[Back to Index]

  
[00:26] <-- tsoliman left irc: Quit: I've been banished!
[00:27] --> tsoliman joined #scummvm.
[01:03] <-- sev left irc: Quit: This computer has gone to sleep
[01:55] <-- Dominus left irc: Ping timeout: 264 seconds
[01:58] --> Dominus joined #scummvm.
[02:14] <-- AtleoS left irc: Ping timeout: 268 seconds
[02:16] --> AtleoS joined #scummvm.
[02:49] <-- Deledrius_ left irc: Ping timeout: 246 seconds
[03:06] <-- _marc` left irc: Ping timeout: 272 seconds
[03:19] --> _marc` joined #scummvm.
[03:21] <-- gsi_ left irc: Ping timeout: 268 seconds
[03:22] --> gsi joined #scummvm.
[03:57] <grogbot> [discord] <eientei> If the game was an exact number of upscaled pixels so that it could be downscaled nicely :p
[06:11] <-- Smedles left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere.
[06:11] --> Smedles joined #scummvm.
[06:46] <-- ny00123 left irc: Remote host closed the connection
[06:59] <Scummette> [scummvm] eriktorbjorn opened pull request #5747: AUDIO: [WIP, RFC] Sync with upstreams Nuked OPL. Last commit: 730f8c2 (master...nuked-opl-update) https://is.gd/8LxHPV
[07:08] --> borosky joined #scummvm.
[07:13] <grogbot> [discord] <scemino> If someone wants to help me on this, he's welcome
[07:43] <grogbot> [discord] <_lman_> But isnt the game screen set to 1280x720? Or is it due to the textures being clamped? If the latter case w we could change the textures to next power of two to also get OpenGL ES support
[08:27] <grogbot> [discord] <scemino> Yes the game screen is set to 1280x720
[10:06] --> chraist joined #scummvm.
[10:13] --> ccawley2011 joined #scummvm.
[10:13] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat
[10:45] <-- chraist left irc: Quit: Leaving
[11:08] --> Deledrius joined #scummvm.
[11:16] <-- gordonfish left irc: Ping timeout: 255 seconds
[11:24] --> gordonfish joined #scummvm.
[11:25] <-- ScummBot left irc: Remote host closed the connection
[11:25] --> ScummBot joined #scummvm.
[11:27] <-- ScummBot left irc: Remote host closed the connection
[11:38] --> ScummBot joined #scummvm.
[11:59] <-- ScummBot left irc: Remote host closed the connection
[11:59] --> ScummBot joined #scummvm.
[13:13] <grogbot> [discord] <paolo86cripple> Hi, non-crt shaders are behaving quite weirdly for me . Cannot have a clue as to why. Here's a screenshot of a golden wake running with 6xbrz-linear . Using Arch linux with 3070 on it.
[13:13] <grogbot> [discord] <paolo86cripple> https://cdn.discordapp.com/attachments/581224061091446795/1229057016585125968/scummvm-goldenwake-00000.png?ex=662e4b8b&is=661bd68b&hm=ba3723d1b65e4987c88f94099d3b73146d8e5f758b96e95fdcbdf5df59e4f9d6&
[13:13] <grogbot> [discord] <paolo86cripple> https://cdn.discordapp.com/attachments/581224061091446795/1229057017189109801/scummvm-goldenwake-00001.png?ex=662e4b8b&is=661bd68b&hm=08c4a98e5f0c47111cfb8adadc3240006ea28160ffad16e636384f5205e73679&
[14:23] <grogbot> [discord] <lephilousophe> you should check with retroarch how it behaves
[16:27] --> ny00123 joined #scummvm.
[17:05] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/jMKkAh
[17:05] <Scummette> scummvm/master 9e089d5 sluicebox: SCI: Add SCI Tetris detection and workarounds
[17:06] <grogbot> [discord] <scemino> I don't see any difference between scummvm and the original (except the color brightness).
[17:06] <grogbot> [discord] <scemino> You're running the game on whcih platform?
[17:06] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1229115488358105209/scummvm.png?ex=662e8200&is=661c0d00&hm=8a8e3079c163c2e71fc8a9f355ffc1b34bc371c14221d778ea6a8b8b10d1108f&
[17:06] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1229115488957759589/twp.png?ex=662e8200&is=661c0d00&hm=b583657e29ba3f3f402e512bdd85dbde0a7261a30121ead5fc7af9e6fecc8e00&
[17:06] <grogbot> [discord] <scemino> I don't see any difference between scummvm and the original (except the color brightness).
[17:06] <grogbot> [discord] <scemino> You're running the game on which platform? (edited)
[17:06] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1229115488358105209/scummvm.png?ex=662e8200&is=661c0d00&hm=8a8e3079c163c2e71fc8a9f355ffc1b34bc371c14221d778ea6a8b8b10d1108f&
[17:06] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1229115488957759589/twp.png?ex=662e8200&is=661c0d00&hm=b583657e29ba3f3f402e512bdd85dbde0a7261a30121ead5fc7af9e6fecc8e00&
[17:23] --> sev joined #scummvm.
[17:23] <-- sev left irc: Changing host
[17:23] --> sev joined #scummvm.
[17:23] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat
[17:40] <Scummette> [scummvm] scemino pushed 1 new commits to master: https://is.gd/ofWwuQ
[17:40] <Scummette> scummvm/master e16cc61 scemino: TWP: Add missing final on BreakWhileCond
[17:49] <grogbot> [discord] <eientei> Not an issue, it's just that if you look closely at the game, each "pixel" of the screen is 3px but it has an extra 1px on each side to make it 1280px wide, so if you ignore the extra 2px, it doesn't downscale neatly. Again, just a me problem and not an issue with the engine at all
[17:49] <grogbot> [discord] <eientei> *if you don't remove the extra 2px
[18:11] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/xJnZE2
[18:11] <Scummette> scummvm/master 56ae4e9 AndywinXp: SCUMM: DIG: Fix #15067
[18:35] <grogbot> [discord] <scemino> That's because of this, I suppose, the height of the bridge "room" is 172, so the virtual screen size is 428x240:
[18:35] <grogbot> [discord] <scemino> ```c++
[18:35] <grogbot> [discord] <scemino> Math::Vector2d Room::getScreenSize() {
[18:35] <grogbot> [discord] <scemino> switch (_height) {
[18:35] <grogbot> [discord] <scemino> case 128:
[18:35] <grogbot> [discord] <scemino> return {320, 180};
[18:35] <grogbot> [discord] <scemino> case 172:
[18:35] <grogbot> [discord] <scemino> return {428, 240};
[18:35] <grogbot> [discord] <scemino> case 256:
[18:35] <grogbot> [discord] <scemino> return {640, 360};
[18:35] <grogbot> [discord] <scemino> default:
[18:35] <grogbot> [discord] <scemino> return {_roomSize.getX(), (float)_height};
[18:35] <grogbot> [discord] <scemino> }
[18:35] <grogbot> [discord] <scemino> }
[18:35] <grogbot> [discord] <scemino> ```
[18:37] <grogbot> [discord] <codengine_de> When I look at those pictures the colors seem to be slightly different
[18:37] <grogbot> [discord] <scemino> Yes, I agree
[18:37] <grogbot> [discord] <codengine_de> Thats especially noticable in the sky
[18:37] L555BAT (L555BAT@user/L555BAT) left #scummvm (WeeChat 4.2.2).
[18:37] --> James|GlideM joined #scummvm.
[18:37] <James|GlideM> Evening folks
[18:38] <grogbot> [discord] <codengine_de> The right one is a bit more saturated
[18:39] <James|GlideM> Havent used IRC in a long time, but now using it on my Amiga A500 is even more strange :)
[18:49] <grogbot> [discord] <scemino> Maybe if I tweak the room shader parameters I can find the correct style (not in this screenshot for sure 😉 , it was just an example)
[18:49] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1229141488684896346/Screenshot_2024-04-14_at_20.47.34.png?ex=662e9a37&is=661c2537&hm=131af5b2b84cb0918f377689b0ed7962c326f65195be2391c3e855e875a19101&
[18:52] <grogbot> [discord] <codengine_de> In direct comparison, I also noticed at the bridge that while scrolling, in the original version the graphics are much more "stable"?
[18:52] <grogbot> [discord] <codengine_de> In the ScummVM version the straight lines are somehow jagged... hard to explain what I mean.
[18:55] <grogbot> [discord] <codengine_de> Here is a diff-ed image (ignore the verbs) but I think something is a teenie tiny bit off
[18:55] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1229143006863556770/grafik.png?ex=662e9ba1&is=661c26a1&hm=882fec4c44a7aec3f55a68040518c3f8704026190e09088ea9e7b02859dce23f&
[18:55] <grogbot> [discord] <codengine_de> (also ignore the moving parts :D)
[19:00] <grogbot> [discord] <codengine_de> Here is another Diff where everything is mostly still:
[19:00] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1229144159219093574/grafik.png?ex=662e9cb3&is=661c27b3&hm=4932b3cbd886afdcabfed52e22638608fa4f6ac0bd786f7aa4d5c070177c2876&
[19:01] <grogbot> [discord] <scemino> Interesting
[19:01] <grogbot> [discord] <scemino> I never thought of doing an image comparison, that's a good idea
[19:03] <grogbot> [discord] <codengine_de> but overall, for a very first release, the result is already impressive 👍
[19:04] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/4zgny9
[19:04] <Scummette> scummvm/master 595d708 sluicebox: SCI: Add Betrayed Alliance Book 2 Demo detection and workarounds
[19:05] <grogbot> [discord] <scemino> By doing image comparison, do you think we can find the right parameters for the colors?
[19:06] <grogbot> [discord] <scemino> I know nothing about image stuff.
[19:11] <grogbot> [discord] <codengine_de> Hm I don't know how to do a scientifically correct calculation of the parameters 😄
[19:14] <grogbot> [discord] <codengine_de> Well, there is a way, by brute forcing you could change the numbers in a loop, sample the colors of some pixels and compare where its closest to the original 😛
[19:16] <grogbot> [discord] <scemino> I change the parameters by hand, I can be close to the final result but is it enough?
[19:16] <grogbot> [discord] <scemino> If I change the parameters by hand, I can be close to the final result but is it enough? (edited)
[19:21] <-- James|GlideM left irc: Read error: Connection reset by peer
[19:21] <grogbot> [discord] <codengine_de> I guess its enough if its close enough to the original, I also only saw it in a direct comparison
[19:22] <grogbot> [discord] <codengine_de> maybe its more noticable in colorful scenes, like the circus
[19:22] <grogbot> [discord] <codengine_de> in some scenes its much less of an issue
[20:46] <-- Smedles left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere.
[20:46] --> Smedles joined #scummvm.
[21:20] <-- ccawley2011 left irc: Read error: Connection reset by peer
[21:25] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://is.gd/e3JZWL
[21:25] <Scummette> scummvm/master 0d2aa55 athrxx: SCUMM: (MI1/Mac) - minor sound code cleanup
[21:25] <Scummette> scummvm/master ac23a92 athrxx: SCUMM: (MI1/Amiga/Hercules/CGA) - fix bug 4535 (Voodoo lady palette glitches)
[21:25] <Scummette> scummvm/master aedb74b athrxx: SCUMM: (MI1/Amiga) - implement music restart after load
[21:25] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/yt3oCo
[21:25] <Scummette> scummvm/master df0d587 : I18N: Update translations templates
[21:37] <-- borosky left irc: Ping timeout: 256 seconds
[21:41] <-- ny00123 left irc: Quit: Leaving
[21:42] <grogbot> [discord] <paolo86cripple> Retroarch produces the same result
[23:29] <-- sev left irc: Quit: This computer has gone to sleep
[23:33] --> sev joined #scummvm.
[23:33] <-- sev left irc: Changing host
[23:33] --> sev joined #scummvm.
[23:33] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat
[00:00] --- Mon Apr 15 2024