[00:04] Thanks very much @sev and @SupSuper [00:17] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 250 seconds [00:19] I'm compiling on a Raspberry Pi 3b, I'll let you know how it goes [00:20] on or for? i'd opt for "for" [00:21] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Quit: Bye [00:25] Ooops... you're right @Henke37... I meant both on AND for 😀 [00:26] given that it takes me eight minutes on my pc, i don't want to imagine the build times on an embedded system [00:27] Hopefully no more than an hour... [01:13] _sev (~sev@scummvm/undead/sev) joined #scummvm. [01:13] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [01:37] DominusExult (~dominus@port-92-194-22-48.dynamic.qsc.de) joined #scummvm. [01:37] DominusExult (~dominus@port-92-194-22-48.dynamic.qsc.de) left irc: Changing host [01:37] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:38] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [01:38] Nick change: DominusExult -> Dominus [01:43] @sev - some cursory testing with iOS 13.2 (iPad 10") - landscape mode had everything compressed in the top 1/3rd of the window until I selected Aspect mode correction. Full screen mode is greyed out. Also, doesn't look like MT-32 support may be disabled... it seemed to work OK in the 2.1.0git builds leading up to release, as long as it wasn't disabled during the build process. [02:13] [scummvm] lskovlun pushed 1 new commits to master: https://git.io/Jelpw [02:13] scummvm/master 23da8e3 lskovlun: README: Add missing line break [03:10] Interestingly, SDL 2.0.10 features SDL_FRect and following Floating Point versions for functions like SDL_RenderCopy. [03:11] I don't know what changes much in those versions, but from testing it seems moving things is a bit smoother. [03:48] cd (~cd@unaffiliated/cd) left irc: Quit: cd [03:54] @dddddddddddddddddddddddddddd Could you... Choose a nickname? [05:20] @antoniou79, I investigated the issue of the slow KIA on the 3DS. Stacktraces taken while the KIA was loading looked like this: https://gist.github.com/bgK/1231ea4e4a3b140a08312697cd1c0761. [05:20] It appears seeking files is slow on the 3DS. The code for loading "kiaopt.shp" involved a lot of unneeded seeking. I made some changes (https://gist.github.com/bgK/710c19c611be70a3fddf50018f69f2c7) to fix it. [05:20] With those changes, the KIA opens in ~1s, which is probably ok. Opening the KIA on the PS3 was slow as well, hopefully that fixes it as well. [05:51] Drenn (~Drenn@toroon0717w-lp140-01-142-113-122-88.dsl.bell.ca) left irc: Ping timeout: 265 seconds [05:54] Hi all, I've compiled the master branch on a Raspberry Pi 3b using RetroPie. ScummVM runs beautifully and all games running properly on my PC do so on the Pi as well, including Blade Runner. Huge thanks to @criezy for the help 😀 👍 [06:33] bgK: thanks! i was thinking about rewriting shape handling code for some time and i think we can make it even faster [06:41] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [06:50] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [06:57] [scummvm] sluicebox pushed 1 new commits to master: https://git.io/Jeljq [06:57] scummvm/master 039d2bc sluicebox: SCI: Fix QFG3 error when putting last item in chest [07:01] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) joined #scummvm. [07:01] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [07:06] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [07:14] @GeekOB, Versailles game shouldn't have any bug left (it should even run better than the original) [07:15] only thing left I see is support for Japanese, Chinese and Korean versions [07:21] [scummvm] lephilousophe pushed 2 new commits to master: https://git.io/JeljZ [07:21] scummvm/master 52fb3ba lephilousophe: CRYOMNI3D: More precise support for Versailles French DVD [07:21] scummvm/master 578ad11 lephilousophe: CRYOMNI3D: Add Brazilian language support [07:49] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) joined #scummvm. [07:49] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [07:53] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [08:01] good morning! [08:03] ny00123 (~ny00123@31.210.181.248) left irc: Remote host closed the connection [08:10] hi [08:32] Hi @leandrinux [08:32] oops [08:32] hi @LePhilousophe! [08:33] did you get the time to look into my Dockerfile / my repo for building the android port? [08:33] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [08:34] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) joined #scummvm. [08:34] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [08:38] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [08:40] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [08:42] ajax16384 (~User@109.60.130.33) joined #scummvm. [08:42] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [08:44] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [08:45] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [08:57] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 265 seconds [08:58] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [09:24] Port build status changed with d0a70291: Failure: master-amigaos4 [09:40] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [09:43] ST (~ScottT@2403-5800-5100-e01-94a5-12a6-75bb-9915.ip6.aussiebb.net) joined #scummvm. [09:43] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [09:51] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [09:51] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [09:54] NULUSIOS1 (~nls@mail2.termoil.com) joined #scummvm. [10:10] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [10:13] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [10:14] SylvainTV (~Sylvain@alille-658-1-25-224.w92-155.abo.wanadoo.fr) joined #scummvm. [10:14] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [10:31] ldevulder_ (~ldevulder@176.167.25.61) joined #scummvm. [10:34] ldevulder__ (~ldevulder@176.167.85.144) left irc: Ping timeout: 240 seconds [10:56] Hello everbody, which files from "The Prince and the Coward" are needed for the latest ScummVM version? Can't find it on the datafiles page yet. [10:59] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [11:00] ccawley2011 (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) joined #scummvm. [11:00] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services. [11:07] [scummvm] sev- closed pull request #1884: AMIGAOS4: Further update amigaos.mk and fix shared plugins workaround (master...patch-1) https://git.io/JelwY [11:07] [scummvm] sev- pushed 2 new commits to master: https://git.io/Je8vo [11:07] scummvm/master 75ebbc8 raziel-: AMIGAOS4: Fix positioning of workaround [11:07] scummvm/master 58bbcdc raziel-: AMIGAOS4: Further update amigaos.mk [11:10] [scummvm] sev- pushed 1 new commits to master: https://git.io/Je8vi [11:10] scummvm/master 2b0bce6 sev-: AMIGAOS4: Move icon files to dists/ as per new building rules [11:14] timofonic (~timofonic@unaffiliated/timofonic) left irc: Read error: Connection reset by peer [11:14] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [11:34] akaWolf (~akaWolf@unaffiliated/akawolf) left irc: Ping timeout: 240 seconds [11:35] akaWolf (~akaWolf@unaffiliated/akawolf) joined #scummvm. [11:53] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [12:05] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 250 seconds [12:06] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [12:09] [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/Je8fk [12:09] scummvm/master cd7e44f peterkohaut: BLADERUNNER: Group shapes loading [12:10] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je8fI [12:10] scummvm/master af2777e criezy: I18N: Update translations templates [12:14] bgK: please can you try if the change i just pushed will help as well? i tried to remove all seeking and everything should be read only once [12:14] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [12:35] Hi, I can't get scummvm for switch to connecto to Dropbox. How can I fix this? [12:35] [scummvm] raziel- opened pull request #1886: AMIGAOS4: amigaos.mk - Add plugins target (master...patch-1) https://git.io/Je8fZ [12:41] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [12:42] Drenn (~Drenn@toroon0717w-lp140-01-142-113-122-88.dsl.bell.ca) joined #scummvm. [12:46] _sev (~sev@scummvm/undead/sev) joined #scummvm. [12:46] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [12:46] Wow, both KIA fixes make KIA open now super fast. Well done to both of you. [12:47] Only tested on an old PC so far, though. Not PS3 or 3DS [12:51] @peterkohaut, I confirm your commit fixes the KIA open speed on the 3DS. Thanks! [12:52] Drenn (~Drenn@toroon0717w-lp140-01-142-113-122-88.dsl.bell.ca) left irc: Remote host closed the connection [12:54] ST (~ScottT@2403-5800-5100-e01-94a5-12a6-75bb-9915.ip6.aussiebb.net) left irc: Quit: Leaving. [12:57] @tatundria are you getting any sort of error? [13:12] Port build status changed with 23da8e36: Success: master-amigaos4. Nice work, all ports built fine now [13:14] Swant (swant@freenode/staff/ikea) left irc: Quit: Gone to IKEA [13:15] @Mataniko yes. Cannot connect. Tried with dropbox and google drive. Same error [13:16] ldevulder__ (~ldevulder@176.167.93.182) joined #scummvm. [13:19] ldevulder_ (~ldevulder@176.167.25.61) left irc: Ping timeout: 240 seconds [13:25] [scummvm] BLooperZ opened pull request #1887: TOON: Add subtitles support for cutscenes (master...toon_subtitles) https://git.io/Je8fy [13:26] @rsn8887 it looks like the network request doesn't even go out to retrieve a token [13:27] or goes out incorrectly [13:28] [scummvm] sev- pushed 1 new commits to master: https://git.io/Je8f9 [13:28] scummvm/master 288ea57 Marisa-Chan: GRAPHICS: MACGUI: Fix assertion if shortcut in menu element is a last symbol [13:32] yeah it doesn't even reach out to the endpoint [13:35] [scummvm] sev- closed pull request #1886: AMIGAOS4: amigaos.mk - Add plugins target (master...patch-1) https://git.io/Je8fZ [13:35] [scummvm] sev- pushed 1 new commits to master: https://git.io/Je8fd [13:35] scummvm/master 26d51bf raziel-: AMIGAOS4: amigaos.mk - Add plugins target [13:39] bgK: thanks! [13:41] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 268 seconds [13:42] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [13:44] Nice avatar @peterkohaut!👍 [13:55] @antoniou79: sorry didn't have time to look at buildbot this week-end [13:55] I looked at asian versions of Versailles [13:55] that will be quite challenging to add support :/ [13:59] ad5twoknebor[m] (ad5twokneb@gateway/shell/matrix.org/x-xwkbybelqdtthoma) got netsplit. [14:08] ad5twoknebor[m] (ad5twokneb@gateway/shell/matrix.org/x-mqpuyahgibmsyqhx) joined #scummvm. [14:37] [scummvm] raziel- opened pull request #1888: AMIGAOS4: amigaos.mk - Fix cp command (master...patch-2) https://git.io/Je8Um [14:38] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [14:43] NULUSIOS1 (nls@mail2.termoil.com) left #scummvm. [14:44] more new release coverage: https://www.pcgamesn.com/scummvm-blade-runner [14:49] Congrats! [15:27] Can you fix cloud saves feature on Nintendo Switch? [15:34] Someone will surely work on it. @Mataniko was able to reproduce the issue. But maybe it will be better if you opened a ticket on our bug tracker to improve visibility for the developer team to fix the issue. [15:35] timofonic (~timofonic@unaffiliated/timofonic) left irc: Read error: Connection reset by peer [15:35] Grogbot (~Grogbot@vm2.scummvm.org) left irc: Remote host closed the connection [15:36] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [15:36] Grogbot (~Grogbot@vm2.scummvm.org) joined #scummvm. [15:40] Scummette (~Scummette@vm2.scummvm.org) left irc: Remote host closed the connection [15:50] cd (~cd@unaffiliated/cd) joined #scummvm. [15:53] Scummette (~Scummette@vm2.scummvm.org) joined #scummvm. [16:10] timofonic (~timofonic@unaffiliated/timofonic) left irc: Remote host closed the connection [16:13] @antoniou79 where is the bug tracker? [16:13] https://bugs.scummvm.org/ [16:15] I dont know networking on Switch doesnt really work in any homebrew for me. [16:16] I dont think it is a ScummVM specific issue, ad long as ScummVM used the libraries correctly. I think the libraries such as sdl-net libcurl etc are just not fully functional on Switch yet [16:23] How does ScummVM init the networking stuff? curl init? [16:36] SDL_net? [16:46] one of those. [16:51] Lightkey (~Darklock@p200300F693D1237622CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 250 seconds [16:54] Networking can work tho as seen in various other apps like nxshell and ftpd [16:54] So probably an sdl issue [16:54] Actually, I think the cloud stuff uses curl [16:58] libcurl to be exact, not the normal "curl" executable [17:04] Lightkey (~Darklock@p200300F693D1234322CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [17:05] Yep, cloud is powered by libcurl, sdl_net is used for local file sharing [17:19] It might be a libcurl issue. I just tested sdl2_net in a little test program, and that works on Switch. At least it can init and resolve hostnames. [17:20] So I suspect it is a libcurl thing. Libcurl was just recently added. [17:20] [scummvm] digitall pushed 1 new commits to master: https://git.io/Je8kP [17:20] scummvm/master 3bd273f digitall: ADL: Fix Missing Default Switch Cases [17:21] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [17:21] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [17:24] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Je8kD [17:24] scummvm/master b11c370 dreammaster: GLK: ADRIFT: Correct unicode string type [17:25] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/Je8kQ [17:25] scummvm/master 53eae6c lotharsm: NEWS: I18N: DE: Add news stub for 2.2.0 [17:26] I always wondered how programming games with net works. [17:32] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [18:09] Who is the Android maintainer now? I don't see lubomyr around, the Google Play store page needs updating. [18:17] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [18:22] for those wondering, the msvc warning status is calm. only the same old two warnings as usual [18:23] no new warnings introduced with the recently merged engine [18:23] Swant (swant@freenode/staff/ikea) joined #scummvm. [18:40] The Android page will eventually be updated. We have to fix the reported issues with the port first before resuming with the release [18:50] Oh, I thought it was only the text that is outdated because it says "Updated October 11, 2019". [18:56] Drenn (~Drenn@toroon0717w-lp140-01-142-113-122-88.dsl.bell.ca) joined #scummvm. [18:59] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [19:08] I am looking into cloud saves on Switch. [19:08] It doesn't work currently [19:08] There are multiple issues with it. [19:09] One is, networking was only initialized when compiled in DEBUG mode (that was easy to fix). [19:09] Second one, Switch doesn't have cert database. [19:10] So certs have to be handled via an extra option to curl_easy_setopt [19:13] Ok I fixed it. [19:13] How to deal with this? [19:13] The release is already out :/ [19:13] just make a X.X.1 release [19:13] Who? Me? [19:14] I will commit the fix to master. [19:15] Hi, I'm sorry i'm a little confused, i was able to compile 2.2.0git version for Rpi changin the url on compiler and pointing to master branch, is that version stable o i have to update to 2.1.0? [19:18] [scummvm] rsn8887 pushed 1 new commits to master: https://git.io/Je8Lz [19:18] scummvm/master cdbcb29 rsn8887: SWITCH: Fix cloud integration [19:18] There's my fix. [19:18] It should have been in 2.1.0 release. [19:18] But I wasn't aware that it could even work, but it does. [19:19] DarishZone: Depends, if you mean to make an official build for others, then use 2.1.0 of course, I would prefer 2.2.0git (current master) if it's for yourself. [19:19] I want it to be there for everybody who downloads 2.1.0 [19:19] Ideally. Since cloud integration is a big selling point apparently. [19:20] But of course, 2.1.0 has been out [19:21] @DarishZone 2.2.0git is technically not stable, but it has newer stuff than the stable build and you may or may not notice the difference. [19:21] Do a 2.1.1 then. [19:21] @Grogbot i see, the problem is 2.1.0 is not uploaded yet on retropie setup script source datastream, i guess i have to wait [19:22] Henke37: Oy, that is reserved for an official upstream release. [19:22] What's the history how this has been dealt with? [19:22] where can i read more about this reservation? [19:23] Um, what is the difference between branch 2-1 and branch 2-1-0 (on GitHub)? [19:24] SirYodaJedi: https://logs.scummvm.org/log.php?log=scummvm.log.12Oct2019&format=html read at the end of the page. [19:25] Shall I cherry-pick my fix to branch-2-1? [19:26] Yes. [19:28] @DreamMaster Did you reply about the shortcomings of ScummGlk? Do you plan to improve it? There's one engine that uses reverse text and Glk lacks that [19:28] [scummvm] rsn8887 pushed 1 new commits to branch-2-1: https://git.io/Je8L6 [19:28] scummvm/branch-2-1 f5c5066 rsn8887: SWITCH: Fix cloud integration [19:28] Ok done [19:30] @SirYodaJedi thx for the info [19:31] Garglk has reverse style hints... [19:32] http://curiousdannii.github.io/if/gargoyle.html [19:32] grats everyone on releasing 2.1, lots of exciting things [19:33] [scummvm] bgK opened pull request #1889: 3DS: Embed ScummVM's support files in the package (master...3ds-packaging) https://git.io/Je8Ly [19:35] Any plans to download freeware titles directly in ScummVM and upload them to cloud? [19:36] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [19:38] it's been discussed [19:40] @Henke37 Where? What are the conclusions? [19:40] i don't recall if there were any conclusions [19:44] Uhm... [19:46] they were some discussions to introduce some sort of "game packaging" format a few years(?) ago [19:47] but I don't remember that we ever finished discussing this [19:47] i mentioned it like last week when discussing the new appstore packaging. or was it google play? one of them [19:48] oh, I haven't seen this [19:48] basically %platform% now lets you download extra archives that contains a "feature" of the app [19:49] thinking about it, it was android and google play [19:49] ah, okay [19:49] a feature being exectuable code and datafiles [19:49] the discussions I remember where "platform agnostic" [19:50] https://discordapp.com/channels/581224060529148060/581224061091446795/628562460135129100 [19:52] ccawley2011_ (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) joined #scummvm. [19:52] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services. [19:55] ccawley2011 (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) left irc: Ping timeout: 240 seconds [19:59] @rsn8887 nice! [19:59] I suspect a cert store fix will benefit a bunch of other platforms [20:11] <_Tkachov> wrote an email to the scummvm-devel about that, tldr: that kinda is a fix, but we'd rather not disable certificates verification IMO [20:16] that weird DPI scaling problem I had before is fixed with SDL 2.0.10 in ScummVM but is still affecting ResidualVM somehow [20:17] is there a residualVM discord or is it still IRC only? [20:17] still IRC only atm [20:18] tsoliman (~tsoliman@scummvm/undead/tsoliman) left irc: Read error: Connection reset by peer [20:20] tsoliman (~tsoliman@scummvm/undead/tsoliman) joined #scummvm. [20:20] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [20:32] [scummvm] ccawley2011 opened pull request #1890: ANDROID: Add swap menu and back buttons option (master...android-swap-menu-and-back) https://git.io/Je8tg [20:34] Ok, I've thought about what is needed to get downloadable plugins working. First of all, the Plugin class needs to track if it is installed or not. Second, we need to show that a plugin is missing when a game is listed in the game list. Third, we need a dialog for when a plugin needs to be downloaded. Fourth, we need to move the meta engines out of plugins so that we can detect games without downloading all plugins. Fifth, in the gui we [20:34] need to make it easy to discover the free games that can be downloaded along with their plugin. [20:35] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [20:50] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [20:57] Drenn (~Drenn@toroon0717w-lp140-01-142-113-122-88.dsl.bell.ca) left irc: Ping timeout: 264 seconds [21:36] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [21:47] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [21:47] [scummvm] sev- pushed 2 new commits to master: https://git.io/Je8qu [21:47] scummvm/master df93f8a sev-: GRAPHICS: MACGUI: Process tab symbol in Windows menus [21:47] scummvm/master e3888d5 sev-: GRAPHICS: MACGUI: Fix menu width when there is a submenu [21:52] Almost fixed menu rendering [21:52] https://cdn.discordapp.com/attachments/581224061091446795/633059725461815306/Anteckning_2019-10-13_235250.png [21:53] Here's a menu with both a submenu and a shortcut. [21:53] https://cdn.discordapp.com/attachments/581224061091446795/633060102546653185/Anteckning_2019-10-13_235421.png [21:54] Emphasis on almost. The justification is off on the second entry [21:55] 👍 [21:56] nice. i wonder if those can be skinned like scummvm gui [21:56] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [21:56] might come in handy for porting games with native windows ui [21:56] i sure hope so, because that's supposed to be windows styled [21:57] really? but adventures were so popular on the mac [22:13] [scummvm] sev- closed pull request #1885: GUI: Easter egg (master...ee) https://git.io/JeloX [22:13] [scummvm] sev- pushed 2 new commits to master: https://git.io/Je8qd [22:13] scummvm/master aad6c63 sev-: GUI: Added easter egg [22:13] scummvm/master 8500883 digitall: GUI: Fix Compiler Warnings in About Dialog Easter Egg [22:13] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je8qF [22:13] scummvm/master 1671779 criezy: I18N: Update translations templates [22:18] @Henke37 I recommend to take a look at the code before jumping the guns [22:19] i did look at it. [22:19] like this: [22:19] https://github.com/scummvm/scummvm/blob/master/graphics/macgui/macmenu.cpp#L621 [22:19] // Now expand each tab to the relevant width // And yes, right edge is going to be uneven [22:20] it's the left edge that's uneven [22:20] ? [22:20] well, both, since the strings are of equal length [22:20] ccawley2011_ (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) left irc: Quit: Leaving [22:20] look at N O S in your screenshots above [22:21] sure [22:21] and I wish you would be just a tiny bit less abrasive [22:22] that was abrasive? i did not intend to come of like that [22:23] great then, maybe it is just my non-native English [22:23] or mine. [22:23] sorry about that [22:23] on the clouds [22:23] and putting games to the clouds [22:23] as I understand current setup will simply not allow that [22:24] as currently as intended it is just a self-service, e.g. you have to grant access to your account [22:24] right, that's my understanding as well [22:25] this would be a separate service, by a separate provider, namely the appstore that hosts scummvm itself [22:25] and also, enabling public cloud will be just a hair away from somebody establishing torrents-in-the-cloud [22:25] which I would rather avoid for the sake of the project safety [22:25] agreed. no need to support any of that [22:26] this would be downloads offered by the scummvm project itself. just like the existing demo downloads. [22:26] I aniticipate that we'd better put it to the FAQ [22:26] and at least to the documentation which I pointed to from the news item [22:26] I'll do it [22:28] to sum up my idea: have the appstore offer the existing freeware games as addon downloads using the system they are now promoting for on demand downloadable features. [22:29] this is more of a nice bonus to my previous core idea: use the addon downloads system to download engine plugins only when needed [22:31] which goes back to the reason why there is even plugins to begin with: the code for an engine can easily be several megabytes. given that scummvm has more than 70 engines, it all adds up quickly [22:32] some devices can't fit that much in ram. this was the original impetus for plugins. but it also benefits users who are low on storage space or on slow/metered internet connections [22:33] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [22:34] _sev (~sev@scummvm/undead/sev) joined #scummvm. [22:34] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [22:34] Yes, I was thinking about it [22:34] another option is to ship ScummVM with one or all of them, or have several packages [22:34] I don't know, seems like you're both overthinking a solution to a non-problem [22:35] @Henke37 was it you who was inquiring about Google Play Store page? [22:35] or was it @Mataniko? [22:35] earlier today [22:35] i don't recall flat out asking about it. [22:36] Not me [22:36] Lightkey [22:36] have libs been updated for windows? [22:36] yep [22:36] ah, right. it was on IRC [22:36] and what SDK version do we target, because i still can't build [22:37] oh [22:37] @Mataniko I thought you meant if the current release of the Windows builds comes with updated libs [22:37] Lightkey, we had to hold the release. It currently crashes instantly on 9.0, and has other problems like lost path to scummvm.ini [22:37] we haven't changed any dependencies if you meant that [22:37] i meant these: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Visual_Studio#Installing_Libraries [22:38] ah, nope. [22:38] not updated afaik [22:38] just flat out unable to build [22:38] I never really dealt with MSVC [22:39] lucky 🙂 [22:39] travis-ci (~travis-ci@ec2-54-173-230-250.compute-1.amazonaws.com) joined #scummvm. [22:39] scummvm/scummvm#10504 (master - e3888d5 : Eugene Sandulenko): The build has errored. [22:39] Change view : https://github.com/scummvm/scummvm/compare/cdbcb296090c...e3888d51f4e5 [22:39] Build details : https://travis-ci.org/scummvm/scummvm/builds/597379334 [22:39] travis-ci (travis-ci@ec2-54-173-230-250.compute-1.amazonaws.com) left #scummvm. [22:39] 😄 [22:40] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [22:41] anyway, i think we switched topic before we were done. [22:41] the unfinished topic was the alignment in the menu [22:43] _sev (~sev@scummvm/undead/sev) joined #scummvm. [22:43] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [22:44] I do not want to put effort into it [22:44] there are two options [22:45] 1. follow the MS guidelines, and align the \t to the left in a column. Currently I push it to the maximum right [22:45] 2. Split the rendering of every line in two parts, which will make it complex [22:46] e.g.artificially align it to the needed pixel left- or right- [22:47] I also tried to take a look into Wine sources and see how the max submenu width is being calculated, but their code is a nightmare to navigate (their = Microsoft DLLs) [22:47] so, @Henke37 if you like to put an effort into it, you're welcome [22:47] there is another, more important problem with the menus, though [22:47] non-ascii symbols [22:47] i'd rather refactor some code instead. [22:47] like, for instance, for Russian it renders only squares [22:48] exactly, the issue is minor and visually not neat, but still okay [22:48] lets go for arabic. that's a fun language to render. [22:48] well, arabic or not, but we have these games in Hebrew [22:50] https://cdn.discordapp.com/attachments/581224061091446795/633074328531107840/Screenshot_2019-10-14_at_00.50.53.png [22:50] I wonder, is it also right-to-left [22:51] Where is salty-horse when you need him? [22:51] LIghtkey, did you read my info about Android? [22:53] Yes, did you read my info about bug #11194? [22:54] looks like I missed that [22:54] I think it was fixed recently [22:54] i fixed it [22:55] Yes, you merged Henke37's fix where he mentioned opening that bug. [22:55] by @Henke37 right [22:55] _Tkachov: I dont think theres an alternative on Switch unless you want to hardcode certs which change all the time. The reason for tls is not that we think google.com is an imposter, but to enable encryption. [22:55] is there are problem with it? [22:56] It's still open. [22:56] not anymore [22:56] @Henke37 , you're fast [22:56] quite [23:08] @Mataniko which msvc and windows version are you using? nothing in the libs has changed, in fact i'm on msvc2019 and the old 2015 libs still work. sdk shouldn't affect things either but i'll check [23:08] dito. [23:09] @sev hebrew is indeed right-to-left (or worse, bidirectional), but once you get to that point, you should just get a lib to deal with it [23:38] [scummvm] vyzigold pushed 2 new commits to master: https://git.io/Je8mp [23:38] scummvm/master 9a7a774 vyzigold: TTS: Fix "No voice available" warning [23:38] scummvm/master d68baf4 vyzigold: CREATE_PROJECT: Enable TTS on msvc by default [23:38] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je8mh [23:38] scummvm/master 1571b7c criezy: I18N: Update translations templates [23:51] 74>D:\scummvm\scummvm\graphics\macgui\macmenu.cpp(596,24): warning C4018: '>=': signed/unsigned mismatch 74>D:\scummvm\scummvm\gui\about.cpp(1007): warning C4701: potentially uninitialized local variable 'dest' used 74>D:\scummvm\scummvm\gui\about.cpp(922): warning C4701: potentially uninitialized local variable 'dest' used [23:56] @Vyzigold i noticed msvc tts is still laggy, is that fixable? [23:56] in that there's a freeze when switching ui elements [23:58] TTS passes the testbed tests for me. no issues here. [00:00] --- Mon Oct 14 2019