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[09:48] <grogbot> <Henke37> which style was it, tabs or spaces? because i'm getting a merge conflict when rebasing
[09:49] <grogbot> <aquadran> tabs?
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[10:42] <grogbot> <mduggan> there are a lot of files not compliant, but it should all be tabs..
[10:43] <grogbot> <mduggan> I am one of the causes, until I worked out I should add this to .vimrc ... autocmd BufRead,BufNewFile */scummvm/* set noexpandtab 🙂
[11:01] <L0ngcat> https://www.youtube.com/watch?v=xgqEneDNQto&feature=emb_logo The Making of Monkey Island (30th Anniversary Documentary)
[11:01] <L0ngcat> Interesting interviews
[11:09] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTtyV
[11:09] <Scummette> scummvm/master 7bd9b1a antoniou79: ANDROID: Reduce lint warnings and offer more drawable sizes
[11:10] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTty1
[11:10] <Scummette> scummvm/branch-2-2 7fb6dcb antoniou79: ANDROID: Reduce lint warnings and offer more drawable sizes
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[11:38] <Scummette> [scummvm] aquadran opened pull request #2514: SDL: Do not allow toggle fullscreen for backends which can lose openg& (master...fullscreen-togle) https://git.io/JTtHn
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[14:53] <Scummette> [scummvm] aquadran opened pull request #2515: SDL: Sync portion code for 2D->3D gfx manager (master...sync-events) https://git.io/JTqm8
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[15:31] <Scummette> [scummvm] aquadran closed pull request #2515: SDL: Sync portion code for 2D->3D gfx manager (master...sync-events) https://git.io/JTqm8
[15:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqZw
[15:31] <Scummette> scummvm/master 85b0baa aquadran: SDL: Sync portion code for 2D->3D gfx manager (#2515)
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[16:12] <Scummette> [scummvm] ccawley2011 opened pull request #2516: ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer (master...tinygl-wip) https://git.io/JTq86
[16:12] <Scummette> [scummvm] ccawley2011 opened pull request #2517: SDL: Implement lockMouse() in the 2D graphics managers (master...lockMouse) https://git.io/JTq8y
[16:14] <Scummette> [scummvm] henke37 opened pull request #2518: COMMON: Try get functionality for HashMap and ConfMan (master...tryGet) https://git.io/JTq8p
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[17:25] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JTqal
[17:25] <Scummette> scummvm/master 495eb1b whiterandrek: PETKA: fix loading chapter after changing part
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[18:23] <grogbot> <sev> Syberia3, 96% discount: https://www.fanatical.com/en/game/syberia-3
[18:24] <grogbot> <sev> on Steam
[18:27] <Scummette> [scummvm] aquadran closed pull request #2514: SDL: Do not allow toggle fullscreen for backends which can lose openg& (master...fullscreen-togle) https://git.io/JTtHn
[18:27] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqPq
[18:27] <Scummette> scummvm/master 59ba9cb aquadran: SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514)
[19:31] <Scummette> [scummvm] aquadran closed pull request #2517: SDL: Implement lockMouse() in the 2D graphics managers (master...lockMouse) https://git.io/JTq8y
[19:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqSi
[19:31] <Scummette> scummvm/master 26cd7d4 ccawley2011: SDL: Implement lockMouse() in the 2D graphics managers (#2517)
[19:31] <Scummette> [scummvm] lotharsm opened pull request #2519: MT32: Update to Munt 2.4.1 emulation code (master...mt32emu-2.4.1) https://git.io/JTqS1
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[19:39] <ScummBot> Port build status changed with 59ba9cb7: Failure: master-android_x86_64
[19:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JTq9z
[19:40] <Scummette> scummvm/master 2f74533 lotharsm: I18N: Update translation (German)
[19:42] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://git.io/JTq9r
[19:42] <Scummette> scummvm/master cb88933 lotharsm: I18N: Rebuild translation strings from source
[19:42] <Scummette> scummvm/master 813a188 lotharsm: I18N: Regenerate translations.dat
[19:45] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JTq9p
[19:45] <Scummette> scummvm/master 4284d97 ccawley2011: OPENGL: Remove SDL specific code from OpenGLGraphicsManager
[19:46] <Scummette> [scummvm] aquadran opened pull request #2520: BACKENDS: Fix compilation. Remove SDL macro and content. It should no& (master...fix-comp) https://git.io/JTqHf
[19:48] <Scummette> [scummvm] aquadran closed pull request #2520: BACKENDS: Fix compilation. Remove SDL macro and content. It should no& (master...fix-comp) https://git.io/JTqHf
[19:48] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqH3
[19:48] <Scummette> scummvm/master 4c9dd2c aquadran: BACKENDS: Fix compilation. Remove SDL macro and content. It should not be there. (#2520)
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[19:49] <travis-ci> scummvm/scummvm#16034 (master - 4284d97 : Cameron Cawley): The build passed.
[19:49] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/813a188a8649...4284d9754f32
[19:49] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/735511727
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[20:12] <Scummette> [scummvm] aquadran closed pull request #2516: ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer (master...tinygl-wip) https://git.io/JTq86
[20:12] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTq7l
[20:12] <Scummette> scummvm/master b19857b ccawley2011: ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer (#2516)
[20:30] <Scummette> [scummvm] aquadran opened pull request #2521: BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (master...drop-api) https://git.io/JTqdk
[20:30] <Scummette> [scummvm] aquadran closed pull request #2521: BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (master...drop-api) https://git.io/JTqdk
[20:30] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqdq
[20:30] <Scummette> scummvm/master 070d274 aquadran: BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (#2521)
[20:49] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqbY
[20:49] <Scummette> scummvm/master 42d55b2 aquadran: ENGINES: Drop accel3d param for initGraphics3d()
[21:00] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqNZ
[21:00] <Scummette> scummvm/master 723ffa1 aquadran: BACKENDS: Remove accel3d flag completely.
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[21:06] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTqNH
[21:06] <Scummette> scummvm/master 12806cf aquadran: BACKENDS: Remove 3d SDL surface gfx manager.
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[21:17] <Scummette> [scummvm] ccawley2011 opened pull request #2522: SDL: Refactor grabbing and locking the mouse (master...grabMouse) https://git.io/JTqAo
[21:27] <ScummBot> Port build status changed with 59ba9cb7: Failure: master-android_x86
[21:40] <grogbot> <usineur> Can anyone confirm that, when ScummVM is launched in fullscreen, Grim Fandango fails to launch with a "Framebuffer is not complete! status:" message ?
[21:41] <grogbot> <aquadran> yeah, I saw this
[21:42] <grogbot> <usineur> ok, it's known. It causes Grim and EMI to crash on Nintendo Switch
[21:43] <grogbot> <usineur> for now, i only bypass the call to createOrUpdateScreen in OpenGLSdlGraphics3dManager::setFeatureState method
[22:00] <ScummBot> Port build status changed with 59ba9cb7: Failure: master-android_arm64
[22:13] <Scummette> [scummvm] ccawley2011 opened pull request #2523: ENGINES: Remove code for toggling fullscreen mode (master...fullscreen-3d) https://git.io/JTme0
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[22:48] <ScummBot> Port build status changed with 59ba9cb7: Failure: master-android_arm_v7a
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[23:59] <ScummBot> Port build status changed with 12806cfd: Success: master-android_x86_64Failure: master-amigaos4, master-psp2full, master-debian-x86, master-openpandora, master-osx_intel, master-psp2, master-caanoo, master-dingux, master-debian-x86-clang, master-gcw0, master-gp2xwiz
[00:00] --- Wed Oct 14 2020