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[05:25] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/Jvltt
[05:25] <Scummette> scummvm/master e1358b9 bgK: 3DS: Defer texture updates when the palette changes
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[07:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvlqR
[07:07] <Scummette> scummvm/master b149126 BenCastricum: I18N: Update translation (Dutch)
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[08:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jvlmu
[08:02] <Scummette> scummvm/master 73bc139 lotharsm: I18N: Update translation (German)
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[11:18] <yuv422> Is there a trick to compiling with tts enabled?
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[11:18] <yuv422> when I build it with cmake on Mac It segfaults when I try to launch a game
[11:19] <yuv422> looks like the underlying tts engine is NULL
[11:22] <grogbot> <antoniou79> Is tts supported for mac platforms? It may not be
[11:23] <yuv422> It seems to be set to build by default.
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[11:23] <grogbot> <sluicebox> That could be a mistake, there was a while where it was set to build by default in ios until I noticed. (we updated the ios wiki page to disable it)
[11:24] <grogbot> <sluicebox> but i kind of thought it was supposed to work on mac? (cue 1980s mac robo voice)
[11:24] <grogbot> <SupSuper> dunno how cmake works but i think you need some framework references on xcode
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[11:25] <grogbot> <sluicebox> agreed, i don't know how cmake on mac works with this, but i think i remember it working on mac with xcode via create_project
[11:26] <grogbot> <antoniou79> It is supposed to work with macos but the original pr mentions that the build might have been broken
[11:27] <grogbot> <antoniou79> @criezy may know more specifics
[11:27] <yuv422> I guess it is tapping into some system framework
[11:27] <yuv422> which might not be configured correctly when built via cmake
[11:28] <yuv422> I do all my dev in clion so I'm always using cmake ;)
[11:29] <grogbot> <sluicebox> right you're doing the robo boogie
[11:29] <grogbot> <sluicebox> https://cdn.discordapp.com/attachments/581224061091446795/677839218059247617/1.png
[11:31] <grogbot> <antoniou79> It may have to do with the sdk version. Criezy used 10.5 according to the pr
[11:31] <grogbot> <antoniou79> https://github.com/scummvm/scummvm/pull/1808
[11:34] <timofonic> Strangerke: Lalaw! Are there synergistic software development plans? What about playing with Nancy's? :D
[11:38] <grogbot> <criezy> From what I remember the TTS requires macOS 10.6.
[11:39] <grogbot> <criezy> But the issue here is different.
[11:39] <grogbot> <criezy> The create_project tool to generate a cmake solution does not detect we are on macOS.
[11:40] <grogbot> <criezy> So all the macOS specific features are not built (this include TTS, and the OS file browser for example).
[11:41] <yuv422> :(
[11:44] <grogbot> <SupSuper> yeah i've noticed create_project doesn't really support different build+platform combos
[11:44] <grogbot> <SupSuper> but it's the kind of tool you don't wanna make any more complex than it has to be 😛
[11:47] <grogbot> <antoniou79> I think it needs some updating though. Or maybe better documentation? Making it work with mingw-w64 and CodeBlocks was quite a pain
[11:47] <grogbot> <antoniou79> and it still doesn't work 100%
[11:50] <grogbot> <SupSuper> https://xkcd.com/1319/
[11:51] <grogbot> <antoniou79> Yeah, that can happen 😄
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[13:42] <grogbot> <Strangerke> Timofonic: Meh
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[15:02] <grogbot> <Henke37> Why are we using a custom project generator anyway? Did stuff like cmake not exist?
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[15:09] <grogbot> <SupSuper> yeah, lots of legacy toolchains and wide adoption of cmake is fairly recent
[15:13] <grogbot> <SupSuper> if i had to guess it started as a visual studio tool
[15:19] <Strangerke> you're right
[15:19] <Strangerke> I think it wazs more or less when "we" decided to drop support of MSVC6
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[15:27] <grogbot> <SupSuper> ah memories of msvc6
[15:27] <Strangerke> yep... I had to stop using it at the time :'( :'(
[15:28] <grogbot> <Henke37> Only compiler that supported optional arguments in function pointers.
[16:34] <timofonic> Strangerke: Lalaw! Are you synergistic these days? Do you still play with Nancy? Drew something, please :P
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[17:13] <timofonic> Strangerke: I see. I didn't read you before, sorry
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[18:23] <grogbot> <Strangerke> Timofonic : lalaw will happen some day, but it sucks really hard so I'm not super motivated
[18:23] <grogbot> <Strangerke> Nancy Drew is a huge pile of hardcoded logic with at least 17 titles involved, it's super huge
[18:24] <timofonic> Strangerke: I thought it was a good game, damm. Were you the author of the Plumbers don't Wear Ties game engine for ScummVM? Masterpiece :P
[18:26] <timofonic> Strangerke: 17 titles? Damn. That Nancy grow really old in the latest games and even had a granddaughter, I suppose...
[18:27] <timofonic> The Plumbers engine developer was "Retro-Junk". Epic nickname :P
[18:28] <grogbot> <Henke37> Did anyone examine Gilbert and his mushroom?
[18:31] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/Jvluw
[18:31] <Scummette> scummvm/master 29dd15a bgK: KEYMAPPER: Enable remapping the keyboard modifier keys
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[23:25] <grogbot> <Strangerke> Henke37: Is there a demo? I don't own this one
[23:42] <grogbot> <Henke37> there is. not sure where to find it tho
[23:43] <grogbot> <Henke37> it may be on one of may 100+ cds...
[23:44] <grogbot> <Henke37> this could be it. https://www.fileplanet.com/archive/p-26710/Gilbert-Goodmate-Demo
[23:44] <grogbot> <Henke37> for some reason they still sell the full game. good for them. https://store.steampowered.com/app/365730/Gilbert_Goodmate_and_the_Mushroom_of_Phungoria/
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[23:49] <grogbot> <Henke37> and would you beleive it, there is another swedish point and click with a protagonist named Gilbert: https://sv.wikipedia.org/wiki/Gilbert_och_den_kemystiska_%C3%B6n
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[00:00] --- Sat Feb 15 2020