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[01:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvJV4
[01:54] <Scummette> scummvm/master f029943 antoniou79: I18N: Update translation (Greek)
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[03:04] <grogbot> <Shockwave_S08> @Henke37 Status update, regarding compression: It wasn't the file, but the Windows PC I was using at the time, that was the problem.
[03:08] <grogbot> <Shockwave_S08> I've also got a feature suggestion for the Android build, regarding games that position their text-entry box at the very bottom of the screen (i.e. Hugo 3 and Starship Titanic). Would it be possible to reposition the game view when your system keyboard is brought up, basically moving the game view upwards so the bottom edge touches the very top of the keyboard? Failing that, would there be a way for ScummVM to display a text-entry
[03:08] <grogbot> field of its own after detecting a mouse-click on a given game's text-entry field?
[03:13] <grogbot> <SirYodaJedi> You can post an enhancement suggestion on the issue tracker: https://bugs.scummvm.org/query?status=!closed&type=enhancement
[03:17] <grogbot> <Shockwave_S08> I already did: Issue #10979, been sitting there for 7 months.
[03:21] <grogbot> <SirYodaJedi> I can empathize.
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[05:15] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JvJK6
[05:15] <Scummette> scummvm/master 2480630 dreammaster: TITANIC: Cleanup of camera class
[05:15] <Scummette> scummvm/master 365674c dreammaster: TITANIC: Cleanup of CCamera class methods
[05:15] <Scummette> scummvm/master 7eb4988 dreammaster: TITANIC: Cleanup of camera mover & navigation info
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[06:45] <grogbot> <ZvikaZ> Hi. I've tried registering at 'https://forums.scummvm.org/', but failed on the "CONFIRMATION OF REGISTRATION" question 🙄 The question is: " ScummVM Now Supports Blade Walker... Or Does It. Enter Correct Word for Access: " I know that 'Blade Runner' is now supported, and not 'Blade Walker', so the answer is 'no', or 'not' or 'doesn't' - but all of these failed... Please help 😀
[06:46] <grogbot> <sluicebox> that's really funny because i almost got around to creating my account last night and saw that question; guess i would have failed too!
[06:47] <grogbot> <ZvikaZ> well, that makes me feel better...
[06:47] <grogbot> <sluicebox> also for all i know that IS one of the zillions of supported games in engines i don't know about 😃
[06:48] <grogbot> <ZvikaZ> but it says is now supported - which is misleading - makes you think that it's a new supported game
[06:48] <grogbot> <ZvikaZ> so the answer is "yes"??
[06:50] <grogbot> <sluicebox> is it possible that the answer is Runner?
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[06:50] <grogbot> <sluicebox> it seems equally likely that it's a poorly worded question vs a problem on the server
[07:03] <grogbot> <rootfather> IiRC the correct answer is no.
[07:03] <grogbot> <sluicebox> hahaha i overthought it
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[07:19] <grogbot> <sluicebox> but it still sounds like it doesn't work!
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[08:31] <grogbot> <criezy> The way it is worded, I would have though the answer was Runner.
[08:43] <grogbot> <SupSuper> it is
[08:43] <grogbot> <SupSuper> tried 'Blade Runner' at first, so yeah that could use some rewording
[08:54] <grogbot> <Scorp> same. i would have thourght "Runner" as a pass phrase
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[11:30] <grogbot> <antoniou79> Hello, I'm trying to "debug" the setChar assertion fault that was reported in the GOG thread above for MacOS... without actually setting up a MacOS VM yet.
[11:30] <grogbot> <antoniou79> I think it's connected to String's wordWrap() which doesn't seem to be used much
[11:31] <grogbot> <antoniou79> Blade Runner engine does not use that at all (Font's WordWrapText does not use it either)
[11:32] <grogbot> <antoniou79> So it only comes down to the "generateUnknownGameReport()" method
[11:32] <grogbot> <antoniou79> But why would that trigger if GOG already sets up the game in its config file?
[11:34] <grogbot> <antoniou79> And also, if that somehow triggers when launching a game, what could cause the assert fault? Some weird locale character in the game path?
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[14:17] <grogbot> <criezy> @antoniou79 I had a quick look yesterday, and my conclusion was also that the only String::setChar usage that might come into play was the call from String::wordWrap, itself called from generateUnknownGameReport(). But I don't see why this would get called, or why the worWrap would trigger this assertion.
[14:18] <grogbot> <criezy> Maybe both are indeed caused by some weird character in the game path.
[14:18] <grogbot> <criezy> Or maybe this is a red herring and there is an earlier memory issue that causes corruption and eventually this assert.
[14:21] <grogbot> <antoniou79> that's a good point.
[14:21] <grogbot> <antoniou79> I told that person to re-validate their installation and maybe install in a default path
[14:22] <grogbot> <sluicebox> does it get installed in a user's directory? unicode characters in their username could be a factor then
[14:23] <grogbot> <sluicebox> i just summoned my mac mojave vm from the deep and loaded blade runner with the 2.1.0 release without problems (using my own CD files) for what it's worth
[14:23] <grogbot> <antoniou79> yeah unicode characters in a path could mess things up -- I don't know for sure, but they're known to do that
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[15:17] <grogbot> <sluicebox> well at least that's a question that can be reasonably asked on the gog thread
[15:18] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/JvJ5E
[15:18] <Scummette> scummvm/master ee03597 athrxx: KYRA: (HOF) - minor sfx volume fix
[15:18] <Scummette> scummvm/master f96c06f athrxx: KYRA: (MR) - fix animation glitch (bug #11312)
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[15:22] <Scummette> [scummvm] athrxx pushed 2 new commits to branch-2-1: https://git.io/JvJ56
[15:22] <Scummette> scummvm/branch-2-1 fc4f59b athrxx: KYRA: (HOF) - minor sfx volume fix
[15:22] <Scummette> scummvm/branch-2-1 f9872c4 athrxx: KYRA: (MR) - fix animation glitch (bug #11312)
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[17:20] <Scummette> [scummvm] sev- pushed 12 new commits to master: https://git.io/JvJNB
[17:20] <Scummette> scummvm/master e032866 sev-: DIRECTOR: LINGO: Fixed grappamr for entities with ids
[17:20] <Scummette> scummvm/master a798549 sev-: DIRECTOR: LINGO: Added test for 'the entities' with id
[17:20] <Scummette> scummvm/master 8fedec7 sev-: DIRECTOR: LINGO: Changed semantics of 'me' keyword. Now it serves as a defined method
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[17:30] <timofonic> Does anyone know Boffo Games' The Space Bar designed by former Infocom's Steve Meretzky,99? It seems a really weird game. It was a commercial flop too.
[17:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJNi
[17:30] <Scummette> scummvm/master 2db9d5b sev-: DIRECTOR: JANITORIAL: Whitespace fixes
[17:36] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJAU
[17:36] <Scummette> scummvm/master bd30315 sev-: DIRECTOR: LINGO: Renamed union fields to avoid semantic clashes
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[17:58] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://git.io/JvJAX
[17:58] <Scummette> scummvm/master 66455b6 sev-: GRAPHICS: MACGUI: Added sanity check to splitString()
[17:58] <Scummette> scummvm/master 878b4e9 sev-: DIRECTOR: LINGO: Added parsing for 'the volume of sound <n>'
[17:58] <Scummette> scummvm/master 259592c sev-: DIRECTOR: LINGO: Added test of 'the volume of sound <n>'
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[18:52] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJpE
[18:52] <Scummette> scummvm/master 2a3afde sev-: DIRECTOR: LINGO: Sorted list of bytecodes
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[19:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJjg
[19:35] <Scummette> scummvm/master 91d1a7a sev-: DIRECTOR: JANITORIAL: Whitespace formatting
[19:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJjX
[19:40] <Scummette> scummvm/master f6213c2 sev-: DIRECTOR: LINGO: Refactor cb_v4theentityassign()
[19:47] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvJjj
[19:47] <Scummette> scummvm/master 30221bc sev-: DIRECTOR: LINGO: Cleaned up grammar file.
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[20:03] <grogbot> <Strangerke> Yep.
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[20:03] <grogbot> <Strangerke> They also release hodj'n'podj (or something like that)
[20:06] <eriktorbjorn> There are some mentions about The Space Bar in this interview: http://www.adventureclassicgaming.com/index.php/site/interviews/169/
[20:06] <eriktorbjorn> "I thought it came out so well, and it could [sic] wonderful reviews, but sold like bat guano."
[20:06] Action: eriktorbjorn has never played it, though.
[20:08] <grogbot> <Scorp> saw images. saw the title. who would ever buy this? seriously, you name a game "space BAR", do some really awful 3d gfx and suppose this to be a best-seller? idk...
[20:13] Action: eriktorbjorn looks at some screenshots. "I've seen worse."
[20:21] <grogbot> <DreamMaster> I have the vaguest of recollections that it was previously discussed on IRC some years back, but buggered if I can find it using Google search. Was it possible that the game had been shipped with debug symbols in the executable? Or it may just be mixing my memories up.
[20:22] <grogbot> <DreamMaster> "Space Bar" is just too commonly used for the keyboard key to turn up any meaningful results 😛
[20:22] <grogbot> <Henke37> i got a few hits when i searched for "The Space Bar". mostly junk tho

[20:23] <grogbot> <Strangerke> That's how we went to Stanford's library of games
[20:23] <grogbot> <DreamMaster> Ah. Thanks for the reminder.
[20:23] <grogbot> <Strangerke> Hiver -> give
[20:24] <grogbot> <DreamMaster> Though come to that, now that I think about it, I think my memory was getting mixed up with prior discussions of Callahan's Cross Time Saloon as well.

[20:25] <grogbot> <DreamMaster> Could be nice for a future GSOC project.
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[20:37] <timofonic> @DreamMaster Defunct company website seems is still alive as a kind of personal Steve Meretzky, nostalgic place and homage to the defunct company. http://boffo.us
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[23:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvUIn
[23:20] <Scummette> scummvm/master 990a3b0 sev-: DIRECTOR: LINGO: Speciy lexer output file in the sources
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[23:44] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JvUId
[23:44] <Scummette> scummvm/master 4277a29 athrxx: KYRA: (MR) - fix animation glitch (bug #11312)
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[00:00] --- Wed Jan 15 2020