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[03:19] <grogbot> <SupSuper> https://github.com/aaronsgiles/ymfm oooooooh
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[05:25] <grogbot> <chrisis123> That looks interesting... wasn't Aaron Giles the original official Lucasarts/SCUMM Mac OS porter to?
[05:26] <grogbot> <chrisis123> Yes he was (answering my own question :)) https://aarongiles.com/old/scumm/
[05:56] <Lightkey> I did not know he was also working on Mac ports, seems like that was his first job there, not SCUMM games though.
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[08:36] <grogbot> <chrisis123> It seems the nightly builds from Buildbot for Mac OS M1 (arm) don't work anymore. I know there is a signing problem (that was a few weeks ago) but now I can't even sign the app myself or can remove it from quarantine. Also I can't launch the binary from the terminal either.
[08:37] <grogbot> <chrisis123> When trying to codesign the app I get the following error: codesign --force --deep -s - ScummVM.app ScummVM.app: replacing existing signature ScummVM.app: the codesign_allocate helper tool cannot be found or used
[08:39] <grogbot> <chrisis123> They used to work a few weeks ago (I have 2.3.0git15309j-g2e4f5675aa from April 16th that is working fine, after I did some codsigning)
[08:41] <grogbot> <chrisis123> I get a MacOS error log when I try to run the scummvm executable from the terminal so if anyone needs that I'm happy to provide the log
[08:45] <grogbot> <chrisis123> I just tried the x64 version through Rosetta, this one works fine after codesigning it so it seems the problem is definitely withe the M1 arm build
[09:05] <grogbot> <chrisis123> I'm also able to build a working ScummVM copy (with homebrew libraries) on my M1 Mac (though I haven't tried to build the app bundle as I'd need to build some libraries on my own for static linking and I don't really want to do that right now...)
[09:14] <grogbot> <lephilousophe> @chrisis123 your error message seems to indicate a missing tool on your end
[09:17] <grogbot> <lephilousophe> @chrisis123 can you test somethin like sudo xcode-select --reset it seems it should fix your problem (not sure though as I don't own a Mac)
[09:20] <grogbot> <chrisis123> Yeah the error message is weird however I can codesign every other app I've tried including older builds from buildbot... is there any other devoloper user out there who could try a current M1 build from buildbot to see if the error is indeed on my end?
[09:21] <grogbot> <lephilousophe> maybe @criezy
[09:24] <grogbot> <lephilousophe> ok, strange, the only thing that changed since 16th of April is the SDK upgrade. The toolchain in itself didn't move
[09:27] <grogbot> <chrisis123> okay weirdly enough your solution fixed the error message @lephilousophe so I can now sign it (I really don't know why this only was with ScummVM before) after I signed it and removed it from quarantine it's working... It's a bit cumbersome but at least it seems the problem was on my end after all...
[09:28] <grogbot> <lephilousophe> for the signing problem, I still need to find a way to make signing work on linux
[09:28] <grogbot> <lephilousophe> I've been given some leads but I need time to test them
[09:29] <grogbot> <lephilousophe> one reason for not working on ScummVM on your side is that we place an invalid signature which needs to be replaced maybe
[09:31] <grogbot> <chrisis123> Yeah probably, I'm still learning my way around MacOS and M1 specific things (especially all that signing stuff) but this seems likely...
[09:33] <grogbot> <chrisis123> I wish Apple made it a bit easier to run open source software though (I understand it's mostly to prevent malware, but still testing stuff is a bit cumbersome to say the least)
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[11:01] <grogbot> <criezy> I am guessing the issue you were having is because when Xcode gets updated, you need to start it at least once, or use xcode-select, for the command line tools to be updated as well. It is possible that the SDK upgrade mentioned by @lephilousophe means that it now needs a more recent version of the signing tool as well.
[11:24] <grogbot> <chrisis123> Thanks for your help both @lephilousophe and @criezy that's good to know in the future if I run into the same error again...
[11:25] <grogbot> <lephilousophe> hopefully in the future you won't have to do this with ScummVM
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[13:34] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/Jsq0q
[13:34] <Scummette> scummvm/master 2b29bcd sev-: AUDIO: Make ModPlayer rewindable
[13:34] <Scummette> scummvm/master cfaa0fd sev-: SLUDGE: Loop MOD playback
[13:34] <Scummette> scummvm/master a332688 sev-: AUDIO: Fix Mod sound looping
[14:24] <grogbot> <TheUp> nice ! https://github.com/johndoe31415/dosdebug memory breakpoints and such for DOSBox... 😮
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[22:11] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JsYvq
[22:11] <Scummette> scummvm/master b60a6a7 sluicebox: SCI: Fix SQ4 easter egg lockup in software store
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[23:00] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://git.io/JsYI8
[23:00] <Scummette> scummvm/master da75beb sev-: AUDIO: Added possibility to start MOD playback from a given pattern
[23:00] <Scummette> scummvm/master 51d56fd sev-: SLUDGE: Implement handling MOD track starting playback position
[23:00] <Scummette> scummvm/master 836825a sev-: SLUDGE: Merge Parallax stuff back into GraphicsManager
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[00:00] --- Fri May 14 2021