[00:53] nightstrike (uid487@id-487.uxbridge.irccloud.com) left irc: Ping timeout: 255 seconds [00:55] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [00:55] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [00:55] sev (~sev@scummvm/sev) joined #scummvm. [00:55] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [00:57] [discord] Hello, there is an infrastructure task on the ScummVM wiki that says a checksum/hash database needs to get built for all the games to validate original game files. Is there any requirement on what language, db, cloud or hosting platform is used? [00:57] nightstrike (uid487@id-487.uxbridge.irccloud.com) joined #scummvm. [01:06] gsi (~gsi@dynamic-077-190-022-169.77.190.pool.telefonica.de) left irc: Ping timeout: 245 seconds [01:11] [discord] See #gsoc-integrity [01:13] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:17] [discord] Didnt realize its already being worked on. [01:24] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [01:24] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [01:24] sev (~sev@scummvm/sev) joined #scummvm. [01:24] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [01:35] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:55] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:57] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [01:57] Nick change: DominusExult -> Dominus [02:05] [discord] I'm sure more help would be fine [02:15] gsi (~gsi@dynamic-077-181-141-092.77.181.pool.telefonica.de) joined #scummvm. [05:02] dos (~dos@dosowisko.net) got netsplit. [05:02] risca (~quassel@h-155-4-62-62.A980.priv.bahnhof.se) got netsplit. [05:02] logix (logix@shell.franken.de) got netsplit. [05:02] bgKb (~arch@scummvm/bgK) got netsplit. [05:02] CompanionCube (samis@sortix/rw-citizenship/CompanionCube) got netsplit. [05:02] Harekiet (harekiet@kittens.harekiet.com) got netsplit. [05:02] nightstrike (uid487@id-487.uxbridge.irccloud.com) got netsplit. [05:02] zenek (~zenek@213.134.185.68) got netsplit. [05:02] reset (~reset@user/reset) got netsplit. [05:02] Endy (~ender@sand.enderboi.com) got netsplit. [05:02] fourier (sid598719@id-598719.hampstead.irccloud.com) got netsplit. [05:02] JamminUnit (~JU@user/JamminUnit) got netsplit. [05:02] balrog (znc@user/balrog) got netsplit. [05:02] HumanGeek (~HumanG33k@82.66.65.160) got netsplit. [05:02] pigeond (~pigeon@139.162.24.232) got netsplit. [05:02] NK` (~NK@2001:bc8:33c1::1337) got netsplit. [05:02] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) got netsplit. [05:02] Dark-Star (~quassel@aaru/dark-star) got netsplit. [05:02] APic (apic@apic.name) got netsplit. [05:02] TMM_ (hp@amanda.tmm.cx) got netsplit. [05:02] Scummette (~Scummette@al.scummvm.net) got netsplit. [05:02] gordonfish (~gordonfis@user/gordonfish) got netsplit. [05:02] nightstrike (uid487@id-487.uxbridge.irccloud.com) returned to #scummvm. [05:02] pigeond (~pigeon@139.162.24.232) returned to #scummvm. [05:02] dos (~dos@dosowisko.net) returned to #scummvm. [05:02] risca (~quassel@h-155-4-62-62.A980.priv.bahnhof.se) returned to #scummvm. [05:02] NK` (~NK@2001:bc8:33c1::1337) returned to #scummvm. [05:02] logix (logix@shell.franken.de) returned to #scummvm. [05:02] zenek (~zenek@213.134.185.68) returned to #scummvm. [05:02] TMM_ (hp@amanda.tmm.cx) returned to #scummvm. [05:02] TAS_2012v (~2012@h-98-128-246-108.A498.priv.bahnhof.se) returned to #scummvm. [05:02] reset (~reset@user/reset) returned to #scummvm. [05:02] Scummette (~Scummette@al.scummvm.net) returned to #scummvm. [05:02] Endy (~ender@sand.enderboi.com) returned to #scummvm. [05:02] balrog (znc@user/balrog) returned to #scummvm. [05:02] bgKb (~arch@scummvm/bgK) returned to #scummvm. [05:02] CompanionCube (samis@sortix/rw-citizenship/CompanionCube) returned to #scummvm. [05:02] Harekiet (harekiet@kittens.harekiet.com) returned to #scummvm. [05:02] Dark-Star (~quassel@aaru/dark-star) returned to #scummvm. [05:02] fourier (sid598719@id-598719.hampstead.irccloud.com) returned to #scummvm. [05:02] JamminUnit (~JU@user/JamminUnit) returned to #scummvm. [05:02] HumanGeek (~HumanG33k@82.66.65.160) returned to #scummvm. [05:02] APic (apic@apic.name) returned to #scummvm. [05:02] gordonfish (~gordonfis@user/gordonfish) returned to #scummvm. [05:02] #scummvm: mode change '+o bgKb ' by lead.libera.chat [05:05] zenek (~zenek@213.134.185.68) left irc: Ping timeout: 246 seconds [05:07] HumanGeek (~HumanG33k@82.66.65.160) left irc: Ping timeout: 255 seconds [05:08] HumanGeek (~HumanG33k@82.66.65.160) joined #scummvm. [05:13] zenek (~zenek@213.134.185.68) joined #scummvm. [05:30] borosky (~borosky@213.134.185.68) joined #scummvm. [06:29] [discord] We actually need help with completing it. It was written in PHP with some Python scripts but is unfinished [06:42] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [06:42] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [06:42] sev (~sev@scummvm/sev) joined #scummvm. [06:42] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [06:52] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [06:54] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [06:54] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [06:54] sev (~sev@scummvm/sev) joined #scummvm. [06:54] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [06:58] sev (~sev@scummvm/sev) left irc: Client Quit [07:00] [discord] If you need some more help, I can work with the python scripts [07:06] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 246 seconds [07:07] borosky (~borosky@213.134.185.68) joined #scummvm. [07:09] [discord] Ill explain what is needed by end of the week. Traveling these days [07:09] [discord] @eientei [07:29] [discord] I'll be working in the thing you DMed me about this week anyway [08:00] ccawley2011 (~ccawley20@146.66.56.77) joined #scummvm. [08:00] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [08:01] [discord] so is this normal or not.. im trying to save my game in beavis and butt head virtual stupidity from the options. Click a save file but nothing gets written and tried everything from changing the permissions folder and so on. is that just how things are or something going wrong? [08:24] [discord] Which version of ScummVM, and on which platform? [08:31] ccawley2011 (~ccawley20@146.66.56.77) left irc: Read error: Connection reset by peer [09:11] [discord] 2.7.1 and steam deck [09:42] Deep3D (Deep3D@user/deep3d) left #scummvm. [10:12] [discord] Did you try changing savepath from default to something new [10:15] [discord] Yeah I did. Gave some error message about sync issues. Forgot what it said so I left it at default. Another strange thing is I saved just fine in the same way with another game [10:16] [discord] Yeah I did. Gave some error message about sync issues. Forgot what it said so I left it at default. Another strange thing is I saved just fine in the same way with another game. Blade runner. (edited) [10:17] [discord] That is indeed strange because the saving code is the same [10:17] [discord] I mean that part that accesses files [10:18] [discord] I mean that part that accesses the files (edited) [10:19] [discord] Do you have any messages on m the log? [10:19] [discord] Yeah not like I'm doing anything different either. Just press the button to get the menus opened that say save/load and so on. Pick any number since none of them worked and then it just closes out for Beavis and huss head. On blade runner it creates the save [10:20] [discord] Hmm no wasn't sure where to open that from [10:20] [discord] Go to options -> paths and there is a button view log [10:21] [discord] Yeah not like I'm doing anything different either. Just press the button to get the menus opened that say save/load and so on. Pick any number since none of them worked and then it just closes out for Beavis and butt head. On blade runner it creates the save (edited) [10:21] [discord] Ok let me turn on the deck [10:21] [discord] Do the following [10:22] [discord] Launch ScummVM. Run the game. Attempt to save. Return to launcher from the game without restarting ScummVM. Then view the log [10:23] [discord] Because it is overridden on each ScummVM launch [10:24] [discord] Ok [10:27] [discord] Well... it's a big log what am I looking for lol [10:28] [discord] Ah ok I see something [10:28] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1151102081780953138/IMG_20230912_062831511_HDR.jpg [10:36] [discord] @sev____ well wtf.. 😆 I tried changing the path again. Didn't get no error about sync problems and now the game is creating a save file... [10:37] [discord] Great, but please follow the server rules. No bad language [10:37] [discord] Glad it worked for you [10:37] [discord] Oh ok [10:38] [discord] Lol haven't seen this game in ages. Always hilarious stuff. Hmm.. but wonder what was the issue with the save path [10:44] [discord] Just love these programs letting us play these old classics anywhere. Looking at these oldies in videos it looks like they used to come with huge boxes. Now you just get a disc and it's lucky if the whole game is on it 😆 [10:53] [discord] @sev____ so I see some games don't even have that save option so I'm guessing either not every game let's you save anytime or at all? [10:56] [scummvm] bluegr closed pull request #5330: SCI: tweak to scriptdebug.cpp disassembler logic because the new logging wasn't quite working. (master...master) https://is.gd/ImJVtn [10:56] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/0n8pKj [10:56] scummvm/master 9ed43c6 deckarep: SCI: Tweak dissassembly for push opcodes [11:08] [discord] Correct. Especially if theyre demos [11:08] [discord] Or, in some games yiu have to use in-game interface [11:10] ccawley2011 (~ccawley20@146.66.56.77) joined #scummvm. [11:10] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:10] [discord] Yeah so it seems with the goblins games. Finally getting around to using scummvm so a bit to learn [11:11] [discord] Indeed. That is one of those engines [11:13] [discord] some games may not allow you to save when a cutscene is playing or you're in a special context (a menu). Blade Runner is like that too [11:14] [discord] I usually save when it's safe anyway. Hate coming in to a bad surprise or worst saving when I'll constantly die from something and there's no way to recover lol [11:16] [discord] But it is good to see this Beavis and butt head game. I used to play it ages ago on my first PC. [11:28] zenek (~zenek@213.134.185.68) left irc: Ping timeout: 240 seconds [12:35] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [12:35] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [12:35] sev (~sev@scummvm/sev) joined #scummvm. [12:35] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [12:38] sev (~sev@scummvm/sev) left irc: Client Quit [12:52] zenek (~zenek@213.134.185.68) joined #scummvm. [14:07] cYmen_ (~simon@squint.a-oben.org) left irc: Quit: bye [14:08] cYmen (~simon@squint.a-oben.org) joined #scummvm. [14:08] cYmen (~simon@squint.a-oben.org) left irc: Client Quit [14:55] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [14:55] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [14:55] sev (~sev@scummvm/sev) joined #scummvm. [14:55] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [15:02] ny00123 (~ny00123@2a0d:6fc2:5ac1:4900:b268:ae95:9443:ba61) joined #scummvm. [15:38] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:42] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [15:42] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [15:42] sev (~sev@scummvm/sev) joined #scummvm. [15:42] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:00] [discord] @.punking welcome [16:12] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:29] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [16:29] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [16:29] sev (~sev@scummvm/sev) joined #scummvm. [16:29] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:31] sev (~sev@scummvm/sev) left irc: Client Quit [16:34] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [16:34] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [16:34] sev (~sev@scummvm/sev) joined #scummvm. [16:34] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [16:37] donek (~donek@213.134.185.68) left irc: Read error: Connection reset by peer [16:38] donek (~donek@2a00:f41:1c89:381f:1a2c:adbc:f3c5:c8e8) joined #scummvm. [16:43] [scummvm] fracturehill pushed 10 new commits to master: https://is.gd/nfL9h3 [16:43] scummvm/master 4cb1ab3 fracturehill: NANCY: Improve readRectArray() utility function [16:43] scummvm/master 99783b5 fracturehill: NANCY: Implement KeypadPuzzle [16:43] scummvm/master 09ef412 fracturehill: NANCY: Fix Overlay reading [16:53] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [16:53] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [16:55] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:17] donek (~donek@2a00:f41:1c89:381f:1a2c:adbc:f3c5:c8e8) left irc: Ping timeout: 240 seconds [17:18] donek (~donek@213.134.185.68) joined #scummvm. [17:36] [scummvm] BJNFNE opened pull request #5331: GOB: add opcode for specfic Adibou 2 German version (master...gob-adibou2-appligarden) https://is.gd/JbfFic [17:55] ccawley2011 (~ccawley20@146.66.56.77) left irc: Read error: Connection reset by peer [18:04] ccawley2011 (~ccawley20@146.66.56.77) joined #scummvm. [18:04] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [18:15] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/3d4GnN [18:15] scummvm/master 16df5b0 grisenti: DEVTOOLS: Add gdb pretty printers for some Common types [18:48] Grounded0 (ajp@nexus.intternet.org) left irc: Server closed connection [18:48] Grounded0 (ajp@nexus.intternet.org) joined #scummvm. [18:56] Just tried Zork in scummvm, it works ok, but the text doesn't look very nice, like very lowres [19:17] The text also doesn't look like a fix width font like how it originally would be in a terminal [19:17] I can't find any way to adjust that [19:27] cYmen_ (~simon@squint.a-oben.org) joined #scummvm. [19:28] [discord] well, imho, the glk engine should be refactored to be more usable in mobile, similar to something like frotz in ios: https://d1nxzqpcg2bym0.cloudfront.net/itunes_connect/287653015/bb960138-32ca-11ee-8940-332fd338bfb3/640 [19:28] [discord] but it is a very large task indeed 😞 [20:22] speachy (~speachy@rockbox/developer/speachy) left irc: Quit: WeeChat 4.0.4 [20:39] [discord] The current engines understandably all have a fixed resolution they request. Even when you resize the window, it's actually scaling the internal surface the engine is drawing to. GLK is the one exception where it would be advantageous for it to be able to draw natively to whatever resulting window/screen size there is. [20:41] ccawley2011 (~ccawley20@146.66.56.77) left irc: Read error: Connection reset by peer [20:50] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/QhJujG [20:50] scummvm/master ff050b7 grisenti: DEVTOOLS: Add pretty printing support for Common::MultiMap [21:20] [discord] i think engines can support arbitrary resolutions now, but no idea how it works, or if all backends support it (only seen it in the 3d games) [21:28] [discord] If it's possible, it'd definitely be nice for Glk. Currently it uses hardcoded 640x480 from memory, and as I mentioned, gets scaled as necessary, which can reduce clarity [21:38] [discord] ```cpp [21:38] [discord] /** [21:38] [discord] * Arbitrary resolutions are supported. [21:38] [discord] * [21:38] [discord] * This means that the engine allows the backend to override the resolution [21:38] [discord] * passed to OSystem::setupScreen. [21:39] [discord] * The engine will need to read the actual resolution used by the [21:39] [discord] * backend using OSystem::getWidth and OSystem::getHeight. [21:39] [discord] */ [21:39] [discord] kSupportsArbitraryResolutions, [21:39] [discord] ``` [21:39] [discord] i only see it in the 3d backends though, but maybe could be extended [21:39] ny00123 (~ny00123@2a0d:6fc2:5ac1:4900:b268:ae95:9443:ba61) left irc: Quit: Leaving [21:44] [discord] Just make the games into 3D text adventures [21:45] [discord] Zork, but the text is like those old Windows screensavers [21:49] [discord] LOL. Considering some of the "meta puzzles" some of the early games had, I can just imagine them exploting 3d to come up with weird puzzles [21:52] sev (~sev@static-91-225-132-66.devs.futuro.pl) joined #scummvm. [21:52] sev (~sev@static-91-225-132-66.devs.futuro.pl) left irc: Changing host [21:52] sev (~sev@scummvm/sev) joined #scummvm. [21:52] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [21:53] [discord] If I might digress slightly, that brings back an amusing memory of an early text adventure I played, I think it may have been of the IF competition entries, where you were told that phone numbers you tried to call were "imaginary". The puzzle solution was to rotate the phone booth by 90 degrees out of the imaginary plane and into the real plane. Considering only mathematicians would even understand what that means, that stands as o [22:11] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [23:47] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 258 seconds [23:51] [scummvm] OMGPizzaGuy pushed 2 new commits to master: https://is.gd/M6siVm [23:51] scummvm/master 39b6065 OMGPizzaGuy: ULTIMA8 - Merge PaintMirrored with other shape paint methods [23:51] scummvm/master 7315a17 OMGPizzaGuy: ULTIMA8: Fix off-by-one x-coordinate on mirrored shape paint [00:00] --- Wed Sep 13 2023