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[00:07] <dreammaster> Man.. looking back at some of my earlier star_control code for Starship Titanic makes me realize just how burned out I was getting dealing with all that math code. Did I really seriously name a method in the camera class "increaseBackwardsSpeed" rather than something sensible like just "decelerate" :P
[00:08] <grogbot> <Henke37> please tell me that there was a good reason not to just use setSpeed
[00:08] <dreammaster> Because it was a paired method for speeding up vs slowing down. So I named one "increaseForwardsSpeed", and the other "increaseBackwardsSpeed" :P
[00:10] <dreammaster> Revisiting the code, I'm seeing lots of problems that are obvious now. Like the fact constellations and boundary spheres I fixed earlier today were never even hooked up, or I had classes like CCameraMover, but called the main cmaera class "CStarCamera". I was a bit overenthusiastic about whacking star in front of everything. ;)
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[00:15] <grogbot> <Henke37> again, why was there such a pair?
[00:16] <dreammaster> The speed was internal to the camera class, so it was a matter of increasing or decreasing the speed, without exposing exactly what the speed is
[00:17] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JvfNs
[00:17] <Scummette> scummvm/master 657b049 sev-: DIRECTOR: LINGO: Fixed preprocessor for correctly searching token boundaries
[00:17] <Scummette> scummvm/master 88060db sev-: DIRECTOR: LINGO: Added test for 'return' without spaces
[00:20] <grogbot> <Henke37> relativeAdjustSpeed then
[00:22] <dreammaster> Something like that would have been a better name than what I originally used, indeed :)
[00:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvfNR
[00:25] <Scummette> scummvm/master ca60920 sev-: DIRECTOR: LINGO: Show entity and field names in bytecode decompilation
[00:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvfNu
[00:29] <Scummette> scummvm/master 16cc860 sev-: DIRECTOR: LINGO: Fix Lsrc bytecode decompilation
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[01:16] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvfA6
[01:16] <Scummette> scummvm/master f435a15 dreammaster: TITANIC: Rename CCStarCamera class to CCamera
[01:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jvfxn
[01:46] <Scummette> scummvm/master ad53935 dreammaster: GLK: ADRIFT: Improved fallback detection
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[09:55] <grogbot> <antoniou79> Good morning!
[09:56] <grogbot> <antoniou79> @bgk, do you want me to revert the commit of yours that I backported along with my commits for the theme fixes for Greek?
[09:57] <grogbot> <antoniou79> And in that case, would it be safe to just use the "zips" from my commit, since the cherry-pick complains for a merge conflict if I skip bgk's previous commit
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[12:02] <bgK> @antoniou79, either revert it and regenerate the themes using scummtheme.py or bring eabb81829f29716e949890844029567687626bc8 in branch-2.1
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[12:06] <grogbot> <antoniou79> I think I prefer to do the later (backport eabb81829f29716e949890844029567687626bc8 to the branch) if that's ok with you too
[12:06] <bgK> sure
[12:09] <grogbot> <antoniou79> It seems I can just backport it directly. Is historical order important there?
[12:09] <grogbot> <antoniou79> I mean for the purposes of the 2.1 branch
[12:10] <bgK> no, the order is not important
[12:13] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-1: https://git.io/JvJq2
[12:13] <Scummette> scummvm/branch-2-1 00b78af bgK: GRAPHICS: Fix modern theme tab widgets being 2px too tall
[12:42] <Scummette> [scummvm] antoniou79 pushed 11 new commits to branch-2-1: https://git.io/JvJmE
[12:42] <Scummette> scummvm/branch-2-1 0e02862 ccawley2011: OPENGL: Implement high DPI support on Android (#1895)
[12:42] <Scummette> scummvm/branch-2-1 01b88d0 antoniou79: ANDROID: Fix OSD message display crash or fail
[12:42] <Scummette> scummvm/branch-2-1 4e07f9a antoniou79: ANDROID: Disable support for split screen
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[13:14] <grogbot> <antoniou79> Please, could someone check if this "configfile" reported in the message linked below is normal for a MacOS installation of GOG's Blade Runner? https://www.gog.com/forum/blade_runner/blade_runner_wont_run_on_macos_10146_mojave/post6
[13:15] <grogbot> <antoniou79> In Windows it uses "..\project_nov.ini" which is created in the game folder. I don't know why in MacOS this would be different...
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[14:35] <grogbot> <sev> yay
[14:35] <grogbot> <sev> people using ScummVM for Riven speedruns: https://youtu.be/yvwXr4gKWxg?t=78
[14:41] <grogbot> <antoniou79> Wait, he also did the Easter Eggs 😄
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[15:49] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JvJZs
[15:57] <Scummette> scummvm/master 1748825 sluicebox: SCI32: Fix KQ7 snake oil salesman disposal
[15:57] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/JvJZW
[15:57] <Scummette> scummvm/branch-2-1 6cb6714 sluicebox: SCI32: Fix KQ7 snake oil salesman disposal
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[18:24] <grogbot> <Shockwave_S08> Ran into an error when attempting to compress the .BUN files of The Dig, along the lines of "error reading beyond end of file".
[18:28] <grogbot> <Henke37> and the files have good checksums?
[18:31] <grogbot> <Shockwave_S08> Will have a look later...
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[19:56] <grogbot> <criezy> @antoniou79 I checked the macOS Blade Runner application from GoG and the config file is indeed named configfile.
[19:57] <grogbot> <criezy> And it works properly for me that way.
[19:57] <grogbot> <criezy> I also discovered the bit about the grandmother doing the shimmy in her underwear while checking the log file 😛
[20:02] <grogbot> <criezy> Note: on macOS Blade Runner is distributed as an application bundle. This is a folder with a specific structure that looks like an application (and not like a normal folder), so when the user double click it it starts the game. The folder actually not only contains the executable but also all the scummvm resource files, such as the themes, and the game files. And the config file is indeed named configfile and is in the same folder as the
[20:02] <grogbot> game data files.
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[20:14] <grogbot> <antoniou79> Oh, damn, I thought I was onto something there. Thanks for checking 🙂
[20:17] <grogbot> <antoniou79> Also, thanks for the help in the forum thread.
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[20:50] <grogbot> <antoniou79> It seems that I should probably set up a Mac OS VM at some point to have a look into those issues :/
[20:54] <grogbot> <SupSuper> you'd have better luck buying an old mac pro 😛
[20:55] <grogbot> <criezy> Access to the Documents folder on Catalina seems to be a mess. The GOG Blade Runner app can in my case write the save games there, but it cannot read them 😕 And it also never asked me access to that folder.
[20:56] <grogbot> <antoniou79> Yes, people give confusing feedback on that one. Weird
[20:56] <grogbot> <antoniou79> The issue with Mojave seems to be different.
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[20:56] <grogbot> <rootfather> Setting up a macos VM these days is not that hard
[20:57] <grogbot> <rootfather> I had a proxmox based macOS mojave VM up and running
[20:57] <grogbot> <rootfather> with GPU/PCIe pass through
[20:57] <grogbot> <criezy> And I have not found any way to give access to only that folder manually, although giving access to the full disk is possible and works.
[20:58] <grogbot> <antoniou79> I owned a Mac Air for a few days two years ago...
[20:59] <grogbot> <antoniou79> I had to purchase it to give it to a colleague for work
[21:02] <grogbot> <criezy> I have various VMs with different macOS versions. That can be very useful when upgrading to a half-working new version (such as Catalina). In my case setting up the VMs is trivial since they are running on a genuine mac.
[21:03] <grogbot> <SupSuper> all i hear from catalina is the sky falling, so i'll believe any bug reports
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[21:17] <grogbot> <rootfather> And I thought the upgrade to iOS 13 and it's numerous minors within weeks was painful 😛
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[00:00] --- Tue Jan 14 2020