[00:01] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:25] Build [#6485](https://buildbot.scummvm.org/#builders/95/builds/6485) of `master-dreamcast` completed successfully. [00:25] Build [#6486](https://buildbot.scummvm.org/#builders/94/builds/6486) of `master-dreamcast-debug` completed successfully. [00:25] Build [#6042](https://buildbot.scummvm.org/#builders/34/builds/6042) of `fetch-master` completed successfully. [01:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [01:10] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [01:11] [discord] @Retrotude Mortal Kombat II got a DMCA too. [02:27] gsi (~gsi@dynamic-077-190-017-224.77.190.pool.telefonica.de) joined #scummvm. [02:30] gsi_ (~gsi@dynamic-077-190-165-232.77.190.pool.telefonica.de) left irc: Ping timeout: 260 seconds [02:55] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:57] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 260 seconds [02:57] Nick change: DominusExult -> Dominus [03:23] [discord] Frankly though it really is too bad more developers don't make their source code available. id software has done it since forever ago and it certainly has never affected their sales one bit so I don't know what other devs are afraid of [03:27] [discord] it was easier when you just needed approval from a bedroom of coders. now there's who knows how many legal entities involved in every game, plus all the code that needs to be sanitized, third-party frameworks/engines/libraries that need to be cleared/removed, etc [04:29] cihancan (~cian@88.234.216.107) joined #scummvm. [04:35] Build [#3309](https://buildbot.scummvm.org/#builders/164/builds/3309) of `master-opendingux-beta-rg99` failed. [05:54] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [05:54] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [07:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [07:09] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [07:31] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [07:31] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [07:31] sev (~sev@scummvm/sev) joined #scummvm. [07:31] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [07:36] [discord] Indeed, the primarily hassle is the IP rights. Often they're convoluted. We know couple of titles where the source is there, but the devs are reluctant to pass it to us because the rights were passed through 5 companies and now belong to some huge entity with army of love^H^H^H lawyers [07:40] ny00123 (~ny00123@2a0d:6fc2:6620:2700:4eba:e452:a172:957e) joined #scummvm. [07:56] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [07:59] borosky (~borosky@213.134.185.182) joined #scummvm. [08:00] sev (~sev@scummvm/sev) joined #scummvm. [08:00] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:30] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [08:39] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [09:23] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Remote host closed the connection [09:24] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [09:24] SylvainTV (~SylvainTV@2a01cb0c08d23e00818a7574fc65c2c3.ipv6.abo.wanadoo.fr) joined #scummvm. [09:27] SylvainTV__ (~SylvainTV@2a01cb0c08d23e001d5132df29752fe5.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 255 seconds [10:35] [discord] @Old Kid @chrisis123 we do provide RPi builds as daily packages: https://buildbot.scummvm.org/#/dailybuilds [10:35] [discord] They contain all engines even unstable ones [10:44] [discord] Don't forget DosBox is still a single thread program. Pi4 not much worst on single thread performance then early Ryzens. Only emulation framework is needed to do less on dynarec from x86 to x86 than x86 to arm7-8 [10:55] [discord] So, I was looking through demos on shareware discs (a fun hobby to have tbh), and came across . Noticed that it shares the PRJ archive format as the MADE engine. Turns out the demo's game engine was mainly developed by Eric Peterson, who also worked on Rodney's Funscreen (DOS) and The Manhole: New and Enhanced. The final game, MechWarrior 2: 31st Century Combat, also [10:55] [discord] [10:55] [discord] Also found out Richard Scarry's Best Neighborhood Disc Ever! is in a similar boat, sharing William D. Volk with rtz, lgop2 and rodney and also using PRJ [11:08] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [11:08] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [11:08] sev (~sev@scummvm/sev) joined #scummvm. [11:08] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [11:10] sev (~sev@scummvm/sev) left irc: Client Quit [11:10] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [11:12] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [11:12] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [11:12] sev (~sev@scummvm/sev) joined #scummvm. [11:12] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:23] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [11:37] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [11:37] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [11:37] sev (~sev@scummvm/sev) joined #scummvm. [11:37] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:39] [discord] There will be zero advantage of multithreading for dosbox [11:39] [discord] well, maybe not absolute zero, if you, say, put some heavy device like 3dfx emulator on a separate thread. But for the CPU, it will always be single-threaded [11:59] [discord] Update: MW2 are definitely not MADE games, but the Richard Scarry's (Best|Busiest) Neighborhood Disc Ever games definitely are, using `MADE 386 CD-ROM Alpha V3.10` (while also containing `MADE 386 CD-ROM V3.00b` for the RTZ demo) [11:59] [discord] Update: the MW2 games are definitely not MADE games, but the Richard Scarry's (Best|Busiest) Neighborhood Disc Ever games definitely are, using `MADE 386 CD-ROM Alpha V3.10` (while also containing `MADE 386 CD-ROM V3.00b` for the RTZ demo) (edited) [13:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [13:10] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [13:10] [discord] Hello, would anyone from the dev team familiar with our scalers provide help to this guy here? I think this has to do with aspect ratio correction? I mean the fact that some pixels are not squares but rectangles... Maybe @criezy could help more? [13:10] [discord] https://twitter.com/qfgbook/status/1613728709034545153 [13:10] [discord] There's also our documentation for this but I don't think it goes into depth about it: [13:10] [discord] [13:10] [discord] I found a couple of forum threads on this, but they are old and maybe the info there is superseded (with the switch to OpenGL and any new scaling code). [13:11] [discord] For more info, `@qfgbook` is composing a book on the Sierra QFG adventure game series -- I believe there's going to be a Kickstarter for it in the near future. [13:13] [discord] Or maybe what he'd want is the "even pixels scaling" option, instead of the pixel perfect? [13:30] can ScummVM be launched from build directory in a way that lets it find and use all resources? (themes, shaders etc.) [13:46] [discord] @dos: you have to set up paths but once it's done, it does work [13:47] [discord] In Paths tab: Themes must point to gui/themes and Extra to dists/engine-data [13:53] thanks! [13:55] [discord] That Richard Scarry demo on the RtZ disc was identified as a MADE game a while back, but nice to know that the full game also uses MADE. 👍 [14:00] [discord] Oh cool. In a neat twist, the Richard Scarry disc contains a v1.1, 11/23/93 demo of RtZ that's not in detection. Had to edit the RTZ.BAT script to run from the local folder and copied the drivers folder from the installation [14:00] [discord] [14:01] [discord] Oh cool. In a neat twist, the Richard Scarry disc contains a v1.1, 11/23/93 demo of RtZ that's not in detection. Had to edit the RTZ.BAT script to run from the local folder and copied the drivers folder from the installation [14:01] [discord] [14:01] [discord] `{rtzcd.dat", 0, "24a64d7642bd4c79165c0bec5853d363", 151552}` (edited) [14:24] [discord] Yeah same procedure as the Scarry demo on the RtZ disc if I remember correctly. 😄 @sev Any interest in adding this RtZ demo to the website? [14:28] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Remote host closed the connection [14:28] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [14:38] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DgET3v [14:38] scummvm/master 0c4aaa4 : I18N: Update translation (Dutch) [14:47] [discord] @Praetorian The "even pixels scaling" does not ensure you get perfectly square pixels. [14:47] [discord] It looks like what this guy is trying to achieve is a 1600x1200 upscaled image (or a multiple of it, such as 3200x2400 if you have a big enough screen) from the original 320x200. [14:48] [discord] The easiest way to achieve this in ScummVM I think is to use: [14:48] [discord] - OpenGL graphics mode (it is the default now) [14:48] [discord] - Normal scaler (1x) [14:48] [discord] - Aspect ratio correction turned on [14:48] [discord] - Either "pixel-perfect" or "even pixels" stretch mode [14:48] [discord] - Filtering turned off [14:48] [discord] - Windowed with a window size at least 1600x1200 and with either the width < 1920 or height < 1400 [14:49] [discord] There is no setting in the GUI to define the window size, but I think you can set "last_window_width" and "last_window_height" in your "[scummvm]" section of the scummvm.ini before starting ScummVM and that should do the trick. [14:50] Build [#3310](https://buildbot.scummvm.org/#builders/164/builds/3310) of `master-opendingux-beta-rg99` completed successfully. [14:51] [discord] And otherwise I also added convenient keyboard shortcut to get to that size. [14:51] [discord] And otherwise I also added convenient keyboard shortcuts to get to that size. (edited) [14:54] [discord] And otherwise there are convenient keyboard shortcut to cycle through window sizes that are multiple of the base size (320x240 here). (edited) [14:54] [discord] And otherwise there are convenient keyboard shortcuts to cycle through window sizes that are multiple of the base size (320x240 here). (edited) [14:55] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:56] [discord] Note that if you set the window size to exactly 1600x1200, then it does not matter which stretch mode you use as long as it is not Center. [14:58] sev (~sev@scummvm/sev) joined #scummvm. [14:58] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [15:18] ldevulder_ (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [15:22] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Ping timeout: 252 seconds [15:29] ny00123 (~ny00123@2a0d:6fc2:6620:2700:4eba:e452:a172:957e) left irc: Quit: Leaving [15:50] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/iHXv1H [15:50] scummvm/master 0860e53 : I18N: Update translation (Dutch) [16:28] [discord] Thank you, I forwarded the response to that twitter thread [17:13] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:15] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [17:15] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [17:15] sev (~sev@scummvm/sev) joined #scummvm. [17:15] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [17:32] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:34] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. [17:34] sev (~sev@dhcp-089-099-212-125.chello.nl) left irc: Changing host [17:34] sev (~sev@scummvm/sev) joined #scummvm. [17:34] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [17:43] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/wBEdcf [17:43] scummvm/master 601e1c3 tag2015: AGI: Add detection for Quest for the Toilet [17:43] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/8TFdma [17:43] scummvm/master 86769fb : I18N: Update translation files [17:56] eriktorbjorn (~eriktorbj@scummvm/eriktorbjorn) joined #scummvm. [17:56] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [18:06] [discord] @Praetorian The "even pixels scaling" does not ensure you get perfectly square pixels, but it ensures all the pixels have the same shape and size. (edited) [18:33] SylvainTV (~SylvainTV@2a01cb0c08d23e00818a7574fc65c2c3.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [18:48] [discord] @mgerhardy Thanks a lot for working on LBA2 support!!! [19:04] [discord] will take a long time - and prio is getting the bugs squashed in lba1 - so don't hold your breath 😉 [19:06] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:06] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [19:22] chraist (~chraist@user/chraist) joined #scummvm. [19:25] chraist (~chraist@user/chraist) left irc: Client Quit [19:46] balrog (balrog@user/balrog) left irc: Quit: Bye [19:50] balrog (balrog@user/balrog) joined #scummvm. [20:26] [scummvm] dos1 opened pull request #4615: SLUDGE: Fix camera getting reset after loading saved game (master...cam) https://is.gd/w1HMXJ [20:29] [scummvm] dos1 opened pull request #4616: SLUDGE: Use unescaped value when calling openUrl in launch (master...url) https://is.gd/W7DVGi [20:42] cihancan (~cian@88.234.216.107) left irc: Quit: Leaving [20:52] [discord] @mgerhardy I understand it! Thanks a lot! [21:08] SylvainTV (~SylvainTV@2a01cb0c00cc1d007d13ab3140aadfc8.ipv6.abo.wanadoo.fr) joined #scummvm. [21:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [21:09] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [21:52] [scummvm] angstsmurf opened pull request #4617: GLK: SCOTT: UNP64: Update license (master...unp64license) https://is.gd/ionymX [22:50] reset (~reset@user/reset) joined #scummvm. [22:56] [scummvm] sev- closed pull request #4615: SLUDGE: Fix camera getting reset after loading saved game (master...cam) https://is.gd/w1HMXJ [22:56] [scummvm] sev- pushed 1 new commits to master: https://is.gd/FH7Ukk [22:56] scummvm/master 8f1d5a0 dos1: SLUDGE: Fix camera getting reset after loading saved game [22:56] [scummvm] sev- closed pull request #4616: SLUDGE: Use unescaped value when calling openUrl in launch (master...url) https://is.gd/W7DVGi [22:56] [scummvm] sev- pushed 1 new commits to master: https://is.gd/Ayfyc5 [22:56] scummvm/master 7d951fd dos1: SLUDGE: Use unescaped value when calling openUrl in launch [22:58] [scummvm] sev- closed pull request #4617: GLK: SCOTT: UNP64: Update license (master...unp64license) https://is.gd/ionymX [22:58] [scummvm] sev- pushed 1 new commits to master: https://is.gd/jGg8IR [22:58] scummvm/master b87fd75 angstsmurf: GLK: SCOTT: UNP64: Update license [23:09] borosky (~borosky@213.134.185.182) left irc: Ping timeout: 246 seconds [00:00] --- Sat Jan 14 2023