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[01:56] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 246 seconds [01:56] Nick change: DominusExult -> Dominus [03:01] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/m6eP3D [03:01] scummvm/master 3dab798 dreammaster: CHEWY: Fix cursor crash in room 4 console [03:01] [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/pnsFmh [03:02] scummvm/branch-2-6 038453f dreammaster: CHEWY: Fix cursor crash in room 4 console [04:32] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [04:35] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [05:05] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [05:13] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [05:31] eriktorbjorn (~eriktorbj@scummvm/eriktorbjorn) left irc: Quit: Leaving. [05:37] A creepypasta in the making 😄 [05:37] https://cdn.discordapp.com/attachments/581224061091446795/985779847924166716/scummvm-puttputt-win-00002.png [05:37] https://bugs.scummvm.org/ticket/13573 [05:41] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [05:48] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [06:02] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/48Cg0y [06:02] scummvm/master afca1fc dreammaster: CHEWY: Fix menu not being openable after saving game [06:03] [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/WbhiQE [06:03] scummvm/branch-2-6 1e534cd dreammaster: CHEWY: Fix menu not being openable after saving game [06:15] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/ceACfi [06:15] scummvm/master cfc7f40 dreammaster: CHEWY: Sync sound settings on startup [06:15] [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/VyPuVs [06:15] scummvm/branch-2-6 5506181 dreammaster: CHEWY: Sync sound settings on startup [06:15] Putt Putt Kills Friends and Eat Them [06:42] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Quit: Leaving [06:43] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. 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[07:08] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [07:21] [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/AHdZcx [07:21] scummvm/master 01b15ef neuromancer: HYPNO: save and load flashback mode field in boyz [07:21] scummvm/master 228a6e5 neuromancer: HYPNO: correctly initialize noAmmoSoundRate [07:21] scummvm/master e9d826b neuromancer: HYPNO: correctly initialize previousHealth and civiliansShoots fields [07:24] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [07:26] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [08:03] sev (~sev@f249101.upc-f.chello.nl) joined #scummvm. [08:03] sev (~sev@f249101.upc-f.chello.nl) left irc: Changing host [08:03] sev (~sev@scummvm/sev) joined #scummvm. [08:03] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:19] Command sent by sev [08:19] ... Without Pepper [08:20] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [08:20] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) joined #scummvm. [08:23] Ah, yes, the famous hyper realistic blood on the drapes [08:35] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [08:43] Only tangently related, but Foone's latest thread... just spending 12 hours reversing SkiFree on an epic Twitter thread :P Why not... [08:44] https://twitter.com/Foone/status/1536053690368348160 [08:49] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [09:11] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [09:22] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [09:23] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [09:43] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/OkfBYy [09:43] scummvm/master 623aa5a bluegr: CHEWY: Animate Chewy when performing an action when subs are disabled [09:52] ccawley2011 (~ccawley20@146.66.56.57) joined #scummvm. [09:52] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [10:05] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:07] sev (~sev@f249101.upc-f.chello.nl) joined #scummvm. [10:07] sev (~sev@f249101.upc-f.chello.nl) left irc: Changing host [10:07] sev (~sev@scummvm/sev) joined #scummvm. [10:07] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [10:10] sev (~sev@scummvm/sev) left irc: Client Quit [10:11] sev (~sev@f249101.upc-f.chello.nl) joined #scummvm. [10:11] sev (~sev@f249101.upc-f.chello.nl) left irc: Changing host [10:11] sev (~sev@scummvm/sev) joined #scummvm. 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[10:19] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [10:23] i guess it's a good primer for anyone getting into reversing [10:28] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/unqS5j [10:28] scummvm/master 3bb67bb goodoldgeorge: I18N: Update translation (Hungarian) [10:33] [scummvm] neuromancer pushed 5 new commits to master: https://is.gd/NRQAGt [10:33] scummvm/master 711a008 neuromancer: HYPNO: fix memory leak of boxes image in boyz [10:33] scummvm/master ad99a2e neuromancer: HYPNO: correctly set flashback mode when loading a previous game in boyz [10:33] scummvm/master 048d265 neuromancer: HYPNO: fix memory leak of screen image in boyz [11:09] [scummvm] dwatteau opened pull request #3986: SCUMM: Add a `grail` command to the debugger (master...feat/scumm-debugger-print-grail-nuber) https://is.gd/a2h7jJ [11:37] [scummvm] bluegr pushed 4 new commits to master: https://is.gd/9YhkKQ [11:37] scummvm/master e4d1dc9 bluegr: CHEWY: Rename spieler_vector -> moveState [11:37] scummvm/master ff23832 bluegr: CHEWY: Refactor room music code [11:37] scummvm/master 3e8f07c bluegr: CHEWY: Remove redundant globals [12:51] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [13:03] speachy (~speachy@98.97.181.20) joined #scummvm. [13:03] speachy (~speachy@98.97.181.20) left irc: Changing host [13:03] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [13:06] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tZX8vW [13:06] scummvm/master 88710bc tag2015: I18N: Update translation (Italian) [13:09] [scummvm] sev- pushed 2 new commits to master: https://is.gd/i6WQo3 [13:09] scummvm/master 709175d elasota: GRAPHICS: Optimized managed surface blit in transparent/opaque pixel case [13:09] scummvm/master 8c560fe elasota: GRAPHICS: Fix redundant color loads [13:09] [scummvm] sev- closed pull request #3951: GRAPHICS: Optimized managed surface blit (master...optimize-managed-surface) https://is.gd/bsGXO5 [13:23] reset (~reset@user/reset) joined #scummvm. [13:27] Getting an odd error in the android version (2.5.0); "Saved games sync failed. Check your internet connection" My internet connection is just fine, though. [13:32] It's also failing to autosave or manually save while Cloud sync is enabled Do I have to have the saved games path set to the default for it to work at all in terms of saving? [13:35] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 260 seconds [13:37] speachy (~speachy@40.142.4.5) joined #scummvm. [13:37] speachy (~speachy@40.142.4.5) left irc: Changing host [13:37] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [13:38] Never mind. It just refuses to save at all if I have a custom path set. Nice. Why does the app have a path that's able to be changed if it refuses to use it? Honestly just curious. [13:42] [scummvm] einstein95 opened pull request #3987: DIRECTOR: Add detection entries for multiple demos and games (master...director_detection) https://is.gd/XlokUG [13:50] [scummvm] einstein95 opened pull request #3988: DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes (master...master) https://is.gd/DpFd9H [13:53] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [14:04] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [14:13] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/9CwHeT [14:13] scummvm/master d26674e bluegr: CHEWY: More fixes for speech only mode [14:13] scummvm/master 8df2859 bluegr: CHEWY: More fixes for dialog delays [14:17] We expect users to know what they're doing. Thus, if you point to a directory you want to use for saves, it should be writeable [14:29] Are we able to check if the path is writeable and then give a clearer error message if its not? Or is that not possible due to cross-platform stuff? Even if we expect them to know what they are doing, mistakes can happen and more info on how to solve the problem is always a good thing. [14:34] The only way to check it is attempting to write a dummy file on path selection [14:35] @Thunderforge if you like to help with implementing that, it could help poor Android users which are used to only tapping 😛 [14:56] Well, given that it works works with a system directory that isn't user acessible (/data/data/com.scumvm.scummvm/files/saves/), and not one that was user-created, which SHOULD be writable, (and does on two other devices), I don't know what's going on. Unless it's because I made the directory on a PC and copied it over to the SD Card... [14:59] Nice, I saw you are In a big flow on this. Almost every day I check you have updates. So I went back to PCengine version translation fixed some leftover there. [15:07] Plus looked into the FMTowns version Ultima Trilogy. The whole game plus 4 and 5 was rewritten with FMTowns devkit version of High-C, 386 protected mode, PharLap DosExtender and mostly old standard TIFF format gfx. Is almost same sound and gfx suond engine in all 5 games. Is any TIFF support in SCUMMVM? [15:08] I'll take a look. I'm still working through trying to get a default icon path set up first. [15:17] ccawley2011_ (~ccawley20@146.66.56.57) joined #scummvm. [15:17] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [15:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [15:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [15:25] ccawley2011_ (~ccawley20@146.66.56.57) left irc: Quit: Leaving [15:38] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:9300:af9:20e3:e7d8) joined #scummvm. [15:40] What's the android versions of the devices you tried [15:46] Alright, well, I have reformatted the SD Card, created the folders on the device this time, and it still fails to save or sync. The directory path chain is writeable. [16:08] Okay, so, I have 2 android devices; 1 is a Samsung Galaxy A51 running android 12. The other is a 7th Gen Fire HD 10 running FireOS 5.7.0.0. The 3rd device I spoke of is a PC running Windows 11 Pro. [16:12] The Fire HD 10 is the one I'm having trouble with. [16:12] [scummvm] sev- pushed 4 new commits to master: https://is.gd/8yncKk [16:12] scummvm/master c95d424 sev-: DIRECTOR: Simplify DirectorPlotData [16:12] scummvm/master 1669e27 sev-: DIRECTOR: Extracted default Director tiles [16:12] scummvm/master 43a7105 sev-: DIRECTOR: Decompress built-in tiles [16:13] Yep. It's been quite straightforward to disassemble, so it's turned out to be just the thing to help unwind after work in the evenings. 😄 [16:13] @ChozoSR388 we have unfortunate reality [16:13] first, Google is ever changing file API and tighting the screws all the time [16:13] along with that, we have NO Android developer. ScummVM is not an APP. It has Android app as one of its ports. [16:14] And finally, 2.5.0 tested with Android 10, not with 11 mere 12 [16:14] palasso (~palasso@user/palasso) left irc: Ping timeout: 255 seconds [16:14] palasso (~palasso@user/palasso) joined #scummvm. [16:14] ah, and on the first point, the fragmentation of the platform adds massively to the mess with file access [16:15] Well, then tell whoever's making the android app to acall it someinth else; because as it stands, it's just called "ScummVM" [16:15] okay, great idea. I was about to type that. We ever considering pulling it from the Google market [16:15] people like you come and bash us for our stupidity [16:16] So, that's why I was led to believe that it was y'all's, too. [16:16] and that doesn't help with motivation to deal with that mess [16:16] What do you mean? [16:16] I wasn't bashing ayone [16:17] I was trying to figure out what was going on. And, the fact that it had the main application's name and icon led me to believe that it was developed and maintained by the mainline development team. [16:17] it is [16:18] Hello! I recently started replaying adventure games on Deck via ScummVM and I have questions: 1) do I absolutely need inotify-tools installed? 2) why do I need to move DOS games to my documents folder? 3) why doesn't symlinking them work with ScummVM? [16:18] The Android port of ScummVM is an official one, we just don't have enough people working on it right now. [16:18] @sev But you say you haver no android developer. [16:18] Correct [16:19] we are all developers. So do what we can. But we do not have anyone with intimate knowledge of the platform [16:19] How can it be an official version on android if you have no developer on that that platform? [16:19] ScummVM is portable. It runs on more than 30 platforms. Android is just one more for us [16:19] and poorly maintained [16:21] Ah, sorry, please forgive my confusion; I'm relatively new to ScummVM itself, aside from having bought a few games on GOG that use it like other games use DOSBox [16:22] (1) No idea what "inotify" is. (2) no idea why, perhaps, restriction of your platform (3) symlink to what? [16:23] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:23] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) joined #scummvm. [16:24] I wanted to symlink from the original location of my DOS games to documents, only ScummVM won't add games when I do that [16:24] The root cause of many Android issues is that Android lives by itself and breaks compatibility even with itself. They kind of expect dedicated development where devs will be watching APIs, adapting software and releasing updated features. Also, they do many things "their way", thus, require bespoke code just for that platform. And as I mentioned, the platform is massively fragmented. There is no single Android, there is an endless zoo of [16:24] poorly compatible devices [16:25] Also, inotify-tools is recommended for ScummVM with Roberta (the compatibility layer). When installing Roberta, it says to ensure inotify-tools is installed [16:25] We need to see files right in that directory. If you can create soft symlink like on *nix, that will work. But if it is Windows-style shortcut, that will not work, because that shortcut is just a file with the path [16:26] Recommended by whom? Roberta? [16:26] Yes [16:26] Oh! [16:26] unfortunately, we have zero idea what this Roberta is and why they require some additional package for ScummVK [16:26] ScummVM itself doesn't need anything [16:27] It's a DOS compatibly layer, got Steam Play [16:27] ScummVM is not a DOS application [16:27] No but the games are [16:27] We are not running those games in DOS environment [16:27] we are running them natively [16:28] and besides DOS games, we support like 15 other platforms [16:28] ah, excuse me. 33 platforms [16:28] here is the list: https://github.com/scummvm/scummvm/blob/master/common/platform.h#L46 [16:29] I followed this guide: https://www.gamingonlinux.com/2020/07/cult-classic-beneath-a-steel-sky-is-finally-available-free-on-steam/ Only I use the ScummVM Flatpak o Steam Deck [16:30] then just run it, you do not need anything else [16:30] Roberta, inotify or anything else [16:31] just pick binary for your platform and launch [16:31] preferably something fresh, like 2.5.1 or 2.6.0pre [16:31] Roberta: https://forums.scummvm.org/viewtopic.php?t=14926 [16:31] NOT 2.1 which is 2.5 years old [16:32] So what? ScummVM doesn't need anything. Really [16:32] I'm using whatever version the Flatpak is [16:32] Smedles (~quassel@2403:580d:1:0:aaa1:59ff:fe53:1a69) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:32] then it is 2.5.1 [16:33] anyway, gotta run, perhaps some other devs will be able to help you further [16:33] Smedles (~quassel@2403-580d-1--aaa1-59ff-fe53-1a69.ip6.aussiebb.net) joined #scummvm. [16:34] It looks like Roberta needs ScummVM in order to run DOS games outside of ScummVM itself [16:36] So I have a choice of using ScummVM or playing via Steam [16:37] [scummvm] elasota opened pull request #3989: GRAPHICS: Fix alpha blend on 16-bit target regression (master...optimize-managed-surface) https://is.gd/ui3Ntr [16:37] @Quinn (they/them) 🇬🇧 Roberta is no longer manteined, you should probably use luxtorpeda-dev instead [16:37] https://luxtorpeda-dev.github.io/ [16:38] It even features scummvm 2.6.0 rc (recently updated) [16:38] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 246 seconds [16:38] Ah! So I wouldn't need to install the ScummVM Flatpak? [16:39] I think that's the case, but I don't have the Steam Deck to confirm it [16:39] (Luxtorpeda provides the precompiled packages, afaik) [16:39] steam play is a compatibility layer, it's a convenience wrapper for setting up dosbox/scummvm/etc for steam games, not a replacement [16:39] I even tested Wetlands using that, and it works [16:40] so you can either use a steam play wrapper or use scummvm directly. we can only provide support for the latter [16:41] Currently I use ScummVM directly as it's what I'm used to [16:42] so scummvm can't access the steam game folders? [16:42] speachy (~speachy@98.97.181.20) joined #scummvm. [16:42] speachy (~speachy@98.97.181.20) left irc: Changing host [16:42] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [16:45] steam deck is just running arch iirc, so symlinks shouldn't be different from any other *nix afaik [16:46] @sev @ChozoSR388 Re: the cloud not synching the saved games files that are in a custom path. This is not an Android specific issue. It's a restriction we have for all platforms currently. [16:46] every steam game organizes things differently though so you might have to dig through subfolders for scummvm to find it [16:48] It can't. Tells me to copy games to documents. I even tried symlinking from the original location to documents [16:48] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 276 seconds [16:49] Can I add all my DOS games to ScummVM, not just adventure ones? [16:50] no, you can only add games listed here: https://www.scummvm.org/compatibility/ [16:50] speachy (~speachy@40.142.4.5) joined #scummvm. [16:50] speachy (~speachy@40.142.4.5) left irc: Changing host [16:50] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [16:50] Gotcha! [16:50] At least I have some much needed simplicity lol [16:52] So it looks like Roberta, Boxtron and Luxtorpeda all exist to allow DOS games to be played via Steam Play (which is where my confusion sprang from) outside of ScummVM [16:54] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Ulpuky [16:54] scummvm/master ebb0e7f lotharsm: I18N: Update translation (German) [16:57] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/04Ffym [16:57] scummvm/master a791959 lotharsm: NEWS: Update German NEWS file [17:00] Roberta and Boxtron are unmaintained, sadly. Luxtorpeda-dev should cover all of them [17:03] They even included some scripts that are necessary for running the games with scummvm. For instance, extracting the corresponding files from the iso provided by Steam in Wetlands. [17:14] [scummvm] bluegr closed pull request #3989: GRAPHICS: Fix alpha blend on 16-bit target regression (master...optimize-managed-surface) https://is.gd/ui3Ntr [17:14] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/dfJHGe [17:14] scummvm/master 95fd7dc elasota: GRAPHICS: Fix alpha blend on 16-bit targets treating the destination pixel as black [17:15] [scummvm] athrxx pushed 1 new commits to branch-2-6: https://is.gd/C4aE4u [17:15] scummvm/branch-2-6 8669a51 athrxx: COMMON: fix memory leak (free CJK tables) [17:15] Perfect! [17:16] Is Luxtorpeda-dev available via ProtonUp-QT? [17:17] Seeing as 60% of my DOS games are adventure, I'll stick to ScummVM for those (it's brilliant) [17:18] I think so [17:18] https://github.com/luxtorpeda-dev/luxtorpeda#installation-using-gui [17:19] I'll have to check once I'm home (and let the dev know Boxtron and Roberta are no longer maintained) [17:20] @SupSuper @gu3 thank you both for your help. It's deeply appreciated [17:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [17:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [17:22] [scummvm] bluegr closed pull request #3986: SCUMM: Add a `grail` command to the debugger (master...feat/scumm-debugger-print-grail-nuber) https://is.gd/a2h7jJ [17:22] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/2A14AJ [17:22] scummvm/master c3b30b7 dwatteau: SCUMM: Add a `grail` command to the debugger [17:36] reset (~reset@user/reset) left irc: Ping timeout: 246 seconds [17:39] [scummvm] athrxx pushed 4 new commits to master: https://is.gd/SqCMk0 [17:39] scummvm/master 2b05ca1 athrxx: KYRA: (LoK/KOR) - implement Hangul save name input [17:39] scummvm/master 9d65377 athrxx: KYRA: (LoK/FM-TOWNS) - minor music fade out improvement [17:39] scummvm/master b5079ca athrxx: COMMON: add Korean Johab string encoding [17:45] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [17:56] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [17:56] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [18:05] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [18:06] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/kgNMKz [18:06] scummvm/master cdf19e6 athrxx: COMMON: fix CP950 encoding regression [18:06] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [18:16] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [18:23] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/pnYdHb [18:23] scummvm/master d1199ae lotharsm: I18N: Update GUI translations datafile [18:26] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [18:42] [scummvm] dwatteau opened pull request #3990: SCUMM: Fix missing Dr. Fred line when he receives a new diamond (master...fix/scumm-dott-missing-waitForMessage-dr-fred) https://is.gd/mFZFKV [19:01] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [19:07] speachy (~speachy@rockbox/developer/speachy) left irc: Ping timeout: 255 seconds [19:07] speachy (~speachy@40.142.4.5) joined #scummvm. [19:07] speachy (~speachy@40.142.4.5) left irc: Changing host [19:07] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [19:14] Still can't get symlinked games to show up in ScummVM; could be a Valve issue [19:17] are you using the native file browser or the scummvm file browser? could also try manually setting the path and see if it makes a difference [19:19] the only way to rule out if it's steam-deck-specific is for someone to try it on regular linux [19:19] I'm using Dolphin to symlink, which works then using "add game" in ScummVM which shows the documents folder, only it's greyed out so I can't open it in ScummVM [19:20] Deleting the symlinked copies and copying to documents works perfectly [19:20] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [19:20] Maybe I should symlink folders in the terminal [19:21] Let me see if I can do it on my desktop PC [19:21] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [19:24] Using the ScummVM Flatpak on my desktop, it doesn't see symlinked files either [19:26] i think "greyed out" means it doesn't recognize it as a folder. try using the native system file browser (in Options > Misc) and see if it makes a difference [19:27] but it's probably something not following the symlinks or some softlink/hardlink difference [19:27] Okie dokie! [19:28] I can't make ScummVM use anything except the documents folder [19:28] Maybe it's a Flatpak limitation as they're ssndboxed? [19:29] that would make scummvm pretty unusable, but @rootfather might know [19:29] I might have to alter permissions in Flatseal [19:30] Does the non-flatpak version expect games to be in documents or can you point it to the original installation location? [19:31] it should work anywhere you have read permissions. where are your games located? iirc linux steam stores games in the user folder so it shouldn't be a problem [19:33] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [19:33] Games are wherever Steam puts them, I've not moved them [19:34] @Quinn (they/them) 🇬🇧 FlatPak indeed uses heavy sandboxing and requires all datafiles to be in your Documents folder [19:35] Any way to change the behaviour? Otherwise I'll have duplicate copies of my games [19:36] No, this is not possible - this is how the Flatpak sandboxing works [19:36] Why isn't ScummVM seeing files I've symlinked to Documents? [19:36] you can use a non-flatpak version on desktop, but don't think that's an option yet for steam deck without fiddling around the linux internals [19:37] It'll require removing the read-only perms on the Deck, and anything installed will have to be reinstalled when the OS is updated [19:38] I just wanted to check if it was a Flatpak issue [19:39] Look at this line: https://github.com/flathub/org.scummvm.ScummVM/blob/master/org.scummvm.ScummVM.json#L13 [19:40] This restricts the flatpak sandboxing to the documents folder [19:40] this might help: https://docs.flatpak.org/en/latest/sandbox-permissions.html#filesystem-access [19:40] which is expected in Flatpak since you are not supposed to leave your home directory [19:40] Makes sense [19:40] apparently you can open it up to the whole home folder which would solve the issue [19:41] steam stores files in ~/.steam so anything under ~ should be fair [19:41] The other way is to copy the games to my documents folder, and symlink them to their installation location [19:42] I know... It's only a tiny inconvenience lol [19:42] I'm nothing if not persistent lol [19:43] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/ZmE0Ch [19:43] scummvm/master bbff86e athrxx: KYRA: (LOL) - improve save/load menu performance [19:43] i dunno if this is something the user can do or if the dev has to do though [19:44] [scummvm] athrxx pushed 1 new commits to branch-2-6: https://is.gd/BAwOXp [19:44] scummvm/branch-2-6 88e6a58 athrxx: KYRA: (LOL) - improve save/load menu performance [19:44] Flatseal can change Flatpak permissions [19:45] If I end up with duplicate DOS games in documents, I can live with that. It's great I know where the limitation is as that was the head-scratcher [19:45] well you don't have to open up your whole system at least [19:45] Plus, I'll never lose any games! [19:46] Seriously though, thank you for helping me figure it out @SupSuper @rootfather [19:48] Thanks to ScummVM, I'm enjoying many great games again :angelWZwhiteheart: [19:52] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Remote host closed the connection [19:53] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [20:00] I can copy all my DOS games to documents, then symlink back to the original installation location, Steam isn't fussy [20:01] And I'm technically working within Flatpak limitations lol [20:19] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/uvk5V1 [20:19] scummvm/master 7cbf200 bluegr: CHEWY: Init intro and don't play Chewy's message if intro is skipped [20:38] ny00123 (~ny00123@2a0d:6fc2:6620:3e00:9300:af9:20e3:e7d8) left irc: Ping timeout: 248 seconds [20:39] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [21:08] [scummvm] antoniou79 closed pull request #3967: ANDROID: Improve touch input (master...android-input) https://is.gd/lxiPJQ [21:08] [scummvm] antoniou79 pushed 2 new commits to master: https://is.gd/X4FZAw [21:08] scummvm/master 57e27dc lephilousophe: ANDROID: Let user customize its preferred touch modes [21:08] scummvm/master bbcdda6 lephilousophe: ANDROID: Merge touch mode and toggle keyboard buttons [21:08] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dkWNsD [21:08] scummvm/master 8515c63 : I18N: Update translations templates [21:17] @Die4Ever in case you missed it, there's some feedback from a forum user who played through The 11h here: https://forums.scummvm.org/viewtopic.php?p=97187#p97187 [21:18] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [21:19] "All movies in SDL and OpenGL rendered seem to be offset to right by 12px, leaving vertical black bar on left." this is actually how the game is lol [21:25] I'm guessing the aspect ratio of their camera didn't match the aspect ratio of the game [21:47] ccawley2011 (~ccawley20@146.66.56.57) left irc: Quit: Leaving [22:05] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [22:16] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [22:17] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [22:22] [scummvm] AndywinXp pushed 2 new commits to master: https://is.gd/fPDLoo [22:22] scummvm/master d5ad765 AndywinXp: SCUMM: MONKEY2: Mark workaround introduced in PR #1343 as enhancement [22:22] scummvm/master 13167ec AndywinXp: NEWS: Mention workaround for Monkey Island 2 being marked as enhancement [22:22] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/FxRXI9 [22:22] scummvm/master 362a2f5 : I18N: Update translation files [22:22] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/2AnGtn [22:22] scummvm/master 2bdf1de bluegr: CHEWY: Small refactoring in the parameters of load_tgp() [22:22] scummvm/master ca5d653 bluegr: CHEWY: Don't wait forever for the music to end while playing videos [22:25] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [22:27] palasso (~palasso@user/palasso) left irc: Remote host closed the connection [22:27] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [22:30] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [22:33] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [22:44] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/iig9q3 [22:44] scummvm/master 7146df7 bluegr: SCI: Disable ScummVM autosaves [22:45] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dhKODk [22:45] scummvm/master d4755e7 : I18N: Update translations templates [22:47] littlebo1eep (~alMalsamo@gateway/tor-sasl/almalsamo) joined #scummvm. [22:48] littlebobeep (~alMalsamo@gateway/tor-sasl/almalsamo) left irc: Ping timeout: 240 seconds [22:53] [scummvm] bluegr pushed 22 new commits to branch-2-6: https://is.gd/QWmtPe [22:53] scummvm/branch-2-6 8a113e5 bluegr: SCI: Disable ScummVM autosaves [22:53] scummvm/branch-2-6 abe7a3b NMIError: CHEWY: Finish TMF to MOD conversion [22:53] scummvm/branch-2-6 fcb2ecb NMIError: CHEWY: Move TMF loading code to Stream subclass [23:03] [scummvm] sev- pushed 1 new commits to master: https://is.gd/Q3niG2 [23:03] scummvm/master 43b1306 sev-: DIRECTOR: Simplify builtin tiles decompressing [23:03] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/llNVCY [23:03] scummvm/master 8d8d959 : I18N: Update translation files [23:04] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [23:04] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [23:13] _sev (~sev@109.38.138.68) joined #scummvm. 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