis> Hello. I found a demo for "Beavis & Butt-Head in Virtual Stupidity" that contained just the loogie mini-game on an old shareware disc. After doing a little internet search, I found a longer demo on the Internet Archive that includes the entire school section of the game (I think there was a copy of the loogie game demo there as well). As a curiosity, I attempted to load both demos in ScummVM, but neither was recognized. I was
[17:08] <grogbot> wondering if the devs were interested in a copy of these demos, or if there's another reason they aren't supported?
[17:09] <grogbot> <Henke37> they are interested
[17:09] <grogbot> <Henke37> they probably just missed the demos
[17:09] <grogbot> <Henke37> it's hard to keep track of every single version in existence
[17:15] <grogbot> <WhiteRakogis> Okay. Well, here's the Internet Archive link: https://archive.org/details/BEAVIS
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[17:17] <grogbot> <WhiteRakogis> And I'll see if I can get those files from my shareware disc somewhere.
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[17:22] <grogbot> <criezy> @rootfather This was a regression in ScummVM 2.1.0 (see https://bugs.scummvm.org/ticket/11327).
[17:23] <grogbot> <rootfather> Thanks!
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[18:56] <grogbot> <markamiga500> Hey Beavis 🙂 I played it last weekend hehe 😛 fun game
[18:57] <grogbot> <markamiga500> guys i only want to mention that on datafiles the game Bud Tucker dont appear & the game is playable
[19:02] <Scummette> [scummvm] Mataniko opened pull request #2326: DEVTOOLS: Move create_prince to a submodule (master...master) https://git.io/JfQxB
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[19:09] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JfQxi
[19:09] <Scummette> scummvm/master 355289c djsrv: DIRECTOR: Fix shared cast loading
[19:21] <Scummette> [scummvm] lolbot-iichan opened pull request #2327: WINTERMUTE: Add save thumbnails to Corrosion (master...wme_corrosion_saveload) https://git.io/JfQpv
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[19:37] <grogbot> <lb_ii> Is https://bugs.scummvm.org/ online?
[19:39] <grogbot> <antoniou79> it is for me
[19:40] <grogbot> <antoniou79> eh I spoke too soon
[19:40] <grogbot> <antoniou79> It seemed to lag quite a bit for some of the pre-defined bug report lists
[19:40] <grogbot> <antoniou79> but now it's ok again
[19:41] <grogbot> <antoniou79> hmm
[19:41] <grogbot> <lb_ii> Looks like either someone just fixed it or the lags magically fixed themselves.
[19:41] <grogbot> <lb_ii> Everything is working for me too.
[19:48] <grogbot> <rootfather> looks like we have a memory leak in trac
[19:48] <grogbot> <rootfather> [Fri Jun 12 05:21:02 2020] Out of memory: Kill process 8806 (trac.fcgi) score 12 or sacrifice child [Fri Jun 12 05:21:02 2020] Killed process 19911 (git) total-vm:417852kB, anon-rss:8880kB, file-rss:0kB, shmem-rss:0kB
[19:48] <grogbot> <rootfather> happens every few hours
[19:53] <grogbot> <rootfather> @Mataniko any idea what's going on there?
[19:56] <grogbot> <rootfather> ah, nevermind, I found it. more details in -setup
[20:13] <grogbot> <rootfather> The bugtracker should now perform slightly better.
[20:15] <Scummette> [scummvm] jepael opened pull request #2328: DIRECTOR: Fix compiler warning (master...master) https://git.io/JfQhN
[20:39] <grogbot> <markamiga500> rootfather , i have a little quick question
[20:41] <grogbot> <markamiga500> I try to merge files from Gabriel Knight The Beast Within (6 discs!) I renamed the sfx and aud files and now i try to put video files from all disc into video folder of disc one but
[20:41] <grogbot> <markamiga500> one of thoses file have the exact same name and i get this message : a file with the same name already exists at this location wich option you want to do : (1) move & replace (2) dont move (3) move but keep both files
[20:41] <grogbot> <markamiga500> what should i do ??
[20:42] <grogbot> <rootfather> depends on the engine
[20:43] <grogbot> <rootfather> usually we have the instructions in the wiki, GK should be SCI32
[20:44] <grogbot> <rootfather> look at https://wiki.scummvm.org/index.php?title=Datafiles&section=123#SCI
[20:47] <grogbot> <markamiga500> i dont find the answer to my question there...
[20:48] <grogbot> <rootfather> Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD. It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in
[20:48] <grogbot> Phantasmagoria 1 (see below).
[20:53] <grogbot> <criezy> GK2 is slightly special as it as video files with the same names that are not identical. So the question about what to do with those gets ask regularly (see for example https://forums.scummvm.org/viewtopic.php?f=2&t=14458&p=84698).
[20:53] <grogbot> <criezy> But the instructions from the wiki still hold: it doesn't matter if you keep the one from the first CD or replace it with one from another CD.
[20:54] <grogbot> <markamiga500> ok
[20:55] <grogbot> <markamiga500> and for ALL other files (expect directory) ...I copy ALL of them (all disc) and put them ALL into root game folder ?
[20:58] <grogbot> <markamiga500> i have already merged directory files , renamed ressource sfx and aud files , im on last step to understand if i must put all the others files from all 6 disc into game folder (i keep them all or replace when asked ?)
[21:04] <grogbot> <markamiga500> ok i replaced everything
[21:04] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/Jf7vI
[21:04] <Scummette> scummvm/master c66191b Strangerke: KINGDOM: Add detection for the 3DO version
[21:04] <grogbot> <markamiga500> feww , not easy to understand the whole process when you speak/write another language lol damn....
[21:05] <grogbot> <markamiga500> ok thanks , i will go test it on scummvm on my ps3
[21:07] <grogbot> <lb_ii> I want to officially way that KeyMapper is an awesome feature
[21:10] <grogbot> <lb_ii> I started playing "Corrosion: Cold Winter Waiting", and almost instantly felt physical pain because of lots of clicking on the felt/right/bottom borders of the screen
[21:11] <grogbot> <lb_ii> A few lines of code with setCustomEngineActionEvent instantly fixed the gameplay and it's fun again
[21:27] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://git.io/Jf7v5
[21:27] <Scummette> scummvm/master a7cbe1f djsrv: DIRECTOR: LINGO: Reduce compile/execute var reuse
[21:27] <Scummette> scummvm/master 1974e2e djsrv: DIRECTOR: LINGO: Allow for anonymous functions
[21:27] <Scummette> scummvm/master 8df374f djsrv: DIRECTOR: LINGO: Implement b_value
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[21:38] <Scummette> [scummvm] madmoose pushed 1 new commits to master: https://git.io/Jf7fZ
[21:38] <Scummette> scummvm/master 4aae334 madmoose: KINGDOM: Add support for 16-bit MVE videos
[21:41] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/Jf7fB
[21:41] <Scummette> scummvm/master a97451e djsrv: DIRECTOR: LINGO: Handle empty string in b_value
[21:56] <Scummette> [scummvm] lolbot-iichan opened pull request #2329: WINTERMUTE: Implement walking with arrow keys for Corrosion (master...wme_corrosion_walking) https://git.io/Jf7f1
[22:04] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf7fp
[22:04] <Scummette> scummvm/master 4e71453 sev-: DIRECTOR: LINGO: Properly process strings in prev/nexttok
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[22:28] <Scummette> [scummvm] dreammaster closed pull request #2325: XEEN: Display actual Warzone Wins instead of a hardcoded value (master...xeen-warzone-wins) https://git.io/JfQde
[22:28] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jf7JH
[22:28] <Scummette> scummvm/master 9ace55f FrostyHitoshura: XEEN: Display actual Warzone Wins instead of a hardcoded value
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[23:11] <Scummette> [scummvm] sev- closed pull request #2328: DIRECTOR: Fix compiler warning (master...master) https://git.io/JfQhN
[23:11] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf7T0
[23:11] <Scummette> scummvm/master 1334292 jepael: DIRECTOR: Fix compiler warning
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[23:20] <grogbot> <DreamMaster> Just a heads-up. Transylvania is now completable in the Glk comprehend engine. It still has some minor graphical issues with floodfills, but for now I've shifted onto the sequel Crimson Crown
[23:48] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://git.io/Jf7kO
[23:48] <Scummette> scummvm/master 5645b97 Strangerke: KINGDOM: Initialize graphics for the 3DO version
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[23:56] <grogbot> <mduggan> Nice!
[00:00] --- Mon Jun 15 2020