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[00:06] <mataniko> timofonic: It will get much more attention once a release happens
[00:06] <mataniko> which is soon
[00:06] <mataniko> also, it's a community project, if a community member is passionate about it, they can go talk about
[00:06] <mataniko> tweet, blog, chat, etc
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[00:06] <mataniko> it shouldn't fall on dreammaster to do it
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[00:15] <timofonic> mataniko: But he's the dreams' master
[00:28] <sluicebox> it's a fair point, that nick sets a high bar
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[01:02] <Deledrius> I really hope they put the source up soon so the fixes can start rolling in.
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[02:46] <dreammaster> timofonic: As matniko said, it'll get more exposure once it's officially released. And that won't be until I at least finish Frotz v6 support, since doing so has required some changes both to Frotz as well as the Glk backend. It's also why I haven't announced an official testing period yet
[02:47] <dreammaster> But in the interim other developers are welcome to contribute. md5 provided a preliminary conversion of the Alan2 Glk sub-engine from Gargoyle, so all the remaining sub-engines Gargoyle supports are still up for grabs :)
[02:49] <dreammaster> But I don't think any of the remaining really warrants a full GSOC project. I'm hoping even TADS & Hugo won't be as troublesome as Frotz
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[03:22] <Scummette> [scummvm] sluicebox opened pull request #1537: SCI: Fix SQ4CD smell sidewalk message, bug #10917 (master...sq4sidewalksmellfix) https://git.io/fhjx5
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[04:10] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fhjpW
[04:10] <Scummette> scummvm/master 7a13a60 dreammaster: GLK: FROTZ: Move remainder of font/style logic into Window
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[04:59] <Lightkey> apropos, just out on GOG.com: https://www.gog.com/game/the_dream_machine :-P
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[06:08] <eriktorbjorn> Someone on the forum - https://forums.scummvm.org/viewtopic.php?f=17&t=14827 - is asking about the Spanish version of The Case of the Serrated Scalpel. Does anyone have that version? I only have the English version myself.
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[08:34] <nipung> _sev: The HDB engine can decompress MPC files now. What should be my next step?
[08:41] <_sev> nipung: start writing your application?
[08:42] <mataniko> good morning
[08:43] <_sev> nipung: and you must follow our code formatting conventions. At this point there are discrepancies
[08:43] <nipung> _sev: It was mentioned on the ideas page that the original sources have been secured. Would it be possible to take a look at them?
[08:43] <_sev> nipung: not at this stage
[08:43] <nipung> _sev: I'll fix at the discrepancies.
[08:43] <_sev> I can answer your specific questions, though
[08:44] <_sev> basically, it is a set of Lua extensions
[08:46] <_sev> and to avoid those "unknown" fields, here is the structure for you
[08:46] <_sev> typedef struct
[08:46] <_sev> {
[08:46] <_sev> char filename[64]; // filename
[08:46] <_sev> long offset; // offset in MSD file of data
[08:46] <_sev> long length; // compressed length of data
[08:46] <_sev> long ulength; // uncompressed length
[08:46] <_sev> dataType type; // type of data
[08:46] <_sev> } msdEntry;
[08:46] <nipung> Got it.
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[12:09] <timofonic> sluicebox: Of course. I imagine him as some kind of mythological giant creature existing since eons ago and able to control our reality. I'm extremely deceived because he seems to be just another human being...
[12:11] <timofonic> dreammaster: What major task related with "ScummGlk" would be at least good enough for an enough motivated and stubborn GSoC student? Or a series of efforts, whatever that would give a major improvement as the result gets merged.
[12:15] <timofonic> dreammaster: Are there a list of interpreters outside the Frotz/Glk ecosystem? What ones lack an engine?
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[12:50] <mataniko> it's about 5 am for him, so unlikely to answer
[12:51] <mataniko> are you looking to apply to GSoC to do work on GLK or are you hoping for a student to come in and take it as a task?
[12:53] <mataniko> see https://wiki.scummvm.org/index.php?title=ScummGlk#Sub-engines
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[13:26] <stroggoff> hey guys
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[13:29] <stroggoff> So unifont is a cool idea and there is a "path" to build a bdf file a specific charset encoding -- although I had to edit the tools a bit because oh, boy... some of them are pretty basic
[13:30] <mataniko> is there Hebrew in there while you're at it?
[13:30] <stroggoff> Hm, probably. I wouldn't recongnize the glyphs off-hand, but it seems to have everything
[13:31] <stroggoff> Problem is that the vanilla glyphs look ugly.
[13:31] <mataniko> send me a link, i'll take a look
[13:31] <stroggoff> ok
[13:32] <stroggoff> http://unifoundry.com/pub/unifont/unifont-12.0.01/unifont-12.0.01.bmp
[13:33] <stroggoff> if you know the specific "page" for Hebrew in unicode, you can export only those glyphs in a bitmap
[13:34] <stroggoff> And so, there is a way to edit the font glyph by glyph to fix it to your liking and then "re-import" it to the unifont hex format and build the bdf
[13:35] <stroggoff> But even so, the specs of the glyph bounding boxes in the bdf are 16x16, so I'd need to resize for our 12p bdf fonts, unless I'm missing something.
[13:35] <stroggoff> And resizing... does not have pretty results
[13:39] <stroggoff> https://i.imgur.com/GAq4C9v.png
[13:39] <stroggoff> ^^ that is the bitmap for unicode block 0x0500 - 0x05ff
[13:40] <stroggoff> according to wikipedia, Hebrew should be from 0x0590 to 0x5ff
[13:40] <stroggoff> in there.
[13:41] <stroggoff> Anyway, an alternative plan would be to start with a Sans Sarif ttf font from Linux and use fontforge to explicitly draw (or copy) glyphs in a 12p bitmap that can then be export it to bdf. Soundforge supports this...
[13:42] <stroggoff> lol, not soundforge. FontForge: http://fontforge.github.io/en-US/
[13:47] <stroggoff> Would creating a merged font combining handcrafted glyphs (using glyphs from the Linux xfont FreeSans font as basis) and probably parts of the Latin Helvetica we already have for consistency be ok?
[13:47] <stroggoff> because that looks far better
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[14:46] <mataniko> Hebrew's there, it's terrible too
[14:48] <mataniko> actual characters are from 05D0 to 05EA
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[17:09] <LePhilousophe> stroggoff: wouldn't it be simpler to use Noto font?
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[17:13] <stroggoff> I was looking into using Roboto but the result it too bold-ish for my taste.
[17:13] <stroggoff> I didn't know about Noto at all. Will give it a shot. thanks LePhilousophe
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[00:00] --- Thu Mar 14 2019