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[00:00] <rsn8887> Where are shared libs located in unix/linux?
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[00:21] <rsn8887> Nevermind.
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[00:31] <Scummette> [scummvm] rsn8887 pushed 1 new commits to master: https://git.io/fjm09
[00:31] <Scummette> scummvm/master 06a7183 rsn8887: BUILD: Fix PSP compilation tests for updated buildbot toolchain
[00:53] <Scummette> [scummvm] rsn8887 pushed 1 new commits to master: https://git.io/fjm0d
[00:53] <Scummette> scummvm/master 81ddf32 rsn8887: BUILD: On PSP use -O2 to fix compiling with new toolchain
[00:54] <rsn8887> I updated the psp toolchain. It should compile Kyra without problems now, at least it does on my own machine.
[00:54] <rsn8887> I backed up the old toolchain so we can always go back easily.
[00:56] <rsn8887> Is there a way to force the buildbot to do a complete re-built?
[00:56] <mataniko> yeah
[00:56] <rsn8887> I doubt the old object files are compatible with the updated psp-g++
[00:56] <mataniko> it's building right now tho
[00:56] <rsn8887> Ok well if it tries to link old and new object files, it might fail on the psp.
[00:56] <rsn8887> It needs to re-configure and build from scratch.
[00:56] <mataniko> openpandora failed this round with the kyra stuff
[00:56] <rsn8887> and then it might work.
[00:57] <rsn8887> I though openpandora was already fixed?
[00:57] <mataniko> https://buildbot.scummvm.org/grid?category=changes;category=master;category=stable
[00:58] <rsn8887> Oh Openpandora never worked
[00:58] <rsn8887> Maybe it is also using old compilers version 4.3? There was a bug in those compilers. That's why I updated PSP
[00:59] <rsn8887> I think it is probably futile to try to work around a compiler bug like that. Better to update the compiler.
[00:59] <rsn8887> I wish gcc weren't such a bugfest.
[00:59] <rsn8887> wasn't
[00:59] <_athrxx> Thanks for updating PSP. Yes, pandora has the same problem. That's why I asked whether there is a maintainer for it...
[01:00] <mataniko> shrug
[01:00] <mataniko> isn't it linux?
[01:00] <_athrxx> wiki says status is unmaintained
[01:01] <mataniko> i don't know if it even has a toolchain
[01:01] <mataniko> can't see anything on the server
[01:01] <_athrxx> well, at least it is able to fail building
[01:02] <rsn8887> I don't know about pandora, but the psp builds haven't been working for years anyways. They boot up, but always crashed as soon as adding a game.
[01:02] <mataniko> i think it's gcc 4.1.1
[01:02] <rsn8887> The only workaround I found was to disable-unstable-engines.
[01:03] <rsn8887> I also got a linker error when I enable glk engine on psp before. I am not sure what the cause was.
[01:03] <mataniko> there isn't an updated version for open2x
[01:03] <rsn8887> gcc 4.1.1 is ancient
[01:04] <_athrxx> these really old bugs seem to have been resolved in gcc 4.4 in 2009
[01:05] <mataniko> oh DJWillis is an op in #open2x
[01:05] <mataniko> ping
[01:08] <mataniko> rsn8887: you can probably safely nuke /var/lib/buildbot/scummvm-slave/master-psp/build
[01:08] <mataniko> to force it to rebuild everything
[01:08] <rsn8887> you mean the contents of that? or the whole directory "build"?
[01:09] <rsn8887> including the dir itself?
[01:09] <rsn8887> What is glk engine by the way?
[01:09] <rsn8887> gabriel knight?
[01:09] <mataniko> Gargoyle
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[01:09] <mataniko> https://wiki.scummvm.org/index.php?title=ScummGlk/Frotz
[01:09] <rsn8887> Interactive fiction?
[01:09] <rsn8887> I see
[01:10] <rsn8887> It doesn't seem to link on psp, compiles though. Is it marked stable?
[01:10] <mataniko> I don't think so
[01:10] <rsn8887> everything links fine without glk
[01:10] <rsn8887> weird
[01:11] <mataniko> yeah glk is a "no" on build by default
[01:12] <rsn8887> Well it is useless on PSP I think (no USB/BT keyboard support, too hard to play using keyboard overlay).
[01:12] <rsn8887> So no big loss.
[01:12] <mataniko> nope
[01:12] <mataniko> to answer your question on the folder: try it and see i guess
[01:14] <mataniko> safer to keep the folder and nuke the content
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[01:15] <rsn8887> done
[01:17] <rsn8887> engines/glk/alan2/parse.o: In function `Glk::Alan2::Parser::claCheck(Glk::Alan2::ClaElem*)':
[01:17] <rsn8887> (.text+0x2220): undefined reference to `Glk::Alan2::litValues'
[01:17] <rsn8887> THe glk plugin doesn't link as expected. I just get a bunch of errors like the above when it tries to link the plugin
[01:18] <rsn8887> I would like to disable-engine=glk in the buildbot
[01:18] <rsn8887> for now
[01:19] <mataniko> maybe ping dreammaster first?
[01:20] <mataniko> should be fixable
[01:20] <mataniko> is it because of gcc version?
[01:22] <rsn8887> The old gcc never complained it seems. The new gcc doesn't link it.
[01:22] <rsn8887> How can I ping dreammaster.
[01:22] <rsn8887> BTW: I am pretty sure this buildbot hack is not needed anymore. But no telling without testing it. Shall I disable it?
[01:23] <rsn8887> https://github.com/scummvm/scummvm-sites/blob/17c766d9f2cec91c0c5e4992a548ef3ac11b4713/config/master.cfg#L684
[01:25] <mataniko> he's usually around
[01:25] <mataniko> he's PST
[01:25] <mataniko> should be fine, Debian is up-to-date on the server
[01:34] <rsn8887> You mean ST?
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[01:45] <Lightkey> rsn8887: Pacific Standard Time, though it's PDT now, Pacific Daylight Time, UTC-7
[01:50] <rsn8887> Oh I see
[01:50] <rsn8887> duh
[01:50] <rsn8887> I will talk to him later then.
[01:50] <rsn8887> I wrote up a little email for the mailing list, too, where I mention him.
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[02:38] <mataniko> rsn8887: well it got pass the Kyra error
[02:38] <mataniko> but failed on something else
[02:44] <rsn8887> But I fixed that in this commit
[02:44] <rsn8887> https://github.com/scummvm/scummvm/commit/81ddf32779b4b1d2ed7bacc4b40bead1c9f82b3c
[02:44] <rsn8887> Why didn't my commit trigger a re-built?
[02:46] <rsn8887> Once it builds again, it should only fail the linking of glk
[02:49] <rsn8887> Maybe it cannot trigger a re-built when it is still building or some such, no clue.
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[02:54] <rsn8887> @dreammaster: I updated the psp toolchain. It should actually build everything now (whenever another build is triggered). Apart from glk
[02:55] <rsn8887> For some reason, it compiles glk, but fails linking the glk plugin.
[02:55] <rsn8887> engines/glk/alan2/execute.o: In function `Glk::Alan2::Execute::quit()':
[02:55] <rsn8887> (.text+0x3b4): undefined reference to `Glk::Alan2::Alan2::statusLine()'
[02:55] <rsn8887> The errors are get are like those above ^
[02:55] <dreammaster> That's weird..
[02:56] <rsn8887> I suppose we could disable-engine=glk for psp, since psp doesn't have a keyboard anyways.
[02:56] <rsn8887> And not usb or bt keyboard support either.
[02:56] <rsn8887> I will pastebin the complete errors
[02:57] <rsn8887> https://pastebin.com/hat9KHFP
[02:57] <dreammaster> The only thing that comes to mind is that I use some defines to disable creating the Alan2 engine for stable builds. Maybe PSP isn't properly handling that?
[02:57] <rsn8887> that could be.
[02:58] <rsn8887> It must be something you do on glk that is not done for any other engine (since the others build)
[03:04] <dreammaster> Hmmm.. it may actually be legitimate problems. It looks like statusLine at least doesn't have a body. So if that's the case, I'm shocked that it would even link to begin with
[03:08] <dreammaster> Since md5 did the initial work for the Alan2 sub-engine, I'm not really sure what the status is regarding missing bits. If it's feasible to simply flag the engine for not building on the PSP, I'd say go for it if it wouldn't be useful anyway.
[03:08] <rsn8887> Ok I will do that for now. We can always re-visit it later. THanks for taking a look!
[03:09] <dreammaster> And I'll get around to reviewing the code sooner or later if MD5 doesn't have time for it. Otherwise, I may end up having to ditch and redo the code so I can be properly familiar with all of it, worst case
[03:10] <dreammaster> NP. This is my first proper weekend in 2 months which I'm not having to spend mostly working at the office. I'll finally have time and enthusiam to work on ScummVM again :)
[03:21] <rsn8887> ok done. Isn't there some kind of command I have to run after changing buildbot config?
[03:21] <rsn8887> I forgot.
[03:24] <mataniko> i'll restart buildbot
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[03:27] <mataniko> rsn8887: it hasn't started to build on 81ddf3 yet
[03:27] <mataniko> still building 06a7183
[03:27] <mataniko> looks like it's doing a full rebuild on that so it's going to take a while
[03:27] <rsn8887> @mataniko : can you update the buildbot config though
[03:27] <rsn8887> Otherwise it will not work
[03:28] <rsn8887> The instruction is here on wiki: https://wiki.scummvm.org/index.php/Buildbot
[03:28] <rsn8887> Under "Administration" (I think). I don't have sudo access.
[03:29] <rsn8887> Oh you did, I just saw it :)
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[03:29] <mataniko> i just pulled the config changes and restarted
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[03:29] <rsn8887> ScummBot is leaving.
[03:29] <rsn8887> And coming
[03:29] <rsn8887> Funny
[03:29] <mataniko> yeah ScummBot is running from buildbot
[03:30] <mataniko> i'm using another command to restart buildbot
[03:30] <mataniko> should be fine
[03:30] <rsn8887> There's too much handholding with this buildbot :)
[03:30] <mataniko> tell me about it
[03:30] <rsn8887> I hope I didn't make a mistake in the config file
[03:30] <mataniko> buildbot is now building 81ddf3
[03:31] <mataniko> you break it you fix it
[03:32] <rsn8887> I think I did make a mistake ?!?
[03:33] <rsn8887> I used --disable-engine=glk instead of --disable-engines=glk?
[03:33] <rsn8887> Oh no I guess both work....
[03:33] <rsn8887> should be fine then
[03:33] <rsn8887> Hopefully psp will compile now
[03:34] <mataniko> that's right, no 's'
[03:34] <mataniko> but like you said, both work
[03:35] <mataniko> i really want to update buildbot one day to latest
[03:35] <mataniko> but don't want to break everything
[03:36] <mataniko> or maybe pick up csnover's dockerized buildbot
[03:36] <mataniko> but would have to learn all that stuff
[03:39] <rsn8887> as they say never change a running system.
[03:39] <rsn8887> But the maintanence of the buildbot is a little bit confusing that's for sure
[03:41] <mataniko> it's basically been rewritten already
[03:41] <mataniko> https://github.com/csnover/scummvm-buildbot
[03:41] <mataniko> just needs to be picked up and finished
[03:43] <rsn8887> Maybe eventually...
[03:45] <rsn8887> I guess "waiting for lock" means it will run eventually?
[03:46] <mataniko> yeah something else is building
[03:59] <rsn8887> ok I am going to bed. Will take a look tomorrow and fix what needs fixing if anything.
[03:59] <rsn8887> c ya, thanks for the help!
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[05:56] <mataniko> psp built successfully!
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[13:15] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/fjmwf
[13:15] <Scummette> scummvm/master f8b5033 antoniou79: BLADERUNNER: Remove line about Izo being in UG02 CH04
[13:15] <Scummette> scummvm/master 7fba544 antoniou79: BLADERUNNER: Don't restart dialogue with offended Larry
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[13:43] <rsn8887> @Mataniko: I needed to make another buildbot config change. It fixes black screen hang on startup on psp builds.
[13:44] <rsn8887> Maybe if you find time you could update the config?
[13:57] <rsn8887> I mean pull the changes on the buildbot server, I don't have the root password needed to do it.
[13:57] <rsn8887> And stop/restart buildbot. THanks!
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[14:13] <_athrxx> @rsn8887: thanks again for fixing that. I really wouldn't know what to do about it in the engine.
[14:14] <_athrxx> Now it's only the same problem with Pandora...
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[14:25] <rsn8887> no clue about that...
[14:26] <rsn8887> Anyone with root access to www.scummvm.org could help by running these commands:
[14:27] <rsn8887> sudo -s
[14:27] <rsn8887> systemctl stop buildslave
[14:27] <rsn8887> systemctl stop buildmaster
[14:27] <rsn8887> cd ~buildbot/scummvm-sites
[14:27] <rsn8887> sudo -u buildbot git pull --ff-only
[14:27] <rsn8887> systemctl start buildmaster
[14:27] <rsn8887> systemctl start buildslave
[14:27] <rsn8887> See "administration" here: https://wiki.scummvm.org/index.php?title=Buildbot
[14:27] <rsn8887> I cannot run them because I don't know the root pw.
[14:33] <bgK> rsn8887: done
[14:36] <bgK> wait a minute, it looks like the buildmaster process was started without using the systemd service..
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[14:37] <bgK> ok, fixed
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[14:42] <rsn8887> God I am beginning to hate this buildbot
[14:42] <rsn8887> Of course now it skipped packaging on psp because it didnt realize the packaging config changed
[14:42] <rsn8887> So it kept the old package.
[14:42] <rsn8887> Argh
[14:43] <bgK> I have change somewhere to allow doing the packaging step when forcing builds, let me see
[14:46] <rsn8887> for now, is there an easy way to ensure packaging is run on next build? Will nuking the ~/scummvm-slave/master-psp/build/ contents do it?
[14:46] <rsn8887> I guess it should...
[14:47] <bgK> no, it won't do it, packaging is only enabled for nightly builds
[14:47] <rsn8887> Oh ok but on next nightly it should work? I can wait
[14:48] <rsn8887> It was a trivial change really
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[14:50] <rsn8887> Thank you for helping with this. Btw these new toolchain builds (with this package change) should run just fine on the ppsspp psp emulator so anybody can easily test them.
[14:51] <rsn8887> And I just saw the new theme and logo appeared in the emulator. Nice 👍
[14:52] <bgK> rsn8887: I've deployed my change to allow updating the package when forcing a build. There is now a "Package" checkbox in the screen that can be checked.
[14:53] <rsn8887> Awesome thanks!
[14:55] <rsn8887> Uh, wheres that screen? I guess I have never seen or used it.
[14:55] <bgK> you need to be logged in
[14:55] <rsn8887> Ah ok
[14:56] <rsn8887> I only have my phone so I will have to test it later
[14:58] <bgK> rsn8887: I've forced a build for you, it'll go when the current build is done
[14:58] <rsn8887> Thanks.
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[15:10] <mataniko> bgK: i don't see an option to force package
[15:11] <mataniko> oh nvm
[15:11] <mataniko> it's after submitting
[15:15] <bgK> well it's on each builder page, in the force build section
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[15:18] <ScummBot> Port build status changed with 7fba5444: Success: master-debian-x86-clang
[15:24] <mataniko> i'm looking into rebuilding the open2x toolchain
[15:24] <mataniko> but it's not promising since it hasn't been touched in about 12 years
[15:27] <bgK> do you mean the openpandora one?
[15:33] <Lightkey> Open2x would be for the GP2X
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[15:35] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjmoO
[15:35] <Scummette> scummvm/master 9a6d62c dreammaster: GLK: Added core Glk dispatch code
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[15:52] <ScummBot> Port build status changed with 9a6d62c0: Failure: master-amigaos4
[15:59] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjmou
[15:59] <Scummette> scummvm/master daffdce dreammaster: GLK: Fix compiler warnings for dispatch layer
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[16:09] <travis-ci> scummvm/scummvm#8615 (master - daffdce : Paul Gilbert): The build was broken.
[16:09] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/9a6d62c0c64a...daffdcea1aa6
[16:09] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/519958126
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[16:09] <ScummBot> Port build status changed with daffdcea: Failure: master-ps3, master-gcw0, master-gp2xwiz, master-debian-x86, master-webos, master-osx_intel, master-psp2, master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-dingux, master-debian-x86_64
[16:10] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjmoV
[16:10] <Scummette> scummvm/master aa2460e dreammaster: GLK: Avoid clashes of types with union field names
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[16:22] <travis-ci> scummvm/scummvm#8616 (master - aa2460e : Paul Gilbert): The build was fixed.
[16:22] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/daffdcea1aa6...aa2460e02ab6
[16:22] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/519960716
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[16:25] <ScummBot> Port build status changed with aa2460e0: Success: master-ps3, master-gcw0, master-gp2xwiz, master-debian-x86, master-webos, master-osx_intel, master-psp2, master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-dingux, master-debian-x86_64
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[17:07] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjmK2
[17:07] <Scummette> scummvm/master 82f4ee8 dreammaster: GLK: GLULXE: Stubs for float and operation files
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[17:20] <ScummBot> Port build status changed with 82f4ee86: Success: master-amigaos4
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[17:38] <mataniko> doesn't openpandora use the same toolchain?
[17:38] <mataniko> since it's the open OS for gp2x?
[17:39] <rootfather> speaking of buildbot - I'm working on a new mingw-w64 toolchain - looks promising so far
[17:40] <mataniko> i guess not
[17:40] <mataniko> arm-angstrom-openpandora
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[17:58] <Lightkey> they called their version Zaxxon and later SuperZaxxon :-)
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[19:28] <_athrxx> @mataniko: If noone is actually maintaining that openpandora toolchain maybe EOB (or all of KYRA) could just be disabled in that build.
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[21:26] <rsn8887> I can confirm the psp build works perfectly on the psp emulator.
[21:26] <rsn8887> However, I think on a real psp there will probably still be that crash on add game since all unstable engines are included.
[21:26] <rsn8887> That has always been there.
[21:26] <rsn8887> The only workaround I found was to disable unstable engines.
[21:27] <rsn8887> Then it works also on real psp.
[21:27] <rsn8887> I think it has something to do with scummvm loading all plugins on add game. I think somehow the real psp runs out of memory or something.
[21:28] <rsn8887> If I find some time I will test this one by one to find if a certain unstable plugin causes the crash, or if it is just the sheer number of them.
[21:29] <rsn8887> This should not impact the next release build, since on release, unstable plugins are excluded.
[21:30] <rsn8887> The problem is it seems this can only be tested on physical hardware, since the psp emu doesn't crash.
[21:31] <rsn8887> So it will take a while.
[21:32] <_athrxx> Do we have much of a userbase who actually run this on hardware?
[21:33] <_athrxx> I don't know whether we take download counts on the release builds
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[23:15] <mataniko> rsn8887: is there a difference between a real psp and psp on vita?
[23:16] <mataniko> in terms of determining if it's compatible on real hardware?
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[00:00] --- Mon Apr 15 2019